Image 1 — I’m out of ideas for Terminid enemies so just give me a REALLY big crab
Image 2 — I’m out of ideas for Terminid enemies so just give me a REALLY big crab
Image 3 — I’m out of ideas for Terminid enemies so just give me a REALLY big crab

I’m out of ideas for Terminid enemies so just give me a REALLY big crab

Heavy Armor or potentially even Anti Tank 1 Shell, a tiny weak spot where the mouth is at Unarmored or Light, Medium Pen for everything else including the claws. Each different leg, claw, and the shell can be destroyed separately. He can pinch you or hit you to the side like the illuminate mech. Along with that he can spew bile from his Unarmored mouth and you can throw grenades in it. Terminids already kinda look like crabs without the big shell so why not just have a Terminid with the bug shell

u/Ok_Poetry2813 — 21 hours ago
▲ 1.1k r/Helldivers

B-3 Coolant Pack Concept

Any weapon not listed just has the bonus of pooling from the Coolant Pack and also this pack makes switching out and to LAS weapons slightly longer as you have to unclip the cord from the weapon maybe 1 or 2 extra seconds (if you switch to a non LAS weapon it doesn't do anything to the cord and just leaves it on)

LAS-99 Quasar Cannon

The Quasar Cannon's specialty with this weapon is that it has 3 blasts it can make from it rather than one. Say you shoot the Quasar 2 times in a row 1 will recharge and then the next will recharge, very simple. Along with that if your are charging it up it freezes the recharge of the other ones.

LAS-17 Double Edge Sickle

The Double Edge Sickle is actually hugely buffed by this weapon. It now has a much larger pool of laser and it also extends the armor penetration up to Anti-Tank 1 except that it takes a little longer before it goes up in penetration, the gun also doesn't start killing you until you reach Anti-Tank.

Dagger, Talon, and any LAS secondaries

I do not know if these should work or not with it, I'll leave this up to you.

Any other special weapons, thoughts, or questions?

u/Ok_Poetry2813 — 1 day ago
▲ 1.5k r/Helldivers

Hear me out

Any questions

Edit: Thank you Redherlith for putting this on youtube and yes I am the Clippy guy

u/Ok_Poetry2813 — 4 days ago

What would be your thoughts on the Siege Mech and Hound being introduced to Helldivers 2

Siege Mech is the boss Automaton enemy like the Hive Lord is the boss Terminid enemy. The Hounds are quick enemies that are heavily armored in the front and exposed in the back.

u/Ok_Poetry2813 — 5 days ago

I feel terrible for Zoink :(

He may have prepracticed Society but still it is absolutely stupid and insane how the community is treating him. First off he had ai cp of him released then well streaming on a really bad mood he was bullied and commented on suicide, finally he accidentally showed off his email to his chat. I feel terrible for him and I’m sad for how we’re treating him

reddit.com
u/Ok_Poetry2813 — 5 days ago

Hot take: I like the Campaign reward system and I think rewards should exclusively be available only to players who participated

Except for stratagem rewards which I think they should always eventually be available for everyone but not immediately. This campaign reward system makes people play the game more, help complete campaigns and MOs more, and is a really fun system that Arrowhead can use as a constant system to keep players on and release more content.

reddit.com
u/Ok_Poetry2813 — 5 days ago
▲ 59 r/HelldiversUnfiltered+1 crossposts

Did I cook or nah?

*Belt-Fed Shotgun*

Has three firing modes and pulls from a back pack. Birdshot: Light Pentration, Low Damage, Very High Spread, Very High Amount of bullets released. Birdshot is meant for crowd control on big groups of enemies and dealing damage over a wide area but all of these are only meant for short range. Buckshot: Medium Penetration, Medium Damage, Medium Spread, Medium amount of bullets released. The most basic of basic shotgun meant for medium strong enemies or slightly stronger enemies and dealing with medium sized groups of stronger enemies. Slug: Heavy Penetration, High Damage, No Spread just one bullet. The Slug is for destroying big boys quickly.

*Precision Bow*

This Bow is built for firing many different types of arrows all with different abilities that instead of having different ammo instead take different amount of time to ready up the arrow and pull from the same ammo. The bow is also extremely precise and comes with a quiver but it’s just part of the weapon not a back item. Basic Arrows: The most basic of the arrows just pulls out immediately for rapid fire. Fire Arrows: Takes 3 seconds before they can be fired, these are used for setting enemies on fire. Piercing Arrows: Takes 4 seconds to ready they are used for piercing through enemy shells to destroy large heavy enemies. Combustion Arrows: Used for well… blowing things up and they have 7 seconds before they ready. Tether Arrows: The most interesting type of arrow, they are able to plant themselves into enemies and then you can shoot a second arrow to slam the enemy into something else they take 7 seconds to ready up and they ready 2 at the same time for shooting one to plant it and shooting one where the other will slam at. They can also be used as a trip wire if you fire two into the ground.

u/Ok_Poetry2813 — 7 days ago

What planets do you think have the best Quality of Life?

