Which retro era would YOU pick when a roguelite engine crashes from breaking it? Design it with me.

Working on a roguelite where the whole point is to break the game. Push a build far enough and you win by crashing the engine, and when that happens the graphics collapse back through the eras: PS2, PS1, 16-bit, 8-bit.

I still need to flesh out the existing eras. Right now I mostly swap 3D models for 2D and change the camera angles. Next up is typical PS-era effects like CRT lines, plus making the 2D models feel more spritelike.

I want each crash to feel like a love letter to that era, not just a filter. So I'm asking the people who actually know these eras cold: which one would you pick, and what details would sell it? The chunky lighting of PS2? PS1 texture warble and vertex jitter? The exact palette limits that made 16-bit pop?

Drop your pick and the detail you'd never skip. Best ideas are going straight into the game.

youtu.be
u/ChaoticPromiseTFA — 4 days ago

Recommendations for capsule artist for my game

Hello,

Im looking for recommendations for capsuleartists. The capsule in the post is my current. It is not AI but people assume it is so I have to change it.

Im looking for someone that can do a roguelite capsule that is a good representation of my game which is stylized cartoony horde survivor roguelite. To me that means a capsule with a lot of variation of enemies and the main or perhaps a variation of the playable characters and a logo.

One of the main hooks is breaking the game. A player can win by getting overpowered and ”break the game” which mainly happens by the game going back in time to older game eras (not in the steampage trailer yet).

I will not hire someone without recomemdations and a protfolio since this is my second time beeing burned. Already put $500+ into capsules that i cant use because of it is interpreted as AI (its not, i got a sketch and a layered psd).

Personally I think the AI witchhunt is going too far at this point. Accusations beeing throwed around like its nothing kind of hurts the real artists not using AI just because someone does its own non professional analasys 🤣. Crazy honestly.

Anyways. I still need to accept the current state of the market and need a capsule so please give me your tips if you used someone good. ❤️

This is the game
https://store.steampowered.com/app/4447090/Master_of_Chaos_Beat_or_Break_the_Game/

This is the retro gamebreak (still in the works)

https://youtu.be/ETqvND900FQ?si=ObhWcETQdmvbD_vZ

If you are a artist. Send me your portfolio, recomendations and serviceprovider (like ex fiverr or any other market for freelancers). I will NOT fall for a scam or pay upfront without any of theese.

u/ChaoticPromiseTFA — 5 days ago
▲ 11 r/gameDevMarketing+4 crossposts

Stylized → PS2 → PS1 → 8-bit. This happens when you get too powerful in my roguelite.

I'm here to get feedback on my gamebreak sequence. It's still a work in progress. I'm also looking for tips on where it should bottom out and how to improve the sequence. Hit me with smart ideas and tell me what you'd want to see!

The sequence starts when the player meets a condition. The game then downgrades through older console eras like PS2, PSX, 16-bit and 8-bit. I'm also tempted to add a C64 sequence. I'm working on improving these and want to push them further. CRT lines are in, and there's a plan to drop the 8-bit stage into a 2D platformer. The important part is that the player can actually keep playing through the shift, so it's not just a visual sequence or a cinematic.

I built a mechanic I call break the game in my roguelite. There are three different modes.

The first is about controlling the horde by keeping the enemy count down in a constantly faster-growing swarm. You have to keep the count low across 4 stages to reach gamebreak.

The second is conditional. You have to hit absurd goals with combos, counters, kills and so on, the kind you can only pull off with an OP build.

The last is the original way. The only way to reach gamebreak here is to push the engine below 30 fps. This mode works differently from the others. The graphics scale down with the actual goal of recovering fps and control. Detail levels, resolution and more get reduced to save the engine from breaking.

There's a demo on Steam. The game is called Master of Chaos: Beat or Break the Game.

u/ChaoticPromiseTFA — 4 days ago
▲ 6 r/BulletHeavens+2 crossposts

Master of Chaos new Game Break mechanic (retro console break)

Hey everyone,

I’ve got a new gamebreak in my roguelite survivor bullet heaven that I’m solo dev on. The idea is that the game tries to fight back against the player’s overpowered build, and the engine attempts to avoid breaking itself through certain measures.

Before, I downgraded the graphics for real with lowered resolution, fewer details and so on. That’s still around as one mode. But two other break modes now have this new thing where instead of just downgrading the graphics, the game travels back in time through old console eras. It goes from 3D to 2D sprites, from third person to isometric, then to 2D, and lowers the resolution to mimic older consoles until the game finally breaks.

I think it’s a bit more fun to tie it to older consoles. It feels more buddy and nostalgic. I can of course refine this more, so feel free to throw out tips for making it look even older!

