

I need help deciding if I should make a minigame in my dark-cozy shop sim have a failure state.
Hey all!
I'm posting because I need help figuring out if I should make the imbuing minigame in my cozy game have a failure state.
Right now it just flashes red and lets you try again with no real punishment. The reason I designed it like this is because it's a light memory game and I didn't want it to feel hard or frustrating for people trying to play a relaxing game.
But I did get a piece of feedback that questioned the design choice. So now I'm second-guessing myself, and I'm hoping somebody would be willing to play my demo and try out the imbuing minigame and give me their honest feedback on if I should change it.