
u/Magicmanans1

The order of reason was just as wacky as the nine traditions
As the wod community tears itself apart over 6e, I’m just sitting in the corner doing my own thing
What do you think about Victorian age mage?
I know some people don’t like it as it makes the ascension war too black and white. Like even some anti technocracy complain the book is too anti technocracy coded. What do you think?
Despite their flaws. I do like the style of the order of reason as there clockworkpunk is cool
David got the snot beat out of him in the kingdom of willows book
Every time paradox talks about vtm 6e fandom be like
You’ll take your GTA with magic and you will god damn like it😆
Children of knowledge are just more functional cult of ecstacsy mages
Out of all the mage historical games: Sorceor’s crusade is my favorite
As it fits very well with the chaotic magical vibe mage always has. As well as the conflict of the ascension war being in its early stages during the 1400s-1600s .
Also scourge is my favorite paradox system as it feels like wild magic surge from dnd
How would consensus work in the marvel/ dc universe?
Like would be still modern level mage consensus, or something similar to sorceors crusade with some parts of consensus being in flux? What do you guys think?
In upset, moderate David Crowley defeats democratic socialist Francesca Hong in Wisconsin gubernatorial primary
cbsnews.comBacklash, scourge, paradox. Which is your favorite?
For me it’s the scourge as it strikes a good middle ground of reining in your players yet not completely being heavy handed as paradox. What do you think is the best magical consequence system?
When the chorister dabbles too much with the narcotics the ecstatic gave him
How do you guys handle arete+sphere casting?
As I saw online people mention in some of there game they allow players to roll arete+sphere for casting spells. How do you handle that? Do you increase casting difficulty?
If a reaper from bleach saw a mage fighting evil spirits in the neighborhood
How do you even run a game without paradox?
Seriously I am intrigued by this.
Have you used different paradox rules for modern mage games?
Like I am toying with the idea of using the scourge rules from sorceors crusade and making a more chaotic form of paradox which when backlashes occur has a chance of helping you, harming you, or something neutral. How have you guys changed the paradox rules?