Thoughts on Capcom doing case rewrites / maintenance?

A couple of months ago, a fangame I played received an update, one that kinda rewrote the game. Granted, the story was mostly the same, but certain characters were tweaked, and some mysteries were changed altogether.

This made me think about Ace Attorney, and how, despite multiple releases, the series has never rewritten a case to such a major extent where you could distinguish two versions of a case. The closest that the series has gotten to this (excluding differences between fan translations and localizations) is Turnabout Airlines, due to the airline company's name being changed from "iFLY" to "GoYou", which is one of quite few script changes that aren't just fixing misspellings or making things more clear.

So, my question is, would you be in support of Capcom doing case rewrites / maintenance (presuming the original version is still available, BUT that these new versions are considered canon, while the older versions are now not canon)? These rewrites / maintenance would likely contain the same setting, culprit, defendant, victim, prosecutor, attorney, and other details that impacts the overarching story in a manner that, if changed, would alter the final result of the story.

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u/Goldberry15 — 2 hours ago

I have completed the Donkey Kong Country Series (The Tier Lists are the last two images)

I started this series because a friend of mine heavily suggested I try out Tropical Freeze. At first, I was reluctant, because I knew I was not a fan of 2D platformers. However, after listening to the OST, and watching him play a level, I decided to give it a try. I wasn't expecting much. Sure, he described it as his third favorite video game of all time, but I haven't always fallen for the hype of a game.

By the end of Tropical Freeze, that game had cemented itself as a game I loved more than any 3D Nintendo Platformer. To say that I was impressed would be an understatement. I had fallen in LOVE with the game. I had loved the game so much that I decided to do something I had never done with any other series: Visit the entire series. And thus began my journey through the series.

I love both the Rare Ware and the Retro Studios' takes on the series. I might be a bit more partial to Retro Studios, but that is only because they somehow lived up to the incredible standards that Rare Ware set. Even when the games where at its absolute lowest, not once did I consider to stop playing through the series.

Anyways, uh, thank you for reading this, I guess. I may go back to 100% DKC or Returns. Who knows, maybe I'll even try out the Donkey Kong Land games? That said, I'll stay away from the 3D series for now. I have some Resident Evil stuff to get back to.

u/Goldberry15 — 22 hours ago

Finished DKC3. Everything in this video was true.

So far

  1. Tropical Freeze [Outstanding]

  2. Diddy's Kong Quest [Outstanding]

  3. Donkey Kong Country [Good]

  4. Dixie Kong's Double Trouble! [Neutral]

u/Goldberry15 — 3 days ago
▲ 22 r/Schaffrillas+1 crossposts

Why Turnabout Academy is my favorite mainline non-final case

^(Note: A "final case" is what I'd consider to be a case that contains credits once the case is finished, so Rise from the Ashes is excluded from that statement. Also, this post has been edited to be extended from the original draft I posted over half a year ago.)

Ace Attorney is a fun series, with the cases being equally as enjoyable. Many people's favorite cases are the grand finales, like Turnabout Goodbyes, Bridge to the Turnabout, Turnabout for the Ages, and The Resolve of Ryunosuke Naruhodo, and for very good reason. They're the pay-offs of what the game had been building towards over its entire multi-hour story campaign. Of course, the games will also tend to have a very plot relevant case that furthers the story that many people also tend to gravity towards, like Reunion, and Turnabout, Turnabout Trump, Turnabout Reminiscence, and The Golden Court.

But one type of case tends to get left in the dust, and those are what are typically referred to as "filler" cases. Despite what the name might imply, these cases are usually not explicit "filler", but they tend to not forward the plot in the same manner as the other cases. These are your Recipe for Turnabout, Turnabout Corner, Turnabout Storyteller, and The Memoirs of the Clouded Kokoro type cases. They might offer some furtherance to the story, but it's relatively minor in comparison to the grand scheme of the case itself. As such, most people wouldn't consider any of these cases to be on par, let alone beating final cases.

The same is true for me. Outside of just 2 final cases (the first one ever made and one of the most divisive ones from one of the most divisive games), every other final case in the series beats all of these "filler" cases, even some of the largest hitters that many people would consider to be exceptional, like Turnabout Reclaimed, and The Magical Turnabout…

All of these "filler" cases, but one case: Turnabout Academy

And I plan to go over why I find this case to not just be Outstanding, but my favorite non final case in the main series.

