▲ 0 r/SUMC

Thoughts From 2 Outsiders Seeing Spiderman Brand New Day

I've seen the first 3 Spiderman movies. I've seen the 90s cartoon and the infamous 60s cartoon.
I saw the movie with my father who read the comics, probably the ones from the 60s and 70s and who's late Super Hero movie was probably from the 1990s.

Both of us saw the movie less tan hour ago. And both of us reached the conclusion that we are probably never going to see another Marvel movie for quite some time.

My issues are two parts but they are related: first the movie just seems to expect me to know a bunch of information. I figured with a title like "Brand New Day" this would be at least somewhat approachable for someone who hasn't been keeping up with Marvel movies. It doesn't matter that I already knew who Bruce Branner, Frank Castle, and Jean Grey is. These are no the iterations I am familiar. The Frank Castle I know lives in a universe without Super Heroes. The Bruce Branner myself and my father has a secret identity. So these characters being here are just confusing alternative versions that are never properly introduced. Rather than trying to focus on the drama or spectacle my brain is just trying to peace together what is going on who is in this universe and what is happening," And this brings me to next issue, that even if I go through the work of inferring who these people, what their goals are, how they feel about what's happening, what they know or dont know, what happened off screen, it doesn't make the movie much better. When I did figure some things out, or come already knowing, it didn't make me care about the characters or world. I don't think the complex backstory was ever supposed to accomplish that. They are just expecting me to care because it's a familiar IP.

Do I care about New York and the people in it. Well they never gave me a much of a reason, that would normally happen by having the main character interact with common people and seeing how they are pleasant people. It also didn't help how unphotogenic the civilians were: the fat asian kid and the ugly black crone. Do I care about Mary Jane? She is not at all pleasing to look at and incredible annoying. Peter Park seems to care about her but all the reasons for this are given in a prior movie.. Do I care about Hulk or Punisher? No. Do I care about Jean Grey? Well I saw her almost kill several incident civilians purely to hurt Peter's feelings. And than during the last 20 minutes her tragic back story drops and 1 scene later, before I have time to dwell on who is in the right, she is threatening to kill the entire city. Am I really supposed to care that Frank might shoot this crappy version of Carrie White?

Overall the film just seemed to want to cram as many cameos, references, cross-overs, and advertisements for other movies in it before running to the next action scene (half of which are filler that exist purely to pad things). Even if I wasn't asking "Who are these characters?" I was asking
"Why should I care about the drama". No reason to care about the drama means I don't care if the good guy can win the race against, win the fight, solve the mystery, or talk down the villain.

My father's review was simpler," I was thinking about just falling asleep in the theatre."

Make of this what you will.

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u/MoonhelmJ — 1 day ago

I am so sick of aliens being basically Judeo-Christian Angels

In some many of these stories the aliens are here to judge mankind for their sins (usually war), the aliens have a spiritual message of brotherhood and can offer heavenly ascension. It's not so much that I think these are made up. Or that I think Greys as angels and Reptilians as Demons isn't amusing. It's that this particular made up story is SO overdone. Aliens can be anything!! Come on, get some new material!

I swear if I here one more Why Files about hippy aliens who insist we need to use our free will to embrace love and recycle our cans to get into heaven....I'm to give AJ's credit card to Heckle.

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u/MoonhelmJ — 11 days ago

Hot Take: Version 1.00's potion scarcity was good

Until the pre-LOD patch merchants did not sell mana potions. Like ever. They did drop from monsters but were about 7 times more rare than a rejuv potion...and that's not accounting for that all potions dropped about 4 times less often. So in total you couldn't buy them and you couldn't find them often enough to relay on them.

What that meant is if you wanted to cost spells you needed to actually budget your mana, the increased cost of spells for each rank was a real consideration, the energy stat wasn't skipped, and mana affixes were actually a point of consideration. Using a mana potion wasn't a chore to micro manage but an actual consideration about whether this was the best place for it. It made it all more tactical.

And it helped fix the class balance. Right now characters who deal damage with weapons have to worry about attacking rating, need to bust their ass to get more damage, and have no good aoe. Characters who deal damage with skills can decent damage while naked and raise it just by leveling, they never miss, and get huge aoes. Mana constraints put some limits. The weapon character's skills often cost very little mana and a single mana leech item can often solve their issues. They would lose comparatively little if mana potions were scarce in contrast to casters who would suddenly now have a limit and price on what used to seem like the better option. Of course you could get to infinite mana sustain but it would take either lots of very good gear or some serious trade offs (ie lots of points in energy & warmth). Isn't that how casters are supposed to be? Powerful aoe destruction but at limited mana and only advanced casters reach bottomless mana?

While much less important to me, its worth mentioning it would also fix the enigma/teleport issue. As now teleport is naturally moved into a world where mana isn't endless.

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u/MoonhelmJ — 11 days ago

Tangle Wire is Hilariously Designed

"Oh so it's symmetrical tapping down"

"Oh you can tap your own tangle wire so you always tap 1 less than your opponent. That's kind of neat."

