Are you able to create effects on 3d assets made with meshy/tripo with AI?

Say i want to make a star that glows or fire that moves. I do it in meshy/tripo and it looks good but how can I make it glow/move etc using AI too?

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u/Prior-Meeting1645 — 2 days ago

How is Sonnet 4.6 low and med better than 5 at the same thinking levels?? With 4.6 low being insanely better than 5 low

u/Prior-Meeting1645 — 5 days ago

Can u create a trailer for your game with ai?

Has anyone had success with like givings clips of in game footage and then asking the ai to basically just edit and add sfx etc?

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u/Prior-Meeting1645 — 6 days ago

Best-practice for attaching hats/cosmetics to a stylized character head in Godot 4? Offset tuning keeps drifting

I’m building a cosmetic system for a game with Mixamo rigged creature characters that wear hats.

Right now I attach the hat with a BoneAttachment3D on the Head bone plus a manual vertical offset scaled by the character’s size. It looks right in one test pose, but in-game the hat floats above the head (or sinks) depending on the character’s scale and animation the offset method just isn’t right.

the character does have unusual proportions though,compared a human like a big round head, much larger than a normal humanoid, so the Mixamo Head / HeadTop_End bones sit deep inside the visible head mesh they don’t line up with where the headtop actually is.

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u/Prior-Meeting1645 — 8 days ago
▲ 4 r/codex

How to make other models appear as choices in the Codex app model picker? Do they have to be local only?

According to the research I did which am still confused on, I found they have to be local but this phot on Twitter has DeepSeek pro which has like over 1 trillion parameters who is able to have that locally?

u/Prior-Meeting1645 — 15 days ago

Why does it seem like most people are targeting the steam PC market and not mobile?

Are there any massive cons I’m not aware of? Is hardware limitation that big of an issue? If you’re working on a small game any way, why would you not target the mobile market?

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u/Prior-Meeting1645 — 16 days ago

Fun little Blender creation comparison between different models. Whats your go to model for generating in Blender?

Fair to say that none impressed lol
Minimax m3 was cheapest at 0.05$

u/Prior-Meeting1645 — 18 days ago
▲ 16 r/Qwen_AI

How big is qwen 3.7 plus do we have any idea? 3.7 max?

Google ai overview says 3.5 plus was same as the 397b version? So we can only expect 3.7 plus to be more no?

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u/Prior-Meeting1645 — 19 days ago

Have you had success with chinese models? Whats the best alternative you tried? For making and designing games.

Its got to have vision right? And the biggest vision model is kimi I believe?

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u/Prior-Meeting1645 — 19 days ago

Mimo 2.5 base version just blew DS flash out of the water on making a mini game test.

Before anyone attacks me yes guys I know DS flash isn’t exactly made for this. But I thought I try them out since I was wondering about the capabilities of a cheap llm to execute on some visuals if orchestrated by strong ones like opus. And they’re about the same price but the difference was surprisingly huge.

Exact same prompts were given about making a kart racing minigame where opus 4.8 was the orchestrator giving them a long in depth prompt. I also tried qwen 3.7 plus, minimax m3, and kimi 2.7 with the same methodology if anyone is interested, kimi was the best but very close to mimo which was a fraction of the cost

u/Prior-Meeting1645 — 20 days ago

I keep seeing those gorgeous games built with ai on webs with threejs or some sorts. Are they actually exportable to any proper game engine to actually ship?

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u/Prior-Meeting1645 — 20 days ago

Confused about opencode’s 3x usage promo

When it says 3x usage for minimax and says I spent $1, is that 1$ worth of use and since I’m getting 3x usage, I’ll be charged $0.33? Or is that $1 including the triple usage discount and means that ai actually spent $3 worth?

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u/Prior-Meeting1645 — 23 days ago