What the case has to offer:

https://preview.redd.it/jyf45ss5dsah1.jpg?width=1280&format=pjpg&auto=webp&s=d3ad95b5f086096c86f97b254bcec5910403b762

Turnabout Academy is the first case in the entire series to have us play (primarily) as Athena Cykes, and by extension, the first case in the entire series to have us investigate (primarily) as a woman. As someone who already was vibing with Athena so far, actually getting to play as her was fantastic. I already was a huge fan of her chemistry with Apollo during The Monstrous Turnabout, and this case wasn't a disappointment at all. This case also marks the first time where we could investigate a school, which was something I wanted to do since Turnabout Memories made me think about the potential of a murder at a university. (side note: The pacing of this case is also absolutely fantastic).

This case also brings back Klavier Gavin, who I was initially worried about, given my opinions on his character in his origin game, but not only was he fine here, but he was really good. Unlike his AJ appearance, Klavier goes out of his way to explicitly help us with the investigation, even going as far as to do vital tests on evidence that we, as the defense, are literally incapable of (specifically finding traces of overdubbing on the tape recorder). While I am not a fan of his 3D Model, I will admit that, on replay, it's not nearly as bad as I made it out to be (still the worst 3D Model in the game by far), and his vocal delivery is a take that, while I still prefer his AJ voice, I will admit that it still fits his character, just in a different way.

Every single location in the Academy is brimming with life, with it easily blowing both Great Ace Attorney games and the Layton Crossover in its aesthetic, which is not an easy feat. The lecture hall, stage, and art room all feel lived in, something I can't exactly say with some of the Phoenix Wright Trilogy locations. I know that 3D isn't everyone's cup of tea, but it absolutely breathes new life into the series in my opinion. The Lecture Hall itself puts every other location in the Phoenix Wright Trilogy, outside of maybe just Hazakura Temple, to shame.

Mystery Writing:

https://preview.redd.it/anzgl6ovcsah1.jpg?width=1280&format=pjpg&auto=webp&s=79d64171a804012c3dffcc3e88602738e2db32c5

As with every Dual Destinies case, the mystery writing is top notch. There aren't any gaps of logic present in the murder itself, with every aspect perfectly lining up and accounted for. The Prosecution's argument also makes coherent sense, as not only does the murder heavily mirror Juniper Woods' script, but she is the only person on campus (aside from Phoenix and Athena) who had free reign on campus, even while the mock trial was going on. Every point both Athena and Apollo point out logically works, but the Prosecution's evidence against the defendant is still solid enough that the Judge cannot give a verdict. Every argument made by every party is coherent enough for them to come to, with none of the characters acting out of character just so the plot can continue to move along.

I was especially impressed with how the murderer was able to hide the body in broad-daylight, and in such a reasonable method that it feels completely believable for no one to have spotted the body. Not to mention how the murder never occurred in the art room was impressively executed, with the reasoning for the murder occurring in the art room from hindsight still making sense, so you never feel that you're wasting your time in court, even on replays.

I was also impressed by the deductions made to determine the secrets of both Robin Newman and Juniper Woods, with both secrets heavily boosting my enjoyment of their characters, while also feeling incredibly satisfying to figure out. On the note of characters, it's time to talk about what's arguably the most important aspect of any case....

Character Writing:

Gosh I adore the character writing for this case. I'll go one by one:

https://preview.redd.it/77yc5wvpcsah1.jpg?width=1280&format=pjpg&auto=webp&s=350e73a9a709fffe74538e12eb44bc8782cd7af3

