Batman The Caped Crusader [1988] a Unique Comic book style Spectrum game

Batman The Caped Crusader [1988] a Unique Comic book style Spectrum game

Batman: The Caped Crusader is an arcade adventure which uses a unique style, innovated by Jonathan Smith and Charles Davies, to display the action as though it takes place in a comic book.^([2]) This technique involved having each game location set in its own panel, often with a comic book style caption in the upper-left corner, with inactive panels faded out behind the current active location. This concept was expanded upon by Sega's Comix Zone seven years later.^([3])

The game was split into two independently playable parts in which Batman is faced with two of his most well-known adversaries: "A Bird In The Hand" featuring the Penguin and "A Fete Worse Than Death" which involved the Joker. The gameplay involves Batman using punches and kicks and his batarang (a thrown weapon) in order to fight the villains' henchmen as well as solving puzzles

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u/SelfPromotionisgood — 4 days ago
▲ 10 r/zxspectrum+1 crossposts

Starstrike II [1986] The Elite-esque Speccy Star Wars

Twenty-two planets fall under Outsiders control, and each has grid-based defenses which must be taken out, complete with all their command computers and production droids. The planets are split into five groups, each of which can be chosen at the start of the game.

The combat is intense, and aims to create the likely feel of space combat, with lots of ducking and weaving to set up shots. The game features filled-in graphics, unlike the Elite-esque wireframes of the first game

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u/SelfPromotionisgood — 15 days ago
▲ 28 r/retrogameofthemonth+4 crossposts

Super Sprint 1986 Arcade Live Flyer

Super Sprint is a 1986 racing video game developed and published by Atari Games for arcades. Up to three players drive Formula One-like cars on a circuit that is viewed from above.^([8]) The game is a successor to Gran Trak 10 and the Sprint series, which were originally produced by Atari, Inc. during the 1970s. Later in 1986, the game was revised and re-released as Championship Sprint with different tracks; this version was ported to the Amstrad CPC, Atari ST, Commodore 64 and ZX Spectrum in 1987. The 1990 game Badlands adds vehicular combat to Super Sprint-style racing

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u/SelfPromotionisgood — 1 month ago

REX [1988] The Speccy Work of Art

The player controls Rex, a "rino-sapien" mercenary, hired to eliminate the humans that have built a Great Tower in a place called Zenith.^([2]) Action takes place in a flip-screen cavern complex. Rex can jump, shoot and activate a shield to block incoming attacks. Enemies include fixed gun turrets and human soldiers; shooting the latter initiates a 'multi recoil system' in which the defeated soldier's body continues to recoil until the player's bullets stop hitting it. Destroyed enemies leave behind Energy Bubbles, which can be used to upgrade Rex's weapon

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u/SelfPromotionisgood — 1 month ago
▲ 17 r/SEGA+1 crossposts

30 years of Tomb Rider [1996] First Live Sega Saturn Magazine Review

Tomb Raider was shown to SEGA, and SEGA liked what they saw. Securing a timed-exclusivity deal with Eidos (remember when those didn’t cause riots?), Tomb Raider was slated to launch on the Saturn a full month ahead of the PlayStation and PC versions (“Loving Lara” 26).

Unfortunately, due to weak marketing by SEGA, this timed deal didn’t lead to much of a boost for either company. It was only after Tomb Raider launched on the Sony PlayStation and PC that Lara’s fairy tale rise to fame began. Vastly surpassing Core’s projected sales, Tomb Raider became an instant hit, and the definitive standard for 3D gaming

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u/SelfPromotionisgood — 1 month ago
▲ 37 r/zxspectrum+2 crossposts

Myth: History in the Making [1989] The Speccy Odyssey

The player controls a teenage boy from the 20th century, who one day falls through a tear in the space-time continuum and is transported to the "Time of Legends". There he is rescued by a high priestess, who informs him that their world is under attack from Dameron, the Dark Angel of Time, who must be destroyed if he is to have any hope of ever getting home. Armed with an enchanted sword, he takes on Dameron and the legions of demons and monsters under his command, eventually succeeding in his mission and being returned to his own time #zxspectrum #odyssey

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u/SelfPromotionisgood — 2 months ago

40 years of 720° 1986 Arcade Live Flyer

720° is a 1986 sports video game developed and published by Atari Games for arcades. Based on the sport of skateboarding, the player controls a skateboarder as they compete in various skating competitions, such as ramp jumping and downhill races, to earn cash. The game has been ported and re-released to various home console and computer platforms.

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u/SelfPromotionisgood — 2 months ago

SABOTEUR! a Ninja 8bit Adventure

Saboteur! is a stealth action-adventure game created by Clive Townsend and published by Durell Software in 1985 for several 8-bit home computer formats.

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u/SelfPromotionisgood — 3 months ago
▲ 164 r/RetroGamingVideos+8 crossposts

Tir Na Nog [1984] Take a walk on the wild side!

Tir Na Nog is a groundbreaking 1984 graphical adventure game created by Gargoyle Games for the ZX Spectrum, blending smooth 2D side-scrolling animation, Celtic mythology, and item-collection puzzles

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u/SelfPromotionisgood — 3 months ago
▲ 148 r/RetroJapanPopCulture+8 crossposts

40 years of Wonder [Boy]

Wonder Boy is a 1986 platform game developed by Escape and published by Sega for arcades. It was later ported to the SG-1000, Master System and Game Gear video game consoles by Sega, and to the ZX Spectrum, Commodore 64 and Amstrad CPC home computers by Activision. The game is also known as Super Wonder Boy (スーパーワンダーボーイ, Sūpā Wandā Bōi) for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America. A high definition remake of the game, titled Wonder Boy Returns, was developed by CFK and released on Steam on October 12, 2016

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u/SelfPromotionisgood — 3 months ago

Let's go back to 1983 for Another Great Classic!

The game was written by Nigel Alderton, then 16 or 17 years old, inspired by arcade games including Space Panic. After a month or two of development, Nigel took a pre-release version of his Spectrum code to the two-year-old software company A&F, co-founded by Doug Anderson and Mike Fitzgerald (the "A" and "F", respectively). Doug took on the simultaneous development of the BBC Micro version, whilst Mike Webb, an A&F employee, completed the Dragon port.

Levels are largely the same between versions, and all the 8-bit versions have been cited as classics

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u/SelfPromotionisgood — 3 months ago
▲ 125 r/Xennials

40th Anniversary of Bubble Bobble!

Bubble Bobble[a] is a 1986 platform video game developed and published by Taito for arcades. It was released in North America by Romstar and in Europe by Electrocoin. Players control Bub and Bob, two dragons who set out to save their girlfriends from a world called the Cave of Monsters. In each level, Bub and Bob must defeat every enemy present by trapping them in bubbles and popping them. The enemies will then turn into bonus items when they hit the ground. There are 100 levels total, each becoming progressively more difficult.

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u/SelfPromotionisgood — 3 months ago