GDC 2027 Announces Changes to Format, Targeting Cost and Festival Hall
▲ 44 r/gamedev

GDC 2027 Announces Changes to Format, Targeting Cost and Festival Hall

Salutations, game developers. Reporter Klight here with a quick overview of the changes coming to GDC 2027, just off the press.

Bottom line up front: Accessibility.

Below are the new passes and their super early rates

  • $99 1-day career pass for Friday only
  • $99 Business Hall access (Perfect for indies just wanting to connect with publishers)
  • $150 Expo pass
  • $299 Academic (full access to everything)
  • $299 Indie / Startup-Up

The early rate for the all-access pass is $499 which is honestly a steal when it used to be $1200 in the old format. The incredibly obvious downside is that $700 in savings gets eaten up by the hotel costs associated with extra days in San Francisco.

If you know plenty of people going it might be worth pooling everything together to get a 10% off a 10+ person group.

There are quite a few new updates you all can explore in detail on the website, but I wanted to highlight a few:

  • Friday career day. We already see there is a new pass around this day, which is normally the slowdown and everything closes early. Heck most people fly out Thursday night. Bringing a career faire is honestly one of the most impactful changes I think the conference could make especially with the volume of students in attendance each year. View the full details here.
  • Festival hall is moving from Wed-Fri to Tues-Thur which is going to greatly impact travel plans for many, especially if you were wanting to make the most of the hall + attend the career events which are slotted for Friday. I imagine this means we get 3 full days now instead of 2 and a half.
  • Summits are more community driven. I know many people had complaints about some of them (production was simply amazing thankfully) so fingers crossed the focus on community voices improves how professionals are able to share their knowledge with one another and connect.
  • The Festival Hall has the same format as last year, relying on neighborhoods and making use of the commons space to let natural conversations happen. Honestly the redesign made traversal so much easier than in prior years and I think this was one of the stronger points of the changes they made last year.

Overall it appears they have been listening to criticisms and are aware of the costs associated with this conference. Some influencers have made public their wishes to move the conference to Canada or Europe, but that would be far more costly and detrimental to most attendees especially given San Francisco's accessibility. While it is unfortunate the city is pricey, sprawling, and crowded, you can still reliably get to the conference and Moscone remains one of the best suited locations in the US to handle the AV demands of a conference this size, along with making use of the regional unions that have the staffing to meet this demand.

Honestly I am a bit intrigued about the business hall but probably won't make use of it at this moment (who knows though!). Have any of these changes made you reconsider your attendance for better or worse? Or do the flight and lodging costs still outweigh the value you believe the conference can give?

u/Klightgrove — 6 days ago

What ever happened to Barkfield?

Yes, it was a promotional campaign for a charity event about dogs, but the twist on the Starfield IP and art was so well crafted it felt like there was more there. You have to wonder if someone experimented behind the scenes to make more concepts about what a Barkfield game could have been like.

And yes, that is me wishing for one. I've often considered just cracking open the modding tools and bringing on some of my old team to make a proof-of-concept.

With the current market, a cute animal mascot that targets all ages seems like a solid strategy instead of an ambitious game which targets a niche portion of potential players. There are obviously dozens of major factors playing into what IPs a company chooses to pursue. Then again it took 20 years for Commander Keen to come back which no one talks about anymore.

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u/Klightgrove — 21 days ago
▲ 58 r/gameCapsule+1 crossposts

Dead Spin capsule — before vs after. Which rabbit works better?

hey everyone,

we already updated the Steam capsule, but we're curious about your honest opinion.

old. the Rabbit with glasses. the one that appears in the tutorial. looks almost welcoming. but something feels a little off…

new. the Rabbit without glasses. the one players actually face for most of the game. no warmth. just that unsettling smile and the button he's about to press.

both work, but they give completely different first impressions.

which one would make you click? 

if you're interested check out our Steam page and wishlist the game: https://store.steampowered.com/app/3705670/DEAD_SPIN/

u/Klightgrove — 1 month ago
▲ 139 r/gameCapsule+2 crossposts

Which of these Steam capsule concepts would make you click?

Hey everyone!

We’re updating the Steam capsule for our indie game and wanted to get some outside opinions before we commit to one direction.

It’s a medieval resource-management / decision-making game where you rule from a castle, listen to petitioners, manage resources, make tough choices, and deal with the consequences.

For these concepts, we’re trying to make the capsule stand out more on Steam. We’re leaning into the red, dramatic look because we want it to feel noticeable and clickable, rather than blend in with other medieval/strategy games.

The tricky part is figuring out how much the capsule should focus on the main character versus the actual “ruling / management” side of the game.