Juniper Woods is one of the most interesting defendants in the series. You already know her from Turnabout Countdown, so seeing her in a different headspace in the past is enjoyable, not to mention that there's enough cracks in her façade that it doesn't make her character during Turnabout Countdown or Turnabout for Tomorrow seem out of place. One of the most interesting things she does is request for a different attorney. This has NEVER been done in the series, even now. The closest you can get is for a defendant refuting their right to a defense attorney, but there's a large difference between that, and actively requesting for a different attorney, because of admittedly compelling reasons. It makes sense for Juniper to immediately trust Athena to be her lawyer, but after the up-hill battle in court, a battle so one-sided that Juniper had to actively confess just to stall the trial, it makes sense for her to want a different lawyer. But, as we know, that isn't her real reason. The reason is that, despite her belief in the truth, she is so fundamentally terrified of the possibility of her friend being a murderer that she is willing to ask Professor Means to give her a defense that would ensure the innocence of her friends as well as herself. And when Athena confronts her about this, she, reasonably, breaks down in tears, because her moral compass is at a tug-of-war, where she wants to honor her professor's ideology, but she doesn't want to believe that any of her friends is capable of murder. Seeing her get her happy ending at the end of the case was very heart-warming, to say the least.

https://preview.redd.it/afq34ksrcsah1.jpg?width=1280&format=pjpg&auto=webp&s=731e32b85267b874c1c007585029be02beac2fd0

Robin Newman is one of the funniest characters in the series. Outside of her animations with investigating the pottery being a hilarious call-back to the Investigation Duology, to highlight how Edgeworth would probably have looked at evidence if it wasn't for Gumshoe doing the moving, outside of her energy level being at a constant 10 throughout the whole case, with said energy levels taking different forms depending if she's taking on her masculine persona or her feminine persona, she's just a blast to be around. Seeing her swap from admiring a glass slipper to smashing it on the ground with intensity never fails to get me to laugh. But her main selling point, for me at least, is how she is an extremely well written example of trans coding. Yes, Robin Newman is explicitly not trans, but if you're going to tell me that the writers of this case made someone pretend to be a man, specifically because said person was forced to by their parents, and that said person was also absolutely terrified of revealing said truth to even their closest friends, with the only person they confided in being a trusted adult, and when they do reveal their gender, they still portray both sides of their conflicting genders because they're still not completely sure of how they want to be perceived, and that all of that writing is just pure coincidence, then I don't know what to tell you. Yes, we can discuss the problems of Athena outing Robin, but Athena does show genuine guilt for forcing that out of her, and apologizes to her, as seen in the 2nd investigation day. As someone who has questioned their gender in the past, it's fantastic seeing this sort of representation in the series, even if it isn't explicit. This also isn’t mentioning the fact that she serves the middle ground between both Constance Courte and Aristotle Means, which does help explain her conflict more, as while she initially tried to hide her true gender by trying to pile lie on top of lie, she realizes that it would be more healthy to tell the truth. And when Athena is experiencing a panic attack, it is Robin, the loudest of the trio, who is the one to first confidently step up and try to help Athena out of her panic attack. This makes perfect sense, as Athena was the one to help Robin find her voice go against the continued lie that her parents force fed her (that of her being a boy), and now, Robin is trying to use her voice to help Athena snap out of the continued lie that Aristotle Means fed her.

https://preview.redd.it/lughylnfbsah1.jpg?width=1280&format=pjpg&auto=webp&s=d1d9dee8a091821242ac0d4f36b32bfab5bb88ef

Hugh O'Conner is arguably the funniest character in this game. He's kinda like Eustace Winner: where he's an idiot who pretends to be smarter than he really is, but unlike Eustace, he already knows he's incompetent, but he's still able to portray himself as being competent enough so that we genuinely think he's smart. Also, the game does a fantastic job at making him a red herring, especially since the true culprit is so blatantly obvious that it feels like they're a red herring themself. He's kinda like Ambassador Palaeno in that way, someone who seems so suspicious that it makes you believe other characters who are arguably way more suspicious. The game also does a fantastic job at applying the guilt towards him, to the point where, by the end of the second day's investigation, I was pretty torn on if it could be either him or Means. But once the façade drops, and he's revealed to be a 25 year old man who failed several times, he becomes an absolute riot. His fake confession, where he pretends to have hired a BODY DOUBLE, is still one of the funniest things the series has done to date in my opinion. It also helps that he kinda goes through Eustace's arc, where he learns that his parents had been buying his grades, which emotionally devastates him, to the point where he thinks that, since Juniper overheard the worst part, the only way for him to make it up to Juniper is to secure her innocence by confessing to the murder. It's also especially heart-wrenching to see him fully believe that his friends don't care for him, which makes the cutscene where it's revealed that his friends truly do care for him, despite it all, that much more heart-warming. When Athena has her panic attack, he is there to help snap her out as well, citing how she is far from being a failure as a lawyer, as she had not only shown him the truth of what he must do, but also convinced him to believe not just that his friends still cared about him, but also that his method of piling lie on top of lie to help someone was wrong.

