
u/Sephyrias

What should be the Spell/Trap/Monster ratio in a Cube?
This is our 400 card Cube: https://ygoprodeck.com/cube/view-cube/42148 (Right now it is 403 cards, because we added 3 and have yet to cut 3)
At the moment we have 210 monsters, 83 traps and 110 spell cards. We kept it simple and didn't include extra deck monsters.
We drafted this cube a few times and the Gravity Bind deck is always pretty strong, probably because hardly anyone drafts for it, so the one player who does gets all the pieces for it. We could cut some trap cards to weaken the control strategy, but the number of traps in the cube is already pretty low, no?
Jungle Gwen builds
There are two specific Gwen one-tricks who's builds I want to look at specifically: Shadow of game#EUW (Master 950 LP) and Kem Đá 1#MT1 (VN Challenger 2007 LP).
Shadow of game only plays jungle. Their build is always this:
Summoner Spells: Ghost + Smite
Runes: Conqueror, Triumph, Alacrity, Cut Down, Footwear, Approach Velocity + attack speed, AP, scaling HP
Skill order: Q-E-Q-W-Q-R
Items: Ghustwalker pet, Dark Seal (from a min2 recall if nothing happens), Nashor's Tooth and Gluttonous Greaves, then Riftmaker or Bloodletter's Curse, then Rabadon's Deathcap or Zhonya's Hourglass, then Voidstaff.
Kem Đá 1 switches between mid and jungle. Their jungle item build has 2 variations.
Summoner Spells: Exhaust + Smite
Runes: Conqueror, Triumph, Alacrity, Last Stand, Footwear, Approach Velocity + attack speed, AP, scaling HP (same as Shadow of game except for Last Stand)
Skill order 1: Q-E-E-W-E-R-E, Skill order 2: Q-E-Q-W-Q-R-Q
Item build 1: Ghustwalker pet, Nashor's Tooth, Sorc shoes, Riftmaker, Shadowflame, Rabadon's, Morellonomicon/Void Staff, item build 2: Ghustwalker pet, Dusk and Dawn, Sorc shoes, Shadowflame, Voidstaff, Rabadon's, Zhonya's(or some other defensive AP item)
Note that Kem Đá's jungle build is different from their midlane build. What stands out to me is that Kem Đá often maxes E first, regardless of whether they start with Nashor's Tooth or Dusk and Dawn. Also Kem Đá buys unusually many Control Wards, often more than 3 within the first 20 minutes. Shadow of game rarely buys more than one or two throughout an entire game. I'd like to see some of Kem Đá's replays, they must be playing Gwen noticably different.
Where to post about tenkaichi 3?
A few days ago I posted a question about the old PS2/Wii Budokai Tenkaichi 3 here, but only got this response
>Wrong sub
Okay so where is the tenkaichi 3 subreddit? /r/tenkaichi3 doesn't exist and /r/BudokaiTenkaichi3/ is a restricted access subreddit (hence why nobody posted anything there in 3 years).
I don't think r/dbz or r/DragonBallZ are better places to post questions about BT3 than this one or /r/SparkingZero/.
Isnt new sundered sky even better now?
I dont know what riot was cooking with this change but it seems to be even better for Riven that it alraady was ?
Riven doesnt build this for the heal in the first place and 2700g is Dirt cheap
How to get specific Dragon World Tour tournaments in BT3?
I'm talking about Budokai Tenkaichi 3 on Playstation 2 (I couldn't find any better sub for this question). I want to unlock all the characters in the game and some of them require me to clear the "Dragon World Tour" event on a specific difficulty. However which event I get seems to be random. Is there a way to manipulate which tournament I get? I already tried clearing them in "Free" mode, but that doesn't do anything.
Best Time Stranger set?
Back in 2025 I bought a booster box of BT22, since I liked the Cyber Sleuth game. Some of the cards looked cool, but hardly any of them were useful. CS Alphamon couldn't even keep up with my old 2024 EX6 decks. I just ended up building Nokia-Omnimon, sold what I could and let the rest rot in a bulk box. I later regretted having bought BT22 instead of BT23.
Now I finally got around to finish Time Stranger and I'd like to get a box of it too as a starting point. I can already tell that I won't be building Jupitermon or BeelStarmon. The former not because didn't like Inori and Aegiomon and the latter because EX7 Beelstarmon X is way too expensive - unfortunately, because I do like edgy designs and my TS teams were full of those. Naturally, BT26 Plutomon and Mervamon are interesting to me, but BT26 is packed with non-TS cards and I'll likely have to buy extra copies as singles anyway. What do you think?
