Baldur's Gate 3?
Been thinking about this a lot lately after reading about the New Vegas director's comments on RPG choices working best when there's no clear good or evil answer. It got me reflecting on how many RPGs I've played where the "evil" route feels tacked on or punishing in ways that obviously discourage you from choosing it.
Games like New Vegas and Planescape: Torment come to mind as ones that genuinely made me sit with a decision and feel uncomfortable regardless of what I picked. But even in something like Baldur's Gate 3, which I love, there are moments where the good path is just mechanically smoother and more rewarding, which subtly nudges you in that direction.
The Greek tragedy comparison interests me because in those stories everyone loses something no matter what. That tension is rare in games. Usually one path leads to a satisfying wrapup and another leads to a bad ending screen.
So I'm curious what this community thinks. Which RPGs genuinely nailed morally ambiguous choices where no option felt safe or obviously correct? And do you think the genre is moving toward that kind of design, or away from it? Specific examples are welcome.
Alt titles: Which RPGs actually nailed morally grey choices with no clear right answer | Are RPGs getting better or worse at avoiding obvious good vs evil paths | What game gave you a choice that made you genuinely uncomfortable no matter what you picked