https://preview.redd.it/g46fe20tcsah1.jpg?width=1280&format=pjpg&auto=webp&s=8023dee9a310f59295979894903b1e441f981cac

Myriam Scuttlebutt is the funny box girl. Her animations are really impressive for conveying a ton of emotion from inside a cardboard box. She shows just how terrifying Means' ideology can be if applied. Sure, she doesn't do anything major, but she felt completely fine creating a razor blade booby trap because she could. But outside of that, her isolation and desire for friendship making her bitter in a way is kinda adorable. Sure, she doesn't act like how a friend should be, but you really get the sense that she doesn't even know how friends should act in the first place, which, as someone who went through school with very few friends, I really feel bad for her. It was heartwarming seeing her step outside of her comfort zone to try to be friends with Juniper, Hugh, and Robin, as seen by the ending of this case. This isn’t mentioning how they managed to make a damn box one of the most emotionally expressive characters in the entire series. Seriously, her animations are incredibly funny for what’s supposed to be just a BOX.

https://preview.redd.it/bnt449xnfsah1.jpg?width=1280&format=pjpg&auto=webp&s=082e764f2ade175e9ac04d6fdf6b9542065e4968

For Constance Courte, she demonstrates both kindness and hypocrisy. In kindness, she does believe that the only valid method of winning is finding the truth, which runs counter to Means' ideology that winning is valid, regardless of how the win is achieved. While she does demonstrate that ideology to the point that many people just assume she's a pure-good character with absolutely nothing morally grey, that's where I disagree. Juniper states the following: "Prof. Courte had told me how academy alumni had strayed from the path of justice.", "She didn't want any more of our students going astray like that. But few others at the academy shared her view.", and "I used to report to her once a month about any wrongdoings I'd seen or heard about." Regardless of how you may view the reasoning for why she had Juniper act as a Snitch, to tell her the secrets of the school, specifically to expose bribery, bullying, etc., the fact of the matter is that that is, in of itself, a demonstration of The Ends Justifying the Means, with "the Ends" being the restoration of "Justice" at the Academy, to put a hard end to the Dark Age of the Law spreading like wildfire there, while "the Means" being utilizing a young adult to spy on everyone at the academy, including her friends. It doesn't matter if Juniper agreed to it or was forced into the role, because the fact of the matter is that, to achieve what Constance believed to be a brighter future, she needed to betray her ideology. And that makes her fascinating to me, because almost everyone else, including Professor Means, believed her to be someone with beautiful, if too unrealistic, ideals, but from the text of the case, it's clear that even Courte herself understood that those beliefs were too idealistic for the time she lives in.

https://preview.redd.it/anmfof9ibsah1.jpg?width=1280&format=pjpg&auto=webp&s=caaf71291fc573c286e30bbacf2d0c7d7247f9cc

Professor Aristotle Means is my third favorite culprit from the Apollo Justice Trilogy, and I'm dead serious. Due to your position (playing as an 18 year old), he feels more intimidating. I can imagine that, outside of those who were homeschooled, most people here have dealt with a rather unfair teacher. Means reminds me of those types of teachers. It's almost chilling thinking that a simple argument over him accepting bribes would lead him to not just murder his faculty, but also frame it on a student. As a teacher, it's frankly unsettling seeing his ideology seep into others, like Hugh when he's so desperate to get Juniper declared innocent that he feels that he has no other choice but to fight lies with lies, or how Myriam is willing to prepare literal razor blade booby traps just to ensure that only the right person will read her report. And when he does take to the stand, seeing him go into that Spartan form just turns me back into that scared, terrified 6th grader again. Sure, you can say that he's overplayed, but he feels exactly how I viewed some of my teachers, teachers that demanded nothing but perfection. His plan is also equally as genius as he is terrifying, as his on the spot idea to use Constance Courte as the basis of the Phoenix Wright statue to hide her body in plain sight, while also lining events to match up with the murder script so solidly that even if his deception was found out (that of the recording of “You’re a goner”), and he was somehow proven to be at the school during the time of murder, the fact of him working on the statue would leave him no time to leave. This also isn’t mentioning his incredible animations (as well as the team behind the game making sure that his staff is removed from his model for every section prior to when the body was discovered), or his genuinely unsettling, perhaps even unnerving, grin. Also his breakdown is easily the funniest in the entire series.

