CTM Feature Explainer: Player Development

A user asked on steam about how player development works in the game and I thought it would be helpful for everyone so posting my response here:

“Thanks for asking this and I am glad you asked this because this is what interests me the most as well as a player too. And I have tried to build as much cricketing logic into the game engine as possible. It will keep improving with each update.

Now for players, as you must have noticed, all players have a set of skill values and there is one set each for the 3 formats. Player progression works very similarly to real life. You have training slots available and you can train the players to improve their skills. Now, each player has their own ceiling. For example, Player A might be currently at 75 with a ceiling of 80. So you can train him to 80 and he reaches his peak. Training beyond that won’t have much effect. Similarly, player B might have a ceiling of 85.
Now, what happens if you don’t train a player at all? The game engine still improves and declines players as the career progresses. So, if you don’t train a player, they still reach a peak age, plateau and then start declining until retirement age. Training is basically a mechanism to make players reach their peak ahead of time so that you can utilise them as per your needs.
Every player has a built in peak age and retirement age.
This, along with player current form, determines how they perform in a live match. So eventually, the game becomes a sum of how you approached all these things.
To keep a real life like balance, you can’t just train everyone to 100 and make a Bradman out of everyone.
Now, as career progresses and players retire, young regens start appearing which are younger in age and play domestic cricket in background. Each country produces their own set of regens every year based on the capacities/quality of that country as of today. So you won’t suddenly start seeing Australia like players in Ireland automatically in 10 years. But if you manage an Ireland career and properly train players and make Ireland climb up in ranking and win trophies, the regen quality will also start improving.”

reddit.com
u/curiousank92 — 8 days ago

Cricket Team Manager - out now on steam

Cricket Team Manager is a Cricket management game with a very intelligent game engine making it super enjoyable for cricket nerds and management/strategy lovers in general.

Out now on steam: https://store.steampowered.com/app/5034440/Cricket_Team_Manager/

25% launch week discount!

What it lets you do?

You start a international career with one of the 12 full member nations - Australia, India, England, etc. and take charge of the team from October 2026 playing real fixtures going forward - tours, test series, T20 World cup, ODI World Cup, Asia cup, Test Championship, etc.

Main Features

  • ~5000 players in the game with real stats across six format (FC, List A, T20, Test, ODI and T20I). Names are fictionalised due to licensing restrictions
  • In-game database editor that allows use to easily edit player names and attributes. Also super easy to share your edits across the community.
  • Hand out yearly contracts, appoint captains, train players as you progress through the career.
  • Player skills and attributes based on real stats - see them grow as you train them.
  • Players get old and retire. Young Regens show up for you to train and turn into the next star.
  • Full schedule - Ashes, ODI World cup every 4 years, t20 World Cup every 2 years, 2 year Test championship cycle, World rankings
  • Team and Player historical record that you try to beat in your career.
  • Real grounds with their real attributes - spin friendly, flat, green top, etc.
  • Player injuries, rest periods and domestic players' watchlist.

Match Controls

Meaningful match controls to make your game enjoyable

  • Full view of various important stuff during a match - Scorecard, worm, manhattan graph, live ball-by-ball commentary, conditions, fields, wagon wheel, pitch map, etc.
  • Batting - 5 batsman aggression levels - start defensively and go mad during death overs. Batsman settle indicator. Farm the strike if a tailender is at the other end.
  • Bowling - Choose lengths for fast bowlers, spin/flight for spinners based on conditions and opposition batsmen - everything affects the game. Set fields as per match situation.
  • Declare innings, prepare pitches for home fixtures, select lineups and rest players to let them recover.

and much more....

What's the main selling point?

The Game Engine - We have worked hard on the game engine, improving it, tweaking it for months before getting to a point where it feels very real-life like and has lots of cricketing intelligence. We have a test harness that we use to simulate thousands of matches and analyse the results to make sure the engine is producing real life like results, within a pre-determined range. The pre-determined range is not just random common sense - it is derived from actual ball-by-ball data of last 30 years of International Cricket. A lot of beta testers have tested the engine and provided feedback and we have improved it based on that.

