Pilots, a quick reminder: recruitment for the Synvector playtest is still open!
▲ 12 r/pcgames+1 crossposts

Pilots, a quick reminder: recruitment for the Synvector playtest is still open!

This September, we’ll be holding the first Synvector playtests, and we’re inviting you to become some of the first players to explore our universe.

If you’re into space sims, science fiction, and games like Mass Effect and Elite Dangerous, we’d love to have you join the playtest.

Add Synvector to your Wishlist and request access to the playtest on Steam - it’s also a great way to support the project 🌌

https://store.steampowered.com/app/3220640/Synvector/

See you in space!

u/Own-Cry5596 — 23 hours ago

LAST DAY - Synvector needs your vote to reach the Top 10!

Tomorrow is the final day of voting in the Blue Ocean Games competition.

Synvector is currently around 11th–12th place, just outside the Top 10. We only need roughly 10–20 more votes to have a real chance of making it into the next round.

If you have a couple of minutes, we’d really appreciate your help! ❤️

How to vote:

1. Go here:
Blue Ocean Games — Voting

2. Select:
🎮 RPG, Fantasy & Narrative

3. Create an account / sign in.
The easiest way is to use Google.

4. Link your Steam in site profile account!.
Your vote needs to be connected to a Steam account to be counted.

5. Vote for all games presented.
The system requires you to vote through the full list.

6. Find Synvector and give us a 🔵 STRONG VOTE.

If you are choosing where to spend your strongest vote, we’d be incredibly grateful if you gave it to Synvector. We’re currently right on the edge of the Top 10, so every vote genuinely matters.

🎮 Synvector on Steam:
Synvector - Steam page

We’ve been building this game with our team for a long time, and reaching the next round would mean a lot to us.

If you can help us cross those final few places - thank you. ❤️

And if you already voted, please consider sharing this post with one person who might enjoy sci-fi RPGs.

Let’s get Synvector into the Top 10. 🚀

u/Own-Cry5596 — 4 days ago

Meet the Wasp - light assault ship built to protect humanity’s convoys in Synvector

Meet the Wasp - light assault ship built to protect humanity’s convoys in Synvector

Wasps usually operate in groups of four. When a convoy is attacked, a Wasp wing positions itself between the raiders and the freighters, forcing enemies that expected a quick hit-and-run attack into a direct fight.

Their main weapons are light kinetic guns. They don’t have enough firepower to reliably penetrate the armor of heavy Krait ships, so Wasp pilots usually target engines and lighter escort vessels instead.

Against the Shrazi, things get more interesting.

Their “Shirrs” perform roughly the same role and usually operate in similar numbers. Battles between the two wings often come down to the pilots themselves. Shrazi clan pilots rarely break off an attack, meaning human formations are often the first to lose cohesion.

But the Wasp has another interesting feature: the way it is sold. On the exchanges of Refuge and Port Avant-Garde, Wasps are usually sold in batches of four. If a single Wasp appears on the market, pilots often assume something happened to the rest of its wing.

Many also end up on the secondary market at the Break, where old hulls are restored, fitted with engines from other ships, and stripped of their original factory markings. A rebuilt Wasp can cost roughly half the price of a new one.

And then there’s the superstition. Wasps are almost never given names. Leader ships and freighters are named, and some famous vessels - like the Aegis - are known across Refuge by name. But among mercenaries, naming a Wasp is considered a bad omen.

Would you use a wing of Wasps to protect your convoy?

And would you rather fly a freshly manufactured Wasp or take your chances with a restored one from the Break?

u/Own-Cry5596 — 6 days ago

Meet the Wasp - light assault ship built to protect humanity’s convoys in Synvector

Meet the Wasp - light assault ship built to protect humanity’s convoys in Synvector

Wasps usually operate in groups of four. When a convoy is attacked, a Wasp wing positions itself between the raiders and the freighters, forcing enemies that expected a quick hit-and-run attack into a direct fight.

Their main weapons are light kinetic guns. They don’t have enough firepower to reliably penetrate the armor of heavy Krait ships, so Wasp pilots usually target engines and lighter escort vessels instead.

Against the Shrazi, things get more interesting.

Their “Shirrs” perform roughly the same role and usually operate in similar numbers. Battles between the two wings often come down to the pilots themselves. Shrazi clan pilots rarely break off an attack, meaning human formations are often the first to lose cohesion.