https://preview.redd.it/o5wut9fmbsah1.jpg?width=1280&format=pjpg&auto=webp&s=cfad42d6fdf5c530456726d91df13b10a7e56cac

Finally, Athena Cykes. Man oh man. You really get the sense of her character here as someone who's genuinely trying her absolute hardest. You can tell just how much she looks up to both Phoenix Wright and Apollo Justice, which makes her chemistry with the two incredibly unique, as neither Maya nor Trucy "looked up" to Phoenix or Apollo respectively. Despite her being incredibly new to the profession, she shows that she's just as smart as Phoenix and Apollo, with her only major flaw being her lack of confidence, and while the end of the first trial did give a small glimpse of that, her completely breaking down during the second trial is arguably one of the most well written moments in the entire series. You can tell just how much doubt and guilt she has, blaming herself for revealing both Robin and Hugh's truths, being unable to fight against Means, and how absolutely petrified of the courts she feels. You really get the sense that you're playing as a newbie, something I can only also say with Ryunosuke Naruhodo. And despite that, her co-workers' belief in her is absolutely well-founded. Her deductions of the crime are absolutely brilliant, with the revisualization sequence of the case being my favorite instance of that mechanic in the entire series, even outdoing the likes of Turnabout for Tomorrow and The Magical Turnabout. Say what you will about Apollo or Phoenix, but it's hard for me to name anyone, outside of Athena, who would dare to come up with something as absolutely batshit insane as the murderer disguising the body as the Wright statue. In just the span of a single case, Athena jumped from a character I wanted to play as for more than just a tiny section of a case, to potentially one of my favorite protagonists of all time.

https://preview.redd.it/a897su12fsah1.jpg?width=1280&format=pjpg&auto=webp&s=75da59669723412c7295f3ec83ecec05db9b69d1

This isn't even me touching on characters like Phoenix Wright, who depicts more of his "morally dubious" side from Apollo Justice: Ace Attorney, with him telling Athena to not inform the people in the Mock Trial of the body in order to lessen the odds of forgery happening, or how Apollo Justice acts as a great pseudo-mentor to help guide and push Athena Cykes further without taking away from any of her accomplishments, or how excellently Simon Blackquill and Bobby Fulbright bounce off of each other in this case (seriously, the "Shame on you for doubting that the police would check whose blood is on the pottery!", cutting to Bobby Fullbright swapping from his neutral smiling sprite to a sprite that just screams "please don't be mad at me.... :(((" is absolutely fantastic), or how the case furthers both Athena and Simon's connection to each other, a connection that would take center stage in Turnabout for Tomorrow. I could go into so much more detail on the case, but I'm getting a bit tired writing this, so I'll skip straight to the verdict.

Verdict:

https://preview.redd.it/nz8ib3wwesah1.jpg?width=1280&format=pjpg&auto=webp&s=ce55f0d4c7af7289470e4d61441b88bafa51dcb0

Overall, the mystery writing and character writing of this case is absolutely exceptional, and combined together creates a case that can actively beat multiple final cases for me. Say what you want of it beating you over the headIt is, by far, the most fun case for me, and if I were to be honest, I’d probably say it’s a top 10, if not a top 5, mainline case for me. Easily my favorite non-final case in the mainline series.

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u/Goldberry15 — 3 days ago

I wanted to love Final Fantasy IX

I'm using this spot to talk about the battle system. I've heard many great things about Final Fantasy, and wanted to give it a shot. But it is incredibly difficult for me to engage with a game when I am frustrated by the very act of playing it.

This game, alongside some other Final Fantasy games from what I can tell, wanted to spice up the combat. For this purpose, the game makers tried to mix both real time combat, like what you’d find in Xenoblade games, and turn based combat, like what you’d find in Dragon Quest games. The “ATB” system works as follows:

At the start of battle, character's "ATB" bar fills. When the ATB bar fills for a party member, you can control that party member’s actions. If the enemy’s ATB bar fills, they get to act immediately, unless if another move that has priority is already being performed at that current time.

