Out of Character Social Engineering Choices

When you think about the Aversions of the factions, they actually leave a ton of room for wacky combinations. For instance, you can have Fundamentalist Peacekeepers, or Democratic Believers, the ever-popular game-winning Green Morganites, and even stuff that basically contradicts their established aversion like Wealth Gaians/Free Market Spartans/Free Market Cultists. Of course, a lot of that stuff is soft-locked not by the aversion system, but simply because they would make for terrible choices game mechanics-wise, dooming your play-through.

Regardless, it's still pretty fun to imagine, as the fanfic novella "Joe" by Alinestra Covelia did, with the vendettatime Data Angels choosing Police State-

>The prop was sporting a fetching series of bruises on his left cheekbone today. Not only that, but Joe was reliably told that his knuckles had been specially hardened with many hours of striking a synthetic wooden wall. Soon, the prop confided, he would gradate onto using a stone wall, and then finally a polymetal wall in order to render his knuckle bones dense and lethal. Pity the poor policeman who came across the prop on a stormy night. They may have taken up residence in his cafe, but they could never take his freedom etc. > >Joe smiled wanly and nodded. The speech, it would appear, was less for his own education than for the gratification of the three unfriendly-looking police officers watching the entrance and occupants. They appeared young and green - they all sported short, aggressive haircuts, but each had the look of imbecilic confidence that only the harrowings of experience can erase. Joe could see that each man was substantially built under the armor, but it did not lessen his doubts as to their battleworthiness. Joe had seen the Hiverian soldiers, and what they had been capable of. > >There had been widespread panic only a few hours before, when the datanodes relayed the alarming news of the Hiverian move northwards. So far, the fleet had been unchallenged, but any vessels found in international waters had been boarded and their crews detained. Back at home, the domestic riots had been swiftly quelled by General Rowlings, and the curfew even more strictly enforced. Evidently, the investment in tear gas and glue guns had paid off - people could hardly appear to be dignified martyrs when they were immobilized and stacked like kelpfish. Strange how the methods of the police became that much more efficient when the threat of death was removed. > >Joe sat down at the net let and connected using M/MI, aware that the guards were logging this even now, and that his every move online would be tracked by DataKnave technology.

Note how the society has its own unique spin to oppression- the Angels are both unused to such authoritarian behavior, yet innovate with technological solutions. Skimming the story again, it's interesting how it starts with the Data Angels first creating a rudimentary law enforcement force at all, then later are forced into the choice so that the faction is able to fight against the Human Hive, the apotheosis of Police State. The path of creeping totalitarianism, Nietzsche's saw about those who fight monsters beware, etc., etc. And so forth:

>"I would like to draw your attention now to the findings of our own probes in democratic, peace-loving Iphiclia. These stills show the law enforcers dealing with undesirable individuals through the use of tear gas and batons. The transgressors in this incident were those who failed to produce adequate personal identification under Clause 208." > >The crowd reaction was mixed, ranging from nonchalant disinterest on the part of the Hive and University, to hurried consultation amongst the Peacekeepers, to outright indignation amongst the Gaians. > >"Another startling facet of the progressive fledgling democracy is shown in its militia. This is a holovid of the RapCafe Blue - a haven for seekers of freeflow of information, as well as freeflow of cheap ethanol. Note the twelve soldiers standing guard in the foyer - these soldiers are not paying for their rent, for the DataTech Interior has ruled a state of emergency and demanded that the citizenry give the army their full support. Evidently the DataTech have grasped a fundamentally sound and workable social order that has functioned smoothly alongside them for decades. Unfortunately for you, Commissioner, this social order is a Police State, and we the Hive are the example they have chosen to follow." > >Lal interrupted testily. "Regardless of the dubious veracity of your claims, Mr Berzhinev, even you cannot deny that the DataTech have had adequate reason - courtesy of your faction's aggression - to adopt this regrettable political order. The bridge to democracy is a steep and fragile one, even with support from the international community. When a young democracy meets with a brutal dictatorship intent on subjugation such as yours, one cannot fault them for a political slip in the interests of self-preservation."

So how might any of other unlikely, perhaps darkly ironic, or perhaps just funny, unexpected Social Engineering choices might look?

Edit: I just realized the AC Wiki is wrong; it claims that the Data Angels' Aversion is Police State when it's actually Power.

