Snowy zones in my RPG inspired by WoW Classic

Hey, I want to showcase you Snowy zones which I've recently added to my single-player RPG which is inspired by WoW Classic and Runescape. Would love to hear your feedback on the artstyle.

The game is called Warmongers: Empires Reborn and you can currently wishlist it on Steam: https://store.steampowered.com/app/3468800/Warmongers_Empires_Reborn/

I've also published a 30-minutes long Devlog on Youtube in which I go more in detail about all of the updates: https://youtu.be/tUoaVLc5Tz0

Thank you all for supporting my passion project!

u/Arwo10 — 1 day ago
▲ 53 r/lowpoly

Sneak peek at Combat, Quest and Talent systems in my RPG inspired by WoW Classic

Hi guys!

I want to share with you my progress on my solo project which is a single-player RPG game inspired by WoW Classic. I hope I'm not breaking any rules of this sub as I just want to showcase how my project looks like after recent updates and changes.

COMBAT SYSTEM

I have made some significant changes to the combat system. In the initial version which I've showcased, only auto-attack was available at the time. As you can see on the action bar, there are now active abilities which you can press. Well, on the above snip you can see only one ability but we will discuss the Skill & Talent system in another part of this post. Currently there is only one class in the game - Warrior but obviously more will be added at a later stage, melee, ranged and magic classes. The point of the combat is that I want it to resemble what we have in WoW Classic so skills that can be used from action bars. Enemy NPCs, elite mobs and bosses will also have their skills which the player wll need to avoid.

QUEST SYSTEM

A functional quest system is now in the game! You can see a descripton of the mission on the left and after you accept it, you get an interface pop-up on the right side of the screen which tells you the objective you need to complete. Additionally the mini-map highlights the area in which the objectives are located. Additionally an arrow on the mini-map tells you in which way you need to go. From your Quest Log you can stop tracking a quest and abandon it if you don't feel like completing it.

SKILL & TALENT SYSTEM

There is also a working Skill & Talent System in the game right now! Please note that all the graphics are still placeholder and will be improved in the future. As you can see on the screen, on the bottom there are 3 different specialisations. One is implemented right now and two will be added in the future. I want each class to have a choice of 3 separate skill trees. As a Warrior, one tree focuses on two-handed weapon, second one on dual wielding one-handed weapons and the third will focus on a shield + one-handed weapon combo. Each level you gain a point which you can spend on either an active or passive skill. It also costs you some gold coins to purchase a new talent. You will be able to mix the talents from separate trees so if you want to create a hybrid class then you can do it! The freedom is yours!

The game is called Warmongers: Empires Reborn and you can currently wishlist it on Steam: https://store.steampowered.com/app/3468800/Warmongers_Empires_Reborn/

I've also published a 30-minutes long Devlog in which I go more in detail about all of the updates: https://youtu.be/tUoaVLc5Tz0

Thank you all for supporting my passion project!

u/Arwo10 — 4 days ago

Sneak peek at Combat, Quest and Talent systems in my RPG inspired by WoW Classic

Hi guys!

I want to share with you my progress on my solo project which is a single-player RPG game inspired by WoW Classic. I hope I'm not breaking any rules of this sub as I just want to showcase how my project looks like after recent updates and changes.

COMBAT SYSTEM

I have made some significant changes to the combat system. In the initial version which I've showcased, only auto-attack was available at the time. As you can see on the action bar, there are now active abilities which you can press. Well, on the above snip you can see only one ability but we will discuss the Skill & Talent system in another part of this post. Currently there is only one class in the game - Warrior but obviously more will be added at a later stage, melee, ranged and magic classes. The point of the combat is that I want it to resemble what we have in WoW Classic so skills that can be used from action bars. Enemy NPCs, elite mobs and bosses will also have their skills which the player wll need to avoid.

QUEST SYSTEM

A functional quest system is now in the game! You can see a descripton of the mission on the left and after you accept it, you get an interface pop-up on the right side of the screen which tells you the objective you need to complete. Additionally the mini-map highlights the area in which the objectives are located. Additionally an arrow on the mini-map tells you in which way you need to go. From your Quest Log you can stop tracking a quest and abandon it if you don't feel like completing it.

SKILL & TALENT SYSTEM

There is also a working Skill & Talent System in the game right now! Please note that all the graphics are still placeholder and will be improved in the future. As you can see on the screen, on the bottom there are 3 different specialisations. One is implemented right now and two will be added in the future. I want each class to have a choice of 3 separate skill trees. As a Warrior, one tree focuses on two-handed weapon, second one on dual wielding one-handed weapons and the third will focus on a shield + one-handed weapon combo. Each level you gain a point which you can spend on either an active or passive skill. It also costs you some gold coins to purchase a new talent. You will be able to mix the talents from separate trees so if you want to create a hybrid class then you can do it! The freedom is yours!