The problem with this is that, if you’re too slow at going through the menus to determine what action you want to perform, be it using an item or using a move, the enemy will likely move already, so you’re punished for taking too long. This sounds like a simple fix: just go faster! The problem with this is that, if you are fast enough, then there will be times where you’re just waiting for a character’s ATB bar to fill, so you’re punished for going too fast.

Turn Based Combat works due to the vast amount of options available requiring the player to strategize and take their time. Real Time Combat works because you're given a select few options for what moves you want to use, and even when no one is using a move, there is an auto attack feature to make sure progress is still being made throughout the battle.

Final Fantasy’s band-aid fix for this is Wait Mode. Now, what does “Wait Mode” do, you ask?

Wait Mode stops the ATB bar from filling up while you're in certain menus. If character’s ATB bars are already full, then they can select attacks, and those will happen, but if you stay in certain menus, their ATB bars will stay empty until you leave it.

Now, this might seem like a great solution. Unfortunately, it means absolutely nothing, because guess what menus allow both the character and enemy bars to fill? That’s right! The menus in which you select what item, spell, attack, etc. to use! So the problem in which you have to navigate through the entire spell list, item list, attack list, etc still applies! So, unless if you’ve memorized exactly where each and every specific action is located in each and every party member you have in the game, the time you have to strategize is completely counterbalanced by scrambling through these menus.

The Combat System here is an explicit downgrade to Dragon Quest I. Do you realize how sad that is? At least when you’re choosing which moves to use, even when you weren’t sure of the specific order that they’d come out in, you wouldn’t be punished for not memorizing the layout of the entire battle menu. At least you wouldn’t be attacked for simply trying to find the move you need to use. At least you wouldn’t have your time wasted if you’re really fast at battles, and need to wait for your party to get the ability to act as well as the enemy getting the ability to act.

I wanted to like this game. I wanted to LOVE this game. But I can't even manage to make myself enjoy the very act of playing the game because of the ATB system. I'm certain there's an incredible story with phenomenal nuance and character writing to be found in this game, so I'm not going to give FFIX a rating.

bckl.gg
u/Goldberry15 — 5 days ago

Fun fact, in Dragon Quest XI S, if a party member “stops time” for another party member, the game gives gibberish when it’s the party member who had time stopped for them’s turn. This is the ONLY error/bug I have ever experienced in this game, a game I have over 400 hours in.

Seriously, 400 hours in a game, and this is the SINGLE bug I’ve found. This game is so freaking awesome.

u/Goldberry15 — 9 days ago

There’s a Steam Summer Sale for Tyrion Cuthbert: Attorney of the Arcane. 70% off!

https://store.steampowered.com/app/1590230/Tyrion\_Cuthbert\_Attorney\_of\_the\_Arcane/?gad\_source=1&gad\_campaignid=23519058958&gbraid=0AAAAAqD7is2Wgx\_MdfqGqJYx2ODTLGd4s&gclid=Cj0KCQjwo\_PRBhDNARIsAEcVALVWINmqbj7crvGwLDog8M0GzLrXHLdHT6MxVTxGC3i58BtGIMfyFesaAgFtEALw\_wcB

I played the game, and I really enjoyed my time with it! It's Ace Attorney with a magic system, though it’s different compared to the magic system in the Layton crossover. Cases ranges from good to outstanding (imo), and I was impressed with the mystery writing and the character writing. I recommend checking it out, as $9 (USD) is a pretty sweet deal if you ask me.

u/Goldberry15 — 10 days ago

Ranking Ace Attorney Cases by how well their name fits

The First Turnabout - >!it sure is the first case in the game.!< 7/10.

Turnabout Sisters - >!The case really drops the importance of the Sisters portion after the first day.!< 6/10.

Turnabout Samurai - >!It got samurai.!< 7/10.

Turnabout Goodbyes - >!Maya Fey leaving is the one of the least important parts of the case.!< 4/10.

Rise from the Ashes - >!I… guess Phoenix Wright has the name "Phoenix", and that rises from the ashes?!< 3/10>!, almost no role in the story.!<

The Lost Turnabout - >!Lost Memories work.!< 7.5/10.

