









I will start with my personal top five.
Path of Radiance
Awakening
Sacred Stones
4.. Three Houses
I missed the second block I threw at Cut Man with the Super Arm, so I had to finish things with the Mega Buster.
So, here's the thing. I figured Three Houses was like other games in the series where you gain new units either through the story, or by talking to them as an enemy or ally on a battlefield.
Well, I figured out the recruitment in Three Houses too late, namely that Byleth has to have certain skills and stats built up and it's too late for that.
To make matters worse, I am going to play the Crimson Flower Route, which means I will lose the only student that did join my class I lose post time skip.
I did recruit the facility members, but am I screwed here?
I don't want to replay a bunch of chapters again, but it is possible to beat the game with just the default Black Eagles roster and some facility members who I did recruit?
If it helps, I am playing on normal difficulty and casual, so I don't have to worry about permanently losing units that are defeated in battle.
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I started the series with Fire Emblem on the GBA, then played Sacred Stones, Path of Radiance, Radiant Dawn, Shadow Dragon, Awakening, Fates, Echoes and even the English translation of the first game Shadow Dragon and the Blade of Light.
Pretty much every game that was released in the West officially up to Three Houses.
I am a bit late to the Three Houses party and I am honestly enjoying the game, but man did this game throw me off as a series veteran.
There's no weapon triangle, magic is no longer tomes or staves you buy( to be fair, Echoes had this, but that was a remake of Gaiden), the fact that new units aren't recruited through battle by talking to enemy or ally units or by advancing the plot, even small stuff that I remember like wind magic being super effective against flying units.
It even throws some new stuff into the mix, which I honestly enjoyed.
I am not hating on Three Houses, very much the opposite. Because it pretty much made me rethink how I play Fire Emblem.
I was watching Starcrossed again, and this always stood out to me. The Thanagarians knew the weaknesses of the Justice League and how to keep them contained. Superman is imprisoned in a cell that generates Red Sunlight, Flash on a gravity platform, Wonder Woman with her own lasso, and Green Lantern physically removed from his Ring.
But Batman does not have his Utility Belt removed. I can't imagine Shayera not making a note of Batman's Utility Belt when she gave info to the Thanagarians given she worked with him for years.
Villains in BTAS who met Batman for the first time like Mr. Freeze made sure to remove Batman's Utility Belt.
So, how did Shayera and the Thanagarians basically allow Batman to keep his tools and weapons? Especially since there's no guarantee Batman would not find a way to escape, especially given he's escaped before in the DCAU, sometimes without his Utility Belt.
It's an odd oversight for the Justice League member most likely to figure out a way to escape(although Wonder Woman made the attempt first) and I can't believe Shayera would miss the importance of his Utility Belt.
Which raises a few questions when she's not shocked when the Justice League escapes
Did the purposely hold back info on Batman knowing the Thanagarians would likely underestimate him anyway?