The game is called Warmongers: Empires Reborn and you can currently wishlist it on Steam: https://store.steampowered.com/app/3468800/Warmongers_Empires_Reborn/

I've also published a 30-minutes long Devlog in which I go more in detail about all of the updates: https://youtu.be/tUoaVLc5Tz0

Thank you all for supporting my passion project!

u/Arwo10 — 5 days ago
▲ 15 r/xaryu

I'm making a solo passion project - RPG inspired by Classic WoW and though that Xaryu's community might find it interesting

Hi guys!

I hope I'm not breaking any rules of this sub and I think my post can be interesting to Xaryu's community. Long story short - I'm a huge World of Warcraft fan. Started playing this game back in TBC and stuck with it up until Dragonflight but finally got tired of Retail. Because of that I thought to myself why not make my own game which is heavily inspired by WoW? But what's the twist? Well it's a single player RPG rather than MMO!

COMBAT SYSTEM

I have recently made some changes to the combat system. As you can see on the action bar, there are now active abilities which you can press. Well, on the above snip you can see only one ability but we will discuss the Skill & Talent system in another part of this post. Currently there is only one class in the game - Warrior but obviously more will be added at a later stage, melee, ranged and magic classes. The point of the combat is that I want it to resemble what we have in WoW Classic so skills that can be used from action bars. Enemy NPCs, elite mobs and bosses will also have their skills which the player wll need to avoid.

QUEST SYSTEM

A functional quest system is now in the game! You can see a descripton of the mission on the left and after you accept it, you get an interface pop-up on the right side of the screen which tells you the objective you need to complete. Additionally the mini-map highlights the area in which the objectives are located. Additionally an arrow on the mini-map tells you in which way you need to go. From your Quest Log you can stop tracking a quest and abandon it if you don't feel like completing it.

SKILL & TALENT SYSTEM

There is also a working Skill & Talent System in the game right now! Please note that all the graphics are still placeholder and will be improved in the future. As you can see on the screen, on the bottom there are 3 different specialisations. One is implemented right now and two will be added in the future. I want each class to have a choice of 3 separate skill trees. As a Warrior, one tree focuses on two-handed weapon, second one on dual wielding one-handed weapons and the third will focus on a shield + one-handed weapon combo. Each level you gain a point which you can spend on either an active or passive skill. It also costs you some gold coins to purchase a new talent. You will be able to mix the talents from separate trees so if you want to create a hybrid class then you can do it! The freedom is yours!

The game is called Warmongers: Empires Reborn and you can currently wishlist it on Steam: https://store.steampowered.com/app/3468800/Warmongers_Empires_Reborn/

I've also published a 30-minutes long Devlog in which I go more in detail about all of the updates: https://youtu.be/tUoaVLc5Tz0

Thank you all for supporting my passion project!

u/Arwo10 — 6 days ago

Can someone help me build an Orc Tower and a Burrow and share a Blueprint with me? Would really appreciate that as I suck at building it on my own.

Hey!

I want to make a Warcraft 3 inspired village for my Orc chatacter and would love to create some Towers and Burrows but I suck at building it on my own.

Can anyone lend me a hand? Really appreciate your help!

u/Arwo10 — 7 days ago
▲ 122 r/godot

Sneak peek at Combat, Quest and Talent systems in my RPG inspired by WoW Classic

Hi guys!

I want to share with you my progress on my solo project which is a single-player RPG game inspired by WoW Classic. I hope I'm not breaking any rules of this sub as I just want to showcase how my project looks like after recent updates and changes.

COMBAT SYSTEM

I have made some significant changes to the combat system. In the initial version which I've showcased, only auto-attack was available at the time. As you can see on the action bar, there are now active abilities which you can press. Well, on the above snip you can see only one ability but we will discuss the Skill & Talent system in another part of this post. Currently there is only one class in the game - Warrior but obviously more will be added at a later stage, melee, ranged and magic classes. The point of the combat is that I want it to resemble what we have in WoW Classic so skills that can be used from action bars. Enemy NPCs, elite mobs and bosses will also have their skills which the player wll need to avoid.