Reunion, and Turnabout - >!Maya and Phoenix reuniting here is pretty important.!< 8/10.

Turnabout Big Top - >!Case takes place at the Big Top.!< 7.5/10.

Farewell, My Turnabout - >!It’s mostly talking about Franziska's final scene, but that scene is built up much more than Maya's “Goodbye(s)", so it gets more points.!< 5.5/10.

Turnabout Memories - >!It sure is a case that takes place in the past.!< 7/10.

The Stolen Turnabout - >!Focuses on the most unique attribute to the case: the theft trial. Also parallels how Luke Atmey “stole” Ron DeLite's identity as Mask!<>!⭐️!<>!DeMasque.!< 8.5/10.

Recipe for Turnabout - >!I guess it takes place at a restaurant?!< 6/10.

Turnabout Beginnings - >!It really is the beginning of the series in many ways!!< 8/10.

Bridge to the Turnabout - >!It’s the bridge that connects the entire PWT, from DL-6, to the Fey Clan, to both Godot and Dahlia. Not to mention Dusky Bridge, the single most important part of the mystery.!< 9/10.

Turnabout Trump - >!The Trump Card is a pretty important part of the case.!< 7.5/10.

Turnabout Corner - >!….the murder doesn’t even take place at a street corner. This name has nothing to do with the case. Maybe Turnabout Crossroads would’ve helped more, showing how many roads cross to lead to the events occurring.!< 1/10.

Turnabout Serenade - >!The Serenade is a very important part of the case.!< 8/10.

Turnabout Succession - >!In terms of Apollo succeeding Phoenix, the case fails tremendously. That said, the case talking about the succession of the Gramarye Rights is clever.!< 7.5/10>!, only missing on that 8/10 because the first thought anyone has is “oh, it’s Apollo finally succeeding Phoenix”.!<

Turnabout Visitor - >!I guess there is a visitor.!< 7.5/10, >!only because of the twist dealing with the number of visitors.!<

Turnabout Airlines - >!It takes place on an airline.!< 7/10.

The Kidnapped Turnabout - >!the kidnapping is pretty important to the case.!< 8/10.

Turnabout Reminiscence - >!A Turnabout Memories type generic past event episode name.!< 7/10.

Turnabout Ablaze - >!The fires are fairly important to the early half of the case.!< 7.5/10.

Turnabout Trigger - >!It both serves as the trigger of the game as a whole, as well as Bronco Knight being trigger happy, as well as the entire debate on the gun.!< 9.5/10.

The Captive Turnabout - >!I suppose we were all held captive in Simeon's game. But it also takes place at a prison, so that’s great as well!!< 8.5/10.

Turnabout Legacy - >!We Inherit Gregory's Legacy here, solving his final case.!< 9/10.

A Turnabout Forsaken - >!Edgeworth Forsakes his Badge, as well as, of course, forsaking his Prosecutor's Path. Not to mention Kay Faraday's memories having been forsaken.!< 9.5/10, potentially 10/10.

Turnabout for the Ages - >!Doesn’t tell you anything specific about the case, even if the title goes pretty hard. I guess there’s the time gap of SS-5 and how it deals with the present?!< 5/10. >!I really wish they stuck the landing, but in fairness, it’s close to the original game’s final name.!<

English Turnabout - >!The case sure takes place in England.!< 7/10.

The Fire Witch - >!It both doubles as the Witch using Fire, as well as Fire being used to execute the Witch.!< 8/10.

The Golden Court - >!Layton's Gold. The Witch also used a Gold Spell that was potentially the decision they regret the most.!< 6.5/10.

The Final Witch Trial - >!It sure is the final witch trial.!< 7/10.

Turnabout Countdown - >!BOMB!!< 6.5/10.

The Monstrous Turnabout - >!The deal with Yokai is pretty integral to the case as a whole.!< 7.5/10, maybe 8/10.

Turnabout Reclaimed - >!It’s the case where Phoenix reclaimed his badge.!< 5.5/10.

Turnabout Academy - >!It sure takes place at an Academy.!< 7/10.

The Cosmic Turnabout - >!Space! Takes place at a space museum.!< 7/10.