Why does Trinity Force lock you into buying defensive items?
I've been looking through profiles of high elo Vi OTPs on these websites:
There are plenty of build variations, but one thing that's missing from all except one is Trinity Force combined with lethality, crit, or other full AD items. The only exception is this one guy on the BR server who buys Hubris before Trinity Force sometimes: https://www.deeplol.gg/summoner/br/Develicious-Mono Everyone else buys either Trinity Force+HP items, or combinations of full Crit and Lethality, or Eclipse/Cyclosword+bruiser items, but it is never Trinity Force + Lethality/Crit.
There are so many niche builds, like Cyclosword->Dead Man's Plate->Black Cleaver (like here), or Eclipse->Black Cleaver->Guardian Angel (here), so why not Trinity Force->Cyclosword->Dead Man's Plate or Trinity Force->Black Cleaver->Profane Hydra?
Why are there barely any Zaahen jungle OTPs in high elo anymore?
On https://www.deeplol.gg/champions/zaahen/mastery/jungle it only shows 7 players. For Aatrox jungle it shows 41 players, Pantheon 14, Darius 16, Ambessa 20, etc. Granted, there aren't many Shen, Olaf or Mordekaiser jungle one-tricks either, but still. Maybe I remember it wrong, but there used to be way more dedicated Zaahen junglers, no?
Looking through the list on https://www.leagueofgraphs.com/rankings/summoners/zaahen/, most of the players listed as junglers only pick Zaahen once every 10 games or so.
Same on https://www.onetricks.gg/de/champions/ranking/Zaahen, there it only shows 10 players and several of them don't main Zaahen jungle anymore. 双倍的#lol is now a Naafiri one-trick, Thore#001 mostly plays Lillia, 먀먀먀먀먀먀#KR1 switched to Nasus and Locke, CeroBlast#NA1 is still a Zaahen otp, but almost exclusively toplane.
Dusk and Dawn vs Lich Bane
Lich Bane is 200 gold cheaper, gives 40 AP more, +6% movement speed (= +23 with upgraded boots) and a 35% stronger spellblade AP scaling.
Dusk&Dawn gives 10 ability haste more, +300 HP, +20% attack speed and has more spellblade effects.
Looking at the stats, Dusk&Dawn is 112.9% gold efficient, while Lich Bane is only 99.68% gold efficient.
At LVL 8 +9 base AP from runes: Dusk and Dawn (69 AP) - 67 spellblade damage and 16 healing vs Lich Bane (109 AP) - 109 spellblade damage.
AP build:
LVL 11 +Shadowflame. Dusk and Dawn (179 AP) - 85 dmg and 27 healing vs Lich Bane (219 AP) - 166 dmg.
LVL 14 +Deathcap. Dusk and Dawn (402 AP) - 115 dmg and 49 healing vs Lich Bane (454 AP) - 279 dmg.
LVL 16 +Voidstaff. Dusk and Dawn (525 AP) - 132 dmg and 62 healing vs Lich Bane (577 AP) - 340 dmg.
HP build:
LVL 11 +Nashor's Tooth. Dusk and Dawn (149 AP) - 82 dmg and 24 healing vs Lich Bane (189 AP) - 152 dmg.
LVL 14 +Riftmaker. Dusk and Dawn (232 AP) - 98 dmg and 43 healing vs Lich Bane (266 AP) - 194 dmg.
LVL 16 +Bloodletter's Curse. Dusk and Dawn (305 AP) - 110 dmg and 62 healing vs Lich Bane (339 AP) - 232 dmg.
D&D is much more gold efficient and the spellblade damage is similar early, so I would assume D&D is the better item at level 8 and Lich Bane is supposed to outvalue it at some point with the better AP scaling. However when is that? If Lich Bane is only better at 500+ AP then I would argue there is no reason to buy it over D&D, since many of your games will end before you get there.
Best 1v1 Dueling/Splitpush build?
When building Gwen for optimal 1v1 power, waveclear and turret destruction speed, what is the best build? Assuming...
the game doesn't last longer than 30 minutes and you don't get to complete more than 4 legendary items
you want to win every fight asap to either recall or keep pushing
you only ever have to fight a single champion, but it is not always the same opponent and they can be any category. Juggernaut, assassin, marksman, etc.
Which runes would you pick?
A minute 25 sidelane duel rarely lasts longer than 5 seconds, but do you build HP or resistance items to survive burst damage or CC?
