Does your magic system have magical tools/weapons/artifacts?

Are there tools in your magic system necessary to use magic or to get stronger? How are they created and how do they interact with the users magic? I'm trying to get new ideas for a project

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u/Ok-Equipment8122 — 7 hours ago

Boundaries in my magic system

Boundaries, otherwise known as Kekkai (結界), Sīmābandha or Eruv among other names across the world refers to the magical practice of utilizing ones own Ether (a magical energy created by the planet that all living beings need to live and utilize their magic), to create a specialized barrier and impose an effect inside the isolated area.

Boundary creation is one of the oldest and most widespread uses of magic across the world thanks to it's initial simplicity and almost limitless possibilities, boundaries can be created to accommodate any shape and size and utilize a practically infinite amount of effects.

Mechanics

To create a Boundary the user must first choose which area would be considered the inside and the outside, once you have set the limits of the boundary you will need to actually make it, the simplest and most common way to create one is to utilize an item imbued with Ether as a sort of "Anchor", it can be any kind of object as long as it contains Ether and is located inside of the boundary, even multiple of them can be used to increase its range or effectiveness

If I had to make an example, imagine the boundary as your home, anything that is past the front door is the inside while anything beyond it is the outside, now imagine that your house is powered by a generator which you will need to give gasoline in order to have electricity, heat and other commodities, this is how most boundaries operate.

Types of Boundaries

Though as I said before there are thousands of different possible boundary combinations, most of them fall into two categories: Boundaries whose effects are applied to the interior of the area they are in and Boundaries whose effects is applied to the boundary line.

An example of the first would be something like: "Anyone who is inside this bounded field will have their magic suppressed until they can't use it"

And an example of the latter would be: "Anyone who crosses the perimeter of the boundary will be locked inside"

u/Ok-Equipment8122 — 1 day ago

Is there a limit to what shape and size a bounded field can have?

So I generally thought that a bounded field would always be shaped like a sphere or at least have the shape of which area it was in, but when I looked at the wiki I saw how there were objects that could also be considered bounded fields like Medusas blindfold?

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u/Ok-Equipment8122 — 5 days ago

Is it crazy to say Bleach has the best side cast of the big 3?

Might not be a fair comparison since Bleach has the smallest cast in comparison to Naruto and OP so it doesn't have to juggle between characters so often and gets them to develop more naturally.

There's also the plus that most of the cast gets just as much stronger as Ichigo and company so they don't get sidelined for being too weak.

Those are my two cents worth ngl

u/Ok-Equipment8122 — 6 days ago

If your magic system has an energy source to power it's spells, what's special about it?

My world has a magic system called Ether which is an invisible energy source created by the planet that flows through all corners of the world, it serves as a kind of oxygen that all living things need to survive and utilize their magic, much like oxygen in real life there are places with higher density and high concentrations of Ether over a long period of time can cause mutations in living beings, hence why magical beasts exist

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u/Ok-Equipment8122 — 7 days ago

Ocular powers in my magic system

The mystical significance of eyes is old, many ancient civilizations considered the eyes as a sign of power and gateway to a persons soul, The eye of Horus in ancient Egypt, Odin and his all seeing eye or the eye of Providence in Christianity or even the evil eyes of Gorgon Medusa and the Basilisk.

Though with the passage of time and the advancements in magical research we have gained a much better grasp of these abilities and their origins.

Origin

In the world I'm writing there exists a mysterious energy source known as Ether that flows from the planet and permeates every corner of the world, this energy works as a kind of oxygen since all living beings need it to survive and utilize their magic, however, just like oxygen Ether can become denser in certain regions of the world which can lead to unexpected changes.

Most commonly this can cause physical mutations on living beings, though they vary a lot in severity and functionality, which leads to most people who suffer them to be shunned from human society, however there are cases where these abilities are considered valuable and sought after, most notably that of ocular powers.

Functions of ocular powers

Ocular powers are caused when Ether contamination causes a mutation inside of ones own eye and are activated when the user flows their ether directly into them, they effectively work as single type spells that are easy to conceal while still having great power.

Though there exist many different types of ocular powers they primarily fall under two categories, internal targeting and external targeting.