Like out of every planet which do you think have the top 5 Quality of Life

u/Ok_Poetry2813 — 7 days ago
▲ 97 r/HelldiversUnfiltered+2 crossposts

Stratagem concepts for Helldivers

*Orbital Homing Strike*

The super destroy unleashes a huge amount of low damage bombs with homing capabilities, it has a long cooldown time but a bar that allows you to call it in again even during the cooldown which resets it and depending on how far the bar is release more or less of these homing bombs. They automatically target larger enemies.

*Eagle Quick Flight*

As soon as you type in the stratagem it opens up the map. Select a location and throw it down. It quickly takes you to your selected location and drops you off. Long Cooldown

*Hammer Motorcycle*

A motorcycle with two seats one mounted stalwart for the gunner one driver. The driver can use one handed weapons well the gunner can use all their weapons (besides a couple support) and their provided stalwart. The fastest vehicle in the game for smaller groups of people.

*Ghost Pack*

A new pack built specifically for stealth. It allows you to just straight up turn invisible to enemies for short periods of time. Wanna escape enemies quickly or run in destroy a fabricator and run out? This is your pack.

*Heal Pack*

Very long and useful provided by Permacura. This pack is the brother to the supply pack. It has a very very large pool of the fluid in stim that you can apply as long as you’re holding the backpack button, no need to constantly pull out another supply pack or constantly stim yourself you now have a heal button for whenever you need it. The Booster that buffs stims has the same effect when you use this.

*Assassin Rifle*

Another stratagem specifically for stealth is the assassin rifle. The assassin rifle has almost the same capabilities as the anti material rifle but slightly weaker except that the weapon includes a silencer and a mode you can switch to to shoot out smoke bullets that create well… smoke clouds where you fire.

*Incendiary Grenade Launcher*

It’s just a modified grenade launcher with a slightly weaker explosion that creates a fire on impact. Great for terminid crowd control.

u/Ok_Poetry2813 — 7 days ago
▲ 948 r/HelldiversUnfiltered+3 crossposts

My concept for three new enemies for the illuminate

The Illuminate have been trying to break through the freedom loving mind of the SEAF beyond their already broken civilians for years and they’ve finally done it.

*Voteless Helldiver*

They have an extremely low amount of health, instead they excel in dodging, diving, and taking cover from your attacks. Their main abilities are shooting out of a liberator (or if AH is feeling extra special giving each a random primary), throwing normal grenades, ordering around the Voteless SEAF to support them, and even stimming themselves a limited 4-1 times each coming with a random amount. If they come across your mech they will order their SEAF to tear open the front so they can take control of it becoming a Voteless Mech.

*Voteless SEAF*

Very Hivelike towards the Voteless Helldiver they spawn in with. If you kill their Helldiver they act confused for a moment before acting independently and if they find another Voteless Helldiver joining in following them. They can just shoot out of their guns.

*Voteless Mech*

They can come in either two ways from a Voteless Helldiver forcing open a Mech or simply spawning in. They always spawn randomly in the 4 different mechs with Emancipator and Patriot a little more common then Lumberer and Breakthrough. The main weakpoint is that in the front the Voteless Helldiver is exposed from the panel and that’s how you mainly kill them even though it opens you up for fire. Voteless SEAF follow them the same they would follow the Voteless Helldiver.

u/Ok_Poetry2813 — 8 days ago
▲ 117 r/HelldiversUnfiltered+2 crossposts

Ideas for ships in helldivers

First off I want to say I took a lot of these ideas from a recent post about I made about what ships and ideas for them you guys would like to see and I want to refine it as much as possible and these are all based off of purely my thoughts and not anything confirmed.

*Super Destroyer*

Base Stratagem Amount: 4, Base Ship Stratagems: Resupply, Reinforce, Call in Super Destroyer, Incorporated Booster: Vitality Enhancement, Base Missions: 40 minutes

The base ship of the helldivers. The Super Destroyer acts as a balanced ship in all aspects suited for any missions and doesn’t lean too hard in any special support or stratagems. Great for diversified loadouts and just general support.

*Super Battleship*

Base Stratagem Amount: 3, Extra Offensive Stratagem Amount: 2, Base Ship Stratagems: Resupply, Reinforce, Call in Super Battleship, Call in General Bombardment, Call in General Eagle Storm, Incorporated Booster: Hellpod Optimization, Base Missions: 45 minutes

A slightly specialized ship for the helldivers. Although its primary focus is on the red offensives stratagems it doesn’t lean in to Eagles or Orbitals more than the other. It generally also decreases how long red stratagems take to cooldown and slightly increases other stratagems. Later upgrades add on even more eagles that can be dispatched. The call in General bombardment and call in general eagle storm are interchangeable and run off the same long cooldown, they pretty much act as temporarily turning on the “Planetary Bombardment” or “Planetary Eagle Storm” in your mission (if the DSS already has those on it just doubles it). Along with that the stratagems you choose are changed to always allow the three which you can choose whatever you want and two slots that are exclusively offensive.

