




I’ve been working on a story-heavy occult shop game with crafting, strange customers, and a frog in a hat
Hey all!
I wanted to share my game The Totemist.
You run a tiny occult workshop in a strange mountain town, crafting totems, talismans, and other odd little items for locals who bring you increasingly personal and unsettling problems.
A lot of the game is built around reading what customers tell you, figuring out what they actually need, gathering materials, making the item, and slowly uncovering more about the town itself. It’s very story-heavy and very text-heavy on purpose, because I wanted the shop to feel like a place where people bring their worries, not just a place to buy objects.
A few bits of it that are in these screenshots:
- customer dialogue and requests
- daily omen choices
- gathering materials
- a frog who wears hats
One thing I’ve always loved in games is when reading actually feels like part of the experience instead of something between the gameplay, so that’s something I’ve been trying hard to build.
I’d love to know what kinds of story or character moments make you feel especially attached to a game’s world, because that’s the part I care most about getting right in this one.
Game Name: The Totemist
Platform: PC (Steam/ Windows)
Release: November 12, 2026 (Demo out Now!)