▲ 3 r/GDR

Ho creato un canale gratuito con regolamenti per GDR testuali da provare

Ciao a tutti!
Da un po’ di tempo sto lavorando alla creazione di diversi regolamenti per GDR testuali, pensati per essere giocati con un Game Master umano o con un GM AI.
L’idea è semplice: creare esperienze narrative testuali dove il giocatore può vivere una storia in mondi diversi, con regole, difficoltà, conseguenze, gestione del personaggio, eventi casuali e un mondo che reagisce alle sue scelte.
Al momento sto raccogliendo questi regolamenti in un canale gratuito, dove chiunque può entrare, leggerli e provarli liberamente.
Non è un progetto “chiuso” o super professionale: è una cosa che sto costruendo e migliorando poco alla volta, anche grazie ai feedback di chi prova i regolamenti. Mi interessa soprattutto capire cosa funziona, cosa è poco chiaro, cosa andrebbe ampliato e quali ambientazioni possono piacere di più.
Dentro il canale ci saranno regolamenti testuali di vario tipo, ad esempio:
ambientazioni storiche;
simulatori politici;
giochi di sopravvivenza;
esperienze narrative con personaggi comuni;
sistemi pensati per essere usati con AI come Game Master.
L’ingresso è gratuito e chi vuole può semplicemente provarli, leggerli o lasciare un parere.
Mi farebbe piacere ricevere feedback sinceri, soprattutto da chi ama i GDR, i giochi narrativi, i play by chat, i librogame o gli esperimenti con AI e narrazione interattiva.
Se qualcuno è curioso, lascio il link al canale nei commenti.

reddit.com
u/Zealousideal_Net188 — 7 days ago

Ho creato un canale gratuito con regolamenti per GDR testuali da provare

Ciao a tutti!
Da un po’ di tempo sto lavorando alla creazione di diversi regolamenti per GDR testuali, pensati per essere giocati con un Game Master umano o con un GM AI.
L’idea è semplice: creare esperienze narrative testuali dove il giocatore può vivere una storia in mondi diversi, con regole, difficoltà, conseguenze, gestione del personaggio, eventi casuali e un mondo che reagisce alle sue scelte.
Al momento sto raccogliendo questi regolamenti in un canale gratuito, dove chiunque può entrare, leggerli e provarli liberamente.
Non è un progetto “chiuso” o super professionale: è una cosa che sto costruendo e migliorando poco alla volta, anche grazie ai feedback di chi prova i regolamenti. Mi interessa soprattutto capire cosa funziona, cosa è poco chiaro, cosa andrebbe ampliato e quali ambientazioni possono piacere di più.
Dentro il canale ci saranno regolamenti testuali di vario tipo, ad esempio:
ambientazioni storiche;
simulatori politici;
giochi di sopravvivenza;
esperienze narrative con personaggi comuni;
sistemi pensati per essere usati con AI come Game Master.
L’ingresso è gratuito e chi vuole può semplicemente provarli, leggerli o lasciare un parere.
Mi farebbe piacere ricevere feedback sinceri, soprattutto da chi ama i GDR, i giochi narrativi, i play by chat, i librogame o gli esperimenti con AI e narrazione interattiva.
Se qualcuno è curioso, lascio il link al canale nei commenti.

reddit.com
u/Zealousideal_Net188 — 7 days ago

Ho creato un canale gratuito con regolamenti per GDR testuali da provare

Ciao a tutti!
Da un po’ di tempo sto lavorando alla creazione di diversi regolamenti per GDR testuali, pensati per essere giocati con un Game Master umano o con un GM AI.
L’idea è semplice: creare esperienze narrative testuali dove il giocatore può vivere una storia in mondi diversi, con regole, difficoltà, conseguenze, gestione del personaggio, eventi casuali e un mondo che reagisce alle sue scelte.
Al momento sto raccogliendo questi regolamenti in un canale gratuito, dove chiunque può entrare, leggerli e provarli liberamente.
Non è un progetto “chiuso” o super professionale: è una cosa che sto costruendo e migliorando poco alla volta, anche grazie ai feedback di chi prova i regolamenti. Mi interessa soprattutto capire cosa funziona, cosa è poco chiaro, cosa andrebbe ampliato e quali ambientazioni possono piacere di più.
Dentro il canale ci saranno regolamenti testuali di vario tipo, ad esempio:
ambientazioni storiche;
simulatori politici;
giochi di sopravvivenza;
esperienze narrative con personaggi comuni;
sistemi pensati per essere usati con AI come Game Master.
L’ingresso è gratuito e chi vuole può semplicemente provarli, leggerli o lasciare un parere.
Mi farebbe piacere ricevere feedback sinceri, soprattutto da chi ama i GDR, i giochi narrativi, i play by chat, i librogame o gli esperimenti con AI e narrazione interattiva.
Se qualcuno è curioso, lascio il link al canale nei commenti.