QUEST SYSTEM

A functional quest system is now in the game! You can see a descripton of the mission on the left and after you accept it, you get an interface pop-up on the right side of the screen which tells you the objective you need to complete. Additionally the mini-map highlights the area in which the objectives are located. Additionally an arrow on the mini-map tells you in which way you need to go. From your Quest Log you can stop tracking a quest and abandon it if you don't feel like completing it.

SKILL & TALENT SYSTEM

There is also a working Skill & Talent System in the game right now! Please note that all the graphics are still placeholder and will be improved in the future. As you can see on the screen, on the bottom there are 3 different specialisations. One is implemented right now and two will be added in the future. I want each class to have a choice of 3 separate skill trees. As a Warrior, one tree focuses on two-handed weapon, second one on dual wielding one-handed weapons and the third will focus on a shield + one-handed weapon combo. Each level you gain a point which you can spend on either an active or passive skill. It also costs you some gold coins to purchase a new talent. You will be able to mix the talents from separate trees so if you want to create a hybrid class then you can do it! The freedom is yours!

The game is called Warmongers: Empires Reborn and you can currently wishlist it on Steam: https://store.steampowered.com/app/3468800/Warmongers_Empires_Reborn/

I've also published a 30-minutes long Devlog in which I go more in detail about all of the updates: https://youtu.be/tUoaVLc5Tz0

Thank you all for supporting my passion project!

u/Arwo10 — 8 days ago
▲ 123 r/IndieGameWishlist+3 crossposts

Sneak peek at Combat, Quest and Talent systems in my RPG inspired by WoW Classic

Hi guys!

I want to share with you my progress on my solo project which is a single-player RPG game inspired by WoW Classic. I hope I'm not breaking any rules of this sub as I just want to showcase how my project looks like after recent updates and changes.

COMBAT SYSTEM

https://preview.redd.it/7az4hgmsd7ih1.png?width=1920&format=png&auto=webp&s=56e72c037d3a7e950432ed00b8c1e87fbf91d26c

I have made some significant changes to the combat system. In the initial version which I've showcased, only auto-attack was available at the time. As you can see on the action bar, there are now active abilities which you can press. Well, on the above snip you can see only one ability but we will discuss the Skill & Talent system in another part of this post. Currently there is only one class in the game - Warrior but obviously more will be added at a later stage, melee, ranged and magic classes. The point of the combat is that I want it to resemble what we have in WoW Classic so skills that can be used from action bars. Enemy NPCs, elite mobs and bosses will also have their skills which the player wll need to avoid.

QUEST SYSTEM

https://preview.redd.it/v85evsehe7ih1.png?width=1920&format=png&auto=webp&s=01e3a781173642325b108575187ae634e777f79b

A functional quest system is now in the game! You can see a descripton of the mission on the left and after you accept it, you get an interface pop-up on the right side of the screen which tells you the objective you need to complete. Additionally the mini-map highlights the area in which the objectives are located. Additionally an arrow on the mini-map tells you in which way you need to go. From your Quest Log you can stop tracking a quest and abandon it if you don't feel like completing it.

SKILL & TALENT SYSTEM

https://preview.redd.it/n4ndvjqve7ih1.png?width=1920&format=png&auto=webp&s=0e99009976966c38dde40558bdd54d26c3c59592

There is also a working Skill & Talent System in the game right now! Please note that all the graphics are still placeholder and will be improved in the future. As you can see on the screen, on the bottom there are 3 different specialisations. One is implemented right now and two will be added in the future. I want each class to have a choice of 3 separate skill trees. As a Warrior, one tree focuses on two-handed weapon, second one on dual wielding one-handed weapons and the third will focus on a shield + one-handed weapon combo. Each level you gain a point which you can spend on either an active or passive skill. It also costs you some gold coins to purchase a new talent. You will be able to mix the talents from separate trees so if you want to create a hybrid class then you can do it! The freedom is yours!

The game is called Warmongers: Empires Reborn and you can currently wishlist it on Steam: https://store.steampowered.com/app/3468800/Warmongers_Empires_Reborn/

I've also published a 30-minutes long Devlog in which I go more in detail about all of the updates: https://youtu.be/tUoaVLc5Tz0

Thank you all for supporting my passion project!

u/Arwo10 — 4 days ago

Trying to create an Orcish village. Can someone help me build na Orc Burrow?

u/Arwo10 — 30 days ago
▲ 0 r/lotro

I'm creating a passion solo project - RPG inspired by LOTRO and WoW Classic

Hi guys!

I hope I'm not breaking any rules of this sub by posting this. I'm currently solo developing a game which is single-player but it is heavily inspired by MMORPGs. I think this is a project that might interest a lot of people in this community hence why I'm sharing it with you guys. More details below.