*Super Corvette*

Base Stratagem Amount: 4, Base Ship Stratagems: Resupply, Reinforce, Smokescreen, Incorporated Booster: Stamina Enhancement, Base Missions: 40 minutes

A very different version to all the other ships focused on stealth. Calling in stratagems rather than having a normal beam has a quick pulse focused on not continuously alerting to your location. The Smokescreen stratagem is very similar to the Orbital Smoke, if you are suddenly found by enemies you can type in a quick code and very fast Smoke billows around you, you can’t throw it to choose where it lands it will just go straight to you. In Commando Missions it will not leave the area at all since it can’t be detected leading to you constantly being able to call in stratagems even behind lines.

*Super Frigate*

Base Stratagem Amount: 3, Base Ship Stratagems: Resupply (a special variation), Reinforce, Field Stim, Call in Super Frigate, Incorporated Booster: Hellpod Optimization, Base Missions: 50 minutes

Another very special ship focused on something, Supplies. This ship sacrifices a stratagem slot for a very special Resupply and Field Stim along with reduced cooldowns on all stratagems. Reinforce stratagems come in 30 seconds faster if you’ve ran out, Resupplies now include 6 supplies rather than 4 with a cooldown time also reduced by 30 seconds, and Field Stim once used Stims everybody with a very quick cooldown on the stratagem. The Super Frigate is made for long consistent support and supplies.

*Super Dreadnought*

Base Stratagem Amount: 4, Extra Orbital Stratagem Amount: 3, Base Ship Stratagems: Resupply, Reinforce, Turn On General Bombardment, Turn Off General Bombardment, Call in Super Dreadnought, Incorporated Booster: Vitality Enhancement, Base Missions: 25 minutes

Here comes the big boy… the Super Dreadnought. The Super Dreadnought is a huge ship focused on constant orbital support but costs a lot of fuel to run making mission time far shorter. A huge upside to this ship though is that you control the General Bombardment fully, not just a cooldown but like an on and off switch with the stratagem code. Along with that it allows freaking 7 stratagems even if 3 can only be orbitals. Overall this ship is focused on heavy bombardment and absolutely wrecking all enemies in your way.

*Super Cruiser*

Base Stratagem Amount: 4, Base Ship Stratagems: Resupply, Reinforce, SEAF Target, Call in SEAF, Call in Super Cruiser, Incorporated Booster: UAV Recon Boost, Base Missions: 30 minutes

This is again a very interesting ship that burns a lot of fuel but creates very different missions. This ships main ability is that it will just keep on dropping in SEAF everywhere across the map every 30 or so seconds. The special stratagems are call in SEAF and SEAF target (Call in SEAF would likely still be available as a stratagem on other ships but I feel the need to have it always on here as a direct call in ability). SEAF target would create a beacon where all the SEAF across the map would move towards. This ship also adds the ability for Mech SEAF and Bastion Tank SEAF that can occasionally drop in creating well… vehicle SEAF. Command your army with this ship as they hopefully don’t get crushed. Oh also cooldown times are higher for this one.

*Super Carrier*

Base Stratagem Amount: 3, Extra Eagle Stratagem Amount: 3, Base Ship Stratagems: Resupply, Reinforce, Carpet Bomb, Call in General Eaglestorm, Call in Super Carrier Incorporated Booster: Hellpod Optimization, Base Missions: 28 minutes

You heard me right Carpet Bomb. Now it doesn’t have the turn on and off eagle storm instead you just have a cooldown before you can call it in again. The Carpet Bomb absolutely wrecks everything in a row of the map in full beauty special to this ship exclusively. This ship is focused on constant eagle support and help so naturally it gives a buff in cooldown and other things to eagles and a nerf to everything else in terms of cooldowns.

*Super Galley*

Base Stratagem Amount: 5, Base Ship Stratagems: Resupply, Reinforce, Call in Super Galley, Incorporated Booster: UAV Recon Boost, Base Missions: 30

This ship is special in that it allows you to equip two of the same stratagem and 5 slots to equip anything you want. It’s largely not too different from the Super Destroyer besides that except it draws back with less mission time and slightly longer cooldowns on stratagems.

That’s it on what I made I hope somebody, anybody read this cause it took a lot of effort and it’s 2 am. If you have any questions about this or ideas feel free to comment I’ll try to respond

u/Ok_Poetry2813 — 9 days ago

If you got to choose the next campaign along with the reward what would you want?

Faction? Rewards? Planets? New Enemies? New Missions? What would you like to see in or as an upcoming campaign for helldivers 2

u/Ok_Poetry2813 — 9 days ago

What ships would you like to see added besides the super destroyer on helldivers 2?

With the potential introduction of more types of ships to completely diversify player experiences with helldivers 2 what would you like to see besides the Super Destroyer? Would you like to see something to help with orbitals or eagles or even stealth? List below what ships you would like to see added with their own ship upgrades and gimmicks

u/Ok_Poetry2813 — 11 days ago