reddit.com
u/Zealousideal_Net188 — 7 days ago

Ho creato un canale gratuito con regolamenti per GDR testuali da provare

Ciao a tutti!
Da un po’ di tempo sto lavorando alla creazione di diversi regolamenti per GDR testuali, pensati per essere giocati con un Game Master umano o con un GM AI.
L’idea è semplice: creare esperienze narrative testuali dove il giocatore può vivere una storia in mondi diversi, con regole, difficoltà, conseguenze, gestione del personaggio, eventi casuali e un mondo che reagisce alle sue scelte.
Al momento sto raccogliendo questi regolamenti in un canale gratuito, dove chiunque può entrare, leggerli e provarli liberamente.
Non è un progetto “chiuso” o super professionale: è una cosa che sto costruendo e migliorando poco alla volta, anche grazie ai feedback di chi prova i regolamenti. Mi interessa soprattutto capire cosa funziona, cosa è poco chiaro, cosa andrebbe ampliato e quali ambientazioni possono piacere di più.
Dentro il canale ci saranno regolamenti testuali di vario tipo, ad esempio:
ambientazioni storiche;
simulatori politici;
giochi di sopravvivenza;
esperienze narrative con personaggi comuni;
sistemi pensati per essere usati con AI come Game Master.
L’ingresso è gratuito e chi vuole può semplicemente provarli, leggerli o lasciare un parere.
Mi farebbe piacere ricevere feedback sinceri, soprattutto da chi ama i GDR, i giochi narrativi, i play by chat, i librogame o gli esperimenti con AI e narrazione interattiva.
Se qualcuno è curioso, lascio il link al canale nei commenti.

reddit.com
u/Zealousideal_Net188 — 7 days ago

What if a Roman RPG was not about conquering Rome, but surviving it?

Hi everyone,
I’m working on a text-based survival RPG called Sotto l’Aquila.
The idea is simple: you don’t play as Caesar, a general, a senator, or someone already powerful.
You start at the bottom of Roman society.
You might be a slave, a freedman, a gladiator, a common soldier, a poor urban tenant, a colonus, a small merchant, an artisan, or a minor official.
The goal is not to conquer Rome.
The goal is to survive Rome.
The game can be played with either a human GM or an AI/LLM acting as GM. It is not a classic CYOA with fixed branches: the player declares free actions, and the GM reacts using the rules, the current situation, and the campaign memory.
The system focuses on:
legal and social status;
hunger, fatigue, wounds, and illness;
debts and creditors;
patrons and dependency;
reputation and public shame;
witnesses, documents, and social memory;
consequences that do not simply disappear;
success that can be revoked if you cannot defend it.
One of the core rules is that the die is not omnipotent.
A high roll cannot magically erase poverty, slavery, lack of protection, or social class. If you are enslaved, you don’t become free just because you rolled well. If you are in debt, the creditor is not just a number: he is a person who can find you, pressure you, or use you.
Progression is not “leveling up.”
Progression means slowly becoming less fragile.
I’m looking for honest feedback from RPG players, especially people interested in historical games, solo RPGs, emergent storytelling, or AI-assisted play.
Do you think this kind of text-based RPG can work if the mechanics are strong enough?
And which starting role would you find most interesting?
A slave trying to gain freedom
A freedman still tied to a patron
A gladiator trying to survive the arena
A common soldier
A poor urban tenant living in an insula
A colonus tied to land and taxes
A small merchant or artisan trying to rise in status
A Roman woman of low or fragile status
I have a free Starter Pack ready for testing, but I don’t want to spam links here. If anyone is curious, I can share it if the mods allow it or send it privately.

reddit.com
u/Zealousideal_Net188 — 1 month ago

What if a Roman RPG was not about conquering Rome, but surviving it?

