I added a fallguys inspired minigame to my Lemmings like puzzle game MarchMallows. Race up to 20 players!

Hi!

I just released a video of my new videogame in MarchMallows to be ready for a playtest within 2 weeks. I am looking for people to playtest the game (Free ofc). It will be hosted on Steam so please if you are intrerested keep an eye out!

Also taking feedback on things you wanna see in the minigame (level creator already planned).

u/ChaoticPromiseTFA — 13 days ago
▲ 13 r/weplaypartygames+3 crossposts

MarchMallows - A new trailer for my Lemmings-like co-op game with Party games. Does it seem like fun? How can I merge the two trailers together?

Hi all,

So last Friday I announced my game on Steam with a trailer. The old trailer really describes the game's aspects and gameplay and brings up features like a level editor well, in my opinion. Co-op aspects could be better, but I think it's "ok". However, it doesn't really send the message that it's fun, which is what it should do.

That is why I made this trailer. It's not so much about what the game is about, the co-op aspects and all that, but rather why it is fun. It also shows the minigames, which aren't in the old one. I don't think I can do it all in one trailer, so I think I'll use both.

  • I made this trailer in kid-safe mode. There is also a blood and gore mode. Is there a reason to have both? Does gore add something to it? (both versions on the website).
  • What do you think, looking at this trailer and the old one?
  • Which one is best, should I use both, or do you have an idea on how to bring them together in a format short enough for a trailer?
  • Most important: Does the game look like fun?

I'm going to launch a playtest soon and I am looking to get as many players as possible, so I really need the trailer to be engaging. If you want to join, fill in the form on my website :).

Steam: https://store.steampowered.com/app/5277220/MarchMallows/
Website: https://marchmallows.perfectexecutiongames.com/

u/ChaoticPromiseTFA — 11 days ago

I made a lemmingslike game with a leveleditor and minigames. All playable with friends!

Hello,

I made a game inspired by Lemmings where the players share a set of tools that is distributed among the players. The task is to quickly decide who places what before the marchies walk out to either meet saftey or their doom.

I also added minigamees to be played with friends!

Marchie Flight (inspired by monkey target, Super monkey ball)

Slide down, jump off the spring and open your leaf to glide. Time the jump right and you fly further. Land on an island and stop on it: the smaller the island, the more it is worth. Landed first? Throw candy at the ones still in the air.

https://youtu.be/Kj1U96zZpPY

Cake Royale

Everyone stands on a pillar in a lake. Aim, hold to charge and throw a cake: a hit knocks them into the water. Send a cake back just before it hits you, or hop out of the way. Last one standing takes the round, first to three wins.

https://youtu.be/wFUf9b2Wf2k

check the game out on steam: https://store.steampowered.com/app/5277220/MarchMallows/

and on my website: https://marchmallows.perfectexecutiongames.com/

A playtest will launch soon. Apply on the form to participate. Ill send you and some friends playtest keys once the playtest is ready!

u/ChaoticPromiseTFA — 17 days ago

I made a Lemmings-like co-op puzzle game for 2-4 players, with a level editor. Playtest soon, want in?

Hi!

Today my game went public on Steam.

The inspiration is Lemmings, but a bit more advanced: 3D maps, a level editor and multiplayer.

There is a campaign too, but the main thing is co-op and PvP, plus community maps. In co-op the level gives the team a set of tools and each player only gets a share of them. You have to cooperate and solve the puzzle together before the Marchies set off, and once they walk they walk, no matter what is on the road.

2-4 players.

The playtest opens soon. You can wishlist the game on Steam for a chance to get invited, or sign up on my website for special playtest keys.

I'm the dev and I'm eager to hear what you think. Please ask any questions or leave your initial feedback in the comments. I'll be here all day!

u/ChaoticPromiseTFA — 20 days ago
▲ 1 r/survivorslikes+1 crossposts

I launched a website for my roguesurvivor with all the upgrades listed (333 and counting). What do you like and what would you add?