Also, in "Joe" the Hive chooses Green Economics:

>"The Hive lives underground," continued Hu in a bland tone, "as you will see in your tour of our bases later this week. We do not have space or atmosphere to squander, and as such, our lifestyles have gradually become both more spartan in its luxuries, and more conscientious in its consumption." > >McClelland's screen showed up various images of the Hive cramped internal structures: meeting rooms, feeding bays, sleeping rooms, cleansing rooms. All seemed clean, though there was no denying their claustrophobic limits. > >"The Hive cannot afford waste and pollution. And it is with a sense of surprise that we find ourselves adopting interests very similar to your own, Mister McClelland. Preservation of the environment, and care for the surrounding ecology. Although," here Hu smiled thinly and sipped his water. "I must admit, our reasons are somewhat less noble than yours. We adopt a Green practice through the interests of self-preservation, not world-preservation... but I believe that our ends are convergent and similar."

reddit.com
u/StrategosRisk — 2 days ago

Dream ports that didn’t happen

What dream ports to the Dreamcast just never happened? Ones that were actually announced or rumored at the time, though I suppose you could suggest feasible hypothetical ones, especially Sega titles.

Mine would be The Lost World arcade shooter, not the action-platformer. It looked awesome, and I really want to know the details for why it couldn’t be ported to Saturn (and why they never did it for DC).

> In January 1998, Sega AM3 said it would be impossible to port the game to the Sega Saturn, but expressed interest in a PC version.[8] A Dreamcastversion was announced in 1999, and was to include larger levels than the arcade version.[18] In August 1999, Sega AM3 was in the process of converting the game for release in Japan in January 2000, with a possible U.S. release in the spring of 2000.[19]However, these plans were cancelled by January 2001.[20]

u/StrategosRisk — 6 days ago

Theories for why Sony wants to lose money

- Maybe they can get a big tax write-off on this. They’re doing a The Producers thing.

- Maybe it’s a company-wide findom kink and all the execs just really love losing money.

- They killed Destiny 2 because it was made before Sony ownership, but are much more stubbornly holding on to Marathon because they consider it their baby. (This is similar to how in Hollywood when a new studio head comes to power or when an IP is acquired by a new studio the execs tend to kill off previous projects because it’s not theirs; it’s an ego thing.)

- Hermen Hulst has massive blackmail fodder on the execs and paired with his crippling addiction to making live service games, is not going to end it yet.

- Sony/PlayStation are in a massive bet / competition with Microsoft/Xbox to see who can lose the most money, axe the most studios, and be generally the most incompetent gaming company. (Maybe UbiSoft is part of this too.)

- Like in tech VC, we’re at the stage where corporations will burn tens of millions for the chance of making billions, they are as degenerate gamblers as your Kalshi and Polymarket dorks. (See @mysticryan’s YouTube video Should PlayStation Fire Hermen Hulst? Or Is This What Sony Wants?)

At the end of the day, just as these large faceless corporations will kill off your beloved games, they will also keep your most hated games on life support, almost just to spite you. Enjoy!

u/StrategosRisk — 20 days ago

How did George W. Bush succeed where Dan Quayle failed?

I was too young to know anything about Quayle, but reading about him in retrospect, he seems to resemble George W. Bush in superficial ways:

  1. Staunchly social conservative
  2. Gaffe-prone, publicly seen as dim
  3. Connected to George H.W. Bush
  4. Youngish at the time... what the hell, Bush was 54 when he ran for president? Did he seem youthful because of #2 and #3 (seen as a nepo baby, hence a kid in spirit if not in age)???

Anything else?

Okay, sure it's because Bush was a popular governor, Gore's missteps (and Clinton's for that matter), McCain's missteps, etc. But how come Dan Quayle couldn't have run in 1996 or 2000 for that matter? Was it because he was on a losing ticket?

u/StrategosRisk — 22 days ago
▲ 18 r/MUD

MUDs with lore websites

I’m a sucker for game lore, and it seems like some MUDs have websites that have a lot of it. I always liked Cybersphere’s site, and Sindome’s look pretty good as well. (Say what you want about the games themselves.)

I remember there was a massive Star Wars MUD that had more sides (Griffon Alliance? Gryphons?) with a wiki including the long in-game timeline where there were multiple Emperors after Palpatine. Does anyone remember that one? (Edit: it was SW1 Star Wars MUSH.)

Any other MUDs or MOOs or MUSHs with sites? I can imagine that fantasy ones must get really dense. Curious what about other genres besides fantasy and cyberpunk.

u/StrategosRisk — 22 days ago
▲ 0 r/SEGA

Hot take: Sega should make a new console

Haha I get it this thread is made every week.