Turnabout For Tomorrow - >!Simon Blackquill's execution is tomorrow. You only have a SINGLE day to obtain a complete acquittal for both Simon and Athena. Not to mention pressing onwards for the hope of a better tomorrow.!< 9/10, maybe a 9.5/10.

The Adventure of the Great Departure - >!Has nothing to do with a Great Departure, though I guess it is the case right before Kazuma leaves for Britain.!< 2/10.

The Adventure of the Unbreakable Speckled Band - >!The case is basically a huge diss track against the Sherlock Holmes story of the similar name, adding irony to how “unbreakable” the logic of that story really is. Honestly? That’s hilarious.!< 7.5/10.

The Adventure of the Runaway Room - >!The room never runs away. But the room is pretty important to the case.!< 4.5/10.

The Adventure of the Clouded Kokoro - >!Both talks about the cloudy weather, and the clouded Heart that Ryunosuke has due to McGilded.!< 8/10, maybe an 8.5/10.

The Adventure of the Unspeakable Story - >!The Manuscript has little to do with the ending of the case, though it is the thing that sets off the events. I’ll be nice and give it a!< 3.5/10.

The Foreign Turnabout - >!It sure is a case that takes place in a foreign country.!< 7/10.

The Magical Turnabout - >!It is a case that HEAVILY deals with magic.!< 8.5/10. Maybe even 9/10.

The Rite of Turnabout - >!The Channeling Rite and the actual rite the case focuses on is a great basis.!< 8.5/10.

Turnabout Storyteller - >!Rakugo.!< 7.5/10.

Turnabout Revolution - >!The entire case is centered around the topic of Revolution for Khura'in, and it never once removes focus from that.!< 9.5/10, or maybe a 9/10 if I’m being more strict.

Turnabout Time Traveler - >!Both a Time Travel in the sense of the mystery premise, the characters having their own form of time travel, and the case feeling like a PWT case. Honestly???!< 9.5/10, MAYBE 10/10.

The Adventure of the Blossoming Attorney - >!Ryutaro Naruhodo would’ve been a blossoming attorney if Japan wasn’t sexist back then.!< 6/10.

The Memoirs of the Clouded Kokoro - >!It’s the memoirs of the case that were locked up. But other than that, it doesn’t really tie into the case.!< 4/10.

The Return of the Great Departed Soul - >!The title can serve as a reference to Kazuma Asogi finally returning after his last living appearance in The Great Departure, or as a reference to Enoch Drebber finally being brought back into the limelight after being cast away by society. Or, and potentially what the name was truly going after, the Return of the Professor, who happens to be Kazuma's father, thus doubling down on that “Great Departure” name.!< 10/10. An absolutely perfect name

Twisted Karma and His Last Bow - >!I always understood Twisted Karma meaning how Barok is now in the hot chair, as well as Kazuma being the prosecutor, but I’m not certain about the Last Bow portion. Maybe it’s a gigabrain Sherlock Holmes reference. If it is, then!< 9/10. >!If it isn’t, then!< 5/10.

The Resolve of Ryunosuke Naruhodo - >!An absolutely fire name, fitting for the case where Ryunosuke has to give his absolute all, and present his beautifully composed case against the main villain of the game.!< 9/10. Maybe even higher.

reddit.com
u/Goldberry15 — 12 days ago

Comparing the 3D between The Great Ace Attorney Chronicles and The Apollo Justice Trilogy, and why I prefer latter's 3D

I’ve seen a lot of disdain for the 3D of the AJT. Part of it has to do with there not being a whole lot to talk about in the series now that we’ve gone a decade since the most recent mainline game. But another part of it is because people love to compare it to GAAC, and praise that game. And I get it, GAAC is the greatest story I’ve ever had the pleasure of experiencing. But I do think that the criticism against DD and SOJ is unfair, and that, in this case particularly, I do think that DD and SOJ outshine GAAC.

u/Goldberry15 — 13 days ago

Halfway done with the Country Series. This is my world ranking.

Sorry Lost World Enjoyers, I think the difficulty of Secret Seclusion is more fair and balanced and I think the levels are the slightest bit more fun.

Also K. Rool’s Keep and The Flying Krock are counted as the same world, since The Flying Krock has just 2 levels, which is so pathetically small that I can't justify considering it its own world, especially when half of those two levels is the final boss.

u/Goldberry15 — 16 days ago