This a random thought I had, but I wondered: What if 4Kids had a fighting game? Well, I decided to make this roster here to answer my question.

This is a roster made up of characters from shows that 4Kids aired on 4Kids TV (And the Fox Box by extension), and also dubbed (Minus TMNT 2003, G.I. Joe Sigma 6 and Chaotic since those shows are in house productions).

u/Ok_Donkey5167 — 10 days ago

Name you favorite preschool show from each channel. I'll go first. (You're only allowed to pick up to 5 shows, though.)

u/Ok_Donkey5167 — 1 month ago
▲ 30 r/Kirby

Who's your favorite Kirby fan artist?

Mine's gotta be RonJackSilver4816. I just love his overly wacky AU designs and headcanons for the Kirby cast. I also love his FNAF artwork, too.

u/Ok_Donkey5167 — 2 months ago

Xilam: Melee Royale - Movesets (Part 3: Space Goofs series)

Sorry for the long wait, I was busy.

  1. Etno | Fighting Archetype: Gadgeteer/Mix-Up

Etno uses his various wacky tools and inventions throughout the show, and his Mix-Up tactics will leave opponents guessing.

(Basic Attacks)

Jab: Two hook punches before a blast from his shrink ray.

Dash Attack: Etno thrusts his hands forward, with a gadget flashing rapidly.

Side Tilt: Etno does a outward slap.

Up Tilt: Etno thrusts a gadget above him.

Down Tilt: Etno does a low kick.

(Smash Attacks)

Side Smash: Etno points a scanner forward, with the scanning beam striking opponents.

Up Smash: While wearing a robotic arm, Etno does two strong swinging punches above him.

Down Smash: Etno places two remote bombs on both sides of him, which explode on contact.

(Aerial Attacks)

Neutral Air: Etno does a in-place cartwheel, with his arms outstretched.

Forward Air: Etno holds a gadget and swings it from high to low, meteor smash if it connects.

Back Air: Etno straps a rocket on his back, with the flames hitting foes.

Up Air: Etno holds a trap above him that lets out a burst of electricity.

Down Air: Etno does a downward double kick, meteor smash if it connects.

(Special Attacks)

Neutral Special (Shrink Ray): Etno fires his shrink ray in a straight line. This shrinks the opponents, decreasing their stats (Especially their attack power), though it doesn't lasts as long as Zig's shrink ray.

Side Special (Bomb Toss): Etno pulls out a remote bomb and throws it forward in a arc. If an opponent is too close to it, it explodes on contact.

Up Air (Rocket Launch): Etno straps a rocket on his back, and it launches him high up in the air. The rocket can be angled for horizontal recovery as well.

Down Special (Time-Overlap Device): Etno does a defensive stance while holding a small clock-like device. When an opponent hits Etno, the device glows a seafoam aura, and the opponent slows down instantly, giving Etno an opening.

X-Flasher (Robot Rampage):

Etno pressed a red button on a remote control and summons the Domestic Robot. It then uses a variety of cleaning tools, laboratory beakers, and weapons to beat the taste buds out of the opponents, and then the attack ends with it heating up and exploding, doing big damage and knockback and sends the opponents flying.

(Weaknesses)

Lightweight: Etno is lightweight, making him easy to K.O..

Gadget Reliant: Etno's moveset heavily relies on him using his tools and gadgets, so if opponents find a way to avoid them, he becomes more vulnerable.

Recovery Predictability: Etno's Up Special can be anticipated and intercepted by nearby opponents.

Side Special Predictability: Etno's Side Special can be counter if the timing is right, especially if the opponent has a reflection move.

  1. Bud | Fighting Archetype: Precision/Mix-Up

Bud uses his stretchy body and elasticity to preform Mix-Up tactics, as well as having a very strong Precision game.

(Basic Attacks)

Jab: Bud preforms series of rapid outstretched punches, finishing with a headbutt.

Dash Attack: Bud stretches out his arms while spinning rapidly.

Side Tilt: Bud does an stretched out roundhouse kick in front of him.

Up Tilt: Bud does a hoping headbutt.

Down Tilt: Bud does a low kick.

(Smash Attacks)

Side Smash: Bud charges up and unleashes a swinging headbutt with his neck stretched out.