It’s in the demo now if you want to try it. The game is called Master of Chaos Beat or Break the Game and it’s on Steam.

u/ChaoticPromiseTFA — 9 days ago
▲ 3 r/survivorslikes+1 crossposts

Changed VFX for my roguelite and working on a boss. What do you think?

Hello,

I just changed my trails, lingering effects and beams to new custom made once instead of using bought assets. I also added a boss and updated the castle biome enviroment.

What do you think about the changes and the boss? I think the boss might need a nother attack or two or possibly reduce he's cooldowns so it feels a bit more action.

This is a GIF. For the video check out youtube, also try the demo on Steam (Master of Chaos: Beat or Break the Gamee) if you want to. The new effects will be in the demo in a few hours!

youtube video of the trailer: https://www.youtube.com/watch?v=g5HGSOzhUHk

u/ChaoticPromiseTFA — 18 days ago

Steam reviews impact on the algorithm

Hi,

I released my demo and got 4 reviews so far. My understanding is that I need 10 to get the ”positive” stamp.

Question is if it makes a difference to the visibility of my game or if it just makes it more ”trustworthy” by players browsing and stumbeling upon it?

Thanks

reddit.com
u/ChaoticPromiseTFA — 27 days ago

How to Market a Game (Not Chris Zukowski style) - Social media influencer reach

Hello all,

So I have been trying to reach out to social media (youtubers) to cover my game Master of Chaos: Beat or Break the Game without any luck so far. I have seen people emailing 500+ persons and so on. I have mailed about 50 that I think covers the kind of game I developed. But so far just getting ghosted. I understand that I will get ghosted and they get a lot of requests so there's no harm our foul there. I just wonder how to break through and actually get covered.

Did anyone have a successful strategy that did increase their hitrate while mailing youtubers, streamers or other influencers? What did you do?

Now im sure there is a lot of strategy making your own content, which I also do and try to get better at but this post is not about that. It's really just about how to get attention bu already established influencers. Not that I wont work with my own socials :).

Thanks for any help :)

u/ChaoticPromiseTFA — 1 month ago
▲ 5 r/gametrailers+5 crossposts

Master of Chaos - Create your own Game Breaking Build (Roguelite Bulletheaven)

Hey,

Master of Chaos is an action roguelite where you beat the boss or break the game, either by hitting absurd conditions or by pushing the engine below 30fps. The demo just dropped on Steam, free.

What's in it:

Counter-based combat. You actively counter and deflect enemy attacks. Chain counters and your Combometer scales damage, fire rate, movement speed, and other stats you upgraded in the meta progression shop. Drop the chain and you start over.

Objective-driven runs. Gather crafting resources, take on miniquests and minibosses, use your hookshot to reach upgrades scattered across the map. Move fast or the growing horde eats you.

Stackable projectile patterns. Orbital, pingpong, zigzag, and more - stack order changes everything. A pingpong inside an orbital plays nothing like an orbital inside a pingpong. Builds get weird fast. Swap a pattern after the right upgrade and your build goes from meh to a chaos-bringing symbiosis.

Game Break as a second win condition. Reach absurd goals only an OP build can achieve, or just keep stacking until the engine drops below 30fps. Your build is then literally game-breaking, and it counts as a win.

140 upgrades in the demo, with hundreds more coming for the full release. Cartoony style, narrated by a dead wizard grandpa with dark humor.

One demo player played 6 hours on day one.

Master of Chaos: Beat or Break the Game is available on Steam. Would love to hear what you think.

u/ChaoticPromiseTFA — 27 days ago

The current state of my survivorlike/roguelite tutorial. Would you appriciate this or would you just want it done?

Hi all,

I really suck at youtube and cutting and all that. Probably at doing tutorials aswell. I have done three versions of the tutorial. First version was a separate tutorial with a lot of stops. This tutorial is optional when you start setting the difficulty lower and having a narrating grandpa as you discover important stuff.

I originally really wanted the gameloop and mechanics to speak for itself but i realized players did not understand the mechanincs unless explained in detail. However I do not want to push a tutorial to the face of players and I wanted it as small friction as possible.

Please note the tutorial is VERY slowpaced and not really like playing the actual game. The "real game" is much more chaotic :).

What do you think about the tutorial? Would you appriciate this? How to improve?

u/ChaoticPromiseTFA — 1 month ago

I done this tutorial. As I hate tutorials myself this is the best i could do. What do you think?

Hi all,

I really suck at youtube and cutting and all that. Probably at doing tutorials aswell. I have done three versions of the tutorial. First version was a separate tutorial with a lot of stops. This tutorial is optional when you start setting the difficulty lower and having a narrating grandpa as you discover important stuff.