Hi everyone,
I’m working on a text-based survival RPG called Sotto l’Aquila.
The idea is simple: you don’t play as Caesar, a general, a senator, or someone already powerful.
You start at the bottom of Roman society.
You might be a slave, a freedman, a gladiator, a common soldier, a poor urban tenant, a colonus, a small merchant, an artisan, or a minor official.
The goal is not to conquer Rome.
The goal is to survive Rome.
The game can be played with either a human GM or an AI/LLM acting as GM. It is not a classic CYOA with fixed branches: the player declares free actions, and the GM reacts using the rules, the current situation, and the campaign memory.
The system focuses on:
legal and social status;
hunger, fatigue, wounds, and illness;
debts and creditors;
patrons and dependency;
reputation and public shame;
witnesses, documents, and social memory;
consequences that do not simply disappear;
success that can be revoked if you cannot defend it.
One of the core rules is that the die is not omnipotent.
A high roll cannot magically erase poverty, slavery, lack of protection, or social class. If you are enslaved, you don’t become free just because you rolled well. If you are in debt, the creditor is not just a number: he is a person who can find you, pressure you, or use you.
Progression is not “leveling up.”
Progression means slowly becoming less fragile.
I’m looking for honest feedback from RPG players, especially people interested in historical games, solo RPGs, emergent storytelling, or AI-assisted play.
Do you think this kind of text-based RPG can work if the mechanics are strong enough?
And which starting role would you find most interesting?
A slave trying to gain freedom
A freedman still tied to a patron
A gladiator trying to survive the arena
A common soldier
A poor urban tenant living in an insula
A colonus tied to land and taxes
A small merchant or artisan trying to rise in status
A Roman woman of low or fragile status
I have a free Starter Pack ready for testing, but I don’t want to spam links here. If anyone is curious, I can share it if the mods allow it or send it privately.

reddit.com
u/Zealousideal_Net188 — 1 month ago

What if a Roman RPG was not about conquering Rome, but surviving it?

Hi everyone,
I’m working on a text-based survival RPG called Sotto l’Aquila.
The idea is simple: you don’t play as Caesar, a general, a senator, or someone already powerful.
You start at the bottom of Roman society.
You might be a slave, a freedman, a gladiator, a common soldier, a poor urban tenant, a colonus, a small merchant, an artisan, or a minor official.
The goal is not to conquer Rome.
The goal is to survive Rome.
The game can be played with either a human GM or an AI/LLM acting as GM. It is not a classic CYOA with fixed branches: the player declares free actions, and the GM reacts using the rules, the current situation, and the campaign memory.
The system focuses on:
legal and social status;
hunger, fatigue, wounds, and illness;
debts and creditors;
patrons and dependency;
reputation and public shame;
witnesses, documents, and social memory;
consequences that do not simply disappear;
success that can be revoked if you cannot defend it.
One of the core rules is that the die is not omnipotent.
A high roll cannot magically erase poverty, slavery, lack of protection, or social class. If you are enslaved, you don’t become free just because you rolled well. If you are in debt, the creditor is not just a number: he is a person who can find you, pressure you, or use you.
Progression is not “leveling up.”
Progression means slowly becoming less fragile.
I’m looking for honest feedback from RPG players, especially people interested in historical games, solo RPGs, emergent storytelling, or AI-assisted play.
Do you think this kind of text-based RPG can work if the mechanics are strong enough?
And which starting role would you find most interesting?
A slave trying to gain freedom
A freedman still tied to a patron
A gladiator trying to survive the arena
A common soldier
A poor urban tenant living in an insula
A colonus tied to land and taxes
A small merchant or artisan trying to rise in status
A Roman woman of low or fragile status
I have a free Starter Pack ready for testing, but I don’t want to spam links here. If anyone is curious, I can share it if the mods allow it or send it privately.

reddit.com
u/Zealousideal_Net188 — 1 month ago

What if a Roman RPG was not about conquering Rome, but surviving it?