Up Smash: Bud does an arching headbutt.

Down Smash: Bud squashes his body, hitting on both sides.

(Aerial Attacks)

Neutral Air: Bud rapidly flails his limbs.

Forward Air: Bud does a high-to-low headbutt, meteor smash if it connects.

Back Air: Back thrusts his back behind him.

Up Air: Bud does an upside down corkscrew attack.

Down Air: Bud does a rapidly spinning double kick.

(Special Attacks)

Neutral Special (Stretch Strike): Bud winds up his fist, and then he throws a straight-forward stretched out punch. Holding the button strengthens the punch.

Side Special (Elastic Grab): Bud stretches his torso, and grabs opponents close to him, and then chucks them forward. This can be used to grab onto ledges, too.

Up Special (Rope Arm): Bud extends his non-dominant arm in a horizontal arc above himself, which makes for an excellent recovery.

Down Special (Curve Spin): Bud gets on the ground, bends into a circle, and spins around rapidly. Bud can be moved slowly from left to right, and this can also reflect projectiles.

X-Flasher (Elastic Barrage):

Bud does a stretched out punch, and then preforms a barrage of stretched punches, kicks, and headbutts, and then finishes off with grabbing an armchair and chucking it at foes, sending them flying.

(Weaknesses)

Limited Range: Bud's moveset relies heavily on long ranged attacks, and some of them leave him open for punishment if not careful.

Low Mobility: Bud's speed is below average, making him vulnerable to faster opponents.

Recovery Predictability: His Up Special, while and excellent recover, can be attacked out of and intercepted.

Fragile: Despite having good offense, Bud's defenses are low, making vulnerable to stronger attacks.

  1. Candy | Fighting Archetype: All-Rounder

Candy primarily uses his cleaning and culinary techniques for combat, while also using his shape-shifting abilities, similar to Bud.

(Basic Attacks)

Jab: Candy does 3 quick swings with his vacuum cleaner.

Dash Attack: Candy trips and drops a bucket of water that spills all over opponents.

Side Tilt: Candy swings his vacuum cleaner in an outward arc.

Up Tilt: Candy thrusts his vacuum cleaner upward.

Down Tilt: Candy scrubs the ground with a sponge, causing soap to come out.

(Smash Attacks)

Side Smash: Candy swings a frying pan in an outward arc.

Up Smash: Candy unleashes a burst of air from his vacuum cleaner above himself.

Down Smash: Candy throws soapy water from a bucket in front and behind him.

(Aerial Attacks)

Neutral Air: Candy outstretches his arms and spins rapidly.

Forward Air: Candy unleashes a burst of air from his vacuum cleaner, which pushes him back a tiny bit.

Back Air: Candy does a drop kick behind him.

Up Air: Candy swings his frying pan above him.

Down Air: Candy swings a mop in a horizontal arc below himself, meteor smash if it connects.

(Special Attacks)

Neutral Special (Suction Capture): Candy gets out his vacuum cleaner, and it sucks foes in with a powerful windy vortex, and when they're trapped inside the vacuum, it shoots them out. This also allows you to aim backward when the foe is trapped.

Side Special (Sponge Slide): Candy puts on a pair of sponge sandals and slides forward, leaving a trail of soap and bubbles behind which damage and trip opponents. If you tap the attack button, Candy will get out a bucket and throw soapy water in all directions.

Up Special (Mop Copter): Candy gets out his mop, and the head spins rapidly like a helicopter blade, and it lifts him upward.

Down Special (Broth Floor): Candy dumps a thick layer of chicken broth from a pot on the floor. If an opponent walks on it, they'll trip, giving Candy an opening.

X-Flasher (Cleaning Frenzy):

While sliding on his sponge sandals, Candy unleashes a barrage of cleaning related attacks, like mop smacks, soap water spills, sponge scrubs, etc. He then concludes the attack by unleashing a MASSIVE blast of wind from his vacuum cleaner, sending opponents flying.

(Weaknesses)

Lightweight: Candy is lightweight, making him easy to K.O..

Low Mobility: Candy's speed is below average, which leaves him vulnerable to faster opponents, and not allowing him to excel in any area.