But seriously though, if the Neo Geo AES+ is getting made in the modern day despite the RAM crisis, what’s to stop Sega from making a Saturn replica for the hardcore collector’s market?

Besides their financials probably worse than whomever owns SNK now. And the Saturn being such a wonky architecture that I assume even making a modern copy it would be hard. And their leadership flat out saying that they have no interest in making mini/retro consoles.

But still, if the Neo Geo or the TurboGrafx can get modern replica consoles, why not the Saturn, 32X, Sega CD, etc.? Make like a Genesis all in one. Make it a limited run or something. Anyway how is it those other dead platforms are in a better state than Sega? What’s next, an Atari Jaguar replica before another Sega mini console?

reddit.com
u/StrategosRisk — 1 month ago
▲ 0 r/FPS

Aren't extraction shooters pretty immersive, though?

Title is the middle ground between the simple "DAE find extraction shooters to be really immersive?" and the clickbaity "Are extraction shooters more immersive than other multiplayer / live-service FPS?"

Extraction shooters are a much-hated situation right now, because AAA studios with like five years per game development cycles are creating a glut of them, and they've always been niche compared to looter shooters, battle royale, hero shooters, arena shooters, movement shooters, etc.

Despite that, does anyone feel like they're quite immersive and atmospheric when done right, and maybe even more than other types of online shooters?

My guesses for why that might be:

Pedigree. A lot of extraction shooters are cribbing from Escape from Tarkov, which whatever else you want to say about it, is deliberately hardcore and presents a difficult, complicated, and obsessively realistic world with a lot of moodiness. And Tarkov itself is inspired by S.T.A.L.K.E.R., both in atmosphere and perhaps the run-gun-loot-flee game loop of that series.

Also, before Tarkov, the true extraction shooter (imo) is The Division's Survival Mode (and the Dark Zone), which is very moody and atmospheric. Shockingly, despite becoming a genre of its own, no other extraction shooters seemed to have really borrow from The Division's Survival Mode.

Also there's DayZ and Arma Wasteland and who knows what other mods, but I don't know much about them.

Also some other extraction shooters that seemed to have appeared completely independent of this like Hunt: Showdown are pretty evocative and moody.

Difficulty and Continuity. Because the game loop is built around 1) you die this time, you lose your stuff, 2) you don't die, you get new stuff for the next one, it does up the stakes and maybe it makes it feel a little less gamey than other types of multiplayer games? The "realism" everyone talks about. So it's inherently more tense and "realistic" than a traditiona deathmatch shooter where you respawn. It feels less gamey.

As an aside- rogueslikes, and Soulslikes, have been all of the rage the past decade. People love how crushingly brutal FromSoftware games are. How come those elements haven't translated for popularity in extraction shooters? Is there something lost when going from single-player adventure-RPG to multiplayer online shooter, when it comes to having a punishing game?

Themes. Between being inspired by very immersive games, and having to portray the realism of death having more consequences than in, say, Call of Duty, many extraction games intentionally try to convey a sense of loneliness, danger, even dread, in a hostile setting.

To give a specific obscure example, when The Cycle became The Cycle: Frontier, the art style was changed to be less vibrant and cartoony to be more realistic and moody. Which might be the devs taking a page from Tarkov, but it certainly happens quite a bit in the genre.

A second tangent- is it just me or too many of the Tarkov-likes crib the mercenary aspect? Tarkov was about two warring mercenary groups, with scavengers caught in between. Gray Zone Warfare is about mercenaries fighting. So is Incursion Red River. So is Arena Breakout: Infinite (I'm pretty sure.) At least Delta Force isn't! I understand it's a framing that easily justifies the context for the fighting in a game's story. But it's rather overdone at this point. And as much as I dig Far Cry 2 (a contemporary to S.T.A.L.K.E.R.: Shadow of Chernobyl- how come extraction shooters don't crib from it?), I haven't seen any extraction shooters with merc characters as vivid as the ones from FC2. (Much less the Mercenaries duology, Just Cause, Army of Two, etc.)

Is my premise even accurate? I've not played PUBG or Rust, so maybe they're just as immersive. (Anyone else remember when Rust was like advertised on the front of the Steam splash page, for like years?) Are multiplayer survival games more immersive? Do extraction games share DNA with survival-crafting, is that where the DayZ/Arma fits in? Am I missing anything else?