A character-focused capsule feels more personal and story-driven, but it may not clearly show that the game is about managing resources and making decisions. A castle-only direction feels more medieval, but also a bit generic. So we’re trying to find a middle ground — maybe through the castle, the throne-room atmosphere, or the desk/papers showing the character in a decision-making role.

We’re also not fully sure about the sword concept, since the game doesn’t really have direct combat and we don’t want to give the wrong impression.

We’d love to know which concept you like the most, which one would make you click, and which one you think best communicates what the game is about.

Any honest feedback, advice, or quick first impressions would help us a lot!

u/AggressiveBuy4862 — 1 month ago

Signups for the ASGC Game Jam are now public til July 14th!

A few weeks ago, the ASGC (one of the largest communities who we love to see share content here) put out a call for leadership for their upcoming jam. As someone who loves to mimic studio orgs with jams, I believe this is the perfect opportunity for someone looking to add a marquee project to their portfolio to get experience they cannot anywhere else.

The jam premise is simple: no teams, prizes, crunching. It's 6-months of a community building one game. Every discipline is included.

Signups are open until July 14th and the jam goes live July 20th. The signup link for the jam is on Google Forms: https://forms.gle/mins8rkbB6XTzWKm7

There are over 70 people who applied to help lead the project so I would estimate well over 100 developers will be working on this jam, especially given the size of the community. This is honestly something I have been trying to build on my own the last year and I am happy to see other people realizing that we need larger jam teams to give people opportunities to work on specific skills while contributing to real world pipelines.

If you have any questions about the jam, you will need to reach out to the people running it on the ASGC Discord because I do not have all the details, but I'm just eager to get involved and see what the community creates.

u/Klightgrove — 2 months ago

What is the market like for group strategy / deceit games?

Hey, I'm primarily following the game development community but am interested in tabletop games as well. I recently found a public investment opportunity for a tabletop game and wanted to shoot some questions here to get feedback. No one here is able to give financial advice. I am asking designers about their thoughts on compatibility with the current market.

The rundown is:

  • This is a finished diplomacy / political tabletop card game with a rulebook, prototype, and over 200 play sessions.
  • They are seeking $50K to invest in user acquisition over a 2-month period for a Kickstarter they project to raise $150K
    • They have already raised $93K from various investors to develop this game.
    • $25K for promotional content and $10K for a campaign trailer, other misc costs.
  • The creators are 2 college students with a network of advisors from business schools or management funds.
    • They have a strategic partner whose own campaign raised $500K but has been plagued with scope creep and delays in delivering physical goods, according to one backer I talked with.
  • Their exit strategy is to get acquired in 5-7 years for 10m-100m valuation. This is the biggest red flag to me.
  • They have no social media following at the moment and have not built up any communities.

The tabletop market is hot right now on Kickstarter, especially if you have actual investments funding marketing campaigns like ones I have been involved with, but I am rather hung up on how receptive general audiences would be to the diplomacy niche.

One of their stretch goals at $360K is a D&D 5e adventure set in their game's world which does make it more palatable but that also feels like the hook you should be leading with. Would greatly appreciate your thoughts and I can always toss out more info, even if there is a mismatch between what is on the proposal and their pitch deck.

reddit.com
u/Klightgrove — 2 months ago
▲ 9 r/gameCapsule+1 crossposts

We updated the capsule for our weird west adventure game.

Since we had almost no organic traffic from Steam, we started thinking about changing our main capsule. Cuz why not? We weren't happy with it anyway. So, we changed it!

With more contrast, we think it's more eye catching now, and the title is more visible. We also wanted to highlight our aesthetic and the vibe of the journey, hence the alien horses. And it's character driven, so we wanted to show the characters' faces more.

But we want to hear your thoughts!

u/BucketHatCatGames — 3 months ago
▲ 92 r/gameCapsule+1 crossposts

Would you click on my game capsule? wondering whether i should actually get a professional on board

u/AzurowDev — 3 months ago
▲ 1 r/INAT

[Hobby] We are creating a portfolio animatic and are looking for 2D artists!

Project Dumpling is an initiative taken up by an indie developer collective that believes in creating portfolio pieces for early-career professionals, hobbyists, and students to gain experience working with roles they would not normally have exposure to. We are putting together a team of 15 to 20 creatives to finish a 5-minute pilot rough animatic along with other key deliverables essential to various portfolios in the animation space, such as character turnarounds, a pitch bible, and narrative outlines among others. 

You can view some of our prior projects on Itch, although we have a rotating cast of contributors with over 100 members and many projects are not under the main account: tablefortwenty.itch.io. Our first project, Run Shiba Run, has been released to Steam and shipped over 20K units, with over 50 developers contributing to it. Animation and writing take a back seat in the game jam scene, which is why we want to have a long-term project to highlight these disciplines.