Recovery Predictability: His recovery, while useful since it causes flinching damage, can be predicted and intercepted by other opponents.

Trap Reliant: Candy heavily relies on setting up traps with his cleaning skills, so if a foe is able to work their way around them, he becomes weaker. Candy can also fall for his own traps if he's not careful.

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u/Ok_Donkey5167 — 2 months ago

Alright, this guy is obviously attracted to underage characters and animals, but dude... Who would even find the Mr. Men characters attractive?? WTF?

u/Ok_Donkey5167 — 3 months ago

Xilam: Melee Royale - Movesets (Part 2: Zig and Sharko series)

  1. Sharko | Fighting Archetype: Grappler/Brawler

Sharko focuses on powerful grappling techniques and close-ranged combat, using his incredible strength to outclass other opponents.

(Basic Attacks)

Jab: Sharko preforms a quick combo of fin swings, before finishing with a elbow fin strike.

Dash Attack: Sharko does a shoulder tackle.

Side Tilt: Sharko does a knive-hand thrust with his non-dominant fin.

Up Tilt: Sharko gets on all fours, and hops upward, hitting opponents with his dorsal fin.

Down Tilt: Sharko sweeps the ground with a low kick, with a low grapple attempt.

(Smash Attacks)

Forward Smash: Sharko charges, before preforming a massive hammerblow attack, with a grapple to grab and throw opponents.

Up Smash: Sharko does a powerful upward swing with his fins together, with a grab attempt.

Down Smash: Sharko jumps up and does a powerful body slam, which also causes a shock wave.

(Aerial Attacks)

Neutral Air: Sharko rapidly flails his fins, then finishes with a grab attempt.

Forward Air: Sharko throws a forward punch, then grabs foes.

Back Air: Sharko thrusts his back behind him, hitting opponents with his dorsal fin.

Up Air: Sharko swings his fins above him, attempting to grab opponents.

Down Air: Sharko plummets downward, with his back facing the ground, and then he strikes opponents with his dorsal fin.

(Special Attacks)

Neutral Special (Poseidon's Trident): Sharko gets out King Poseidon's Trident, and then fires a electrical blast forward. Charging the attack increases it's range and power.

Side Special (Shark Suplex): Sharko dashes forward, grabs an opponent, and then preforms a deadly backdrop. You can move Sharko freely when we lands on the ground.

Up Special (Hammer Dive): Sharko cups his fins together, and leaps upward, and then he crashes down with his fists in front of him, which strikes opponents. This can also bury foes to give him an advantage.

Down Special (Counter Grab): Sharko crosses his arms in a cross like state, taking a defensive stance. When a attack hits him, he quickly grabs the opponent, and then chucks them forward. If a projectile touches him, Sharko gets out Poseidon's Trident, and reflects it towards an opponent.

X-Flasher (Omega Shark Slam):

Sharko grows his signature large muscles, charges forward, and unleashes a series of deadly and powerful grabs, throws, and punches. The X-Flasher starts with him doing a large grapple that pulls in any nearby foes, and then preforms a series of powerful throws and slams. The attack concludes with a massive body slam that does high damage and knockback, and sends opponents flying.

(Weaknesses)

Limited Mobility: Sharko's grappling playstyle makes him less mobile, and reduces his speed, making it harder for him to dodge any attacks.

Close-Range Dependency: His effectiveness in battle relies heavily on close-range combat, making him very vulnerable to long-range attacks like projectiles.

Predictable Side Special and Recovery: Sharko's Side and Up Specials can easily be anticipated and intercepted by nearby opponents.

Endlag: Some of his grappling moves leave an uncomfortable amount of endlag, leaving him wide open for attacks if any of them miss.

  1. Zig | Fighting Archetype: Trapper/Technical

Zig uses the vast majority of his contraptions to catch and eat Marina throughout the show, while also being very unpredictable with various tricking attacks. He also gets the assistance from his hermit crab pal, Bernie, every now and then.

(Basic Attacks)

Jab: Zig swings a club inward, then outward, and then shoots an icy blast from his freeze ray.

Dash Attack: Zig jumps forward, and slams down a mallet in front of him.

Side Tilt: Zig does an outward swing with a croquet mallet.