But the Wasp has another interesting feature: the way it is sold. On the exchanges of Refuge and Port Avant-Garde, Wasps are usually sold in batches of four. If a single Wasp appears on the market, pilots often assume something happened to the rest of its wing.

Many also end up on the secondary market at the Break, where old hulls are restored, fitted with engines from other ships, and stripped of their original factory markings. A rebuilt Wasp can cost roughly half the price of a new one.

And then there’s the superstition. Wasps are almost never given names. Leader ships and freighters are named, and some famous vessels - like the Aegis - are known across Refuge by name. But among mercenaries, naming a Wasp is considered a bad omen.

Would you use a wing of Wasps to protect your convoy?

And would you rather fly a freshly manufactured Wasp or take your chances with a restored one from the Break?

u/Own-Cry5596 — 6 days ago

Meet the Wasp - light assault ship built to protect humanity’s convoys in Synvector

Meet the Wasp - light assault ship built to protect humanity’s convoys in Synvector

Wasps usually operate in groups of four. When a convoy is attacked, a Wasp wing positions itself between the raiders and the freighters, forcing enemies that expected a quick hit-and-run attack into a direct fight.

Their main weapons are light kinetic guns. They don’t have enough firepower to reliably penetrate the armor of heavy Krait ships, so Wasp pilots usually target engines and lighter escort vessels instead.

Against the Shrazi, things get more interesting.

Their “Shirrs” perform roughly the same role and usually operate in similar numbers. Battles between the two wings often come down to the pilots themselves. Shrazi clan pilots rarely break off an attack, meaning human formations are often the first to lose cohesion.

But the Wasp has another interesting feature: the way it is sold. On the exchanges of Refuge and Port Avant-Garde, Wasps are usually sold in batches of four. If a single Wasp appears on the market, pilots often assume something happened to the rest of its wing.

Many also end up on the secondary market at the Break, where old hulls are restored, fitted with engines from other ships, and stripped of their original factory markings. A rebuilt Wasp can cost roughly half the price of a new one.

And then there’s the superstition. Wasps are almost never given names. Leader ships and freighters are named, and some famous vessels - like the Aegis - are known across Refuge by name. But among mercenaries, naming a Wasp is considered a bad omen.

Would you use a wing of Wasps to protect your convoy?

And would you rather fly a freshly manufactured Wasp or take your chances with a restored one from the Break?

u/Own-Cry5596 — 6 days ago
▲ 424 r/StarshipPorn+2 crossposts

Meet the Wasp - light assault ship built to protect humanity’s convoys in Synvector[OC]

Meet the Wasp - light assault ship built to protect humanity’s convoys in Synvector

Wasps usually operate in groups of four. When a convoy is attacked, a Wasp wing positions itself between the raiders and the freighters, forcing enemies that expected a quick hit-and-run attack into a direct fight.

Their main weapons are light kinetic guns. They don’t have enough firepower to reliably penetrate the armor of heavy Krait ships, so Wasp pilots usually target engines and lighter escort vessels instead.

Against the Shrazi, things get more interesting.

Their “Shirrs” perform roughly the same role and usually operate in similar numbers. Battles between the two wings often come down to the pilots themselves. Shrazi clan pilots rarely break off an attack, meaning human formations are often the first to lose cohesion.

But the Wasp has another interesting feature: the way it is sold. On the exchanges of Refuge and Port Avant-Garde, Wasps are usually sold in batches of four. If a single Wasp appears on the market, pilots often assume something happened to the rest of its wing.

Many also end up on the secondary market at the Break, where old hulls are restored, fitted with engines from other ships, and stripped of their original factory markings. A rebuilt Wasp can cost roughly half the price of a new one.

And then there’s the superstition. Wasps are almost never given names. Leader ships and freighters are named, and some famous vessels - like the Aegis - are known across Refuge by name. But among mercenaries, naming a Wasp is considered a bad omen.

Would you use a wing of Wasps to protect your convoy?

And would you rather fly a freshly manufactured Wasp or take your chances with a restored one from the Break?

u/Own-Cry5596 — 6 days ago
▲ 59 r/IndieGamers+5 crossposts

Meet the Wasp - light assault ship built to protect humanity’s convoys in Synvector

Meet the Wasp - light assault ship built to protect humanity’s convoys in Synvector

Wasps usually operate in groups of four. When a convoy is attacked, a Wasp wing positions itself between the raiders and the freighters, forcing enemies that expected a quick hit-and-run attack into a direct fight.