This project will not start pre-production until the full team is assembled because each member will have a chance to bring their ideas to the table and be involved in the creative pitchout process. 

This is an unpaid hobby project with no guarantee of getting picked up, but once pre-production is wrapped up after a 6-month period the team will vote on 1 of 3 outcomes:

  1. Polishing the animatic as a portfolio piece
  2. Building a Kickstarter campaign to fund completion of a 12-minute pilot
  3. Pitching to studios and distributors to find support for a full production

 

While we are open to applications of all levels, there are a few baseline criteria for us to have in our selection process. This might be a lot to ask for a volunteer project, but because of how long animation takes we want to ensure only people who are dedicated apply so that we can minimize turnover: 

  • You must be 18 years or older, this is non-negotiable. 
  • You are in North America, but exceptions can be made.
  • You have a specific role you are targeting and have a portfolio for it.
  • You follow animation news and stay up-to-date on the industry.
  • You do not utilize generative-LLM technology in your artwork, voice acting, or writing.

For this project we ask that you have the following mindset:

  • You are comfortable working on a project that is designed for marketability.
  • You are comfortable having your ideas cut or criticized. 
  • You are able to work with distribution partners you do not personally like.

This project is headed by Klight, an engineer-turned-producer who has been working with content creators in the animation space for over 8 years and has spent the last 3 years helping an indie animation studio run their online community, culminating in a successful Kickstarter last year. He has spent 5 years designing services utilized by dozens of animation and gaming studios to protect their assets during development. He will be overseeing the creative direction of the project while working on the script. He enjoys watching Critical Role, being in tabletop campaigns, playing Stardew Valley until 2am, and finding bogo deals at the supermarket. 

Iris, our lead cleanup artist, has done cleanup on an award winning short under celebrated filmmaker Esther Casas Roura while contributing to coloring work for a professional web comic with 2.7m views. She has been creating art for almost a decade with a passion for animation matched only by her commitment to volunteer work. She has been a major investor in a kickstarter campaign for an indie studio, being involved in the pre-production process from table reads to shadowing in for recording sessions. Outside of her career she runs a small farm with donkeys.

We are likely unable to accept any applications for composer or sound designer since there are only 2 spots and we have community members who we have worked closely with in the past and are familiar with their processes and workflows. We understand that this is an over-saturated field in both the games and animation industry and hope you can find other projects to work on.

The full list of roles are:

Creative Story Art / Design Animation Audio
Writer x2 Storyboard Artist x2 Character Designer 2D Animator x4 Sound Designer
Producer Editor Background Artist x2 Cleanup Artist x2 Composer
Concept Artist Prop Designer In-Between Artist Voice Actors*

*Voice actors depend on the pitch chosen by the team.

You may reach out to me for the Google Forms link for the applications. We will review the applications and reach out over Discord or your preferred method to those who we wish to talk further with. If you have any questions please feel free to leave them below, thanks!

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u/Klightgrove — 3 months ago
▲ 4.5k r/gameCapsule+4 crossposts

Followed the general advice and hired an artist for my Steam capsule

Top old - Bottom new

It cost me around 600 EUR / 700 USD and close to 2 months of back and forth with the artist.

Do you think it was worth it?

Anything you would change?

u/Illustrious_Move_838 — 3 months ago
▲ 10 r/gameCapsule+1 crossposts

What logo? Last change before demo launch!

Hi!

I changed the logo to make it a bit more different and leas generic. What do you think? Is the upper or the lower better?

I really want to make the logo to draw some attention. Its a roguelite game and I will keep on working on the capsule by adding more enemies to get the more action feel when i got the cash. But for now before the demo I will have to decide which logo to use.

More about the game so you can get a feel of the message the capsule should bring:

https://store.steampowered.com/app/4447090/Master\_of\_Chaos\_Beat\_or\_Break\_the\_Game?snr=1\_7\_15\_\_13

u/ChaoticPromiseTFA — 3 months ago

Discussion Sunday: How did you find Avatar?

Hey everyone, since this community has been rebooted we would like to hear more about the people posting and how they discovered the show. For me, it was pretty typical of seeing it pop on and off Nickelodeon. The nice thing was I never felt I was losing a critical part of the plot by casually watching, even later on when I watched the full series multiple times in orders.

The way the characters are so memorable you can recall one-offs and how the gaang changed their lives in such a short time. It's why even though the communities I see always bash on the Great Divide, I still find it entertaining because Aang is able to still help people who need it and we see how divisions are not just between nations, but also the people inside a nation.

I do feel like a bit of imposter at times for not reading the comics, but there are few fandoms I get deeply immersed in ever since the tragedy of Voltron. So how did you all stumble upon Avatar and what would you like others to know about you?

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u/Klightgrove — 3 months ago