Up Tilt: Zig swings a net above him.

Down Tilt: Zig crouches and pushes a TNT crate forward, which explodes automatically.

(Smash Attacks)

Forward Smash: Zig gets out a speargun, and fires a wooden spear out of it.

Up Smash: Zig blows on a snorkel made out of bamboo, which blasts out a array of bubbles.

Down Smash: Zig slams down a dynamite stick, which explodes.

(Aerial Attacks)

Neutral Air: Zig swings a club in front and behind him.

Forward Air: Zig fires a blast from his laser gun.

Back Air: Bernie pops out of Zig's fur, and does a short-range tackle while hiding in his shell.

Up Air: Zig does a arching headbutt.

Down Air: Zig swings downward a wooden chunk from a shipwreck, meteor smash when it hits.

(Special Attacks)

Neutral Special (Shrink Ray): Zig fires a blast from his shrink ray, with the blast shrinking the opponent. This gives Zig an advantage, though it only lasts a few seconds. This reduces the foe's attack power and projectile range.

Side Special (Bernie Rush): Zig calls for his hermit crab pal, Bernie, to rush forward while inside his shell. Bernie can hit multiple opponents and then come back to Zig.

Up Special (Catapult Launch): Zig gets into a catapult, and the catapult fires him high in the sky. The catapult can be angled for horizontal recovery as well.

Down Special (Box-and-Stick Trap): Zig places down a cardboard box with a stick holding up from falling. When an opponent gets too close to it, the box fall on top of them, trapping them inside, giving Zig an opening.

X-Flasher (Mermaid-Catching Frenzy):

Zig calls Bernie, and the duo get out a ton of tools that lose control and beat the taste-buds out of the opponents. The ultimate ends with Zig firing a big icy blast from his freeze ray, causing a big chilly explosion, which deals high damage and knockback.

(Weaknesses)

Lightweight: Zig is a lightweight character, making him easy to K.O..

Setup Time: Most of Zig's attacks require setup time, making him vulnerable to rushdown characters.

Recovery Predictability: Zig's Up Special can easily be predicted and intercepted by opponents.

Dependence on Gadgets: Zig relies heavily on his gadgets and tools for offense and defense.If opponents can deactivate or figure out how to counter them, he becomes weaker.

  1. Marina | Fighting Archetype: Zoner/Hit-and-Run

Marina utilizes her aquatic and magical mermaid abilities to control the battlefield. Her moveset allows her to zone out opponents from a distance, while also attempting to be quick on her feet (Or tail).

(Basic Attacks)

Jab: Marina preforms a quick combo of slaps and finishes with a swipe from her tail.

Dash Attack: Marina does a lunging slap.

Side Tilt: Marina shoots a blast of air from her hair dryer.

Up Tilt: Marina does a scorpion kick-like pose, with her tail hitting foes behind her.

Down Tilt: Marina slides her hands on the ground, as if she's trying to look for something.

(Smash Attacks)

Forward Smash: Marina's tails glows, and it turns into the magical legs, which with she does a lunging double kick.

Up Smash: Marina hops upward while spinning gracefully, hitting multiple times.

Down Smash: Marina blows her hair dryer on the ground, causing a huge breezing shockwave

(Aerial Attacks)

Neutral Air: Marina spins around rapidly, with her arms outstretched.

Forward Air: Marina shoots a stream of air from her hair dryer.

Back Air: Marina does a hip check behind her.

Up Air: Marina blows a stream of air above her using her hair dryer.

Down Air: Marina's tail turns into the magical legs, and she does a downward stomp, meteor smash if it connects.

(Special Attacks)

Neutral Special (Hair Dryer Blowout): Marina gets out her hair dryer and blasts a stream of air forward, which pushes opponents back. If you tap the special button, the stream becomes longer.

Side Special (Starfish Shot): Marina grabs the starfish in her hair, and throws it forward like a ninja star. This can hit multiple opponents, and then it flies back to Marina like a boomerang.

Up Special (Jet Ski Surf): Marina hops onto a jet ski, and a stream of water blasts her upward. The water can damage foes, and it makes a rainbow for visual flair.