Since I was a kid I've played tons of MMORPGs and to this day this is my favourite genre in gaming. However when I grew older, I've noticed that I have less and less time to stay competetive in those online worlds.

This is the moment where I've realised that I would love to play a single-player RPG which is inspired by games like LOTRO or WoW Classic (with tough and long leveling system, with dungeons and raids) and by Runescape (fantastic skill system with tons of professions to max out). But I didn't see anything like that on the market.

Because of that I've decided that I will create my own game and today I want to present to you the very first version of Warmongers: Empires Reborn.

It's an RPG rich in lore where you explore a lot of zones and complete hundreds of quests - you make your own story. Main features of the game:
- Play as Orcs or Humans
- Complete hundreds of quests
- Slow leveling, getting to max level is an adventure
- Professions system inspired by Runescape, meaningful gathering and crafting skills
- Dungeons and Raids as end-game content at max level
- Different classes and specs to master
- Play at your own pace, no other players are chasing you
- No FOMO

If you want to learn more please check out my first Devlog on Youtube (it's only 2 minutes long): https://youtu.be/l2sA4GjYnmQ

You can also Wishlist the game on Steam: https://store.steampowered.com/app/3468800/Warmongers_Empires_Reborn/

i.redd.it
u/Arwo10 — 2 months ago
▲ 1.7k r/jogatina+8 crossposts

I'm a solo developer creating an RPG inspired by WoW Classic & RuneScape - Warmongers: Empires Reborn

Hi guys!

I hope I'm not breaking any rules of this sub by posting it. Long time lurker and poster on r/MMORPG and I'm currently solo developing a game which is single-player but it is heavily inspired by MMORPGs. I think this is a project that might interest a lot of people in this community hence why I'm sharing it with you guys. More details below.

Since I was a kid I've played tons of MMORPGs and to this day this is my favourite genre in gaming. However when I grew older, I've noticed that I have less and less time to stay competetive in those online worlds.

This is the moment where I've realised that I would love to play a single-player RPG which is inspired by WoW Classic (with tough and long leveling system, with dungeons and reaids) and by Runescape (fantastic skill system with tons of professions to max out). But I didn't see anything like that on the market.

Because of that I've decided that I will create my own game and today I want to present to you the very first version of Warbringers: Empires Reborn.

It's an RPG rich in lore where you explore a lot of zones and complete hundreds of quests - you make your own story. Main features of the game:
- Play as Orcs or Humans
- Complete hundreds of quests
- Slow leveling, getting to max level is an adventure
- Professions system inspired by Runescape, meaningful gathering and crafting skills
- Dungeons and Raids as end-game content at max level
- Different classes and specs to master
- Play at your own pace, no other players are chasing you
- No FOMO

If you want to learn more please check out my first Devlog on Youtube (it's only 2 minutes long): https://youtu.be/l2sA4GjYnmQ

You can also Wishlist the game on Steam: https://store.steampowered.com/app/3468800/Warmongers_Empires_Reborn/

u/Arwo10 — 2 months ago
▲ 216 r/rpg_gamers+6 crossposts

I'm a solo developer creating an RPG inspired by WoW Classic & RuneScape - Warmongers: Empires Reborn

Hi guys!

Since I was a kid I've played tons of MMORPGs and to this day this is my favourite genre in gaming. However when I grew older, I've noticed that I have less and less time to stay competetive in those online worlds.

This is the moment where I've realised that I would love to play a single-player RPG which is inspired by WoW Classic (with tough and long leveling system, with dungeons and reaids) and by Runescape (fantastic skill system with tons of professions to max out). But I didn't see anything like that on the market.

Because of that I've decided that I will create my own game and today I want to present to you the very first version of Warbringers: Empires Reborn.

It's an RPG rich in lore where you explore a lot of zones and complete hundreds of quests - you make your own story. Main features of the game:
- Play as Orcs or Humans
- Complete hundreds of quests
- Slow leveling, getting to max level is an adventure
- Professions system inspired by Runescape, meaningful gathering and crafting skills
- Dungeons and Raids as end-game content at max level
- Different classes and specs to master
- Play at your own pace, no other players are chasing you
- No FOMO

If you want to learn more please check out my first Devlog on Youtube (it's only 2 minutes long): https://youtu.be/l2sA4GjYnmQ

You can also Wishlist the game on Steam: https://store.steampowered.com/app/3468800/Warmongers_Empires_Reborn/

u/Arwo10 — 2 months ago