▲ 4 r/NEET

I wish I could build muscle, but there are genuinely days where I have little to no food. I could cook for myself, but my OCD and other mental illnesses makes washing the dishes difficult. I wish I had a job so I could just buy meal replacements like Soylent or something. Also, foods [cont.]

like lunch meat, that are cheap and high in protein, I could buy. But I get tired of the taste quickly. I'm thinking that if I was on Soylent, I could just drink all of my macronutrients without being hindered by taste. I could just buy milk, but I'm not sure if that's healthy to drink so much milk for your main meals, and my scientologist mom doesn't allow that, because the doctrines state that you can't drink milk on an empty stomach.

reddit.com
u/False-Gain624 — 3 days ago
▲ 25 r/CPTSD

Every time I remember my trauma, I go exercise. I've built up some impressive muscles from doing so. I wonder if I didn't have CPTSD, would I still have made it this far?

reddit.com
u/False-Gain624 — 3 days ago

I noticed that when Eris was swinging her sword, she wasn't moving back and forth with her legs like in regular Kendo training. Is this just the animators being lazy or faithful to the novel? Or is this training specialized for the Sword God style?

reddit.com
u/False-Gain624 — 19 days ago
▲ 273 r/FGO

I had to spend 50 dollars on destiny order and anniversary summons though

u/False-Gain624 — 1 month ago
▲ 18 r/oculus

Even with advanced straps, the Quest 3 is still 2 pounds of weight in front of your face.

I've tried different head straps, including the premium ones with rear batteries and better weight distribution, and while they definitely help, they don't solve the core issue.

At the end of the day, you're still wearing roughly two pounds strapped to the front of your face.

After 30-60 minutes, I start noticing the pressure on my forehead, cheeks, or neck. It doesn't matter how well-balanced the strap is. The headset itself is simply too heavy.

I think future VR headsets need to prioritize reducing the weight of the headset itself rather than relying on increasingly elaborate straps to compensate. Better straps are treating the symptom, not the cause.

VR has reached a point where the visuals are good enough for many people. If Meta wants the Quest line to become something people use for hours every day, comfort needs to become the next major engineering challenge.

I'm honestly more excited about a Quest that's 30-40% lighter than one with a slightly faster chip or higher resolution.

Anyone else feel like headset weight is still the biggest barrier to long VR sessions?

reddit.com
u/False-Gain624 — 1 month ago

Even with advanced straps, the Quest 3 is still 2 pounds of weight in front of your face.

I've tried different head straps, including the premium ones with rear batteries and better weight distribution, and while they definitely help, they don't solve the core issue.

At the end of the day, you're still wearing roughly two pounds strapped to the front of your face.

After 30-60 minutes, I start noticing the pressure on my forehead, cheeks, or neck. It doesn't matter how well-balanced the strap is. The headset itself is simply too heavy.

I think future VR headsets need to prioritize reducing the weight of the headset itself rather than relying on increasingly elaborate straps to compensate. Better straps are treating the symptom, not the cause.

VR has reached a point where the visuals are good enough for many people. If Meta wants the Quest line to become something people use for hours every day, comfort needs to become the next major engineering challenge.

I'm honestly more excited about a Quest that's 30-40% lighter than one with a slightly faster chip or higher resolution.

Anyone else feel like headset weight is still the biggest barrier to long VR sessions?

reddit.com
u/False-Gain624 — 1 month ago

Even with advanced straps, the Quest 3 is still 2 pounds of weight in front of your face.

I've tried different head straps, including the premium ones with rear batteries and better weight distribution, and while they definitely help, they don't solve the core issue.

At the end of the day, you're still wearing roughly two pounds strapped to the front of your face.

After 30-60 minutes, I start noticing the pressure on my forehead, cheeks, or neck. It doesn't matter how well-balanced the strap is. The headset itself is simply too heavy.

I think future VR headsets need to prioritize reducing the weight of the headset itself rather than relying on increasingly elaborate straps to compensate. Better straps are treating the symptom, not the cause.

VR has reached a point where the visuals are good enough for many people. If Meta wants the Quest line to become something people use for hours every day, comfort needs to become the next major engineering challenge.

I'm honestly more excited about a Quest that's 30-40% lighter than one with a slightly faster chip or higher resolution.

Anyone else feel like headset weight is still the biggest barrier to long VR sessions?

reddit.com
u/False-Gain624 — 1 month ago

Even with advanced straps, the Quest 3 is still 2 pounds of weight in front of your face.

I've tried different head straps, including the premium ones with rear batteries and better weight distribution, and while they definitely help, they don't solve the core issue.

At the end of the day, you're still wearing roughly two pounds strapped to the front of your face.

After 30-60 minutes, I start noticing the pressure on my forehead, cheeks, or neck. It doesn't matter how well-balanced the strap is. The headset itself is simply too heavy.

I think future VR headsets need to prioritize reducing the weight of the headset itself rather than relying on increasingly elaborate straps to compensate. Better straps are treating the symptom, not the cause.

VR has reached a point where the visuals are good enough for many people. If Meta wants the Quest line to become something people use for hours every day, comfort needs to become the next major engineering challenge.

I'm honestly more excited about a Quest that's 30-40% lighter than one with a slightly faster chip or higher resolution.

Anyone else feel like headset weight is still the biggest barrier to long VR sessions?

reddit.com
u/False-Gain624 — 1 month ago

Even with advanced straps, the Quest 3 is still 2 pounds of weight in front of your face.

I've tried different head straps, including the premium ones with rear batteries and better weight distribution, and while they definitely help, they don't solve the core issue.

At the end of the day, you're still wearing roughly two pounds strapped to the front of your face.

After 30-60 minutes, I start noticing the pressure on my forehead, cheeks, or neck. It doesn't matter how well-balanced the strap is. The headset itself is simply too heavy.

I think future VR headsets need to prioritize reducing the weight of the headset itself rather than relying on increasingly elaborate straps to compensate. Better straps are treating the symptom, not the cause.

VR has reached a point where the visuals are good enough for many people. If Meta wants the Quest line to become something people use for hours every day, comfort needs to become the next major engineering challenge.

I'm honestly more excited about a Quest that's 30-40% lighter than one with a slightly faster chip or higher resolution.

Anyone else feel like headset weight is still the biggest barrier to long VR sessions?

reddit.com
u/False-Gain624 — 1 month ago

Growing thicker skin is not always a healthy response to trauma, sometimes it's just becoming numb

A lot of people say the solution to trauma is to "grow thicker skin" or "toughen up." While resilience is important, I think there is a difference between becoming stronger and becoming emotionally numb.

A person who has been hurt repeatedly might stop reacting because they learned that showing emotion is unsafe. They might stop trusting people, stop expressing themselves, or stop allowing themselves to feel vulnerable. From the outside, this can look like strength, but internally it can just be a survival mechanism.

Real healing is not becoming someone who cannot be hurt. It's becoming someone who can experience pain without being destroyed by it. A healthy person can still have empathy, feel emotions, set boundaries, and recover from difficult experiences.

A scar is not the same thing as armor. A scar means you healed from an injury. Armor means you are still protecting yourself from being hurt again.

There are situations where developing resilience is necessary, especially when dealing with criticism, failure, or difficult circumstances. But telling someone who has experienced trauma to simply "get thicker skin" can sometimes ignore the actual wound underneath.

The goal should not be becoming numb. The goal should be becoming strong enough that you don't have to shut yourself off.

reddit.com
u/False-Gain624 — 1 month ago