Actually now that I think about it, horde shooters from Left 4 Dead to Vermintide are pretty damn immersive. Maybe a lot of that is because the horror theming. People seem to really get into Helldivers 2, though.

reddit.com
u/StrategosRisk — 1 month ago

Snailsteeth bullets beat silksteel armor (2015)

Snails’ Teeth Beats Spider Silk As Nature’s Strongest Material

The discovery makes sense: Mollusks use these teeth to excavate rocks while they feed

Maris Fessenden | Former correspondent

February 18, 2015

Someone please mod in some sort of limpet radula created weapon

smithsonianmag.com
u/StrategosRisk — 1 month ago

Oddball simulation/strategy/adventure "PC" type games on DC

I've always been fascinated by games that don't seem very "console-like" that end up on consoles. PlayStation had a ton of examples that fit into my category. So what are some for Dreamcast? Here are some I had in mind:

Railroad Tycoon II: Gold Edition: 'nuff said. Wasn't it pretty widely acclaimed?

Starlancer: Probably the most PC-hardcore space sim on the console, though it's known to be relatively arcadey as far as PC space sims go.

Rainbow Six: I own it and played it all the way to the Sydney Olympics mission (couldn't figure out how to disarm the bomb). The planning stages seem as dense and clunky on console as the original PC versions. The PlayStation port is much more arcadey.

Conflict Zone: I actually own it. RTS hot on the heels of Command and Conquer except with a real-world setting, resource gathering replaced by a PR system where you have cameramen units capture your victories to earn more funds, humorous cutscenes, and a horribly complicated control scene on console. Not very playable but cool.

Heroes of Might and Magic III: Unreleased, but I would imagine that's not a series that was intended for console. From what I hear they did a good job with the port.

Hidden & Dangerous?: I haven't played it, but it always looked more complex than console tactical shooters are.

Record of Lodoss War: Advent of Cardice?: I still need to play it, but from what I've seen it looks a lot like Diablo, which has been ported to consoles before but seems borderline not fitting. Maybe it's fine with keyboard and mouse.

The Typing of the Dead: Hell yeah.

Who Wants to Beat Up a Millionaire: ugh

Age of Empires II: Cancelled, and it was ported to PS2 (no idea how that reviewed), but that's just such a PC series.

Baldur's Gate: ditto

Commandos 2: ditto plus it was on Xbox

Half-Life: It's an FPS which is not the sort of genre that feels odd on console, but ditto as far as it being a very PC-coded series.

Independence War 2: Cancelled, and now that's more of a hardcore space sim.

Microsoft Combat Flight Simulator: woah

[alright maybe I should cool it with the unreleased titles. But they were thinking of releasing System Shock 2 on Dreamcast?!? Man we missed out on so many otherwise PC-only games. Imagine if Deus Ex: The Conspiracy and other ports that are only on PS2 also got in.]

Magic: the Gathering?: THERE WAS A JAPAN ONLY M:TG GAME???

Were there just no point and click adventure games on DC? No Riven port?

reddit.com
u/StrategosRisk — 1 month ago

Sci-fi settings where specialists uncover the mysteries of a failed space colony

I don't even know if it's a trope so much as a reoccurring plot pattern that's easy to adopt for games to make protagonists special. Consider this:

Setting Premise Title Role
Phantasy Star Online Last-ditch colony explodes on alien planet Hunters Mercenaries uncovering the disaster's mystery
Borderlands Alien planet with mysterious vaults filled with power Vault Hunters Treasure hunters unlocking vault mysteries
Destiny Far future devastated Earth Guardians Protect the last city and discover the fall of Earth
Anthem Alien planet with human settlement and alien relics Freelancers Protect humanity, uncover artifacts
Marathon Failed colony, aliens, anomalies Runners Uncover mystery, extract salvage
ARC Raiders Near future devastated Earth Raiders Extract salvage, uncover mystery
Defiance Near future devastated Earth Ark Hunters Extract artifacts
Outriders Alien planet with failed colony Outriders Uncover mystery, rebuild colony
Mass Effect: Andromeda Alien galaxy with failed colonies Pathfinders Uncover mysteries, rebuild colonies
The Cycle: Frontier Alien planet failed colony Prospectors Uncover powers, extract salvage

Also see: “Hunters” as a special class or profession for heroes

Is this a reach? If not, what are more examples? I was thinking of including S.T.A.L.K.E.R. even though its apocalypse is very limited, but I do believe that its premise where you are a treasure hunting outlaw salvager is similar, and its realistic industrial setting is a bridge between this and "classic" post-apocalyptic settings like Fallout/Wasteland/Metro. (Where the titles are, respectively, Lone Wanderer/Vault Dweller/Courier, Desert Ranger, and Ranger, but this is also departing from the freewheeling nature of all the examples I've mentioned.)