The Database - ~5000 current players (names fictionalised, real stats) and their attributes derived from stats and cross-checked by humans for accuracy. We have worked a lot to get these stats. I am myself a stats nerd so wanted accurate stats in the game instead of random number. The game feels much more real when you take your favourite player to 250 current wickets to 500 wickets.

Testing - The beta testing program ran for 2 months and lots of amazing beta testers have provided great feedback and suggested improvements which we have incorporated into the game and the engine.

No Domestic teams/leagues?
Our focus for v1 has been the game engine. We wanted a game that feels like real life. Having a 100 features and 1000 buttons makes no sense with an engine that doesn't produce good results. Domestic teams and leagues will surely come in next year's version.

Is there a Demo?
A demo is already out on steam to try right now and see how it feels.

Is it AI slop?

The developer behind this (me) has 10+ years of experience building software more complex than this - finance, startups, etc across 3 continents. But I won't misinform anyone by saying there is absolutely zero AI involvement. Claude code was regularly used to speed up the development. For example, analysing stats and deriving skill values from those, writing unit tests for comprehensive coverage, research work, etc. Some components of the steam artwork was also created with the help of AI.

Useful links
Steam Page - store.steampowered.com/app/5034440/Cricket_Team_Manager/
Subreddit - r/CricketTeamManager
X - https://x.com/CricketTMGame
Youtube trailer - https://youtu.be/1-W1L-vToqI

u/curiousank92 — 14 days ago
▲ 0 r/tycoon

Cricket Team Manager - out now on steam

Cricket Team Manager is a Cricket management game with a very intelligent game engine making it super enjoyable for cricket nerds and management/strategy lovers in general.

Out now on steam: https://store.steampowered.com/app/5034440/Cricket_Team_Manager/
25% launch week discount!

What it lets you do?

You start a international career with one of the 12 full member nations - Australia, India, England, etc. and take charge of the team from October 2026 playing real fixtures going forward - tours, test series, T20 World cup, ODI World Cup, Asia cup, Test Championship, etc.

Main Features

  • ~5000 players in the game with real stats across six format (FC, List A, T20, Test, ODI and T20I). Names are fictionalised due to licensing restrictions
  • In-game database editor that allows use to easily edit player names and attributes. Also super easy to share your edits across the community.
  • Hand out yearly contracts, appoint captains, train players as you progress through the career.
  • Player skills and attributes based on real stats - see them grow as you train them.
  • Players get old and retire. Young Regens show up for you to train and turn into the next star.
  • Full schedule - Ashes, ODI World cup every 4 years, t20 World Cup every 2 years, 2 year Test championship cycle, World rankings
  • Team and Player historical record that you try to beat in your career.
  • Real grounds with their real attributes - spin friendly, flat, green top, etc.
  • Player injuries, rest periods and domestic players' watchlist.

Match Controls

Meaningful match controls to make your game enjoyable

  • Full view of various important stuff during a match - Scorecard, worm, manhattan graph, live ball-by-ball commentary, conditions, fields, wagon wheel, pitch map, etc.
  • Batting - 5 batsman aggression levels - start defensively and go mad during death overs. Batsman settle indicator. Farm the strike if a tailender is at the other end.
  • Bowling - Choose lengths for fast bowlers, spin/flight for spinners based on conditions and opposition batsmen - everything affects the game. Set fields as per match situation.
  • Declare innings, prepare pitches for home fixtures, select lineups and rest players to let them recover.

and much more....

What's the main selling point?