Their main weapons are light kinetic guns. They don’t have enough firepower to reliably penetrate the armor of heavy Krait ships, so Wasp pilots usually target engines and lighter escort vessels instead.

Against the Shrazi, things get more interesting.

Their “Shirrs” perform roughly the same role and usually operate in similar numbers. Battles between the two wings often come down to the pilots themselves. Shrazi clan pilots rarely break off an attack, meaning human formations are often the first to lose cohesion.

But the Wasp has another interesting feature: the way it is sold. On the exchanges of Refuge and Port Avant-Garde, Wasps are usually sold in batches of four. If a single Wasp appears on the market, pilots often assume something happened to the rest of its wing.

Many also end up on the secondary market at the Break, where old hulls are restored, fitted with engines from other ships, and stripped of their original factory markings. A rebuilt Wasp can cost roughly half the price of a new one.

And then there’s the superstition. Wasps are almost never given names. Leader ships and freighters are named, and some famous vessels - like the Aegis - are known across Refuge by name. But among mercenaries, naming a Wasp is considered a bad omen.

Would you use a wing of Wasps to protect your convoy?

And would you rather fly a freshly manufactured Wasp or take your chances with a restored one from the Break?

u/Own-Cry5596 — 6 days ago

We've built a ship that heals its allies and strips defenses from enemies in our space game [OC]

Work is moving forward. Progress is being made. We're proud to present the 3D model of the "Aegis" - an elite command-tier combat ship, whose key feature is a shield projector, with no primary weapon installed.

This ship's mission is as simple as it gets - keep your teammates in the fight and strip the shields off the enemy.

The ship's appearance is unlike any other - wide, cruciform, elongated. This unconventional shape is dictated by the reactor and the numerous energy accumulators housed inside to power the shield projector. In terms of energy output, this is the most powerful ship, but that power doesn't go into weapons - it goes into defense.

The shield projector has 2 modes:

In practice, the "Aegis" will provide allied ships with a buff to shield strength and regeneration. It won't give them a "second shield," but will instead restore the shield they already have and absorb roughly 5–10% of incoming damage. The "Aegis" can strip shields from enemy ships. Completely. Leaving an enemy cruiser extremely vulnerable to any hit. In the game, this will work as follows: The enemy ship's base shield protection is removed. Incoming damage is increased by 5–10%. You can't use both modes at once. You're either reinforcing an ally or stripping an enemy ship's protection.

Armament:

It would be foolish to leave a spaceship completely unarmed, so it comes with two lasers - a light one and a pulse cannon. The pulse cannon literally burns through the enemy. The damage output isn't impressive, sure, but this ship isn't built for destruction - it's built for support. It's best to operate on the 2nd or 3rd line - on the front line, you won't last long. At the same time, keep in mind that you'll be a priority target for enemy ships. Nobody wants a ship nearby that causes serious trouble and hampers their advance.

If you don't want to dive into the thick of things, this ship is a great fit for you. However, keep in mind that you'll have to watch the situation closely. A few wrong moves could cost you the battle.

What do you think of the unconventional cruciform silhouette? Should we add a risky mode: a temporary boost to the projector (making it work faster) with reactor overheating (which could lead to the ship exploding)? Which projector mode do you prefer - buffing your teammates or stripping enemy shields?

u/Own-Cry5596 — 13 days ago

We've built a ship that heals its allies and strips defenses from enemies in our space game

Work is moving forward. Progress is being made. We're proud to present the 3D model of the "Aegis" - an elite command-tier combat ship, whose key feature is a shield projector, with no primary weapon installed.

This ship's mission is as simple as it gets - keep your teammates in the fight and strip the shields off the enemy.

The ship's appearance is unlike any other - wide, cruciform, elongated. This unconventional shape is dictated by the reactor and the numerous energy accumulators housed inside to power the shield projector. In terms of energy output, this is the most powerful ship, but that power doesn't go into weapons - it goes into defense.

The shield projector has 2 modes:

In practice, the "Aegis" will provide allied ships with a buff to shield strength and regeneration. It won't give them a "second shield," but will instead restore the shield they already have and absorb roughly 5–10% of incoming damage. The "Aegis" can strip shields from enemy ships. Completely. Leaving an enemy cruiser extremely vulnerable to any hit. In the game, this will work as follows: The enemy ship's base shield protection is removed. Incoming damage is increased by 5–10%. You can't use both modes at once. You're either reinforcing an ally or stripping an enemy ship's protection.

