Hello, I have been making a surreal environment for a PC/VR experience, I am looking forward to your critique and feedback on how I could improve the environment!

I am making this environment, taking inspiration from surreal artworks, as a part of a surreal experience for PC/VR, I modeled them in blender and did the environment setup in unreal, and would like your critique and feedback in areas that I could improve the overall look and feel of the artworks.

Also if you had any music/ambience suggestion that could pair well with the looks would also help! Thank you for taking the time out to check the artwork out!

u/GamingNerd2201 — 6 days ago

Surreal Statues Environment made using Unreal Engine & Blender, any feedback on how I could make it feel more surreal?

https://reddit.com/link/1vna3tc/video/wr2w5odyy4jh1/player

I was making a game about surrealism and planning some surreal interactions. I would like it if you guys could judge and give me feedback on the visuals and if I could make the visuals more surreal in nature.

PS: Posting here for the first time so pardon me for any mistakes.

reddit.com
u/GamingNerd2201 — 7 days ago
▲ 17 r/IndieHorrorGaming+2 crossposts

Does this tilted hallway feel unsettling Or surreal?

This level was made to make players feel disoriented, currently the level's contains dummy assets.
My goal is to make the levels look more surreal.
What could make this level more surreal and uncanny? Any other feedback is also appreciated 

u/GamingNerd2201 — 9 days ago
▲ 44 r/IndieHorrorGaming+3 crossposts

What would make this environment feel more disturbing?

What could make this room feel more unsettling without adding a jump scare?

We’re trying to build tension through atmosphere rather than relying only on sudden scares.

u/GamingNerd2201 — 20 days ago

Our 2-Player Co-op Game splits driving controls (1 steers, 1 throttles). It feels too "bland" right now. How do we make this chaos fun?

We’re developing a co-op driving game with a strict asymmetric twist: Player 1 controls ONLY the gas/brake, and Player 2 controls ONLY the steering.  No one has full control of the car.
Right now, the gameplay loop feels flat. It’s basically just two people trying to coordinate a simple drive, but without any real stakes or engagement beyond "don't crash." When we playtest, players master the basic coordination quickly, and then it just becomes a mundane exercise in patience rather than a fun, chaotic experience. It feels like a tech demo rather than a game.
We know the core hook is the communication breakdown (similar to Keep Talking and Nobody Explodes or Drive Together), but we need to layer more gameplay on top of it.
We have brainstormed a few ideas that could add a flair of chaos:

  • Information Asymmetry: One of the player can see the road ahead clearly whilst the other player is driving blind and can only maybe sense the danger through a danger senser/marker.
  • Dynamic Obstacles: Obstacles that suddenly appear when the players have their guard down, could give a rage game feel, but force the players to make a split second decision to avoid the obstacle.

What do you guys think? We would love to hear from you guys.

reddit.com
u/GamingNerd2201 — 29 days ago
▲ 17 r/CoOpGaming+1 crossposts

[Feedback Needed] Our 2-Player Co-op Game splits driving controls (1 steers, 1 throttles). It feels too "bland" right now. How do we make this chaos fun?

We’re developing a co-op driving game with a strict asymmetric twist: Player 1 controls ONLY the gas/brake, and Player 2 controls ONLY the steering.  No one has full control of the car.

Right now, the gameplay loop feels flat. It’s basically just two people trying to coordinate a simple drive, but without any real stakes or engagement beyond "don't crash." When we playtest, players master the basic coordination quickly, and then it just becomes a mundane exercise in patience rather than a fun, chaotic experience. It feels like a tech demo rather than a game.

We know the core hook is the communication breakdown (similar to Keep Talking and Nobody Explodes or Drive Together), but we need to layer more gameplay on top of it.

We have brainstormed a few ideas that could add a flair of chaos:

  • Information Asymmetry: One of the player can see the road ahead clearly whilst the other player is driving blind and can only maybe sense the danger through a danger senser/marker.
  • Dynamic Obstacles: Obstacles that suddenly appear when the players have their guard down, could give a rage game feel, but force the players to make a split second decision to avoid the obstacle.

What do you guys think? We would love to hear from you guys.

u/GamingNerd2201 — 29 days ago
▲ 21 r/oculus+5 crossposts

What’s the funniest thing you could imagine while saving someone in VR? 🚒

While I was working on my 'Be a Firefighter' game, it got me thinking-what’s the silliest, wackiest rescue scenario you could imagine? Would love to hear your funniest or most absurd ideas for VR rescues!

For context, my VR game is already live on Meta Quest, and it will go live on Steam!- https://store.steampowered.com/app/4603600/Be_A_Firefighter/

Thought it would be fun to brainstorm funny rescue scenarios with the community!

u/GamingNerd2201 — 3 months ago
▲ 41 r/Quest2+6 crossposts

Looking for Feedback on Axe Mechanics in My VR Game – What Do You Think?

I have made these axe mechanics in my VR mode game. I’d appreciate your feedback on its current design and functionality. Wishlist my game too!

u/GamingNerd2201 — 3 months ago