Hi everyone,
I’m working on a text-based survival RPG called Sotto l’Aquila.
The idea is simple: you don’t play as Caesar, a general, a senator, or someone already powerful.
You start at the bottom of Roman society.
You might be a slave, a freedman, a gladiator, a common soldier, a poor urban tenant, a colonus, a small merchant, an artisan, or a minor official.
The goal is not to conquer Rome.
The goal is to survive Rome.
The game can be played with either a human GM or an AI/LLM acting as GM. It is not a classic CYOA with fixed branches: the player declares free actions, and the GM reacts using the rules, the current situation, and the campaign memory.
The system focuses on:
legal and social status;
hunger, fatigue, wounds, and illness;
debts and creditors;
patrons and dependency;
reputation and public shame;
witnesses, documents, and social memory;
consequences that do not simply disappear;
success that can be revoked if you cannot defend it.
One of the core rules is that the die is not omnipotent.
A high roll cannot magically erase poverty, slavery, lack of protection, or social class. If you are enslaved, you don’t become free just because you rolled well. If you are in debt, the creditor is not just a number: he is a person who can find you, pressure you, or use you.
Progression is not “leveling up.”
Progression means slowly becoming less fragile.
I’m looking for honest feedback from RPG players, especially people interested in historical games, solo RPGs, emergent storytelling, or AI-assisted play.
Do you think this kind of text-based RPG can work if the mechanics are strong enough?
And which starting role would you find most interesting?
A slave trying to gain freedom
A freedman still tied to a patron
A gladiator trying to survive the arena
A common soldier
A poor urban tenant living in an insula
A colonus tied to land and taxes
A small merchant or artisan trying to rise in status
A Roman woman of low or fragile status
I have a free Starter Pack ready for testing, but I don’t want to spam links here. If anyone is curious, I can share it if the mods allow it or send it privately.

reddit.com
u/Zealousideal_Net188 — 1 month ago

What if a Roman RPG was not about conquering Rome, but surviving it?

Hi everyone,
I’m working on a text-based survival RPG called Sotto l’Aquila.
The idea is simple: you don’t play as Caesar, a general, a senator, or someone already powerful.
You start at the bottom of Roman society.
You might be a slave, a freedman, a gladiator, a common soldier, a poor urban tenant, a colonus, a small merchant, an artisan, or a minor official.
The goal is not to conquer Rome.
The goal is to survive Rome.
The game can be played with either a human GM or an AI/LLM acting as GM. It is not a classic CYOA with fixed branches: the player declares free actions, and the GM reacts using the rules, the current situation, and the campaign memory.
The system focuses on:
legal and social status;
hunger, fatigue, wounds, and illness;
debts and creditors;
patrons and dependency;
reputation and public shame;
witnesses, documents, and social memory;
consequences that do not simply disappear;
success that can be revoked if you cannot defend it.
One of the core rules is that the die is not omnipotent.
A high roll cannot magically erase poverty, slavery, lack of protection, or social class. If you are enslaved, you don’t become free just because you rolled well. If you are in debt, the creditor is not just a number: he is a person who can find you, pressure you, or use you.
Progression is not “leveling up.”
Progression means slowly becoming less fragile.
I’m looking for honest feedback from RPG players, especially people interested in historical games, solo RPGs, emergent storytelling, or AI-assisted play.
Do you think this kind of text-based RPG can work if the mechanics are strong enough?
And which starting role would you find most interesting?
A slave trying to gain freedom
A freedman still tied to a patron
A gladiator trying to survive the arena
A common soldier
A poor urban tenant living in an insula
A colonus tied to land and taxes
A small merchant or artisan trying to rise in status
A Roman woman of low or fragile status
I have a free Starter Pack ready for testing, but I don’t want to spam links here. If anyone is curious, I can share it if the mods allow it or send it privately.

reddit.com
u/Zealousideal_Net188 — 1 month ago

What if a Roman RPG was not about conquering Rome, but surviving it?

