How active is this game now a days?

I got the game on PS5 back when it came out and loved it. I just stopped playing after a couple of months and got into other games.

Well I have been watching evil dead with my girlfriend (she's never seen classic evil dead) and now I'm in the mood only I found out it was delisted.

Is it still pretty active? I was thinking about buying a steam key for 10 bucks that way I don't need to pay for ps plus to play online.

Is it full of hackers?

reddit.com
u/Moon_Devonshire — 4 days ago

Playing for the first time. Can I remove the drifting/sliding when I walk?

Essentially when I walk forward, if I stop pushing the button my character will still "glide/sldie" forward a little bit before he actually stops.

Any way I can change that? I don't mind movement being fast, but I would like to stop moving immediately when I stop pressing forward

It almost feels like I'm on ice

reddit.com
u/Moon_Devonshire — 25 days ago

I absolutely loathe how long it takes games to come out now a days.

It sometimes feels like the long development cycles have affected my excitement and relationship with games. When I know that a sequel to a game I love might be half a decade or more away, it can be difficult to maintain that same level of hype and anticipation.

I didn’t grow up heavily gaming during the Xbox 360 and PS3 generation. I started really getting into gaming on Xbox around 2012 when I was 13. However, looking back at that generation as a whole, it is honestly incredible to see the number of games and franchises that were created and how quickly they were released. Like the birth of assassin's Creed, gears of war, bioshock, modern call of duty as we know it and so many other huge IPs that are basically the giants now a days.

For example, we got four Batman Arkham games in roughly six years. With One of those being developed by a different studio.

3 bioshock games in 6 years

3 gears of war games in 5 years (with the last gears of war having come out 7 years ago now with still no sequel)

3 Bethesda games in 5 years

That is around the amount of time it takes some studios to make a single game or sequel today.

It really just shows how much faster the industry moved back then.

The same thing applies to many other franchises. We saw entire series grow and evolve within a relatively short period of time. Developers could release a game, learn from player feedback, and then build on that foundation a few years later. There was a sense that franchises were constantly moving forward.

I also think the massive increase in AAA budgets plays a major role. When a game costs $200 to $300 million to make and takes five or more years to develop, publishers naturally become more cautious. It becomes much harder to justify taking risks on new ideas when the potential financial loss is so high. As a result, some AAA games can feel safer and more familiar compared to the experimentation we saw more often in previous generations.

I still get excited about gaming, and I play almost every day because it is my favorite hobby. There are still incredible games being released, and I don’t think gaming is in a bad place. However, I do think the current pace of AAA development can sometimes make it harder to stay connected to franchises and maintain that same excitement.

A lot of people who grew up with games in the 2000s and early 2010s experienced multiple entries in their favorite series while they were still growing up. Today, someone could discover a franchise at 12 years old and potentially be close to adulthood before they see the next major installment.

Do you think we will ever see a time where the industry can return to a faster release schedule while still maintaining healthy working conditions for developers? Or are these longer development cycles simply the new reality of making AAA games?

reddit.com
u/Moon_Devonshire — 1 month ago

I'm not a game dev, but will we ever reach a point when games don't take so long to make again?

Now, this isn’t me complaining that game developers don’t work fast enough. Developers already deal with intense deadlines and pressure, and they work incredibly hard to create these games.

This is more from a consumer perspective. It sometimes feels like the long development cycles have affected my excitement and relationship with games. When I know that a sequel to a game I love might be half a decade or more away, it can be difficult to maintain that same level of hype and anticipation.

I didn’t grow up heavily gaming during the Xbox 360 and PS3 generation. I started really getting into gaming on Xbox around 2012 when I was 13. However, looking back at that generation as a whole, it is honestly incredible to see the number of games and franchises that were created and how quickly they were released. Like the birth of assassin's Creed, gears of war, bioshock, modern call of duty as we know it and so many other huge IPs that are basically the giants now a days.

For example, we got four Batman Arkham games in roughly six years. One of those was developed by a different studio, but it still shows how much faster the industry moved back then. That is around the amount of time it takes some studios to make a single game or sequel today.

The same thing applies to many other franchises. We saw entire series grow and evolve within a relatively short period of time. Developers could release a game, learn from player feedback, and then build on that foundation a few years later. There was a sense that franchises were constantly moving forward.

I also think the massive increase in AAA budgets plays a major role. When a game costs $200 to $300 million to make and takes five or more years to develop, publishers naturally become more cautious. It becomes much harder to justify taking risks on new ideas when the potential financial loss is so high. As a result, some AAA games can feel safer and more familiar compared to the experimentation we saw more often in previous generations.

