u/RemoteWhile5881

▲ 11 r/ask

Why is number/0 not just infinity?

Like, if I have 2 apples and I split them into groups of 0, I can make infinite groups of 0 apples.

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u/RemoteWhile5881 — 20 hours ago

Is it true that it’s almost never worth trying to go stealth?

As in not putting anything into Severity (and devolving any random symptom mutations) so I don’t get noticed, and waiting until everyone is infected to evolve symptoms?

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u/RemoteWhile5881 — 2 days ago

Overpowered buffs for each agent: Controllers

Did Duelists, Sentinels, and Initiators, but forgot about controllers.

(FF = Friendly Fire)

Astra:

>Astral Form: Movement speed increased by 50%.

>Stars: Cost reduced to 100. Max Stars increased to 8. Starting Stars increased to 4. Placement time reduced to 0.5s.

>Gravity Well: Coodlown reduced to 30s. Radius increased to 6m. Pull Strength greatly increased. Vulnerable duration increased to 4s.

>Nova Pulse: Cooldown reduced to 30s. Radius increased to 6m. Now deals 30 damage. Stun duration increased to 4s.

>Nebula/Dissipate: Smoke duration increased to 18s. Fake smoke duration increased to 4s. Radius increased to 6m. Enemies inside the smoke can not hear sounds from the outside, and vice versa (like the ultimate).

>Cosmic Divide: Windup reduced to 1s. Max duration increased to 30s. Now slows enemies that pass through the wall by 30% for 2s. Can now be canceled early.

Brimstone:

>Stim Beacon: Max charges increased to 2. Equip/Fire Rate/Reload/Movement Speed boost increased to 25%.

>Incendiary: Cost reduced to 200. Damage/s increased to 80. Removed FF damage.

>Sky Smoke: Now recharges on a 45s cooldown each.

>Orbital Strike: Cost reduced to 7 points. Now slows enemies in the radius by 30% during windup. Duration increased to 4.5s. Removed FF damage.

Clove:

>Pick-Me-Up: Changed from Overheal to Heal and (up to 50) Overheal. Heal increased to 100. Overheal duration removed. Movement Speed boost increased to 25%. Duration increased to 10s.

>Meddle: Cost reduced to 200. Radius increased to 7m. Max Decay increased to 120. Decay duration increased to 8s. Removed FF decay.

>Ruse: Smoke duration increased to 16s. Max Post-death charges increased to 2. Post-death Smoke duration increased to 16s.

>Not Dead Yet: Cost reduced to 6 points. Kill/assist requirement removed. Now provides Combat Stim for 15s.

Harbor:

>Gets reworked and actually made good this time (I really don't know what I could do to make him actually good).

Miks:

>M-Pulse (Concuss): Cost per charge reduced to 150. Health increased to 100. No longer shares charges with Heal (Max 2 individually purchasable charges). Max Pulses increased to 4. Stun duration per pulse increased to 3s. Now slows enemies in range by 30% inbetween pulses. FF Stun removed.

>M-Pulse (Heal): Cost per charge reduced to 150. Health increased to 100. No longer shares charges with Concuss (Max 2 individually purchasable charges). Healing/s increased to 20. Pulse heal increased to 40.

>Harmonize: Cost reduced to 100. Max charges increased to 2. Stim increased to 25%. When targeting an ally, you and the target gain 50 overhealth, which refreshes on kill/assist. When targeting self, duration is increased to 12s.

>Waveform: Cooldown reduced to 30s. Enemies inside the smoke are now deafened. Radius increased to 5m.

>Bassquake: Cost reduced to 7 points. Range increased to 60m. Angle increased to 75*. Windup reduced to 0.5s. Duration increased to 10s. Now Hinders instead of Slowing. FF Knockback/Deafen/Hinder removed.

Omen:

>Shrouded Step: Max range increased to 20m. Windup reduced to 0.5s. Action delay after teleport removed. Greatly reduced volume.

>Paranoia: Cost reduced to 200. Max charges increased to 2. Duration increased to 3 seconds. Now Deafens for the duration.

>Dark Cover: Cooldown reduced to 30s. Travel time removed. Targeting speed increased by 40%.

>From the Shadows: Windup reduced to 0.5s. No longer Nearsighted on cast. Volume greatly reduced.

Viper:

>Fuel: Regeneration rate increased to 5/s (30s->20s to fully regen). Max duration increased to 16s, 12s with both active.

>Toxin: Instant Decay increased to 30. Decay/s increased to 15. Decay duration increased to 3s. Decay Restoration reduced to 10/s.

>Snake Bite: Cost reduced to 200. Max charges increased to 2. Damage/s increased to 20. Duration increased to 8s. Vulnerable duration increased to 4s. Removed FF damage/Vulnerable.

>Poison Cloud: Can now be picked up during the round with 20s cooldown. Re-activation cooldown reduced to 2s. Windup reduced to 0.75s.

>Toxin Screen: Can now be picked up during the round with 20s cooldown. Re-activation cooldown reduced to 2s. Height increased to 6m. Windup reduced to 0.75s.

>Viper's Pit: Cost reduced to 8 points. Total deploy/expansion time reduced to 3s. Max duration outside of the area increased to 20s. Integrity regeneration rate increased to 10%/s. Viper is no longer Nearsighted inside the area.

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u/RemoteWhile5881 — 2 days ago

World’s strongest green unit

They made him waste all of his spells and gambit. I haven’t hit him a single time yet. Apparently green units (that you don’t control) can’t defeat the enemy commander though.

u/RemoteWhile5881 — 3 days ago

If you could change an agent’s signature ability, what would you change it to and how much would you make the original signature cost (assuming it doesn’t already have multiple charges with a set cost)?

Change Neon’s signature to the stun and make the sprint/slide cost 250/300

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u/RemoteWhile5881 — 3 days ago

Guess the tier list

Just putting this here because for some reason you can’t edit image posts if there isn’t already text in it

u/RemoteWhile5881 — 6 days ago

Is it true that upgrading severity increases the DNA you get?

I never upgrade symptoms (and immediately devolve ones that mutate) until the entire world is infected so that it doesn’t get noticed. And then once everyone is infected I immediately go to evolve the lethal symptoms.

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u/RemoteWhile5881 — 8 days ago

Guess the tier list

Answer: >!Do they have an ability that can be deployed and/or activated/used before the round starts?!<

u/RemoteWhile5881 — 10 days ago

(Other than 3+ Duelists) What do you think would be the worst team comp meta?

I think either 3 Controllers because you wouldn’t be able to see anything, or triple per-nerf sentinel. It would be impossible to get onto site.

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u/RemoteWhile5881 — 11 days ago
▲ 1 r/Smite

Hacker or bug abuse?

I just played against an Aspect Atlas in solo. He wasn’t spending any mana at all and kept throwing out a 2nd astrolabe before getting the first one back.

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u/RemoteWhile5881 — 11 days ago

Just played against a Belmont for the first time. Now I know why they’re so hated.

2m GSP if anyone was wondering

u/RemoteWhile5881 — 12 days ago

You and another person are in a room after winning a Mr. Beast challenge. (Description)

There is a red button and a blue button. If both people press the Blue button the money is split evenly. If 1 person presses the red button and the other presses blue, they get all of it. If both people press the Red button neither gets anything.

Which button do you choose?

Edit: $20m prize

View Poll

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u/RemoteWhile5881 — 12 days ago