What do you think? Would you appriciate this? How to improve?

youtu.be
u/ChaoticPromiseTFA — 1 month ago

Master of Chaos demo drops soon. Playtester rated it 10 out of 10 vs other demos. Looking for content creators. Megabonk and Survivors fans will dig it

Hey,

Solo dev with a roguelite demo dropping on Steam any day now. Reaching out specifically to smaller channels because I'd rather help a bunch of you get fresh content than chase one big creator who might not even open the email.

Master of Chaos is an action roguelite where you beat the boss or break the game, either by hitting absurd conditions or by pushing the engine below 30fps.

What's in it:

Counter-based combat with a Combometer that scales damage, fire rate, and movement speed. Chain counters back to back in the middle of a horde and the game speeds up around you. Drop the chain and you start over.

Stackable projectile patterns (orbital, boomerang, zigzag) where stack order changes everything. A boomerang inside an orbital plays nothing like an orbital inside a boomerang. Builds get weird fast.

Objective-driven runs. Gather crafting resources, take on miniquests and minibosses, use your hookshot to reach upgrades scattered across the map. Move fast or the growing horde eats you.

Game Break as a second win condition. Hit absurd thresholds for kills, combos, and counters, or just keep stacking until the engine drops below 30fps. Your build is then literally game-breaking, and it counts as a win.

140 upgrades in the demo, with hundreds more coming for the full release. Cartoony style, narrated by a dead wizard grandpa with punchy, dark humor.

Playtesters have called out the counter-based combat and objective-driven runs as the standout features, with Game Break landing as the biggest crowd-pleaser. One playtester has put 20 hours into the demo and rated it 10/10 against other demos, 8/10 against full releases. He might have said it to be nice but the 20 hours tell another story.

Free, no NDA, no embargo. The Steam Playtest is already open with the same build as the upcoming demo, so you can record now and have a video ready when the public demo drops. Search "Master of Chaos" on Steam to find it.

Now I won't brag, but... I'll do it anyway. You should probably look into this. It's different and good (at least my friends and my imagination say so).

If you make a video, drop a comment with the link. I'll watch and probably learn something about my own game from how you play it.

reddit.com
u/ChaoticPromiseTFA — 1 month ago

Wishlists pre demo launch and organic growth - Demo in a few days what to expect

Hello solo friends,

I am about to launmch my demo. It's up for review now. I am posting here to to get a grip on what what to expect (yes I am too excited). I got 279 wishlists at the moment, at first it was very slow after a initial steampage release but the last few weeks have been a little better. However I have no demo yet, just a playtest and so far I have not had my game shared by anyone else than me.

So now I am about to release my demo and I do have no clue on what to expect as for a push on Steam on the release. So far ~80% of the traffic on my steampage is from external sources and i get about 10-20 exp on upcoming per day.

Now to my question. If you released your demo what was your wishlistcount before and what kind of exposure did Steam "give you" when you releeased the demo? How did it go? How was the reviews (I'm scared to get nasty ones even though its been playtested and liked by most). I understand the wishlists will probably accellerate if the game is not too bad. But how much? Whats your game and what happened post demo launch?

I will sharee my numbers after the demo release if people are interestred :).

u/ChaoticPromiseTFA — 1 month ago
▲ 10 r/gameCapsule+1 crossposts

What logo? Last change before demo launch!

Hi!

I changed the logo to make it a bit more different and leas generic. What do you think? Is the upper or the lower better?

I really want to make the logo to draw some attention. Its a roguelite game and I will keep on working on the capsule by adding more enemies to get the more action feel when i got the cash. But for now before the demo I will have to decide which logo to use.

More about the game so you can get a feel of the message the capsule should bring:

https://store.steampowered.com/app/4447090/Master\_of\_Chaos\_Beat\_or\_Break\_the\_Game?snr=1\_7\_15\_\_13

u/ChaoticPromiseTFA — 1 month ago

Solo Developer Tunnelvision: Demo launches June 1st, is the trailer/game production ready?

Hi again!

Posting here for feedback before demo launch June 1st. The "video" is a GIF since Reddit doesn't allow videos, so look at the YouTube trailer to get the "real experience": https://youtu.be/LQOLnyJwe5A?si=fmLlplhVrV-ZgayX

I have been posting here to get your feedback and have changed some things since I got feedback from you and others.

There are many other changes aswell, too many to list not to bore you. Overall the experience should be a lot cleaner than before.

If you need some context on what the game is about and if the trailer tells the right story, the game is now named "Master of Chaos: Beat or Break the Game" on Steam to shed some extra light to the Game Break mechanic.

