

















Blew my mind when I learned about it and I don't want it to get lost because fewer people are using the words.
The theory is that both words are based on the Greek words for Ares and the fifth day respectively (pémptē hēméra - the fifth day - for Thursday; also Pfingsten/Pentecoste from pentēkostē hēméra - the fiftieth day) and that they are left-overs from when the Goths moved through Greece, over Italy, to Western Europe.
https://iam.dioe.at/frage-des-monats/woher-stammen-die-ausdruecke-ergetag-und-pfinzstag
Going further, it's possible that they are based on the bible, translated by the Gothic priest Wulfila from Greek to Gothic. Wulfila used *ariedags and *pintadags for Areos hemera and pempte hemera (presumably Arie was based on Arius instead of Ares because the latter was too pagan). The Langobards, who also followed Arianism, later on changed them to ergetac and pfinztac.
Gothic 1 Remake looks even better in glorious 3D! cross view at the top, parallel view below
PS: if you prefer the classics have a look at these:
https://www.reddit.com/r/Stereo3Dgaming/comments/1d4cx3k/gothic_2001/
https://www.reddit.com/r/Stereo3Dgaming/comments/1dje7nt/gothic_ii_2002/
Gothic 1 Remake looks even better in glorious 3D! cross view at the top, parallel view below
PS: if you prefer the classics have a look at these:
https://www.reddit.com/r/Stereo3Dgaming/comments/1d4cx3k/gothic_2001/
https://www.reddit.com/r/Stereo3Dgaming/comments/1dje7nt/gothic_ii_2002/
This one is weird. MGSV crashes if you apply Geo-11. I found this post while looking for solutions were someone suggested running it through DXVK to enable Reshade. With Geo-11 you have to chain it because both use d3d11.dll but it works! You have to do that on Steam Deck too even though that is already using DXVK within Proton...
Instructions:
proxy_d3d11=d3d11_dxvk.dllhook=recommended skip_dxgi_factory skip_dxgi_deviceforce_stereo=2[Resource3DVision2SBSBackupTexture])The recording was made on the Steam Deck because on Windows with AMD the game crashed at some point. Maybe someone can share their experience with Nvidia. Have fun!
TECHNICALLY it works. Obviously there are some problems with shaders there and it was very unstable, crashed after a few minutes, so maybe someone with more experience with UEVR can give some tips. Otherwise we may have to wait for a new release of UEVR. Windows only.
Instructions:
"output_mode": "LeiaSR"in "C:\Program Files (x86)\Steam\config\vrto3d\default_config.json" thx Xeth1984 for the reminder!)I've had them for several years now and plan to use them for many more.
So what's everybody's favorite way to repair this? Wanted to give superglue a try but maybe some people had bad experiences or better solutions for long term use.
Effcol's wiz3D (re-)enables native stereo 3D in HD3D games on Windows and SteamOS:
I would love to have a transparent shell for my New 3DS XL. Does anybody have any infos on something like that? seems like someone was working on one: https://x.com/KampCreates/status/1805004415293681818
Little intro: geo-11 and wiz3D are both 3D drivers to enable games to render in stereo 3D, which are based on Nvidia 3D Vision/3Dmigoto, and iz3D, respectively. Both can run on Windows and Linux (via Proton/DXVK).
https://github.com/effcol/wiz3D/
https://helixmod.blogspot.com/2022/06/announcing-new-geo-11-3d-driver.html
Winlator is an app to run Windows applications on Android and comes with DXVK (DirectX to Vulkan wrapper) and Proton/Wine (compatibility layers).
I had tried running geo-11 on Winlator a few months ago with little success. With wiz3D (also) running on Windows and SteamOS/Proton i wanted to give it another try. And, lo and behold, it works! I also give geo-11 one more shot and it does too!
I tested Aquanox 2 with wiz3D (0.1.0) and also with dgVoodoo (2.8.2) + geo-11 (0.6.56), and used Winlator 11 and Winlator Ludashi on a Samsung Tab S9.
Not only does this enable tons of PC games to run in 3D on tablets, phones etc. This probably also means that it will be possible to run low-spec games in 3D directly on the Steam Frame, no streaming required.
You can find more instructions here: https://www.reddit.com/r/Stereo3Dgaming/comments/1t11pyc/running\_wiz3d\_and\_geo11\_dgvoodoo\_on\_androidarm/
Little intro: geo-11 and wiz3D are both 3D drivers to enable games to render in stereo 3D, which are based on Nvidia 3D Vision/3Dmigoto, and iz3D, respectively. Both can run on Windows and Linux (via Proton/DXVK).
https://github.com/effcol/wiz3D/
https://helixmod.blogspot.com/2022/06/announcing-new-geo-11-3d-driver.html
I had tried running geo-11 on Winlator a few months ago with little success. With wiz3D (also) running on Windows and SteamOS/Proton i wanted to give it another try. And, lo and behold, it works! I also give geo-11 one more shot and it does too!
I tested Aquanox 2 with wiz3D (0.1.0) and also with dgVoodoo (2.8.2) + geo-11 (0.6.56), and used Winlator 11 and Winlator Ludashi on a Samsung Tab S9.
