u/Producdevity

UPDATE: GameHub Lite v5.1.6 (hotfix)

UPDATE: GameHub Lite v5.1.6 (hotfix)

This release fixes an actual app-side launch issue, and yes, also exists because apparently backend fixes do not count unless there is a fresh APK attached to a GitHub release.

The main app fix is for devices where GameHub would silently refuse to launch games when the getUnknownDevices / startType API path returned a 404. Instead of failing closed and doing absolutely nothing, the app now falls back like it already did for the no-internet path.

One of the effected devices are; AYANEO Pocket FIT / SD 8 Gen 3 / Android 14

Download GameHub Lite v5.1.6

Also, we received a contribution to add Frame Generation, this has been done with AI. The review is taking significant time since we do have higher standards than the clankers have. I also want to say that we are thankfull for this contribution and at the same time announce that this is the last time we will accept (fully) AI coded contributions. I don't care what tools you use, but we expect the author to understand the code they contribute.

u/Producdevity — 20 hours ago
▲ 69 r/winlator+1 crossposts

[Release]: GameHub Lite v5.1.5

GameHub Lite v5.1.5

This release is mainly here to make the backend work visible and add the addition off Japanese app translations, thank you @reindex-ot for your contribution!

Most of the recent fixes and updates happened server-side in the GameHub Lite backend, so existing installs already benefited without needing a new APK. Apparently that makes it look like nothing happened, so here is an app release too. I will make a useless release every time we improve something that gets served via the server.

Backend changes

The main work happened in:

Recent backend-side work includes updated component manifests, new/updated container components, imagefs updates, corrected component counts, proxy/URL updates, and fixes around component list handling.

In particular, the worker/API side is where most compatibility and content fixes now happen. If something starts working without an APK update, that is why.

App changes

  • Added Japanese translation updates.
  • Added/updated Japanese project documentation.
  • Update apktool to 2.12.1.
  • Bumped app version to 5.1.5.

Download and Release notes

u/Producdevity — 3 days ago

Never really been interested in gaming to begin with, a few years ago I started playing some games that made me appreciate this medium. Quickly discovered that the “newer” games aren’t really made for me to enjoy, but rather to take all my attention (and money).

Happy to say that I finished the main story line of Pokemon Emerald, what a beautiful game. What’s a good one to play after Emerald? Mainly interested in GBC, GBA, DS era games

u/Producdevity — 20 days ago

RedMagic recently provided 3 RedMagic 11 Pro devices to support EmuReady, which we really appreciate.

One of them is being used by me for development and testing. The other two went to the two people who have contributed the most amount of Compatibility Reports to EmuReady:

RAF
EmuReady
YouTube

raph99-thanys
EmuReady
YouTube

Producdevity
EmuReady
YouTube

These devices went to people who would actually use them right away for testing, development, reports, and videos, and that is already happening. RedMagic 11 Pro reports are already showing up on EmuReady, videos are already being posted, and more coverage is on the way.

If you want to pick one up yourself, you can use our RedMagic 11 Pro link here. It is an affiliate link, so if you buy through it, it helps support EmuReady and keep the project running.

Big thanks to RedMagic for supporting the project and the wider emulation community. ♥️🕹️

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Here you can find all the Compatibility Reports on EmuReady for the RedMagic 11 Pro

u/Producdevity — 25 days ago