▲ 83 r/tycoon

Our 1-bit city builder starts with a broken lighthouse and a town that barely works

GlagStone is about rebuilding a remote island settlement, setting up production chains and managing scarce resources while weather and morale keep pushing back.

This is our first proper trailer.

u/vvaalleerraa — 1 month ago
▲ 164 r/PixelArt

Strict 1-bit pixel art in motion

We've shared screenshots of GlagStone before, but this is the first time we're showing it in motion.

No grayscale. Just black and white.

u/vvaalleerraa — 1 month ago
▲ 280 r/strategy+3 crossposts

Our 1-bit city builder is inspired by late-80s Macintosh games

Hi r/macgaming! We’re a small team of four making GlagStone, a story-driven city builder inspired by the look of late-80s black-and-white Macintosh games.

You rebuild a remote northern island settlement, construct homes and production buildings, manage scarce resources, and keep people alive through rain, snow, fog and darkness.

At the center of the island is a damaged lighthouse. It helps the settlement survive poor visibility and harsh weather, but it is also connected to the disappearance of the previous governor and the island’s central mystery.

GlagStone is coming to macOS as well as Windows. We’ve just finished our first official trailer and uploaded it here natively. Everything in the game is drawn using only black and white.

I’d especially love to hear whether the interface feels authentically Macintosh-inspired or more like modern pixel art.

u/vvaalleerraa — 1 month ago
▲ 247 r/CityBuilders+1 crossposts

Our 1-bit city builder has a lighthouse problem

We finally finished the first official trailer for GlagStone.

It’s a story-driven city builder set on a remote northern island. You rebuild the settlement, manage scarce resources and survive changing weather — while uncovering what happened to the previous governor and the lighthouse.

We’re a small team of four, and everything in the game is drawn using only black and white.

u/vvaalleerraa — 1 month ago
▲ 666 r/indiegames+1 crossposts

Testing weather and visibility in my 1-bit city builder

I’m experimenting with how night, fog, and heavy rain change the same island

u/vvaalleerraa — 2 months ago
▲ 113 r/CityBuilders+2 crossposts

Testing weather moods in my 1-bit city builder

I’m working on weather effects for GlagStone.

u/vvaalleerraa — 2 months ago
▲ 28 r/gamedevscreens+1 crossposts

Working on choice events for my 1-bit city builder

I’m working on a new incident report screen for GlagStone.

The game is strict 1-bit, so I’m trying to keep the report, character art, and choice consequences readable without adding extra colors or UI noise.

This one is about two fishermen arguing over a catch. Still figuring out how these small events should affect morale, loyalty, and resources.

u/vvaalleerraa — 3 months ago
▲ 1.1k r/CityBuilders+1 crossposts

Fog on 1-bit island

A small fog test for GlagStone.

Trying to make the island feel colder and quieter while keeping everything readable in a strict black-and-white style.

u/vvaalleerraa — 3 months ago

A 1-bit city builder where the lighthouse actually matters

This is GlagStone, a 1-bit city builder set on a cold isolated island.

I’m trying to make the lighthouse feel like the heart of the settlement — not just a visual landmark, but something tied to the island’s weather, night, safety, and mystery.

The game is still in development, but this is the mood I’m aiming for.

u/vvaalleerraa — 3 months ago
▲ 323 r/PixelArt

Hey, I’ve been working on this 1-bit animations for GlagStone and wanted to share it here.

I’d love some feedback on it

u/vvaalleerraa — 4 months ago
▲ 14 r/GameArt

A process video for one of the character portraits in GlagStone.

I draw the portrait first, then convert and dither it into the game’s 1-bit style. The main challenge is keeping the expression readable after losing most of the soft detail.

u/vvaalleerraa — 4 months ago
▲ 587 r/indiegames+1 crossposts

Strict 2-color pixel art test: rain, snow, lightning, glitch, and blackout.

Trying to keep the atmosphere readable without using grey or antialiasing.

u/vvaalleerraa — 4 months ago

GlagStone is a city builder about rebuilding an isolated island settlement.

I wanted it to feel like an old Macintosh-era city builder: monochrome screen, tiny UI windows, dense menus, and strict black-and-white graphics.

Curious if this style feels readable enough for a base/city builder.

Youtube gameplay

u/vvaalleerraa — 4 months ago
▲ 693 r/SimCity+2 crossposts

While making GlagStone, I kept coming back to late-80s Macintosh aesthetics: monochrome screens, tiny windows, dense menus, and early city builders.

I wanted the game to feel like building a whole island inside an old black-and-white computer, but with a darker story and modern city-building systems.

I’m still working on the gameplay and atmosphere, but this is the mood I’m trying to capture.

u/vvaalleerraa — 4 months ago