"Wait you get to choose the order you stack your triggers so you can just have the fade trigger first so you have to stack one less"

"So they are tapping 4 things. And you are tapping 2? And that's before you get into any synergies with other cards for which tapping down is no real downside or how free it is for sacrifice.

All it would have taken is a few changes to the word so it didn't have not one but two self-combos. But they either didn't see it or didn't think it was an issue. And it's colorless so EVERY color can get it. Just what you want in a card whos' function is prevent people from being able to play magic. Did SATAN make this card?

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u/MoonhelmJ — 13 days ago

Them: "I love Fact or Fiction It's Such Good Draw"

Me: When I draw 1 card prefer it to cost only 1 mana, not 4.
Them: Then why are you running impulse?

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u/MoonhelmJ — 28 days ago

Looking for 2 player Co-Op Game reccs where one player can be the support role

Most 2 player games seem to have both players with identical or near identical roles. I'm looking for something where one player can be much more of a supporting role.

My requirements
*Not a forever game (ie MMORPG)
*Some degree of challenge
*PC

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u/MoonhelmJ — 1 month ago

Looking for Feed back on This Card Design

Mad Revelation
Cost: Red
Sorcery
Until the start of your next turn if a player would draw a card they reveal it first.

Target opponent reveals a card at random from their hand. If they do, they put it on the bottom of their library and draw a card.

Draw a card.
Sometimes knowing the future is all it takes to change it.

---
The goal is to create a competitive level card that gives Red something it normally doesn't have access to: hand information. It's themed around 'mad prophecy' with both players getting access to information (as each player draws). And their next turn draws and any card draw spells they do is also revealed information. The card reshuffle is a flavorful way to play on the theme of 'mad prophecy' so it feels red. The flavor text is justification for the mechanic.

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u/MoonhelmJ — 2 months ago

What's the reason to not ban Tamiyo?

The floor of it is often that it just trades 1 for 1 with a removal spell that costs the same. The ceiling is that it wins the game and the usual behavior is it just generates incredible value with no real investment. It's most used in shells that are already strong, in a color that is already the strongest, and combos with Brain storm a card that most blue decks were going to run 4 copies of anyway. It just rewards already dominate modes of playing for doing things they were going to do anyway.

It just seems a no brainer that it should have been banned a long time ago.

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u/MoonhelmJ — 2 months ago

For people that played the original Classic

I understand the classic we when clicking a classic character with D2R is not the same as the game's original release.

My question is for people who experienced the original, either from being there or from depatching the game, what is something that would surprise people about what gearing was like? Any affix or gear lines that we would think are worthless (like poison duration) that were surpassingly valuable? Or ones that we are used to being very good that were not as good? Or unexpected changes in priority and chase?

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u/MoonhelmJ — 2 months ago
▲ 8 r/shmups

Diagonal Movements in Shmups (Game Design)

Im working on a game that has shmup section. And I realized I'm looking for input on a very specific thing.

In most games diagnal movement works like this:
If you are moving diagonally up+left you move at a rate of .75 up and .75 left.
But if you are only moving left you move at a rate of 1.0
And if you are only moving up you move at a rate of 1.0

This is to make there be some trade off.

I honestly can't answer. Do must shmups do this? Or do they have it so you move up+left you get a rate of 1.0 to each?

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u/MoonhelmJ — 2 months ago
▲ 13 r/mtg

Give me your MTG Insults (all in good fun)

You so dumb you whiff on using Cursed Scroll when you got 1 card in hand.

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u/MoonhelmJ — 2 months ago

Huge Point values on Final Stage Clear Bonus

What do you think?
Say 200,000 points for clearing the final stage vs 20,000,000 for clearing the final stage?

It makes no difference between two score runs that both beat the game. But it makes a big difference between a score run that got close to beating the game and a score run that didn't. When the final clear bonus is 200,000 the score run which got close to beating the game but didn't is still on par with the score run that did, maybe it could even win more if it was more technically advanced. But if the final clear bonus is 20,000,000 the run that actually beats the game wins in scoring even if its far less technically advanced.

This is a question about design.

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u/MoonhelmJ — 2 months ago

Side scrollers with camera NOT centered on protagonist?

Most side strollers have the camera set so the protagonist is in the center of the screen and if you go to far left or right the camera re-enter on them? Have there been any games that didnt do this? I dont mean camera is fixed on a single screen. I mean the cameras preferred position is not centered on the protagonist. Perhaps instead preferring slightly advanced forward from their facing?

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u/MoonhelmJ — 2 months ago

Help me building a block with classic 2D physics

I'm making a side scrolling platformer. I want to build a block (think a crate)

-Player character can stand on it and not jitter, slide, or wriggle
-If there is nothing beneath the block it falls until it hits something
-Wont tumble, spin, be flipped over, leave the 2D field. Etc.

Unreal's advanced physics are overcomplicating this for me. Can someone tell me what I should be doing with my blueprints

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u/MoonhelmJ — 2 months ago

"I need to decide now whether they have it. If they have it I do A. If they don't I do B. If I'm wrong it costs me the game."

Oh good! I choose B. They didn't have it....I made the right call. Oh they had the other thing and I should have done A. Now I lost.

Dammit.

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u/MoonhelmJ — 2 months ago