Down Special (Bubble Shield): Marina blows a bubble that she gets in, creating a shield that protects her from any incoming attacks and projectiles. This only lasts for a few seconds, however.

X-Flasher (Ocean Barrage):

Marina gets on a big rock, and sings in a beautiful voice, calling upon many sea creatures. She then blows a whistle and the sea critters charge forward and unleash a barrage of attacks on opponents. The X-Flasher ends with Marina blasting a huge musical orb at opponents, causing a large disarming explosion with music notes flying from it, and giving opponents big damage and knockback.

(Weaknesses)

Lightweight: Marina can be easily launched and K.O.'ed.

Close Combat Weakness: Marina's moveset relies heavily on distance, making her less effective in close range situations.

Side Special Predictability: Opponents can easily anticipate her Side Special and intercept it, especially if said opponent has a reflecting attack.

Slipper Traction: Marina usually takes longer to stop moving from a sideways force, due to her being a sea creature on land. This makes her slide very noticeable when she finishes a dash.

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u/Ok_Donkey5167 — 3 months ago
▲ 8 r/oggyandthecockroaches+1 crossposts

Xilam: Melee Royale - Movesets (Part 1: Oggy and the Cockroaches series)

So, since it's been a few weeks since I've posted the official roster for this project, I've decided to continue on with it, beginning with the movesets of all the characters, starting with the fighters from the Oggy and the Cockroaches universe. And just a quick note, the ultimate attacks in this hypothetical game are called "X-Flashers". The "X" in it is a reference to Xilam themselves. So, without further ado, let's get started.

  1. Oggy | Fighting Archetype: All-Rounder

Oggy's fighting style is a mix of everything: Zoning, Trapping, Rushdown, you name it. He utilizes tools and gadgets from the show to control space. His moveset overall is to make him a simple easy-to-pick-up characters for beginners to enjoy, it's designed to keep opponents at bay, and also setting up opportunities for combo attacks.

(Basic Attacks)

Jab: Two swings with his fly swatter, before preforming a series of rapid swatter swings and finishing with a outward swatter swipe.

Dash Attack: Oggy does 3 downward swings with his swatter.

Side Tilt: Oggy swipes his swatter downward.

Up Tilt: Oggy swings a broom above his head.

Down Tilt: Oggy thrusts his vaccum cleaner forward low on the ground, with a gust of wind blowing out of it.

(Smash Attacks)

Forward Smash: Oggy charges up, and then slams his swatter on the ground in front of him.

Up Smash: Oggy shakes a spray can and then sprays out a cloud of bug spray above him.

Down Smash: Oggy swings a frying pan around him in a 360 circle.

(Aerial Attacks)

Neutral Air: Oggy spins rapidly with his arms, legs and tail outstretched.

Forward Air: Oggy does a high-to-low swing with his frying pan, a meteor smash if it connects.

Back Air: Oggy swings his swatter behind him in a horizontal arc.

Up Air: Oggy does a backflip, with his tail being the hitbox.

Down Air: Oggy thrusts a rolling pin below him, meteor smash if it connects, just like the Forward Air.

(Special Attacks)

Neutral Special (Time-Freeze Gun): Oggy fires a laser from his Time-Freeze Gun in a straight line, which freezes any opponent or projectile for about 5-10 seconds, leaving Oggy free to follow up. The longer the charge, the longer the effect lasts.

Side Special (Roach Exterminator Suit): Oggy puts on the Roach Exterminator Suit and dashes forward while repeatedly stomping his feet. The stomping can bury opponents and launch them if they're already buried. If you press the attack button, Oggy whips out his swatter and swings it forward.

Up Special (Tail Boost): Oggy's tail bloats and pops as purple gas blows out of it, and it sends him high into the air. The gas acts as a semi-hazard, and it causes flinching damage to foes who are too close.

Down Special (Remote Car): Oggy lays a remote-controlled car on the ground as he gets out a remote control, and uses it to make the car drive forward. If the car hits an opponent, it makes them trip, leaving an opening for Oggy, though it can knock foes back.

X-Flasher (Kitchen Security):

Oggy grabs a remote control and presses a button on it, and multiple security tools (Likes hands with hammers, boxing gloves, anvils, etc.) come onto the stage and beat the snot out of the opponents, and they get launched with a boxing glove smash. The duration is short, but devastating if it connects.