Hi!

I just launched my website for my game Master of Chaos. I chose to list all the upgrades and will keep updating as items are added. I got about 70 more coming with more companions projectiles (new category), patterns and movements.

If you got the time. Check the upgrades out and tell me what you think about them and if there is any upgrades you would like to see in the game :).

Have a nice day!

masterofchaos.perfectexecutiongames.com
u/ChaoticPromiseTFA — 1 month ago

I changed the enviroment - Got Increased performace and more details. What do you think?

Hi!

Sorry for the bad english or at least my swedish accent!

I made some enviromental updates on my survivorlike and though I would ask here if you like them. I'ts def a different style than both before and most survivors I've seen so far (not saying better, just different).

The new enviroments trees has a lot more detail to them (leaves mainly), i also added fog and ambient things like butterflies and glowing worms on the ground. Wierd thing is that this would made most assume it costs performance. Turns out the new one actually have better performance. The old version had so much grass that it ate almost all performance. Now the grass is not as thick but I still think the change made it l ook better overall.

I am now wondering 2 things. Mainly, do you like the changes? Why/why not? But i am also wondering if the videos format (me explaining what changed, why and the results) is a interesting format for you?

u/ChaoticPromiseTFA — 1 month ago

Dev here. We throw our content in your face. How do we fix that together?

Hi,

I'm a dev, and even I'm getting tired of the sheer volume. It's not any single dev doing anything wrong, and it's not the content either. It's that all of us want to post, and there are too many of us for the current format to work.

The problem is people who are here to talk about roguelites, get tips, recommendations etc get 10000 posts from devs thrown in the face, which results in insta downvotes and frustrations on both sides.

So how do we solve this in a way that is good for everyone? Those on this sub who are interested in new indiegames sure should see these kind of posts, but those who are not should not feel their feed is spammed by promotional posts.

My suggestion is a daily or weekly thread where videos are allowed. Pinned to the top. That way we won't have to annoy those who are not interested, and those who are know where to find us.

I really want to share my game and find ways for people to try it, but posting here the way we do now doesn't seem viable or fair anymore.

What do you think?

u/ChaoticPromiseTFA — 2 months ago

Almost 1/4 of where i need to be by october next fest🤣

Not much more to say really. I have been grinding my ass off to get 1/4 of the way. Can’t really delay until next nextfest either just to get 200-300 more 🤣.

Making games is hard, marketing is hard. Not sure if its my game or marketing. But something is def the issue. Anyone got any tips?

Keep up the sprit and keep grinding!

u/ChaoticPromiseTFA — 2 months ago
▲ 31 r/BulletHeavens+7 crossposts

Master of Chaos: Beat or Break the Game. Is the trailer something that makes you want to play? (narrated trailer)

Hello everyone,

It's been a while since I posted here. I havebeen busy making the game better and updating the demo. Also I made a new trailer. I really wanted the trailer to tell a story why it's not just another survivorlike and how it's different.

The trailer is narrated (my last few bucks went to a actor) so please sound on :). What is your thoughts on the trailer? Any feedback? Does it make you want to play? Is the message break the game and differences from other survivors clear enough? Does it work with sound off aswell?

Thank's so much for everyone who takes their time to respond!

u/ChaoticPromiseTFA — 2 months ago

What is your favorite or dream upgrade in a survivorlike?

Hi!

Im working on a survivor/roguelite and looking for fun upgrades. I personally like upgrades that scale with others in unexpected ways that make some serios powerful synergies. They dont really need to be unexpected but they need to be fun and encourage different playstyles. I already have a lot of basic items and some synergy ones like hp is damage, coins is damage and the pretty generic ones.

The games goal is to break it so I also have some crazy ones like turning enemies into 2d sprites, pixelate them, stun them in a ”loading state”. It would be fun to get some ideas and inspiration on mor glitch/break the game upgrades aswell.

If you have a favorite item or a item you dream of drop it in the comments :).