Armament:

It would be foolish to leave a spaceship completely unarmed, so it comes with two lasers - a light one and a pulse cannon. The pulse cannon literally burns through the enemy. The damage output isn't impressive, sure, but this ship isn't built for destruction - it's built for support. It's best to operate on the 2nd or 3rd line - on the front line, you won't last long. At the same time, keep in mind that you'll be a priority target for enemy ships. Nobody wants a ship nearby that causes serious trouble and hampers their advance.

If you don't want to dive into the thick of things, this ship is a great fit for you. However, keep in mind that you'll have to watch the situation closely. A few wrong moves could cost you the battle.

What do you think of the unconventional cruciform silhouette? Should we add a risky mode: a temporary boost to the projector (making it work faster) with reactor overheating (which could lead to the ship exploding)? Which projector mode do you prefer - buffing your teammates or stripping enemy shields?

u/Own-Cry5596 — 13 days ago

We've built a ship that heals its allies and strips defenses from enemies in our space game

Work is moving forward. Progress is being made. We're proud to present the 3D model of the "Aegis" - an elite command-tier combat ship, whose key feature is a shield projector, with no primary weapon installed.

This ship's mission is as simple as it gets - keep your teammates in the fight and strip the shields off the enemy.

The ship's appearance is unlike any other - wide, cruciform, elongated. This unconventional shape is dictated by the reactor and the numerous energy accumulators housed inside to power the shield projector. In terms of energy output, this is the most powerful ship, but that power doesn't go into weapons - it goes into defense.

The shield projector has 2 modes:

In practice, the "Aegis" will provide allied ships with a buff to shield strength and regeneration. It won't give them a "second shield," but will instead restore the shield they already have and absorb roughly 5–10% of incoming damage. The "Aegis" can strip shields from enemy ships. Completely. Leaving an enemy cruiser extremely vulnerable to any hit. In the game, this will work as follows: The enemy ship's base shield protection is removed. Incoming damage is increased by 5–10%. You can't use both modes at once. You're either reinforcing an ally or stripping an enemy ship's protection.

Armament:

It would be foolish to leave a spaceship completely unarmed, so it comes with two lasers - a light one and a pulse cannon. The pulse cannon literally burns through the enemy. The damage output isn't impressive, sure, but this ship isn't built for destruction - it's built for support. It's best to operate on the 2nd or 3rd line - on the front line, you won't last long. At the same time, keep in mind that you'll be a priority target for enemy ships. Nobody wants a ship nearby that causes serious trouble and hampers their advance.

If you don't want to dive into the thick of things, this ship is a great fit for you. However, keep in mind that you'll have to watch the situation closely. A few wrong moves could cost you the battle.

What do you think of the unconventional cruciform silhouette? Should we add a risky mode: a temporary boost to the projector (making it work faster) with reactor overheating (which could lead to the ship exploding)? Which projector mode do you prefer - buffing your teammates or stripping enemy shields?

u/Own-Cry5596 — 13 days ago
▲ 126 r/StarshipPorn+4 crossposts

We've built a ship that heals its allies and strips defenses from enemies in our space game "Synvector" [OC]

Work is moving forward. Progress is being made. We're proud to present the 3D model of the "Aegis" - an elite command-tier combat ship, whose key feature is a shield projector, with no primary weapon installed.

This ship's mission is as simple as it gets - keep your teammates in the fight and strip the shields off the enemy. The ship's appearance is unlike any other - wide, cruciform, elongated. This unconventional shape is dictated by the reactor and the numerous energy accumulators housed inside to power the shield projector.

In terms of energy output, this is the most powerful ship, but that power doesn't go into weapons - it goes into defense.

The shield projector has 2 modes:

In practice, the "Aegis" will provide allied ships with a buff to shield strength and regeneration. It won't give them a "second shield," but will instead restore the shield they already have and absorb roughly 5–10% of incoming damage. The "Aegis" can strip shields from enemy ships. Completely. Leaving an enemy cruiser extremely vulnerable to any hit. In the game, this will work as follows: The enemy ship's base shield protection is removed. Incoming damage is increased by 5–10%.