Not only does this enable tons of PC games to run in 3D on tablets, phones etc. This probably also means that it will be possible to run low-spec games in 3D directly on the Steam Frame, no streaming required.
You can find more instructions here: https://www.reddit.com/r/Stereo3Dgaming/comments/1t11pyc/running\_wiz3d\_and\_geo11\_dgvoodoo\_on\_androidarm/
Little intro: geo-11 and wiz3D are both 3D drivers to enable games to render in stereo 3D, which are based on Nvidia 3D Vision/3Dmigoto, and iz3D, respectively. Both can run on Windows and Linux (via Proton/DXVK).
https://github.com/effcol/wiz3D/
https://helixmod.blogspot.com/2022/06/announcing-new-geo-11-3d-driver.html
Winlator is an app to run Windows applications on Android and comes with DXVK (DirectX to Vulkan wrapper) and Proton/Wine (compatibility layers).
I had tried running geo-11 on Winlator a few months ago with little success. With wiz3D (also) running on Windows and SteamOS/Proton i wanted to give it another try. And, lo and behold, it works! I also give geo-11 one more shot and it does too!
I tested Aquanox 2 with wiz3D (0.1.0) and also with dgVoodoo (2.8.2) + geo-11 (0.6.56), and used Winlator 11 and Winlator Ludashi on a Samsung Tab S9.
Not only does this enable tons of PC games to run in 3D on tablets, phones etc. This probably also means that it will be possible to run low-spec games in 3D directly on the Steam Frame, no streaming required.
You can find more instructions here: https://www.reddit.com/r/Stereo3Dgaming/comments/1t11pyc/running\_wiz3d\_and\_geo11\_dgvoodoo\_on\_androidarm/
Little intro: Geo-11 and wiz3D are both 3D drivers to enable games to render in stereo 3D, which are based on Nvidia 3D Vision/3Dmigoto, and iz3D, respectively. Both can run on Windows and Linux (via Proton/DXVK).
https://github.com/effcol/wiz3D/
https://helixmod.blogspot.com/2022/06/announcing-new-geo-11-3d-driver.html
Winlator is an app to run Windows applications on Android/ARM and comes with DXVK (DirectX to Vulkan wrapper) and Proton/Wine (compatibility layer).
I had tried running Geo-11 on Winlator a few months ago with little success. With wiz3D (also) running on Windows and SteamOS/Proton i wanted to give it another try. And, lo and behold, it works! I also gave Geo-11 one more shot and it does too!
I tested Aquanox 2 with wiz3D (0.1.0) and also with dgVoodoo (2.8.2) + geo-11 (0.6.56), and used Winlator 11 and Winlator Ludashi on a Samsung Tab S9
Instructions:
- prepare your game: add the 3d driver, test it preferably on Windows first etc
- if you use dgVoodoo + geo-11 make sure to use a version of dgVoodoo not newer than 2.81.3 Dege stopped the support for Proton/Wine at that point
- move the game to your Android device, Winlator mounts the Download folder on D: by default for example
- install Winlator
- create a container, make sure to have DXVK as DX wrapper
- run the container, you will immediately have a Desktop environment
- run your game!
Not only does this enable tons of PC games to run in 3D on tablets, phones etc. This probably also means that it will be possible to run low-spec games in 3D directly on the Steam Frame, no streaming required.
Effcol released version 0.1.0 of the wiz3D stereo 3D driver with some major upgrades:
https://github.com/effcol/wiz3D/releases
- (Re-)adds support for DX9 including SR display support (Spatiallabs, Odyssey 3D)
- (Re-)adds test builds for DX7 and 8
- adds Full SBS, Full TAB, Row Interleaved, Column Interleaved, Checkerboard, and Anaglyph to H3HD
- removes dxgi.dll to give way for ReShade and 3Dgamebridge
Just had a quick test of the DX9 version with Fallout: New Vegas: works out of the box on Windows with AMD graphics and Steam Deck!
Pragmata in stereo 3D - ReFramework + VRto3D
Here are some instructions on how to get Pragmata running in stereo 3D.
These should also work with any other game supported by u/praydog's ReFramework, which is a VR mod for RE Engine games (Capcom's engine for most (all?) titles since 2017): https://github.com/praydog/REFramework
u/oneup03's VRto3D on the other hand is very useful OpenVR driver to run OpenVR games in stereo 3D in a Desktop window: https://github.com/oneup03/VRto3D
Installing ReFramework
Copy/extract all files to the game's exe
Done!
Installing VRto3D
add the vrto3d folder to C:\Program Files (x86)\Steam\steamapps\common\SteamVR\drivers
edit settings in C:\Program Files (x86)\Steam\config\vrto3d\default_config.json
toggle vrto3d on and off in SteamVR's Manage Add-ons menu
headset window in glorious stereo 3D
The VRto3D setup also works with any VR game or mod. oneup03 has infos on where to find more mods and a link to 3DJ's database here: https://oneup03.github.io/VRto3D/wiki/Compatibility-List . You can also find tons of infos on his page on how to convert VRto3D's output to any display device you want, it's very helpful!
As always, I'm open for discussions if you think something's wrong or could/should be improved here or anywhere in the sub. Stay safe!