Internal targeting eyes can, as the name suggests, only affect the user often by giving them a new ability or boon to their existing ones, for example: making the user push past their natural limit to use 120% of their strength

External targeting eyes on the other hand can only affect targets in the users field of view, for example: anyone who looks into the users eye will spontaneously combust into flames

u/Ok-Equipment8122 — 8 days ago

Elemental affinities in my magic system

Since I saw so many people in this sub creating element related magic systems with eeh.. varying results, I decided to try my hand at making one to see what all the fuzz was about.

Also to note that this is more like an aspect of my magic system that I'm currently making rather than a fully stand alone one.

In the world I'm writing there exists a magical energy source flowing through the planet known as Ether, think of this energy as a kind of oxygen since all living beings in the world need to breathe it to survive and utilize their magic.

Ether starts out in a completely neutral state in the wild, however when absorbed by a living being it will adopt the elemental affinity of the user.

Now, to clarify things, the elements do not directly correlate to the abilities that a person will have so no, a person with fire affinity won't be throwing fire balls around, they serve more as a representation of the type of magic a person is better suited to use and as a type of personality test.

Elemental affinities

Elements are the building blocks that compose our world and are divided into five distinct elements each one represented by a color and a finger in the human hand, being:

Fire, represented by the color red and corresponding to the Thumb, fire users are energetic, ambitious, expressive, and decisive. They dislike stagnation and naturally become leaders, revolutionaries, warriors, inventors, or artists. Their emotions burn brightly whether joy, love, anger, or grief. They expertise in the use of offensive magic

Wind, represented by the color green and corresponding to the index finger, Wind users are curious, witty, spontaneous, and imaginative, they constantly seek new ideas, places, and perspectives. They specialize in mobility or speed related magic

Earth, represented by the color brown and corresponding to the ring finger, earth users are reliable, practical, disciplined, stoic and patient, they value responsibility over excitement. They prefer to let other people take the glory while they act behind scenes. They expertise in defensive magic

Water, represented by the color blue and corresponding to the pinky finger, water users are intuitive, patient, emotionally intelligent, and naturally understand people's motives. They prefer to live life carefree without care of where it will take them. They expertise in restorative magic

Void, represented by the color purple and corresponding to the middle finger, void users are introspective, observant, philosophical, pragmatic and unusually comfortable with uncertainty. They prefer to analyze options or situations to find hidden patterns or meanings. Unlike the rest of the elements void works best when paired with any of the other four affinities to actualize it's full potential. So while void users don't specialize in one type of magic they are the most versatile.

Imaginary elements

While it is widely believed that humans are only capable of being born with any of the five elements (or even more than one on special occasions), there are extremely rare cases where a person, through some kind of unknown mutation, is capable of being born with an elemental affinity completely unrelated to the main five.

These elements can take many forms, Either related to other phenomenons seen in nature (lightning, sound, ice, etc) or even more abstract concepts (Darkness, consumption, Duality, etc).

People with an Imaginary element will struggle greatly with learning and using other types of magic, but will become uber-specialists in using their type of magic as if it was second nature.

Due to the extreme rarity of these people and due to the fact that elemental affinities are hereditary, they are often hunted down alongside their families and studied before they are able to achieve their true potential.

Elemental divination

In order for a person to learn what their elemental affinity they are given a piece of paper created from a special tree known for their heavy sensitivity to disturbances in their ether, when a person outputs their ether into the paper it will have a different effect corresponding to their affinity.

Fire users will have the paper char and blacken

Water users will have the paper become wet and damp

Wind users will have the paper fold and wrinkle

Earth users will have the paper crumple into a ball

Void users will have no perceivable effect on the paper

If any other effect unrelated to the previous five happens to the paper then the user has an imaginary element

u/Ok-Equipment8122 — 9 days ago

How do magical beasts work in you system? And how are they created?

In the world I'm building magical beasts are just normal animals that, after coming in contact with high quantities of Pneuma, the magical energy in my world, start developing strange mutations to their bodies, if those changes are helpful and are passed down to the next generations then with enough time a new branching species will be born.

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u/Ok-Equipment8122 — 25 days ago
▲ 55 r/gantz

Could ALL the Gantz teams stop an Ork invasion?

The Gantz team can have any equipment they want and they will be working together with all the other Gantz teams on the planet.

On the orks side they will have a waaagh similar to the one in the war of Armageddon.

u/Ok-Equipment8122 — 1 month ago

Who's the best written evil superman?

