
u/Aiseadai

Have you seen the movies Castle in the Sky and Nausicaa of the Valley of the Wind?
(Yes I just finished the game so I'm slightly spamming the sub since I'm kinda obsessed right now)
I searched the sub but couldn't find anyone talking about them so I thought maybe a lot of you aren't familiar with them.
While playing the game I kept thinking about all the similarities. The magical girl from an ancient civilisation coming from the sky on a quest carrying a magical item. The magic stone that awakens ancient warmachines resembling giant beats. The empire seeking to use these war machines. These machines having destroyed the world in the distant past. A focus on traveling through the air with airships and airpirates. A forgotten floating continent that once houses an advanced civilisation. There's way too many to name. Obviously these movies didn't invent any of these tropes, but the way they all come together I'd be very shocked if they weren't a major influence during development.
Have you seen them and if so do you think there's a connection? And if you haven't seen them, enjoy some of the best movies ever made 😄
Does anyone else enjoy going through entire mediocre to bad franchises?
It makes me feel like I'm on an adventure.
Update: I beat the game! Now where's the sequel?!🥹
The people who said it gets even better after you get the Delphine were right! Usually by the time I get to the end of a long RPG I'm kinda glad it's finally ending but I just wanted to keep going when it was over. The stakes are raised even higher. I loved how you got your own island that you see grow. It has its problems but it definitely scratched that nostalgic PS2 era RPG itch I was going for. I can see myself doing another playthrough in the future.
You could do so much in a sequel. Expand on the base building, design your own ships. Do more with exploration. Lots of stuff you can do. But sadly that probably won't happen. Maybe if the PS2 version hadn't been cancelled it'd have gotten greater exposure.
On a side note, this drawing of Aika from the game will haunt me in my dreams.
TIL about The Campaign for North Africa, considered (one of) the most complex board game ever made. A game takes up to 1500 hours to complete
en.wikipedia.orgNew player here! I initially had a really difficult time getting into this but I'm glad I stuck with it
I just got the Delphinus which seems to be about the halfway point and I'm really enjoying it! (I'm playing Legends on the GC)
The initial experience is pretty bad though. The world map navigation is really clunky and confusing. The first dungeon has to be one of the worst introductions to an RPG I've seen. What an RPG should generally do is first explain the combat system to you and then make you go through an easy dungeon so you can get a handle on the mechanics. In this however the first dungeon is by far the hardest dungeon in the entire game. Literally the very first random encounter I had was against these robot enemies that easily wiped my entire part out in a few hits, then one of the next fights I got into was against this giant fish enemy that felt like a boss fight since it had a lot of HP and had a multi target attack. Have mercy on a new player! At this point you have only 2 party members, almost no useful skills and are new to the combat system. After that you go to the Valuan Capital and it got better, but I still wasn't that invested. I was considering dropping the game since I didn't want to continue playing a 50 hour RPG that didn't seem like my thing. It's when I got to Nasr that it all suddenly clicked with me and it felt like the game really started with everything before then being the intro.
This game just screams adventure! Sailing through the skies exploring different continents. The story is fairly simple: Good guys, bad guys, evil empire, collect the mcguffins. But I like that, the game is clearly going for a more classic adventure story with highly expressive characters and optimistic main characters who don't have time for moping around. The adventurous music only reinforces that vibe, I especially enjoy the theme music of Horteka. Actually all the villages are fun to explore. The characters are fun, I love Vyse's and Aika's friendship. The dungeons are progressively getting more complex, gotta love puzzle dungeons. The gigas are cool, I like how Grendel is just straight up a God Warrior from Nausicaa. Just a great adventure all around, not sure how else to say it. I'm excited to see where the game takes me next, especially now that with the Delphinus it seems like another chapter has started.
The combat system is still the weakest point though. Magic seems kinda useless compared to the far superior S Moves. The elemental system feels tacked on, it doesn't add to the strategic depth at all and nothing would have changed if it hadn't been included. Juggling focus points can be fun though.
You guys seem to enjoy it when a new person discovers on of your favourite niche games so I figured I'd make a post here sharing my thoughts from the perspective of someone who has no history with this game whatsoever. Anyway, back to playing the game!
If you ever find yourself in the area or Apeldoorn in The Netherlands make sure to visit Apenheul, a primate zoo where the animals freely roam around among the visitors. Here's pictures I took today!
Is anyone else often recognising sound effects from AoM in other stuff?
I've been playing this game since I was a kid in 2002 so its sound effects are burned into my brain. Especially the thunder strike and cow sound effect I'm always hearing in movies and tv shows. Anyone else who finds themselves going "Hey, that's from Age of Mythology!" every so often?
How did mana, an obscure concept from Polynesian mythology, come to be such an ubiquitous term in RPG games?
I don't know where else I could ask this question.
You're probably heard of the term mana, it's everywhere in RPGs. It's the usually the magical force that allows characters to cast magic. But where did it come from and how did it become such a universal concept in RPG games?
Surprisingly, the answer this time is not Dungeons & Dragons! What I've been able to find is that the modern trope of mana being magical energy comes from Larry Niven's novella The Magic Goes Away. However, that's where the trail ends for me. I thought maybe it was Magic The Gathering, but that only came out in 1993 when the term mana was already widespread in RPGs.
Does anyone know more?
Have you ever gone into a movie with completely wrong expectations?
I watched Mysterious Skin not knowing anything about Gregg Araki. The description on letterboxd makes it sound like some sort of scifi mystery movie, so that's what I was expecting. Needless to say I was absolutely horrified by what I got instead.
Are any of the Dungeons & Dragons novels worth reading?
Hey everyone!
I play D&D and I thought it would be fun to immersive myself more in the setting. (Our campaign takes place in the Forgotten Realms setting, so I guess that's my preference but any is fine) The problem is that there's approximately 5 gorillian D&D books and I have no idea which ones are any good. I'm not expecting anything life changing, I'm just looking for a fun fantasy adventure romp. Has anyone here read any and which ones would you recommend?
Wat een titel zeg, laten we hun de schuld geven dat alles zo duur is
Did anyone else fall prey to Pokemon Diamond and Jade back in the day?
For those who don't know, Pokemon Diamond and Jade are infamous romhacks of the game Keitai Denjuu Telefang and were circulated back in the day on real GBC cartridges fooling many into thinking they were legit Pokemon games.
The actual game is a creature collecting RPG where instead of catching creatures you get their phone number and call them in battles. The romhack translation is very poor and has a ton of bugs.
I actually had one of these as a kid but didn't really understand what they were. Did anyone else here have them?
This journey only takes 4 months, I don't get what the big deal is
Is Mehrunes Dagon the best Elder Scrolls god?
"Dagon was created to be a prince of good, and was imbued with Oblivion's most precious asset, hope. The Prince began a revolution, "threw down Lyg", and "cracked his face" He let the lowly slaves know free will, and stirred them to violence against their masters. His "red legion" overthrew the tyrant dreughs, toppled the towers of CHIM-EL GHARJYG, destroyed great cities, and slaughtered the templars of the Upstart. Hope spread like a "brush-fire" as the world was set Free, hence his title of the Sea's Flame Redeemer."
He is the god of revolution, liberator of slaves and overthrows the monarchy in Oblivion (even if another monarchy replaces it.) Not perfect by any means obviously but better than the aedra which exist to uphold the empire.
The Mythic Dawn are wack though.