You can't use both modes at once. You're either reinforcing an ally or stripping an enemy ship's protection.

Armament:

It would be foolish to leave a spaceship completely unarmed, so it comes with two lasers - a light one and a pulse cannon.

The pulse cannon literally burns through the enemy. The damage output isn't impressive, sure, but this ship isn't built for destruction - it's built for support. It's best to operate on the 2nd or 3rd line - on the front line, you won't last long. At the same time, keep in mind that you'll be a priority target for enemy ships. Nobody wants a ship nearby that causes serious trouble and hampers their advance. If you don't want to dive into the thick of things, this ship is a great fit for you. However, keep in mind that you'll have to watch the situation closely. A few wrong moves could cost you the battle.

What do you think of the unconventional cruciform silhouette?

Should we add a risky mode: a temporary boost to the projector (making it work faster) with reactor overheating (which could lead to the ship exploding)?

Which projector mode do you prefer - buffing your teammates or stripping enemy shields?

u/Own-Cry5596 — 13 days ago

We've built a ship that heals its allies and strips defenses from enemies in our space game "Synvector"

Work is moving forward. Progress is being made. We're proud to present the 3D model of the "Aegis" - an elite command-tier combat ship, whose key feature is a shield projector, with no primary weapon installed.

This ship's mission is as simple as it gets - keep your teammates in the fight and strip the shields off the enemy. The ship's appearance is unlike any other - wide, cruciform, elongated. This unconventional shape is dictated by the reactor and the numerous energy accumulators housed inside to power the shield projector. In terms of energy output, this is the most powerful ship, but that power doesn't go into weapons - it goes into defense.

The shield projector has 2 modes:

In practice, the "Aegis" will provide allied ships with a buff to shield strength and regeneration. It won't give them a "second shield," but will instead restore the shield they already have and absorb roughly 5–10% of incoming damage.

The "Aegis" can strip shields from enemy ships. Completely. Leaving an enemy cruiser extremely vulnerable to any hit. In the game, this will work as follows:

The enemy ship's base shield protection is removed. Incoming damage is increased by 5–10%.

You can't use both modes at once. You're either reinforcing an ally or stripping an enemy ship's protection.

Armament:

It would be foolish to leave a spaceship completely unarmed, so it comes with two lasers - a light one and a pulse cannon. The pulse cannon literally burns through the enemy. The damage output isn't impressive, sure, but this ship isn't built for destruction - it's built for support.

It's best to operate on the 2nd or 3rd line - on the front line, you won't last long. At the same time, keep in mind that you'll be a priority target for enemy ships. Nobody wants a ship nearby that causes serious trouble and hampers their advance. If you don't want to dive into the thick of things, this ship is a great fit for you. However, keep in mind that you'll have to watch the situation closely. A few wrong moves could cost you the battle.

What do you think of the unconventional cruciform silhouette? Should we add a risky mode: a temporary boost to the projector (making it work faster) with reactor overheating (which could lead to the ship exploding)?

Which projector mode do you prefer - buffing your teammates or stripping enemy shields?

Add to Wishlist: https://store.steampowered.com/app/3220640/Synvector/

u/Own-Cry5596 — 13 days ago

The Human Directorate - Lore of Humanity in Synvector

Humanity entered space only three centuries ago, making them the youngest major civilization in the Thorn Arm. While other races had centuries-or even millennia-to build their empires, humans had to survive through industry, organization, and relentless expansion.

Unlike the other civilizations, humanity is deeply divided.

The Directorate

Earth is ruled by the Directorate-a council of powerful megacorporations that has effectively become the government of humanity.

Its philosophy is simple:

Standardization. Efficiency. Mass production.

Their fleets are modular, easy to repair, and built in enormous numbers. Human ships rarely outperform alien vessels one-on-one, but they are designed to be produced quickly, upgraded easily, and deployed everywhere.

The Free Colonies

Far from Earth’s control lie the Free Colonies.

Life on the frontier is harsh. Ships are repaired instead of replaced, stations are expanded over generations, and every vessel tells its own story through welded armor plates and salvaged components.

To the Directorate, this looks like poverty.

To the Colonies, it’s freedom.

A Cold Civil Conflict

The two factions aren’t officially at war-but they’re no longer truly united.

Earth argues that only centralized command can protect humanity from external threats.

The Colonies believe that “protection” is simply another word for control.