The Game Engine - We have worked hard on the game engine, improving it, tweaking it for months before getting to a point where it feels very real-life like and has lots of cricketing intelligence. We have a test harness that we use to simulate thousands of matches and analyse the results to make sure the engine is producing real life like results, within a pre-determined range. The pre-determined range is not just random common sense - it is derived from actual ball-by-ball data of last 30 years of International Cricket. A lot of beta testers have tested the engine and provided feedback and we have improved it based on that.

The Database - ~5000 current players (names fictionalised, real stats) and their attributes derived from stats and cross-checked by humans for accuracy. We have worked a lot to get these stats. I am myself a stats nerd so wanted accurate stats in the game instead of random number. The game feels much more real when you take your favourite player to 250 current wickets to 500 wickets.

Testing - The beta testing program ran for 2 months and lots of amazing beta testers have provided great feedback and suggested improvements which we have incorporated into the game and the engine.

No Domestic teams/leagues?
Our focus for v1 has been the game engine. We wanted a game that feels like real life. Having a 100 features and 1000 buttons makes no sense with an engine that doesn't produce good results. Domestic teams and leagues will surely come in next year's version.

Is there a Demo?
A demo is already out on steam to try right now and see how it feels.

Is it AI slop?

The developer behind this (me) has 10+ years of experience building software more complex than this - finance, startups, etc across 3 continents. But I won't misinform anyone by saying there is absolutely zero AI involvement. Claude code was regularly used to speed up the development. For example, analysing stats and deriving skill values from those, writing unit tests for comprehensive coverage, research work, etc. Some components of the steam artwork was also created with the help of AI.

Useful links
Steam Page - store.steampowered.com/app/5034440/Cricket_Team_Manager/
Subreddit - r/CricketTeamManager
X - https://x.com/CricketTMGame
Youtube trailer - https://youtu.be/1-W1L-vToqI

u/curiousank92 — 14 days ago

Devlog 30/09: Release is a click away

Most of the housekeeping work for launch is done - final builds pushed to steam, launch trailer created, updates to steam descriptions done, etc. The launch is basically a click away now. I can push the button now and release, but I would not try to mess with steam's algorithms by releasing ahead of schedule. Last 24 hours or so would also gather some more wishlists which are the most essential thing for a steam release (which I have learnt in the past few months).

Developing a game is one thing, with its own challenges, but marketing a game as an Indie dev is a whole big mountain to climb. I am learning and taking notes. Would be better at this for next year's release.

Excited for tomorrow. Never thought it would come to this. What started as a passion project years ago and was shelved/forgotten so many times as life got busy - is going to be a commercial game tomorrow. I remember a small prototype of this was also my final semester's major project back in 2014 at college. A manager game I had written in Java with Swing UI that let you play custom matches. I was going back in memory lane last night in bed and thinking why did I choose Computer Science. The 2010 answer for that was because I want to create a Cricket Management Game!

Cheers!

u/curiousank92 — 15 days ago

Dev log 25/09 - Stats updates and editors

Just 6 days till release and it's time to bring all the stats in the game up to date. Last time all ~5000 players in the game were updated was last week of July. I am a nerd when it comes to stats and want them up to date for October 1 release. Updated recent player retirements. Also added some missing players which had recently made their debuts in Australia domestic One day cup. Also got in some U-19 stars from India vs Australia ongoing U-19 tour.
Adding all players, making sure their roles, skill values, etc align is a tough job. I have ways to fetch all current players but it's still difficult to know which ones to pick and which to ignore through code. Eventually a human has to still intervene and make sure everything is proper and all batting positions/skill values/roles etc are correct. It's a tough job for a single person.

For stats, I have a stats pipeline which runs and fetches stats. For ~5000 players in the game, it's going to take around 2 days. So I will keep it running in the background/overnight while I fix some last minute bugs that beta testers have reported.

The attached screenshot is my own database editor that gives me more controls, than the in-game db editor. My aim is to have some db volunteers to whom I can give access to this db editor (as log in via a web app). Hopefully soon in the future.