Hi everyone,
I’m working on a text-based survival RPG called Sotto l’Aquila.
The idea is simple: you don’t play as Caesar, a general, a senator, or someone already powerful.
You start at the bottom of Roman society.
You might be a slave, a freedman, a gladiator, a common soldier, a poor urban tenant, a colonus, a small merchant, an artisan, or a minor official.
The goal is not to conquer Rome.
The goal is to survive Rome.
The game can be played with either a human GM or an AI/LLM acting as GM. It is not a classic CYOA with fixed branches: the player declares free actions, and the GM reacts using the rules, the current situation, and the campaign memory.
The system focuses on:
legal and social status;
hunger, fatigue, wounds, and illness;
debts and creditors;
patrons and dependency;
reputation and public shame;
witnesses, documents, and social memory;
consequences that do not simply disappear;
success that can be revoked if you cannot defend it.
One of the core rules is that the die is not omnipotent.
A high roll cannot magically erase poverty, slavery, lack of protection, or social class. If you are enslaved, you don’t become free just because you rolled well. If you are in debt, the creditor is not just a number: he is a person who can find you, pressure you, or use you.
Progression is not “leveling up.”
Progression means slowly becoming less fragile.
I’m looking for honest feedback from RPG players, especially people interested in historical games, solo RPGs, emergent storytelling, or AI-assisted play.
Do you think this kind of text-based RPG can work if the mechanics are strong enough?
And which starting role would you find most interesting?
A slave trying to gain freedom
A freedman still tied to a patron
A gladiator trying to survive the arena
A common soldier
A poor urban tenant living in an insula
A colonus tied to land and taxes
A small merchant or artisan trying to rise in status
A Roman woman of low or fragile status
I have a free Starter Pack ready for testing, but I don’t want to spam links here. If anyone is curious, I can share it if the mods allow it or send it privately.

reddit.com
u/Zealousideal_Net188 — 1 month ago

What if a Roman RPG was not about conquering Rome, but surviving it?

Hi everyone,
I’m working on a text-based survival RPG called Sotto l’Aquila.
The idea is simple: you don’t play as Caesar, a general, a senator, or someone already powerful.
You start at the bottom of Roman society.
You might be a slave, a freedman, a gladiator, a common soldier, a poor urban tenant, a colonus, a small merchant, an artisan, or a minor official.
The goal is not to conquer Rome.
The goal is to survive Rome.
The game can be played with either a human GM or an AI/LLM acting as GM. It is not a classic CYOA with fixed branches: the player declares free actions, and the GM reacts using the rules, the current situation, and the campaign memory.
The system focuses on:
legal and social status;
hunger, fatigue, wounds, and illness;
debts and creditors;
patrons and dependency;
reputation and public shame;
witnesses, documents, and social memory;
consequences that do not simply disappear;
success that can be revoked if you cannot defend it.
One of the core rules is that the die is not omnipotent.
A high roll cannot magically erase poverty, slavery, lack of protection, or social class. If you are enslaved, you don’t become free just because you rolled well. If you are in debt, the creditor is not just a number: he is a person who can find you, pressure you, or use you.
Progression is not “leveling up.”
Progression means slowly becoming less fragile.
I’m looking for honest feedback from RPG players, especially people interested in historical games, solo RPGs, emergent storytelling, or AI-assisted play.
Do you think this kind of text-based RPG can work if the mechanics are strong enough?
And which starting role would you find most interesting?
A slave trying to gain freedom
A freedman still tied to a patron
A gladiator trying to survive the arena
A common soldier
A poor urban tenant living in an insula
A colonus tied to land and taxes
A small merchant or artisan trying to rise in status
A Roman woman of low or fragile status
I have a free Starter Pack ready for testing, but I don’t want to spam links here. If anyone is curious, I can share it if the mods allow it or send it privately.

reddit.com
u/Zealousideal_Net188 — 1 month ago

What if a Roman RPG was not about conquering Rome, but surviving it?

Hi everyone,
I’m working on a text-based survival RPG called Sotto l’Aquila.
The idea is simple: you don’t play as Caesar, a general, a senator, or someone already powerful.
You start at the bottom of Roman society.
You might be a slave, a freedman, a gladiator, a common soldier, a poor urban tenant, a colonus, a small merchant, an artisan, or a minor official.
The goal is not to conquer Rome.
The goal is to survive Rome.
The game can be played with either a human GM or an AI/LLM acting as GM. It is not a classic CYOA with fixed branches: the player declares free actions, and the GM reacts using the rules, the current situation, and the campaign memory.
The system focuses on:
legal and social status;
hunger, fatigue, wounds, and illness;
debts and creditors;
patrons and dependency;
reputation and public shame;
witnesses, documents, and social memory;
consequences that do not simply disappear;
success that can be revoked if you cannot defend it.
One of the core rules is that the die is not omnipotent.
A high roll cannot magically erase poverty, slavery, lack of protection, or social class. If you are enslaved, you don’t become free just because you rolled well. If you are in debt, the creditor is not just a number: he is a person who can find you, pressure you, or use you.
Progression is not “leveling up.”
Progression means slowly becoming less fragile.
I’m looking for honest feedback from RPG players, especially people interested in historical games, solo RPGs, emergent storytelling, or AI-assisted play.
Do you think this kind of text-based RPG can work if the mechanics are strong enough?
And which starting role would you find most interesting?
A slave trying to gain freedom
A freedman still tied to a patron
A gladiator trying to survive the arena
A common soldier
A poor urban tenant living in an insula
A colonus tied to land and taxes
A small merchant or artisan trying to rise in status
A Roman woman of low or fragile status
I have a free Starter Pack ready for testing, but I don’t want to spam links here. If anyone is curious, I can share it if the mods allow it or send it privately.