The conflict remains unresolved, growing more dangerous every year.

Humanity’s Neighbors

Humanity has fought long border wars with the Deeplines, betrayed its former allies, the Shrazi, and knows almost nothing about the ancient Kraits.

Meanwhile, a new threat is emerging from beyond known space.

The mysterious Unnamed consume entire star systems, leaving nothing behind.

The Directorate has only one answer:

Build more ships. Recruit more pilots. Prepare for war.

Which side would you choose? The Directorate or the Free Colonies?

reddit.com
u/Own-Cry5596 — 15 days ago

The Human Directorate - Lore of Humanity in Synvector

Humanity entered space only three centuries ago, making them the youngest major civilization in the Thorn Arm. While other races had centuries-or even millennia-to build their empires, humans had to survive through industry, organization, and relentless expansion.

Unlike the other civilizations, humanity is deeply divided.

The Directorate

Earth is ruled by the Directorate-a council of powerful megacorporations that has effectively become the government of humanity.

Its philosophy is simple:

Standardization. Efficiency. Mass production.

Their fleets are modular, easy to repair, and built in enormous numbers. Human ships rarely outperform alien vessels one-on-one, but they are designed to be produced quickly, upgraded easily, and deployed everywhere.

The Free Colonies

Far from Earth’s control lie the Free Colonies.

Life on the frontier is harsh. Ships are repaired instead of replaced, stations are expanded over generations, and every vessel tells its own story through welded armor plates and salvaged components.

To the Directorate, this looks like poverty.

To the Colonies, it’s freedom.

A Cold Civil Conflict

The two factions aren’t officially at war-but they’re no longer truly united.

Earth argues that only centralized command can protect humanity from external threats.

The Colonies believe that “protection” is simply another word for control.

The conflict remains unresolved, growing more dangerous every year.

Humanity’s Neighbors

Humanity has fought long border wars with the Deeplines, betrayed its former allies, the Shrazi, and knows almost nothing about the ancient Kraits.

Meanwhile, a new threat is emerging from beyond known space.

The mysterious Unnamed consume entire star systems, leaving nothing behind.

The Directorate has only one answer:

Build more ships. Recruit more pilots. Prepare for war.

Which side would you choose? The Directorate or the Free Colonies?

reddit.com
u/Own-Cry5596 — 15 days ago

The Human Directorate - Lore of Humanity in Synvector

Humanity entered space only three centuries ago, making them the youngest major civilization in the Thorn Arm. While other races had centuries-or even millennia-to build their empires, humans had to survive through industry, organization, and relentless expansion.

Unlike the other civilizations, humanity is deeply divided.

The Directorate

Earth is ruled by the Directorate-a council of powerful megacorporations that has effectively become the government of humanity.

Its philosophy is simple:

Standardization. Efficiency. Mass production.

Their fleets are modular, easy to repair, and built in enormous numbers. Human ships rarely outperform alien vessels one-on-one, but they are designed to be produced quickly, upgraded easily, and deployed everywhere.

The Free Colonies

Far from Earth’s control lie the Free Colonies.

Life on the frontier is harsh. Ships are repaired instead of replaced, stations are expanded over generations, and every vessel tells its own story through welded armor plates and salvaged components.

To the Directorate, this looks like poverty.

To the Colonies, it’s freedom.

A Cold Civil Conflict

The two factions aren’t officially at war-but they’re no longer truly united.

Earth argues that only centralized command can protect humanity from external threats.

The Colonies believe that “protection” is simply another word for control.

The conflict remains unresolved, growing more dangerous every year.

Humanity’s Neighbors

Humanity has fought long border wars with the Deeplines, betrayed its former allies, the Shrazi, and knows almost nothing about the ancient Kraits.

Meanwhile, a new threat is emerging from beyond known space.

The mysterious Unnamed consume entire star systems, leaving nothing behind.

The Directorate has only one answer:

Build more ships. Recruit more pilots. Prepare for war.

Which side would you choose? The Directorate or the Free Colonies?

u/Own-Cry5596 — 15 days ago
▲ 7 r/IndieGamers+4 crossposts

The Human Directorate - Lore of Humanity in Synvector

Humanity entered space only three centuries ago, making them the youngest major civilization in the Thorn Arm. While other races had centuries-or even millennia-to build their empires, humans had to survive through industry, organization, and relentless expansion.