Almost there. 😅 I am pretty sure my heart rate will be above regular resting heart rate for humans on October 1. 😅

u/curiousank92 — 20 days ago

Devlog 23/09 - Late nights and home seasons

It's 2:30 am in Melbourne and I am about to finish adding some more real tours/fixtures to the game that were recently announced. Another big thing I added tonight is season aware scheduling. This was a shortcoming I was already aware of - post season 1, the game generates tours and fixtures is not aware that England only play home matches April-September and Australia/India from October-March. Upon release, you will find the game fully home season aware.

These little details make the game more realistic and are a personal preference for me.

Thanks to my lovely wife who is a light sleeper and occasionally checks on me during the night.

Earlier today, discovered a game on X which lets you manage local (non-league) football clubs in the UK. You manage them and keep them afloat - a career of survival. NLM it's called. How unique and fun. Hopefully, we can add lower domestic leagues to the game in next year's version. Minor counties, Victoria's Premier club league, Indian state T20 leagues, etc and make the entire system of minor club - major domestic team - International team work in tandem where you as a manager of an International side or domestic team can scout and look for players which come from minor clubs. An entire ecosystem of scouting, training, developing and managing. Wouldn't that be great?

Good night!

reddit.com
u/curiousank92 — 22 days ago

Cricket Team Manager - launch pricing unveil

Only a week to go till launch and I thought it's the right time to unveil the pricing 🤑. I have kept the game generously priced, compared to other sports management titles. Also have a special lower price for South Asian fans.

There will be a launch discount of 25% for the first week - so you know the best time to hit the buy button is day 1 🤠

I hope you guys are happy with the pricing and if you have any concerns/questions, please post here.

u/curiousank92 — 22 days ago

England Cricket fans - Critique my game UI from a Cricket fan’s POV

Been working on my game “Cricket Team Manager” for the last one year and it’s been in beta testing for last 2 months. Great feedback from testers so far. I have changed the UI quite a bit. Since this is not a conventional 3D game - it’s a manager style game, it’s a bit difficult to find the right balance when it comes to the UI.

Please go hard on it - give your harshest feedback. Would love to hear from the best Cricket fans!

For those interested in the game- it releases on steam October 1 and a free demo is already available to play on the steam page. Game subreddit is r/CricketTeamManager

u/curiousank92 — 24 days ago
▲ 9 r/CricketTeamManager+3 crossposts

🏏 CTM Final beta - Beta 5 is here (v0.99)

The final beta before release - BETA 5 is now out

FAQs

How do I update?

Steam should automatically update for you on next run. Just make sure you are connected to the internet. Upon running the game, you should see v0.99 (Beta 5) on the main menu screen (bottom right)

Will my existing saves work?

✅ Yes. All existing saves will keep working.

Will demo also get this update?
✅ Yes. This update is pushed to the demo version too.

What's in Beta 5

This is probably the impactful beta in terms on features people have been asking for. It gets the features that have been in works in the background for some time. I have mentioned earlier that I have been working on detailed commentary for a long time - that itself opens up a lot of features that this beta has plus the future game updates will have. More on the how/why later in separate post.

Swipe the post image to check the attached screenshots for all the updates.

Improved UI

  • UI is much more "visible" and "readable" now with controls to allow you to adjust UI scaling (in Settings menu)
  • I have added Yellow as an accent color. If people don't like it - I am open to updating it before release.
  • The UI has been optimised for large displays
  • You can now Delete saved careers.

New Features

  • Each ball in the game now has info attached to it - type of delivery (good length/full), shot played, part of the ground hit, etc - which gives birth to the features below.
  • Detailed commentary - the commentary is now like following a match on Cricinfo. Each ball described and all events shown. You will genuinely enjoy it.
  • Clicking on a player on match screen now shows you the match performance of the player
    • Batsmen - % and no. of balls middled, dots, played in the air, defended, etc along with a Wagon Wheel.
    • Bowlers - % and no. of balls bowled good length, flat, short, etc along with a Pitch Map
  • Super Over finally comes to CTM - for all T20s and Knockout ODIs. You can select you 3 batsmen and the bowler.
  • Player Peek - A user suggested an excellent feature - hover over an "i" icon next to a player name on long lists like Squad selection and see the most relevant stats, instead of having to go back and forth.
  • Player Profile - Recent Performances Tab - Player profiles now have a new tab which shows recent performances in graphs and tables.

