Metal Gear Solid V: The Phantom Pain - Geo-11 + DXVK - Windows 10 & SteamOS - cross view on top, parallel view on bottom
This one is weird. MGSV crashes if you apply Geo-11. I found this post while looking for solutions were someone suggested running it through DXVK to enable Reshade. With Geo-11 you have to chain it because both use d3d11.dll but it works! You have to do that on Steam Deck too even though that is already using DXVK within Proton...
Instructions:
- DXVK
- get the latest version of DXVK: https://github.com/doitsujin/dxvk/releases
- copy the x64 files into the MGSV folder
- rename d3d11.dll to d3d11_dxvk.dll
- Geo-11
- get Geo-11: https://bo3b.s3.us-east-1.amazonaws.com/geo-11_v0.6.196.zip
- copy all files in x64 into the MGSV folder
- Fix
- now get DarkStarSword's fix for MGSV: https://helixmod.blogspot.com/2016/01/metal-gear-solid-v-phantom-pain.html
- copy d3dx.ini and the ShaderFixes folder into the MGSV folder
- open d3dx.ini:
- under [System] uncomment and set
proxy_d3d11=d3d11_dxvk.dll - delete/comment out the line with
hook=recommended skip_dxgi_factory skip_dxgi_device - under [Device] set
force_stereo=2 - delete everything below line 930 (the one saying
[Resource3DVision2SBSBackupTexture])
- under [System] uncomment and set
The recording was made on the Steam Deck because on Windows with AMD the game crashed at some point. Maybe someone can share their experience with Nvidia. Have fun!