Image 1 — Місяць після релізу демо Age After Age
Image 2 — Місяць після релізу демо Age After Age
Image 3 — Місяць після релізу демо Age After Age
Image 4 — Місяць після релізу демо Age After Age

Місяць після релізу демо Age After Age

Минув уже місяць з моменту релізу демо Age After Age, і ми хочемо подякувати всім, хто знайшов час його спробувати.

За цей час ми отримали дуже багато фідбеку. Саме завдяки вашим відгукам, повідомленням про баги та пропозиціям ми вже випустили три великі патчі, в яких покращили баланс, інтерфейс, продуктивність, виправили десятки помилок і додали багато дрібних покращень.

Якщо ви грали в демо в перші дні після релізу, зараз це вже значно краща версія гри.

Демо доступне в Steam:

https://store.steampowered.com/app/438570/Age_After_Age_Demo/

Також ми готуємо оновлену версію демо, яку можна буде спробувати під час Gamescom.

А до Steam Next Fest у жовтні плануємо додати режим «Пісочниця», щоб дати гравцям більше свободи для будівництва та експериментів.

Якщо вирішите спробувати демо зараз, будемо дуже раді новому фідбеку. Після місяця активної роботи нам особливо цікаво дізнатися, що вдалося покращити, а над чим ще варто попрацювати.

u/lisyarich — 5 days ago

Місяць після релізу демо Age After Age

Минув уже місяць з моменту релізу демо Age After Age, і ми хочемо подякувати всім, хто знайшов час його спробувати.

За цей час ми отримали дуже багато фідбеку. Саме завдяки вашим відгукам, повідомленням про баги та пропозиціям ми вже випустили три великі патчі, в яких покращили баланс, інтерфейс, продуктивність, виправили десятки помилок і додали багато дрібних покращень.

Якщо ви грали в демо в перші дні після релізу, зараз це вже значно краща версія гри.

Демо доступне в Steam:

https://store.steampowered.com/app/438570/Age_After_Age_Demo/

Також ми готуємо оновлену версію демо, яку можна буде спробувати під час Gamescom.

А до Steam Next Fest у жовтні плануємо додати режим «Пісочниця», щоб дати гравцям більше свободи для будівництва та експериментів.

Якщо вирішите спробувати демо зараз, будемо дуже раді новому фідбеку. Після місяця активної роботи нам особливо цікаво дізнатися, що вдалося покращити, а над чим ще варто попрацювати.

u/lisyarich — 5 days ago

One month after our demo release of Age After Age

A month has passed since we released the Age After Age demo, and we wanted to thank everyone who gave it a try.

Over the past month we've received a huge amount of feedback from players. Some of it confirmed our ideas, some of it completely changed our priorities, and all of it helped make the game better.

Since the demo launched, we've already released three major patches with gameplay improvements, UI changes, bug fixes, performance optimizations, balance updates, and many quality of life improvements based directly on player feedback.

If you played the demo during launch week, we'd love for you to give it another look.

Demo:
https://store.steampowered.com/app/438570/Age_After_Age_Demo/

We're also preparing a special updated demo for Gamescom, where visitors will be able to try new content we're currently working on.

And for Steam Next Fest in October, we're planning to introduce a Sandbox mode, giving players much more freedom to experiment and build without the constraints of the current demo.

Thank you to everyone who took the time to leave feedback, bug reports, and suggestions. It's amazing how quickly players notice things that a development team can completely miss after staring at the same project for years. Every comment has helped us move the game forward.

u/lisyarich — 5 days ago
▲ 70 r/UA_Gamers+2 crossposts

We finally released our demo!

Hello strategy fans!

Our studio is excited to share some great news. We have finally released the demo for our city-building strategy game, Age After Age!
https://store.steampowered.com/app/438570/Age_After_Age_Demo/

A small note about the project: we do not use AI-generated art or AI-written code. While we don’t have an external investor backing us, we are an outsourcing studio that has funded and developed the game ourselves. Our team includes developers and artists who have worked on numerous AAA titles throughout their careers.
Since the demo launched, we have already received a lot of valuable feedback from players. The current demo focuses on a scenario where you must restore and rebuild a struggling settlement. At the same time, we are already working on an update that will introduce a Sandbox Mode, allowing players to build freely and experiment with the game’s systems without mission objectives.
We would love to hear your feedback after trying the demo. Every suggestion helps us make the game better.

Trailer:
https://youtu.be/la8gmigA9Lk?si=Qe5hPJbcThaqyG2B

u/lisyarich — 24 days ago
▲ 85 r/tycoon

Our demo has been live since Thursday

Hello tycoon fans.

Last Thursday we released the demo for Age After Age.
While the game is also a city builder, a big part of the experience is managing production chains, balancing resources, planning logistics, and keeping a growing settlement running efficiently.

We have been working on it for years with a team of 30 people, and now we are finally getting feedback from real players instead of just arguing about features inside the studio.
Demo:
https://store.steampowered.com/app/438570/Age_After_Age_Demo/

If you give it a try, let us know what you think.
Note: we are not using AI in the game development

u/lisyarich — 29 days ago
▲ 101 r/GameDevUa+3 crossposts

We just released our demo

Hello city builders.

We just released the demo for Age After Age.
We have been working on this game for years with a team of 30 people. No AI generated art, no outsourced code, just a lot of time spent building the kind of city builder we wanted to play ourselves.
The demo is finally available and we would really like to hear what city builder fans think about it. What works, what does not, what feels fun and what feels frustrating.

Steam Demo: https://store.steampowered.com/app/438570/Age\_After\_Age\_Demo/

Thanks to everyone who gives it a try. Building a city builder is a strange way to spend several years of your life, but apparently some of us keep making that decision.

u/lisyarich — 25 days ago
▲ 57 r/IndieGameWishlist+3 crossposts

Hey base building community

We’re excited to finally share the first gameplay trailer for our upcoming project.

Age After Age is focused on settlement growth, logistics, production chains, and long term city development through evolving eras. While it leans into strategy systems, building and optimizing your settlement remains one of the core parts of the experience.
A lot of work has gone into reaching this stage, and it feels great to finally show what we’ve been building.
Trailer:
https://www.youtube.com/watch?v=nQNW7fi05o8

Curious to hear what fellow base building fans think

u/lisyarich — 2 months ago
▲ 58 r/tycoon+1 crossposts

Hey strategy games community,
We’re excited to share the first real gameplay look at our upcoming strategy project.
The game is built around long term progression, city development, logistics, and strategic planning, and reaching this stage has taken an enormous amount of work.
It’s a big moment for our team to finally show what we’ve been building.

Trailer:
https://www.youtube.com/watch?v=nQNW7fi05o8

Interested to hear what strategy players think.

Edit: we do not use any AI during development, even at code development. We have 30 devs, some of them are working in industry for 15 years, and we was involved in shipping of such titles as Mortal Kombat 1, Batman Arkham Series, Remnant From The Ashes and many more.

u/lisyarich — 2 months ago
▲ 42 r/CityBuilders+1 crossposts

Hey city building community,

We’ve just released the first gameplay trailer for Age After Age.

This is a huge milestone for us, and we’re excited to finally show more of what we’ve been building.

If you’d like to take a look, here’s the trailer:

👉 https://www.youtube.com/watch?v=nQNW7fi05o8

Would love to hear your thoughts and feedback.

Thanks for checking it out.

Edit: we do not use any AI during development, even at code development. We have 30 devs, some of them are working in industry for 15 years, and we was involved in shipping of such titles as Mortal Kombat 1, Batman Arkham Series, Remnant From The Ashes and many more

u/lisyarich — 2 months ago