I think the game has come a long way since Beta 1 and it wouldn't have been possible without the amazing feedback from all the testers. I can't be thankful enough. 🙏

As mentioned, this is the final beta before release. Only 10 days to go and it's exciting times. I will put a hard stop on new features until release for now and use the remaining 10 days to do housekeeping stuff like updating stats, fixtures, player skill values, release builds, testing and usual marketing stuff. Phew!

u/curiousank92 — 24 days ago
▲ 8 r/CricketTeamManager+3 crossposts

Cricket Team Manager introduction by Expert Gamerz only on YouTube

Thanks to Expert Gamerz only for introducing and providing feedback on CTM on their YT channel.

The original audio is in Hindi/Urdu but you can switch the audio to English.

One thing I noticed is that they are using a big screen and potential users of the game might also be. I need to optimise the UI of the game for big screens before release.

youtu.be
u/curiousank92 — 25 days ago

🏏 CTM Beta 4 is out (v0.98)

BETA 4 is now out

FAQs

How do I update?

Steam should automatically update for you on next run. Just make sure you are connected to the internet. Upon running the game, you should see v0.98 (Beta 4) on the main menu screen (bottom right)

Will my existing saves work?

✅ Yes. All existing saves will keep working.

Will demo also get this update?
✅ Yes. This update is pushed to the demo version too.

What's in Beta 4

Improved UI

  • You will notice that the UI is much improved with a new glass style look (for the lack of a better word)
  • Added icons to the hub sidebar menu

Match Engine Fixes/Improvements

  • Fixed issue with minnow teams scoring high totals in second innings of test matches.
  • Fixed issue with neutral venue pitch preparation - neither you, nor CPU is now allowed to prepare pitches on neutral venues.
  • Re-calibrated the number of run outs in the game.
  • Fixed issue with lack of regen players in the game. You should now start seeing young regens right from season 2.
  • World cups/tournaments screen now stays for longer allowing you to follow it to the end and see stats.

New Features

  • Player profiles upgrade - a brand new "Recent" tab showing recent player performances
  • Test Championship stats tab
  • Upgrade to Watchlist feature to make it more meaningful
    • You now get news for Watchlisted players' domestic performances
    • Top watchlist performers on Career hub widget
    • Watchlist players Readiness status on Squad Management -> Watchlist tab
    • News regarding ageing players who might deserve a selection

Other Minor UI Improvements/Fixes

  • Remove .0 from over in bowling list if over is complete
  • "Multi Select" and "Remove all" controls on Contracts Screen and Squad Selection screen
  • Watchlist tab on Squad Selection Screen
  • Show balls remaining once it's less than 60 balls or 10 overs in ODIs/T20s when chasing. Example - "India need 70 runs from 40 balls"
  • Show runs required to avoid follow on if deficit >200 and >6 wickets have fallen.

Excited too see what Beta testers feel about it. Your feedback until now has been wonderful and is shaping this game. 🙏

u/curiousank92 — 28 days ago

🏏 Cricket Team Manager - releases October 1 - Demo out now on Steam

Cricket Team Manager is a Cricket management game with a very intelligent game engine making it super enjoyable for cricket nerds and management/strategy lovers in general.

What it lets you do?

You start a international career with one of the 12 full member nations - Australia, India, England, etc. and take charge of the team from October 2026 playing real fixtures going forward - tours, test series, T20 World cup, ODI World Cup, Asia cup, Test Championship, etc.