If you would like to check the game out its Master of Chaos on Steam.

reddit.com
u/ChaoticPromiseTFA — 2 months ago

Stuck at 500 wishlists. Should i join the nextfest and release

Hi,

This is the first game I made. I managed to get to 500 wishlists since march so not a impressive traction. I have been trying to get traction the usual ways like tiktok, youtube, reddit posting, mailing influencers (no success).

I realize that my game probably doesnt have the it factor that is required to get the 2000 wishlist that everyones talking about.

Thats why I now wonder if I should just join the dextfest and aim for release? I mean its the first game so shipping it and move on to the next should be the smart thing? I learned a lot by making my first and the second would probably be better executed.

I have a new capsule on the way since the game looks ai according to people even though its not. I changed artist since my old artist went AWOL.

This is the game:
https://store.steampowered.com/app/4447090/Master\_of\_Chaos\_Beat\_or\_Break\_the\_Game/

What ypuld you do in my situation? Is there anything I can do except just next fest and ship hail mary style?

u/ChaoticPromiseTFA — 3 months ago
▲ 9 r/BulletHeavens+2 crossposts

New trailer for Master of Chaos. The game you win by breaking it! What do you think?

Hey everyone,

It’s been a while since I posted here. I’ve been working on some new features and a new trailer.

What do you think? Do you get a good sense of the game? Does it look like something you’d want to play? If not, why not?

I’ve put a lot of work into setting it apart from other roguelites and survivor like games. Partly with the break the game mechanic, but also the gameplay itself: counters, deflects, combos, projectile customization and crafting. Hopefully that comes across in the trailer.

Feel free to try the demo, it’s up on Steam!

u/ChaoticPromiseTFA — 2 months ago

Actiontrailer for this artstyle. Good or bad?

Hi,

I made a trailer with a capcut template which I in general turned out pretty cool. There is a dark filter in the template making it a bit too dark but that is not what I am here for.

Question is really more about the format. The game itself is a bit more cute and simple. Chaotic and action yes. But the games focus is more about breaking the game engine back in time to older console eras.

I am using chiptune music in the game and am thinking about if a more ”fun chaotic” trailer would be a better way to go or if this is a nice flavour? I kind of feel its a bit fun in a over the top way. But that is just me and I dont know if people would interpret it that way.

What do you think? This action style of trailer or a more chiptune fun way of doing it?

u/ChaoticPromiseTFA — 3 months ago

Break the Game Mechanic trailer. Is it good or just too over the top?

Hi all,

I just finished working on my new game break mechanic. If the player breaks the game in one of three ways the game engine simulates it breaks and travels back in time into graphical eras. When the game reaches a platformer with real downscaled graphics the game-engine caves in and hands the player the win. The game stays playable the entire time.

This is in the current steam release if anyone wants to try it out by themselves. Search for Master of Chaos: Beat or Break the Game.

If you got any feedback on the trailer or the mechanic hit me with it! I really appriciate anyone taking their time.

youtu.be
u/ChaoticPromiseTFA — 3 months ago

Which retro era would YOU pick when a roguelite engine crashes from breaking it? Design it with me.

Working on a roguelite where the whole point is to break the game. Push a build far enough and you win by crashing the engine, and when that happens the graphics collapse back through the eras: PS2, PS1, 16-bit, 8-bit.

I still need to flesh out the existing eras. Right now I mostly swap 3D models for 2D and change the camera angles. Next up is typical PS-era effects like CRT lines, plus making the 2D models feel more spritelike.

I want each crash to feel like a love letter to that era, not just a filter. So I'm asking the people who actually know these eras cold: which one would you pick, and what details would sell it? The chunky lighting of PS2? PS1 texture warble and vertex jitter? The exact palette limits that made 16-bit pop?

Drop your pick and the detail you'd never skip. Best ideas are going straight into the game.

youtu.be
u/ChaoticPromiseTFA — 3 months ago

Recommendations for capsule artist for my game

Hello,

Im looking for recommendations for capsuleartists. The capsule in the post is my current. It is not AI but people assume it is so I have to change it.

