▲ 45 r/IndieHorrorGaming+5 crossposts

I'm developing a PSX-style survival horror game on my own. After a little over a month, I'm bringing you an update as promised! This is one of the game's central areas (WIP).

After posting that I was making a game set in a Portuguese village and seeing all the feedback I received, I have to be honest: I felt the pressure to try to do the best I could, even though I’m developing this entirely on my own. My experience is limited (I made a few test games before this one), but where I really struggle the most is with 3D modeling and applying textures just right so they fit perfectly.

Over the past little more than a month, that’s been the biggest challenge, and I’ll admit it’s been a bit discouraging. Since the game is set in a Portuguese village, there are practically no assets that evoke Portugal, which means I’ll have to model almost all the 3D objects from scratch (and keep the geometry well-optimized to ensure that shadows don’t cause lag).

In this short video, I’ll show you how one of the game’s key areas is coming along, even though it’s still incomplete: the roundabout, some sidewalks, and an important building. I’ve also started tweaking the camera styles, and it already has a bit of a PSX effect.

Any feedback, tips, or criticism is very welcome. Thanks for following along!

u/No-Brief-653 — 7 days ago

I'm developing a PSX-style survival horror game on my own. After a little over a month, I'm bringing you an update as promised! This is one of the game's central areas (WIP).

After posting that I was making a game set in a Portuguese village and seeing all the feedback I received, I have to be honest: I felt the pressure to try to do the best I could, even though I’m developing this entirely on my own. My experience is limited (I made a few test games before this one), but where I really struggle the most is with 3D modeling and applying textures just right so they fit perfectly.

Over the past little more than a month, that’s been the biggest challenge, and I’ll admit it’s been a bit discouraging. Since the game is set in a Portuguese village, there are practically no assets that evoke Portugal, which means I’ll have to model almost all the 3D objects from scratch (and keep the geometry well-optimized to ensure that shadows don’t cause lag).

In this short video, I’ll show you how one of the game’s key areas is coming along, even though it’s still incomplete: the roundabout, some sidewalks, and an important building. I’ve also started tweaking the camera styles, and it already has a bit of a PSX effect.

Any feedback, tips, or criticism is very welcome. Thanks for following along!

u/No-Brief-653 — 7 days ago
▲ 68 r/IndieGamers+1 crossposts

A desenvolver um survival horror ao estilo PSX sozinho. Após pouco mais de um mês, trago novidades como prometido! Esta é uma das zonas centrais do jogo (WIP).

Depois de ter feito um post a dizer que estava a fazer um jogo ambientado numa aldeia portuguesa e de todo o feedback que recebi, tenho de ser sincero: senti a pressão por tentar fazer o melhor possível, apesar de estar a desenvolver isto completamente sozinho. A minha experiência é básica (fiz uns jogos de teste antes deste), mas onde sinto realmente mais dificuldade é na modelagem 3D e em aplicar as texturas certinhas para que encaixem na perfeição.

Neste pouco mais de um mês, a maior dificuldade foi mesmo essa e confesso que trouxe algum desânimo. Como o jogo é ambientado numa aldeia portuguesa, não há praticamente assets que remetam a Portugal, o que significa que vou ter de modelar quase todos os objetos 3D do zero (e manter a geometria bem otimizada para garantir que as sombras não causam lag).

Neste pequeno vídeo, mostro-vos como está uma das partes importantes do jogo, ainda que incompleta. A rotunda, alguns passeios e um edifício importante. Comecei também a mexer nos estilos da câmara e já tem um pequeno efeito PSX.

Qualquer feedback, dica ou crítica é super bem-vindo. Obrigado por acompanharem! 

u/No-Brief-653 — 7 days ago
▲ 324 r/IndieGamers+12 crossposts

I'm creating a horror game based on the small Portuguese village where I live!

Hello, everyone!

After working on a few small projects to gain experience, I recently started developing my first horror game. It’s inspired by the small Portuguese village where I live, and my goal is to recreate all the streets and landmarks as accurately as possible.

It’s still in a very early stage of development. Right now, I only have a placeholder character and the village’s central roundabout, but I’d love to hear what you think. Any comments or suggestions are more than welcome!

Thanks for taking a look, and happy gaming!

u/No-Brief-653 — 1 month ago
▲ 12 r/SoloDev+5 crossposts

[PC] I recreated the famous game where you hammer nails into a wooden log in Unity! [Free on itch.io]

Game Title: Stump Game

Playable Link: https://udegames.itch.io/stump-game

Platform: PC (Windows)

Description: Hello everyone! I just released “Stump Game,” a small casual physics-based game. The goal is simple: hammer a metal nail into a wooden log.

The physics are completely chaotic. Perfect timing results in a satisfying hit, but missing the nail causes you to hit the log instead and lose the chance to drive the nail in a little further.

It’s a short and fun experience, and completely free. I’d love to hear your honest feedback and see who’s better between you and your friend, since the game is a local multiplayer!

Free to Play Status:

[x] Free to play

[ ] Demo/Key available

[ ] Paid (Allowed only on Tuesdays with [TT] in the title)

Involvement: Solo Developer - I created everything from scratch in Unity, handling the programming, physics tweaking, and lighting/shadow optimization.

u/No-Brief-653 — 3 months ago