(Weaknesses)

Low Mobility: Even if Oggy is fast like in the show, his speed in general is below average, making him vulnerable to faster opponents.

Setup Reliant: Oggy relies heavily on setting up traps (mainly with his specials), so if opponents quickly react to his attempt at a bait attack, Oggy will struggle to maintain control.

Predictability: His Down Special, while effective, can be easily dodged and reflected back, and Oggy's controlling pose leaves him open for attacks.

Excelling: He also becomes rather easy to exploit when foes figure out his attack patterns.

  1. Dee Dee, Marky, and Joey | Fighting Archetype: All-Rounder/Trapper (Joey), Precision/Mix-Up (Marky), and Tank/Grappler (Dee Dee)

The Cockroaches are all psudeo-clones who share the same slot, but they have half-different movesets based on their personalities. They have a unique playstyle, as the other 2 cockroaches that follow you fight along side you as CPUs.

(Basic Attacks - Joey)

Jab: Joey does two alternating punches before taking out a purple double-edge lightsaber and spinning it in front of him and finishes with a horizontal slash.

Dash Attack: The Cockroaches all get on a bowling ball and roll forward on it while ramming into foes.

Side Tilt: Joey lowers his head, and uses his antennae as needles and thrusts his head forward.

Up Tilt: Joey spins his lightsaber above himself.

Down Tilt: Joey does an inward swing with his hands, as if he's trying to grab something.

(Basic Attacks - Marky)

Jab: Marky does two alternating punches like Joey, before doing a hip check.

Dash Attack: Marky spins in place while boosting forward.

Side Tilt: Marky does a outward slash with his own lightsaber, which is green.

Up Tilt: Marky looks upward while hopping, stabbing opponents with his nose.

Down Tilt: Marky stretches, his whole body outwards while on his belly, with him stretching his arms out forward.

(Basic Attacks - Dee Dee)

Jab: Dee Dee does 2 swinging punches and finishes with a headbutt.

Dash Attack: Dee Dee trips before sliding forward, stomach first.

Side Tilt: Dee Dee does a lead hook, a move used in boxing.

Up Tilt: Dee Dee does a spinning uppercut.

Down Tilt: Dee Dee does a spinning low kick.

(Smash Attacks - Joey)

Forward Smash: Joey charges up before unleashing a powerful swing with his lightsaber.

Up Smash: Joey fires a blowtorch above him.

Down Smash: Joey swings a chainsaw in front and behind him.

(Smash Attacks - Marky)

Forward Smash: Marky swings forward a pepper shaker.

Up Smash: Marky tosses up a bouquet of roses.

Down Smash: Marky does a breakdance spin on the ground, hitting on both sides. He then ends with a stylish pose.

(Smash Attacks - Dee Dee)

Forward Smash: Dee Dee winds up his fist before throwing a straight forward punch.

Up Smash: Dee Dee gets out his lightsaber (which is orange), and swings it 3-4 times above himself.

Down Smash: Dee Dee jumps up in the air, and slams onto the ground, causing a shockwave.

(Aerial Attacks - Joey)

Neutral Air: Joey swings his chainsaw around him.

Forward Air: Joey fires a blast from his Space Gun.

Back Air: Joey does a drop kick.

Up Air: Joey thrusts his head upwards, with his antennae acting as the hitboxes.

Down Air: Joey points his chainsaw below him, and revs it up, with it hitting multiple times.

(Aerial Attacks - Marky)

Neutral Air: Marky does a aerial cartwheel, with his arms outstretched.

Forward Air: Marky does a sideways corkscrew attack.

Back Air: Marky thrusts his back behind him.

Up Air: Marky stretches his arms out, and does a clap above him.

Down Air: Marky flips upside down, striking with his head, meteor smash if it connects.

(Aerial Attacks - Dee Dee)

Neutral Air: Dee Dee preforms a body splash.

Forward Air: Dee Dee does a downward punch in front of him, meteor smash if it connects.

Back Air: Dee Dee does a roundhouse kick.

Up Air: Dee Dee does a headbutt.