Im looking for someone that can do a roguelite capsule that is a good representation of my game which is stylized cartoony horde survivor roguelite. To me that means a capsule with a lot of variation of enemies and the main or perhaps a variation of the playable characters and a logo.

One of the main hooks is breaking the game. A player can win by getting overpowered and ”break the game” which mainly happens by the game going back in time to older game eras (not in the steampage trailer yet).

I will not hire someone without recomemdations and a protfolio since this is my second time beeing burned. Already put $500+ into capsules that i cant use because of it is interpreted as AI (its not, i got a sketch and a layered psd).

Personally I think the AI witchhunt is going too far at this point. Accusations beeing throwed around like its nothing kind of hurts the real artists not using AI just because someone does its own non professional analasys 🤣. Crazy honestly.

Anyways. I still need to accept the current state of the market and need a capsule so please give me your tips if you used someone good. ❤️

This is the game
https://store.steampowered.com/app/4447090/Master_of_Chaos_Beat_or_Break_the_Game/

This is the retro gamebreak (still in the works)

https://youtu.be/ETqvND900FQ?si=ObhWcETQdmvbD_vZ

If you are a artist. Send me your portfolio, recomendations and serviceprovider (like ex fiverr or any other market for freelancers). I will NOT fall for a scam or pay upfront without any of theese.

u/ChaoticPromiseTFA — 4 months ago
▲ 19 r/IndieGameWishlist+6 crossposts

Stylized → PS2 → PS1 → 8-bit. This happens when you get too powerful in my roguelite.

I'm here to get feedback on my gamebreak sequence. It's still a work in progress. I'm also looking for tips on where it should bottom out and how to improve the sequence. Hit me with smart ideas and tell me what you'd want to see!

The sequence starts when the player meets a condition. The game then downgrades through older console eras like PS2, PSX, 16-bit and 8-bit. I'm also tempted to add a C64 sequence. I'm working on improving these and want to push them further. CRT lines are in, and there's a plan to drop the 8-bit stage into a 2D platformer. The important part is that the player can actually keep playing through the shift, so it's not just a visual sequence or a cinematic.

I built a mechanic I call break the game in my roguelite. There are three different modes.

The first is about controlling the horde by keeping the enemy count down in a constantly faster-growing swarm. You have to keep the count low across 4 stages to reach gamebreak.

The second is conditional. You have to hit absurd goals with combos, counters, kills and so on, the kind you can only pull off with an OP build.

The last is the original way. The only way to reach gamebreak here is to push the engine below 30 fps. This mode works differently from the others. The graphics scale down with the actual goal of recovering fps and control. Detail levels, resolution and more get reduced to save the engine from breaking.

There's a demo on Steam. The game is called Master of Chaos: Beat or Break the Game.

u/ChaoticPromiseTFA — 3 months ago
▲ 7 r/BulletHeavens+2 crossposts

Master of Chaos new Game Break mechanic (retro console break)

Hey everyone,

I’ve got a new gamebreak in my roguelite survivor bullet heaven that I’m solo dev on. The idea is that the game tries to fight back against the player’s overpowered build, and the engine attempts to avoid breaking itself through certain measures.

Before, I downgraded the graphics for real with lowered resolution, fewer details and so on. That’s still around as one mode. But two other break modes now have this new thing where instead of just downgrading the graphics, the game travels back in time through old console eras. It goes from 3D to 2D sprites, from third person to isometric, then to 2D, and lowers the resolution to mimic older consoles until the game finally breaks.

I think it’s a bit more fun to tie it to older consoles. It feels more buddy and nostalgic. I can of course refine this more, so feel free to throw out tips for making it look even older!

It’s in the demo now if you want to try it. The game is called Master of Chaos Beat or Break the Game and it’s on Steam.

u/ChaoticPromiseTFA — 4 months ago