Homelander - The Boys

Omni man - Invincible

Superman - Injustice

The plutonian - Irredeemable

u/Ok-Equipment8122 — 1 month ago

How would you go about making a magic system related to Swordsmanship?

I generally thought of having the typical "schools of magic" there would be schools of sword styles where each style had its own sets of abilities separate from each other, basically like ruroni Kenshin.

And that's really the only idea I have to be honest

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u/Ok-Equipment8122 — 1 month ago

Feedback on my Biblical/Judaic inspired magic system

The Holy Church is often seen as a benevolent force that helps the sick and impoverished and preaches the word of God, this is the public face they use to show the world, however on the other side of the coin the holy church contains the people that think that heresies and evil must be proactively destroyed.

For this objective they deploy the use of inquisitors in order to eliminate supernatural threats like malevolent spirits, undead, Vampires and other heretical threats.

In order for these humans to compete with other supernatural threats they have devised their own style of magic known as Saint links and Sacraments.

Saint links and Patron Saints

Patron saints are apostles and martyrs that have elevated themselves to divinity thanks to the good deeds they've done in their lifetime, these saints are chosen as protectors of certain areas of life like: occupations, illnesses, countries, causes, anything that can be important to people.

Inquisitors are able to draw power from these saints through the Saint links through the process of Emanation, this process centers about using their souls as catalysts to obtain new abilities based on the Domain from their patron saint.

Because the human body only exists in the material world unlike the soul which is immortal and can continue existing momentarily after death, because of this, this kind of magic is split into four realms

Assiah (Action): The lowest spiritual realm, where Divine energy becomes tangible, forming the physical universe and material existence, at this point the abilities of the user are just starting to manifest their abilities but they are still internalized inside the users body.

Yetzirah (Formation): The realm of emotions and the mind, where Divine light takes on form and structure, at this point the user can fully give form to their abilities and even apply them to objects or other people

Beriah (Creation): Known as "Heaven" or the Throne, this is the first separation from the Divine, embodying intellect, understanding, and the creation of something from nothing, at this point the user has complete or near-complete synchrony with their patron saint, allowing them to embody their domain

Atzilut (Emanation): The highest realm, representing pure Divine wisdom, closeness to God, and perfect unity, though this realm isn't officially known to most members of the church except for the highest ranks, this realm can only be achieved when the actions of the user perfectly align with the actions of their patron saints, creating a perfect synchronicity between Divinity and humanity

Sacraments

Sacraments are the personal abilities that each inquisitor can develop, they are the representations of the perception that the user has to their patrons and their respective domains, so for example someone who has a saint representing healing would develop an ability along the lines of "cure the ailments of an ally and transmit them to an enemy"

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u/Ok-Equipment8122 — 2 months ago

Opinions on my Vampirism/Blood manipulation Magic system

Basically in my world any human can be turned into a vampire if they accept being injected with a vampire's blood, if they can withstand the magical blood of the vampires they will be reborn as a ghoul, magical zombie-like creatures that hunt humans during the night.

Once a Ghoul has eaten enough humans to reconstitute their bodies and gain their intelligence back they will officially become a part of a Bloodline, they are lineages of vampires created from the same patron that will serve them unconditionally until they are strong enough to split away.

Fully grown vampires gain a slew of abilities upon their transformation, enhanced speed, strength and senses alongside being able to regenerate any non lethal injury incredibly fast, however their most fearful ability is their Blood principle.

Blood principles are the inherent techniques that all full fledged vampires possess, they are fueled by the blood obtained from devouring humans and are related to different organs and systems inside the human body.

There are two types of Blood principles: Inherited and Innate, Innate principles are the most common but take the longest to develop, they are completely unique to each vampire, on the other hand we have inherited principles, they occur whenever a patron vampire injects more blood inside a ghoul over a longer period of time, causing their original ability to be imprinted in the new vampire, though they are faster and easier to manifest, there's the possibility of the users body rejecting the technique due to incompatibility.

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u/Ok-Equipment8122 — 2 months ago

How do you make a series with multiple magic systems not feel shallow/cluttered?

Got this question from watching a video about Brandon Sanderson's 3 laws of magic, in the third law he talked about developing already existing ideas instead of adding new ones in order to not make the setting feel too cluttered.

This really hit close to home for me since I want to add multiple different magic systems to the world I'm writing and I also want to know you guys opinion about this

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u/Ok-Equipment8122 — 2 months ago