There's got to be more examples from live service games, aren't there.

reddit.com
u/StrategosRisk — 2 months ago
▲ 13 r/scifi

Literal space platforms

What are some examples in sci-fi of (orbital) space platforms where people in spacesuits are literally walking on top of like it's flooring?

The classic example is StarCraft since it has the Space Platform tileset, leading to multiple maps of it. Another one is Civilization II: Test of Time's Lalande 21185 sci-fi campaign, which has four different maps you can settle, including ancient alien platforms in Orbit.

A more personal depiction could be how in Alien: Isolation you walk outside the exterior of Sevastapol Station in one segment. Though that's somewhat different because the space station actually looks like one, and not like a floating floor.

Any other examples?

u/StrategosRisk — 2 months ago
▲ 19 r/mystara

JonC's Shadow Over Mystara page (archived fansite)

This is my mirror of a Shadow Over Mystara page, previously part of JonC 101, a Tripod website that was online up until two months ago, where Lycos took down all of Tripod.

nationsims.neocities.org
u/StrategosRisk — 2 months ago

Aldebaran 2.1 total conversion mod

I’ve revived the Geocities homepage for the Apolyton-created Aldebaran mod for SMAX, which boasts 8 new factions, new techs, maps, and more. I haven’t gone through all of it yet but please see the Acknowledgements section for links I’ve added to the original threads from 2001-2004.

unitypod.neocities.org
u/StrategosRisk — 2 months ago
▲ 20 r/n64

Did the lack of 2D games hurt the platform?

Historically, the N64 was touted for its advanced graphical capabilities so 3D games were all the rage. But it also led to some half-baked tech demo type games, and the lack of some classics of that generation. (And fewer games in general.) Do you think there should have been more 2D ports or even 2.5 versions of games? Imagine say Symphony of the Night that was N64-ized, along with the two 3D titles we did get.

reddit.com
u/StrategosRisk — 2 months ago

GURPS: Alpha Centauri tabletop sessions at Origins 2003

I've rehosted the Wayback Machine's internet archives of the pages I explained previously in this post. (In the comments see an impromptu conversation I had with Jon F. Ziegler, the very author of the SMAC GURPS supplement!)

Recap: at the 2003 Origins Game Fair, Dirk Collins of the defunct E-Roleplaying.com ran two sessions of the GURPS SMAC tabletop RPG game using a campaign he built around a savegame that has sadly been lost in time along with most of the images on this page.

He also wrote a separate post leading up to the Tschaikovsky Colony campaign, where you play as University characters on an expedition to a supply pod while Usurpers, Pirates, Data Angels, and the Cybernetic Consciousness have intrigue elsewhere.

Besides the OP link which is the first day's session After-Action Report, the other two pages I mirrored are-

Second day's session AAR: Because of logistical difficulties, they ended up rerunning the campaign from the start rather than continuing from the events of the first session. An interesting experiment, I suppose, befitting the faction.

GM reference materials: Includes four pre-generated characters (all University), Encounter Tables for random events, a bunch of Indigenous Lifeforms (as well as an Earth-introduced invasive species: vultures), and Storyline Facts, Events & Rumors.

unitypod.neocities.org
u/StrategosRisk — 2 months ago

Your Resource (ultimate Gundam Wing Site!!)

Yet another early '00s GW site I stumbled upon. 50Megs.com is inexplicably still in business (because offering 50MB of hosting is dirt cheap?) but check it out before that service goes the way of Geocities.

Sadly the promised mp3s and Winamp skins are missing. At least there are Gundam Wing E-Cards.

yourresource.50megs.com
u/StrategosRisk — 2 months ago

The Full Encyclopedia of DORAEMON at Mijea's Homepage (archived fansite)

This was an old Doraemon fan website made by someone living in Japan from like 1997-1999 (based on the age of the image files). It was online via the Tripod hosting service up until a couple of months ago, when the great villain Lycos got rid of all Tripod (and previously, Angelfire) websites. So I've archived it to Neocities here for your enjoyment. (Skip to the Doraemon Encyclopedia here if you'd like.)

mijea.neocities.org
u/StrategosRisk — 2 months ago