Unlike the other civilizations, humanity is deeply divided.

The Directorate

Earth is ruled by the Directorate-a council of powerful megacorporations that has effectively become the government of humanity.

Its philosophy is simple:

Standardization. Efficiency. Mass production.

Their fleets are modular, easy to repair, and built in enormous numbers. Human ships rarely outperform alien vessels one-on-one, but they are designed to be produced quickly, upgraded easily, and deployed everywhere.

The Free Colonies

Far from Earth’s control lie the Free Colonies.

Life on the frontier is harsh. Ships are repaired instead of replaced, stations are expanded over generations, and every vessel tells its own story through welded armor plates and salvaged components.

To the Directorate, this looks like poverty.

To the Colonies, it’s freedom.

A Cold Civil Conflict

The two factions aren’t officially at war-but they’re no longer truly united.

Earth argues that only centralized command can protect humanity from external threats.

The Colonies believe that “protection” is simply another word for control.

The conflict remains unresolved, growing more dangerous every year.

Humanity’s Neighbors

Humanity has fought long border wars with the Deeplines, betrayed its former allies, the Shrazi, and knows almost nothing about the ancient Kraits.

Meanwhile, a new threat is emerging from beyond known space.

The mysterious Unnamed consume entire star systems, leaving nothing behind.

The Directorate has only one answer:

Build more ships. Recruit more pilots. Prepare for war.

Which side would you choose? The Directorate or the Free Colonies?

u/Own-Cry5596 — 15 days ago

We Need Your Support! Help Synvector Reach the Second Round!

Hi everyone! We have moved on to Round 2!

We’ve been selected to compete in the Blue Ocean Games Rising Tide Challenge, where indie studios have a chance to win up to $300,000 in development funding.

The competition consists of 4 voting rounds. In the first round, half of the games will be eliminated, so every vote really matters. We’re competing in the RPG, Fantasy & Narrative category.

If you’d like to support us, here’s how:

Register on the Blue Ocean Games website via email or steam.

Open the RPG, Fantasy & Narrative category.

The blue button for a strong voice is Vote for Synvector.

🔗 Vote here:

https://blueoceangames.com/challenge/voting/rising-tide-4

*Try not to give a strong vote to other games- it's still a matter of quantity, if you decide that the game is good, give an average vote.

Winning would allow us to create Demo build.

If you decide to support us, thank you. Every vote helps us stay in the competition and move one step closer to making Synvector the game we’ve dreamed of building.

❤️ Thank you from the whole team!

u/Own-Cry5596 — 16 days ago

From 2D concept to 3D: our Light Machine Gun turret

Earlier, we shared the concept art for this turret. Now the 3D version is ready.

The KM-4 is a twin-barrel kinetic machine gun. If one barrel overheats, the other keeps firing, allowing it to maintain constant suppressive fire.

The two spherical radiators earned it the nickname "Eggs", while pilots simply call it the "Woodpecker" because of its firing pattern.

We're pretty happy with how closely the model matches the original concept, but one thing keeps bothering us.

Does it look a bit too friendly for a battlefield weapon? What would you change?

u/Own-Cry5596 — 19 days ago

From 2D concept to 3D: our Light Machine Gun turret

Earlier, we shared the concept art for this turret. Now the 3D version is ready.

The KM-4 is a twin-barrel kinetic machine gun. If one barrel overheats, the other keeps firing, allowing it to maintain constant suppressive fire.

The two spherical radiators earned it the nickname "Eggs", while pilots simply call it the "Woodpecker" because of its firing pattern.

We're pretty happy with how closely the model matches the original concept, but one thing keeps bothering us.

Does it look a bit too friendly for a battlefield weapon? What would you change?

u/Own-Cry5596 — 19 days ago
▲ 15 r/3DModels+6 crossposts

From 2D concept to 3D: our Light Machine Gun turret

Earlier, we shared the concept art for this turret. Now the 3D version is ready.

The KM-4 is a twin-barrel kinetic machine gun. If one barrel overheats, the other keeps firing, allowing it to maintain constant suppressive fire.

The two spherical radiators earned it the nickname "Eggs", while pilots simply call it the "Woodpecker" because of its firing pattern.

We're pretty happy with how closely the model matches the original concept, but one thing keeps bothering us.

Does it look a bit too friendly for a battlefield weapon? What would you change?

u/Own-Cry5596 — 19 days ago