Main Features

  • ~5000 players in the game with real stats across six format (FC, List A, T20, Test, ODI and T20I). Names are fictionalised due to licensing restrictions
  • In-game database editor that allows use to easily edit player names and attributes. Also super easy to share your edits across the community.
  • Hand out yearly contracts, appoint captains, train players as you progress through the career.
  • Player skills and attributes based on real stats - see them grow as you train them.
  • Players get old and retire. Young Regens show up for you to train and turn into the next star.
  • Full schedule - Ashes, ODI World cup every 4 years, t20 World Cup every 2 years, 2 year Test championship cycle, World rankings
  • Team and Player historical record that you try to beat in your career.
  • Real grounds with their real attributes - spin friendly, flat, green top, etc.
  • Player injuries, rest periods and domestic players' watchlist.

Match Controls

Meaningful match controls to make your game enjoyable

  • Full view of various important stuff during a match - Scorecard, worm, manhattan graph, live ball-by-ball commentary, conditions, fields, etc.
  • Batting - 5 batsman aggression levels - start defensively and go mad during death overs. Batsman settle indicator. Farm the strike if a tailender is at the other end.
  • Bowling - Choose lengths for fast bowlers, spin/flight for spinners based on conditions and opposition batsmen - everything affects the game. Set fields as per match situation.
  • Declare innings, prepare pitches for home fixtures, select lineups and rest players to let them recover.

and much more....

What's the main selling point?

The Game Engine - We have worked hard on the game engine, improving it, tweaking it for months before getting to a point where it feels very real-life like and has lots of cricketing intelligence. We have a test harness that we use to simulate thousands of matches and analyse the results to make sure the engine is producing real life like results, within a pre-determined range. The pre-determined range is not just random common sense - it is derived from actual ball-by-ball data of last 30 years of International Cricket. A lot of beta testers have tested the engine and provided feedback and we have improved it based on that.

The Database - ~5000 current players (names fictionalised, real stats) and their attributes derived from stats and cross-checked by humans for accuracy. We have worked a lot to get these stats. I am myself a stats nerd so wanted accurate stats in the game instead of random number. The game feels much more real when you take your favourite player to 250 current wickets to 500 wickets.

Testing - The beta testing program has been up for some time and lots of amazing beta testers have provided great feedback and suggested improvements which we have incorporated into the game and the engine. The beta testers have confirmed that the game is essentially crash free at the moment which means it's good to release soon.

No Domestic teams/leagues?
Our focus for v1 has been the game engine. We wanted a game that feels like real life. Having a 100 features and 1000 buttons makes no sense with an engine that doesn't produce good results. Domestic teams and leagues will surely come in next year's version.

When does it release? Demo?
The game releases on Steam on October 1 2026 for Windows and MacOS. A demo is already out on steam to try right now and see how it feels.

Is it AI slop?

The developer behind this (me) has 10+ years of experience building software more complex than this - finance, startups, etc across 3 continents. But I won't misinform anyone by saying there is absolutely zero AI involvement. I am pretty experienced in deciding when to use AI agents for help or do repetitive tasks faster. .Claude code was regularly used to speed up the development. For example, analysing stats and deriving skill values from those, writing unit tests for comprehensive coverage, research work, etc. Some of the steam artwork was also created with the help of AI.

Useful links
Steam Page - store.steampowered.com/app/5034440/Cricket_Team_Manager/
Subreddit - r/CricketTeamManager
X - https://x.com/CricketTMGame
Youtube trailer - https://youtu.be/07v9FyLjWaQ?si=k7cDfYm_PxNv3Btm

u/curiousank92 — 1 month ago

Played 150th Anniversary Test in my game - Joe Root owned Aussies

Testing my cricket management game r/CricketTeamManager heavily before release in 16 days. Was playing England career and reached the 150th Anniversary test match in Melbourne next year. Australia started strong with a huge 1st innings score and ended up setting 370 for England to win. Joe Root went absolutely berserk. Double ton in 1st innings followed by 161* in chase of 370. Amazing!