If you are interested in trying the game and give me some feedback on the current version it would make me very happy, the playtest is open until the demo launch

For those who have interest and time to try it out and possibly give me some feedback. Here is the Steampage: https://store.steampowered.com/app/4447090/Master_of_Chaos_Beat_or_Break_the_Game

I need the honest and brutal feedback since that's what will be delivered on demo launch anyways, it's much better to get that feedback now rather than on launch. Nitpicks is also appreciated.

Huge thanks for anyone who spends their time.

-----

Summary on what has been changed:

Trailer changes: less text with black background and effects, and some variations in builds.

Ingame main changes:

  • Changed the grass in forest and the autumn/castle biome.
  • Reduced bloom and lighting extremes.
  • Adjusted size of miniboss enemies.
  • Slotmachine style loot (stop reels with timing and 3 of a kind to get all 3 upgrades instead of 1).
  • Difficulty adjustments and rework of the UI.
  • Accessibility fixes like scaling of UI.
  • Customizable projectiles (upgrades of patterns and movements stack and can be reordered in dominance to change the projectile behaviors).
  • Upgrades in synergy with projectile movements and patterns, ex more damage for travel distance, flankshots crit etc.
  • Narrator through tutorial and combat.
u/ChaoticPromiseTFA — 26 days ago
▲ 29 r/Spel+7 crossposts

Master of Chaos V7 Trailer - Less cuts, better looking grass. V8 After beeing REKT again?

u/ChaoticPromiseTFA — 27 days ago
▲ 36 r/gamereviews+9 crossposts

Looking to Release a Demo June 1st - Really need a last hoard of playtesters to help me find issues before release. Got time to try my game?

Hi Survivors,

I have been posting here for a while now and with my new trailer I would like to ask all of you that can to jump in and playtest my game. I really really need the feedback in any shape or form. I am sure there is a lot that can be better but I need help spotting it. So if you got he time. Please try my game and get back to me with feedback.

Since last time I made a lot of updates including steam deck improvements. Performance improvments. Hardwaredetection. More upgrades, customizable projectiles, mega elites and more, updated UI, narrator tutorial and more :).

I just pushed the newest update.

The playtest is open and no keys are required. It's on Steam just search for Master of Chaos.

Thanks to anyone whoplays the game and gives me some feedback :).

How is the pacing? (5 in difficulty is low for new players)

Is it fun?

What do you miss?

Huge bugs?

What can be improved?

What grass and details level looks best?

Anything else! Any feedback is much needed! Im all alone on this project so after some time it really becomes hard to see the flaws with noone to sparr with.

Also if you got feedback and the new trailer thats also good but the playtest is where I really need the help :).

u/ChaoticPromiseTFA — 2 months ago
▲ 17 r/survivorslikes+2 crossposts

Customizable projectiles - Overcomplicated or fun as hell?

Hey!

So I made some updates to the game now. A new pausemenu and a lot else but I espesially want to know your thoughts about the customizable projectiles.

In short. You can pick up upgrades that changes the spawnpattern and the movement pattern of your projectile. Not just that you can also stack them together and change the order of their dominating tier to change thje pattern entirely.

I know its a long video but if you got the time, check it out and get back to me what you think! Is it fun or just a gimmick?

Heres is the full video: https://youtu.be/vARxGVIvexk?si=Zv4LWaX9t00otqel

u/ChaoticPromiseTFA — 2 months ago

What is your favorite Roguelite upgrade?

Hi!

I’m looking for inspiration snd thought you could help. I am developing a roguelite with bulletheaven aspects.

What I Have (~120)

I do have many elemental, elemental procc, basestat, stomps, auras, extra enviromental attacks like thunder, meteors, bows, swords hammers and some mecanichspecificnupgrades. The extra attacks have some upgrade items that goeas forall extra attacks (attackspeed, extra damage, wider area).

Whats on the way

I have some shootingpatterns on the way.

Shield and defensive items like projectile with a projectile deflecting aura etc

What I need

Now I am lolking for some upgrades that is a bit more fun and change how you play aswell as upgrades that isnt just more damage etc. To me the first thing that comes to mind as a favorite is Binding of Isaacs Brimstone, mostly damage but also makes you play with a more sweaping style in the movement.

What is your favorite upgrade from a roguelite or any other game? Do you have a upgrade you would like in a game tjat noone has done before you would like to share?

u/ChaoticPromiseTFA — 2 months ago
▲ 48 r/IGN+9 crossposts

I updated my game to be more of a Survivorlike BulletHeaven Roguelite - What do you think?

Hello everyone!

A few days ago I did a post here to check out my game and trailer.

Since then I received a lot of feedback and fixed UI scaling issues but also did some huge changes making the game more like a bullet heaven, survivor-like, horde-like.

The game is in open playtest and I just pushed the new version. Try it out for free, no keys needed. It's on Steam.

Please get back to me with any feedback.

u/ChaoticPromiseTFA — 2 months ago