Which one is better at destroying turrets, Nashor's Tooth or Lich Bane? Is Voidstaff better than Rabadon's Deathcap, considering that armor penetration works against turrets?
At what point do you take the lead as jungle Gwen?
Something I noticed is that jungle Gwen players don't leave their jungle much unless the enemy team hands them free kills on a silver platter or they have someone with point & click CC for easy ganks. Usually they just concede territory early on and scavange whatever sources of gold are left.
When Gwen junglers pick "fair" or "even" fights early, or if they cross into enemy controlled territory, it usually goes horribly wrong, like here https://youtu.be/M63cal60ek8?si=3aSDOTyjlaeEHgtW&t=1157 or here https://youtu.be/9naasgElCeo?si=wZAfzHzqFq-668K6&t=560 or here https://www.youtube.com/watch?v=17Ak9H6BgS0&t=1246s
I think Dusk&Dawn Gwens tend to be more aggressive and look for more fights early, but this backfires a lot. Even with Dusk & Dawn + Riftmaker, a frontal 1v1 or 2v2 assault doesn't work out that often. I think many champions are still stronger than Gwen at 2 items. That makes me question if buying bruiser items within the first 15-20 minutes is ever worth it on jungle Gwen.
However you have to start fighting back at some point and your team is less likely to be in a position to carry you, since you rarely help them win lane.
The best day 1 Locke mid build I've seen so far
https://www.leagueofgraphs.com/match/euw/7898462749#participant8
Runes: Electrocute, Sudden Impact, Sixth Sense, Relentless Hunter. For the second skill tree take Celerity, Manaflow Band, AP, MS, +65 HP. Flash+Ignite.
Q->E->Q->W->Q->R. Max Q first. Buy Doran's Ring, Dark Seal, Boots and Sheen. Upgrade Sheen into Lich Bane and boots to Swiftness. 2nd item Stormsurge, 3rd item Zhonya's Hourglass.
The goal is to act as a speedy assassin. You want a ton of movement speed to chase after squishies in sidelane or to run away from bruisers. Using your speed to dodge skillshots is essential. You join teamfights late by waiting until the fight is basically over and then do the cleanup.
Gwen 1&2-item damage testing
With one item at lvl 8 vs a dummy with 1400 HP, 50 armor, 40 magic resist.
| 1st item | Combo 1 | Combo 2 | Combo 3 |
|---|---|---|---|
| Malignance | 976 | 1402 | 1655 |
| Lich Bane | 1160 | 1205 | 1589 |
| Shadowflame | 1085 | 1142 | 1509 |
| Rabadon's Deathcap | 1163 | 1194 | 1501 |
| Hextech Gunblade (a.) | 1208 | 1220 | 1472 |
| Stormsurge | 1113 | 1183 | 1455 |
| Liandry's Torment | 1046 | 1146 | 1441 |
| Luden's Echo | 1113 | 1128 | 1390 |
| Dusk and Dawn | 1112 | 1121 | 1386 |
| Blackfire Torch | 998 | 1111 | 1372 |
| Voidstaff | 1052 | 1124 | 1369 |
| Hextech Rocketbelt (a.) | 966 | 1027 | 1320 |
| Zhonya's/Banshee's | 977 | 1024 | 1288 |
| Nashor's Tooth | 1013 | 1056 | 1282 |
| Riftmaker | 958 | 1016 | 1281 |
| Statikk Shiv | 1020 | 1018 | 1249 |
| Bloodletter's Curse | 960 | 961 | 1240 |
| Trinity Force | 1066 | 1017 | 1205 |
| Guinsoo's Rageblade | 1012 | 974 | 1196 |
| Cosmic Drive | 907 | 943 | 1187 |
| Blade of the R.K. | 1101 | 1013 | 1186 |
| Iceborn Gauntlet | 927 | 941 | 1146 |
| Rod of Ages (0 stacks) | 857 | 906 | 1115 |
| Sunfire Aegis | 903 | 919 | 1107 |
| Wit's End | 910 | 878 | 1082 |
| Hollow Radiance | 866 | 895 | 1070 |
| Abyssal Mask | 825 | 859 | 1060 |
With 2 items at lvl 11 vs a dummy with 1600 HP, 60 armor, 40 mr.