Down Air: Dee Dee stomps downward with both feet, meteor smash if it connects.

(Special Attacks - Joey)

Neutral Special (Space Gun): Joey whips out a space gun, and fires a blast forward, and it causes a random status effect on the opponent, like paralysis, freezing, poisoning, etc. The longer the blast, the stronger the laser will hit.

Side Special (Slingshot): Joey reaches into his pocket and takes out a random item. Dee Dee and Marky then place it on a slingshot, and fire it forward. This can be angled up and down, and if Dee Dee and Marky are K.O.'ed, Joey will have to do the attack by himself. The item that is shot are the following: 1., A dynamite stick, 2., A bomb, 3. a manhole, and 4., a firecracker.

Up Special (Roach Flight): Joey spreads his wings on his back, and flutters upward, with his flapping wings causing small flinching damage. This is the only move that the Cockroaches share equally.

Down Special w/All 3 cockroaches (Roach Swap): The Cockroahces spin around rapidly, and the lead cockroach switches to Marky.

Down Special w/Just Joey alone (Anvil Trap): Joey paints a red X on the ground, setting up a trap. When a foe steps on the X, an Anvil drops on them.

(Special Attacks - Marky)

Neutral Special (Pea Shooter): Marky gobbles a couple peas and holds them in his mouth. And tapping the special button makes him fire out all the peas. He can walk back and forth while doing this.

Side Special (Lazy Rush): Marky kicks back and lies down on a HUGE rose that spins him around while moving in either direction. Rose petals and bubbles surround it as this happens, and that's the main method for damage, making it a multi-hit move.

Up Special (Roach Flight): Look above

Down Special w/All 3 cockroaches (Roach Swap): The Cockroaches spin around rapidly, and the lead cockroach switches to Dee Dee.

Down Special w/Just Marky alone (Ice Spill): Marky gets out a bowl of ice cubes and dumps them on the ground. When an opponent steps on them, they trip, giving Marky an opening.

(Special Attacks - Dee Dee)

Neutral Special (Ketchup Shoot): Dee Dee gets out a ketchup bottle, and squeezes it, with the ketchup blasting in a straight line. The longer the charge, the stronger the attack hits.

Side Special (Orange Bomb): Dee Dee gets out a orange, and rolls it on the ground, with it exploding when a opponent touches it.

Up Special (Roach Flight): Look above.

Down Special w/All 3 cockroaches (Roach Swap): The Cockroaches spin around rapidly, and the lead cockroach switches to Joey.

Down Special w/Just Dee Dee alone (Earthquake Punch): Dee Dee raises his fist in the air, before slamming it on the ground, causing a big shock wave. The longer it's charged, the harder it will hit.

X-Flasher (Hotel Blast):

The cockroach you're controlling throws a stick of dynamite on the stage, and it blows up. The scene then transitions to the opponent in a hotel tower, and outside, The Cockroaches are seen walking away from hit, grinning deviously, and then, Joey presses a red button on a remote control, which causes the tower to explode, which the foes flying out of the smoke.

(Weaknesses)

Lightweight: Dee Dee, Marky and Joey are all lightweight, making them easy to KO.

CPU Reliant: The Cockroaches all need to be together to battle properly and use their attacks to lead up to combos, so if the other 2's CPU's get K.O'ed, you're stuck with just going solo, even if you can still fight good.

Slippery Traction: Even if they're very fast and agile, they can get hit by any unexpecting attacks and projectiles if not careful, especially Dee Dee since he's the fastest.

Recovery Predictability: Their recovery can be intercepted pretty well by nearby opponents.

  1. Jack | Fighting Archetype: Gadgeteer/Trapper

Jack uses the various tools, gadgets and weapons he's made throughout the show to advance in battle. His physical skills are powerful, and the weapons he has can rack up significant damage and make use for combos.

(Basic Attacks)

Jab: Jack does two alternating punches, before finishing with a shot from his shotgun.

Dash Attack: Jack does a swiping swing with his machine gun.

Side Tilt: Jack swings a club in a outward arc.

Up Tilt: Jack preforms an arcing headbutt.

Down Tilt: Jack crouches and spins around to swing his tail in front of himself.