What do you guys think? Close to reality? 😆

u/curiousank92 — 1 month ago

💬 CTM Beta 4 (v0.97) Feedback Thread 🧵

Want to know how people are finding the improved match engine and the bowling controls/pitch preparation?
Have the batting collapses reduced? And batsman aggression levels? How are you finding it?

reddit.com
u/curiousank92 — 1 month ago

Devlog - 11/09 - Beta 3 almost there and "Vibe Coding" Sickness

Beta 3 is almost ready - much better match engine, bowling controls, reduced collapses, better batsman aggressions, etc. Hopefully by tonight.

Since the game is only 20 days way from release - I am happy that the demo is out for people to try. As part of trying to market the game, I post about it on various subreddits for games, indie games, etc. Just absolutely sick of people calling it "Vibe Coded" without even trying the demo or asking questions. I have already honestly mentioned in the Steam page disclaimer that AI coding tools were used in certain aspects of the game development like Steam artwork, testing, analysing stats and data. They speed up the process 100%.

AI is smart enough these days to produce a manager game in a day. And there is an abundance of them - browser based, full of crashes/bugs. But will it have details and depth like this game? A game engine like this? That’s what takes months of work. If just using claude code for some work is someone's definition of vibe coding, then they are in for a disappointment - because every software company in the world is using it right now. So every software/app/platform you are using right now has some amount of code written by AI agents like Claude. I just wish people could understand the difference between “Vibe Coding” and “Using AI coding agents”. My day job is at a publicly listed finance company. We have a huge team of developers and the company has provided us all the coding agents like Codex and Claude and pushes us to use them. Does that mean you are not going to use that massive finance platform?

That's like saying why don't you write machine code, why use a high level language. I am going to judge and call your software trash because you used Java, not something machine level language like Assembly.

AI agents are a tool, not some magic shortcut to everything. I hope people realize the difference soon.

To beta testers, you have seen my regular updates and my feedback receiving process - does the game feel vibe coded in a day/week?

reddit.com
u/curiousank92 — 1 month ago
▲ 14 r/CricketTeamManager+4 crossposts

Cricket Team Manager free demo is now out on Steam!

Good news for everyone who wanted to try the game and missed out on beta testing or someone wanting to give it a go now or after release and decide if buying the game is worth. Demo has everything the current game has except it stop after 5 matches in a career mode.

FAQs

What's the link and how to download?

Can be downloaded and installed for free from the Game's main steam store page. You just need a steam account. https://store.steampowered.com/app/5034440/Cricket_Team_Manager/

Will my saved games in demo move to main game if I end up buying?

Unfortunately, no. Demo acts a separate app in your computer.

u/curiousank92 — 1 month ago
▲ 23 r/cricketworldcup+1 crossposts

🏆 Which historical World Cup is your favourite?

Been building a Cricket manager game since a long time and it’s almost time for the release. I have posted about the results of simulations here before.
Planning to add at least 2 historical ODI World cups to the game. Will be part of the final release. Apart from the exact squads, fixtures and in-game dates, also plan to get exact player stats (at the point of time the respective World cups started) if time permits.

My personal favs are 1996 and 1999 - the time when I started watching cricket. It was the peak of ODI Cricket. Miss those times.

Which ones are your favorite World Cups? It will give me an idea about what people want.
r/CricketTeamManager

u/curiousank92 — 1 month ago

🏆 Vote for the historical World Cups to be added to the game!

Will add at least 2 historical ODI World cups to the game. Will be part of the final release. Apart from the exact squads, fixtures and in-game dates, also plan to get exact player stats (at the point of time the respective World cups started) if time permits.
Vote for your favorite World Cups. My personal favs are 1996 and 1999 - the time when I started watching cricket. It was the peak of ODI Cricket. Miss those times.

View Poll

reddit.com
u/curiousank92 — 1 month ago