| 2 items | Combo 1 | Combo 2 | Combo 3 |
|---|---|---|---|
| Lich Bane+Shadowflame | 1835 | 2149 | 2555 |
| Lich Bane+Rabadon's | 1880 | 2108 | 2479 |
| Lich Bane+Stormsurge | 1773 | 2007 | 2340 |
| Lich Bane+Hextech G. | 1822 | 1978 | 2324 |
| Lich Bane+Luden's Echo | 1648 | 1879 | 2198 |
| Lich Bane+Nashor's | 1641 | 1788 | 2100 |
| Lich Bane+Riftmaker | 1555 | 1764 | 2096 |
| Lich Bane+Bloodletter | 1535 | 1765 | 2064 |
| Shadowflame+Hextech G. | 1849 | 2106 | 2502 |
| Shadowflame+Nashor's | 1648 | 1886 | 2275 |
| Shadowflame+Riftmaker | 1537 | 1829 | 2255 |
| Shadowflame+Triforce | 1607 | 1822 | 2145 |
| Shadowflame+Sunfire | 1387 | 1600 | 1958 |
| Dusk&Dawn+Shadowflame | 1885 | 2091 | 2491 |
| Dusk&Dawn+Rabadon's | 1888 | 2032 | 2390 |
| Dusk&Dawn+Liandry's | 1687 | 1831 | 2194 |
| Dusk&Dawn+Nashor's | 1706 | 1640 | 2099 |
| Dusk&Dawn+Riftmaker | 1593 | 1740 | 2009 |
| Rabadon's+Voidstaff | 1680 | 1968 | 2354 |
| Rabadon's+Nashor's | 1688 | 1862 | 2218 |
| Malignance+Shadowflame | 1511 | 2407 | 2809 |
| Malignance+Rabadon's | 1545 | 2263 | 2637 |
| Malignance+Stormsurge | 1488 | 2252 | 2568 |
| Malignance+Lich Bane | 1540 | 2186 | 2514 |
| Malignance+Dusk&Dawn | 1566 | 2149 | 2445 |
| Malignance+Liandry's | 1411 | 2112 | 2443 |
| Malignance+Blackfire | 1387 | 2046 | 2371 |
| Malignance+Bloodletter | 1285 | 1936 | 2253 |
Using Conqueror Rune and Triple Tonic for a 4th point in E at level 11. No summoner spells used.
Combo 1: E-auto-Q-auto-auto-W-(delay)-auto-Q
Combo 2: E-auto-W-R-auto-Q-auto-R-R
Combo 3: E-W-auto-R-auto-Q-R-R-auto-Q
How do Gwen's jungle builds work?
This other thread has a bunch of different takes, so I looked up the jungle games of a few of the top 50 Gwen OTPs on https://www.onetricks.gg/champions/ranking/Gwen
For the main rune there are only two choices: First Strike or Conqueror. Then there are a bunch of variations for the secondary rune page. Gathering Storm, Sudden Impact, Approach Velocity, Cash Back vs Magical Footwear and so forth. Regarding Summoner Spells, most take Smite+Ghost, but TiSaD VN#T1SaD sticks to Flash.
Every jungle Gwen starts Q>E and Q>E get maxed first, which isn't a surprise, but what did surprise me is how much Shadow of game#EUW varies with the level 1-5 skill order. Q>E>Q>W, Q>E>W, or even Q>E>Q>E>W like here https://www.leagueofgraphs.com/match/euw/7894504706#participant7
Most Gwen OTPs seem to have their own core build that they go for every game. Blue and Red Smite are both popular. For the first legendary item there are only 3 options though: Nashor's Tooth, Lich Bane, Dusk and Dawn. After that it gets chaotic, because there is so much variation between players. Some always go Nashor's Tooth>Dusk and Dawn, others always go Nashor's Tooth>Rabadon's, etc. Boots can be anything.
So there are actually a couple different ways to play jungle Gwen. What is the strategy behind them?
How to beat fed adcs who get peel from their team?
Specifically if they have a tank support or some other CC meatshield who protects the fed Caitlyn/Tristana/etc., while you're the only one on your team who deals any damage, now that your botlane got stomped.
Can't go splitpush because your team won't be able to defend the turrets. Caitlyn will shoot them down from afar and they have no kill threat on her without you.
Can't take down Caitlyn's frontline without getting shot by her. A surprise Flash assassination can sometimes work, but will result in trading 1-for-1, since the adc is always surrounded by their team and then your weak botlane will have to win the 4v4 without you.
I guess you have to trust that your team will create a good opening for you to kill the adc, but if they don't then you can only watch everything crumble under adc autos.