(Smash Attacks)

Forward Smash: Jack gets out a rocket launcher and fires a rocket missile out of it, causing an explosion.

Up Smash: Jack holds a test tube above himself, as an electrical purple liquid spills out of it.

Down Smash: Jack controls a drone as it spins around him, hitting on both sides.

(Aerial Attacks)

Neutral Air: Jack fires a shot from his shotgun on both sides.

Forward Air: Jack does a side kick in front of him.

Back Air: Jack thrusts his elbow behind him.

Up Air: Jack shoots out insecticide from a canister above him.

Down Air: Jack chucks a metal ball chained to his wrist below him, meteor smash if it connects.

(Special Attacks)

Neutral Special (Injection): Jack thrusts a syringe forward, injecting the opponent with poison. This only lasts for a few seconds, though.

Side Special (Rocket Launcher): Jack gets out a rocket launcher, and fires out a missile, that explodes when it touches an opponent.

Up Special (Spray Can Flight): Jack rides a big spray can as it shoots out insecticide, and then lands by using a parachute. (The reference here is too obvious if anyone's a Oggy fan.)

Down Special (Gizmo Surprise/Drone Control): On the ground, Jack sets down a gadget on the floor, and it activates when a foe steps on it, causing a big force field of electricity to stun and shock the foe. In the air, Jack quickly builds a drone, which flies around the battlefield, electrocuting opponents if the happen to be under it. It can also damage foes with it's rotating blades.

X-Flasher (Loaded and Ready to Go!):

Jack grins deviously as he turns his shotgun into a BIG, upgraded version of itself, and loads it up with amo. He then gets in a tank, pops out, and fires MULTIPLE shots from it, causing massive flinching damage. He then puts a grenade in the tank's canon, and fires it, and the ultimate attack ends with a massive explosion.

(Weaknesses)

Setup Time: Jack's Down Special requires setup time, leaving him open and vulnerable to rushdown and bruiser characters.

Dependence on Weapons and Gadgets: Jack relies heavily on his weapons and gadgets for both offense and defense. If opponents can navigate around or disable his gizmos, he becomes weaker.

Low Mobility: Just like Oggy, Jack's speed is below average, making him vulnerable to faster opponents.

Predictability: Jack's attacks are powerful, but they can easily be predicted and intercepted by opponents.

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u/Ok_Donkey5167 — 3 months ago

I've been wanting to post this for the whole week, but here's an AU lineup I made for Sprout, if the channel never rebranded into Universal Kids, or if it and Universal Kids were separate channels. (More context in the body text)

Here are a couple things to note about this:

  1. This AU is heavily based on the 2012-2014 era of Sprout, since I grew up with that era, but I kept a few shows from the 2009-2011 era, such as Roary the Racing Car and Rubbadubbers.
  2. In regards to the Wiggles, this AU will air episodes from the OG 1998 series up to Ready, Steady, Wiggle!. I just didn't have enough space on here to add the logos from each show. And in terms of Wiggly Waffle, from 2022 onwards, the hosts for it are Anthony, Lachlan, Simon, and Tsehay.
  3. S17-24 of Thomas will air on the channel, yes, including BWBA. I didn't include the 2026 series, since it's obviously not out yet. When it comes out, then we'll talk.
  4. For new shows, the channel picks up a few shows that Nick Jr. and Disney Junior lost the rights to, like Wow! Wow! Wubbzy!, Pink Dinky Doo, Yo Gabba Gabba!, Pocoyo, Rollie Pollie Olie, Bear in the Big Blue House, and Octonauts. (FUN FACT: I got the Wubbzy idea from XanMan, who made this mock recording of it airing on Sprout, and I really liked the idea and concept.)
  5. It also airs a few more PBS shows, like Dinosaur Train and Clifford.
  6. The Super Sproutlet Show and Wiggly Waffle switch places depending on what day of the week. WW airs on Mondays, Tuesdays, and Thursdays, while TSSS airs on Wendsdays, Fridays, and all through out the weekends.

And that's all for now. So what do y'all think? What changes would you make?

Also, please don't take this seriously, I obviously know Sprout is never at all coming back. This is something I made for fun.

u/Ok_Donkey5167 — 3 months ago