I still get excited about gaming, and I play almost every day because it is my favorite hobby. There are still incredible games being released, and I don’t think gaming is in a bad place. However, I do think the current pace of AAA development can sometimes make it harder to stay connected to franchises and maintain that same excitement.

A lot of people who grew up with games in the 2000s and early 2010s experienced multiple entries in their favorite series while they were still growing up. Today, someone could discover a franchise at 12 years old and potentially be close to adulthood before they see the next major installment.
Do you think we will ever see a time where the industry can return to a faster release schedule while still maintaining healthy working conditions for developers? Or are these longer development cycles simply the new reality of making AAA games?

reddit.com
u/Moon_Devonshire — 1 month ago
▲ 483 r/SpidermanPS4+1 crossposts

I remember when I first saw this suit in the 2016 trailer and I immediately disliked the white spider and wanted it to just be a classic suit. But it quickly grew on me and is honestly one of my absolute favorite Spider-Man suit designs. Did anyone else hate it at first when it was shown off?

u/Moon_Devonshire — 1 month ago

Agro's cinematic Advanced suit mod is probably my favorite version of the advanced suit period. What do you think?

u/Moon_Devonshire — 1 month ago

Man I really wish more audiobooks had the same production quality as Harry Potter...

I just listened to the Harry Potter audiobook sample for the first time and my GOD. It's an entire cast of voice actors. They all have different people voicing the characters with music, sound effects, and ambient noise in the background. The level of immersion this adds is absolutely unreal.

I am currently listening to the first Witcher book with Peter Kenny as the reader, and while he does do a fantastic job with different voices my god.. it's just nowhere near the same level of immersion as the Harry Potter full cast and sound effects and music.

Why is this not the norm for audiobooks yet? I know harry Potter is one of the most successful IPs in the world but it's not like the Witcher is some unknown IP. hell even the polish version of the Witcher audiobooks has a full cast as well.

I almost wish I didn't check out the sample for Harry Potter because I feel like I can't stop comparing now to that sheer quality that the sample I listened to was

reddit.com
u/Moon_Devonshire — 2 months ago
▲ 72 r/witcher

These 2008 French covers are pretty amazing

As a English speaking fan, I'm jealous of every other countries versions of the books lol. The English covers are so underwhelming in my opinion compared to others out there. Especially the French covers. The newer ones by Bragelonne are my favorite but these 2008 covers are pretty amazing

u/Moon_Devonshire — 2 months ago
▲ 1 r/FFXV

Chaote14 wtf do I do!?

It's just boss after boss after boss.

I feel like I'm doing next to no damage

My teammates are often dying in 1-2 hits

And even after 1 hit I'm in critical condition and need to immediately use a healing potion which I don't have very much of

So what in the hell do I do

Noctis is lvl 40 with 2500 HP

Gladiolus is lvl 36 with 2500 HP

Ignis is lvl 36 with 1500 hp

Prompto is lvl 35 with 869 hp

This isn't even fun at this point. Just extremely annoying. I had no idea the game was gonna throw a boss rush at me

reddit.com
u/Moon_Devonshire — 2 months ago

The VGX atmosphere really is unmatched in my opinion

Did you prefer the VGX atmosphere or the retail launch of the game?

u/Moon_Devonshire — 2 months ago
▲ 549 r/witcher

The VGX atmosphere for Witcher 3 is my favorite way to play the game modded

For those who don't know, when Witcher 3 was shown at VGX people felt the art style, lighting and overall atmosphere was a lot better and that the game was "downgraded" personally I think it's just personal preference and I quite like it. What are your thoughts? Here's the trailer and it's atmosphere these images are trying to capture with mods

https://youtu.be/MqQ3LeBgGDM?is=Lgz3rv\_DxASAzBuy

u/Moon_Devonshire — 2 months ago
▲ 116 r/witcher

Witcher 3 VGX vs a modded attempt to recreate the VGX style before the "downgrade" first image is VGX than modded, than VGX again and so on

What are your thoughts? Do you prefer the atmosphere of the VGX trailer

u/Moon_Devonshire — 2 months ago

Witcher 3 VGX vs a modded attempt to recreate the VGX style before the "downgrade" first image is VGX than modded, than VGX again and so on

What are your thoughts? Do you prefer the atmosphere from the VGX trailer?

u/Moon_Devonshire — 2 months ago