reddit.com
u/Zealousideal_Net188 — 1 month ago
▲ 3 r/GDR

Sto testando Sotto l’Aquila, un GDR/survival testuale ambientato nell’Impero romano.

Sto testando Sotto l’Aquila, un GDR/survival testuale ambientato nell’Impero romano.
Non giochi Cesare o un generale: parti dal basso.
Schiavo, liberto, gladiatore, soldato semplice, povero urbano, colono, mercante o artigiano.
Si gioca in chat con GM umano oppure AI/LLM, con meccaniche su status, fame, debiti, patroni, reputazione, ferite e conseguenze persistenti.
Il punto è semplice: non conquistare Roma, ma sopravvivere a Roma.
Ho già uno Starter Pack di prova. Se qualcuno vuole provarlo e darmi un feedback, lo mando volentieri.

reddit.com
u/Zealousideal_Net188 — 1 month ago

I’m building a text-based RPG about Ancient Rome from the bottom of society. Looking for honest feedback.

Hi everyone.
I’m working on a project called Sotto l’Aquila, a text-based survival RPG set in the Roman Empire.
The idea comes from a simple question: what if, instead of playing Rome from the top, you experienced it from the bottom?
You are not Caesar.
You are not a general.
You do not command legions.
You do not start with a villa, a powerful family, or guaranteed protection.
You start as an ordinary person inside the Roman social machine: a slave, a freedman, a gladiator, a common soldier, a poor urban tenant, a colonus, a small merchant, an artisan, or a minor official.
The goal is not to conquer provinces or change the course of imperial history.
The goal is to survive what Rome means in everyday life: status, hunger, debt, patrons, reputation, wounds, witnesses, obligations, family, and consequences that do not simply disappear.
The game is designed to be run by either a human Game Master or an AI/LLM acting as GM. It is not a classic CYOA with fixed branches. The player declares free actions, and the GM/AI reacts according to the rules, the situation, and the campaign memory.
One important point is that the die does not solve everything.
A high roll does not erase legal status, poverty, social class, or lack of protection.
If you are enslaved, you do not become free just because you rolled well.
If you are in debt, the creditor is not just a number: he is a person looking for you.
If you gain protection from a patron, that protection can become a leash.
If you rise too quickly, someone may notice.
If you obtain something, it may not truly be yours, and you may not be able to defend it.
Progression is not “leveling up.”
Progression means slowly becoming less fragile.
I’m looking for honest feedback, especially from people interested in ancient history, RPGs, emergent storytelling, or text-based games.
Do you think this kind of experience can work in a purely text-based format?
And which starting role would interest you the most?
A slave trying to gain freedom
A freedman still tied to a patron
A gladiator
A common soldier
A poor urban tenant living in an insula
A colonus tied to the land
A small merchant or artisan
A Roman woman of low or fragile status
I already have a small Starter Pack with the core rules and opening prompt. I won’t drop a link here to avoid spamming, but if anyone wants to test it or give feedback, I’d be happy to send it.

reddit.com
u/Zealousideal_Net188 — 1 month ago

I’m building a text-based RPG about Ancient Rome from the bottom of society. Looking for honest feedback.

Hi everyone.
I’m working on a project called Sotto l’Aquila, a text-based survival RPG set in the Roman Empire.
The idea comes from a simple question: what if, instead of playing Rome from the top, you experienced it from the bottom?
You are not Caesar.
You are not a general.
You do not command legions.
You do not start with a villa, a powerful family, or guaranteed protection.
You start as an ordinary person inside the Roman social machine: a slave, a freedman, a gladiator, a common soldier, a poor urban tenant, a colonus, a small merchant, an artisan, or a minor official.
The goal is not to conquer provinces or change the course of imperial history.
The goal is to survive what Rome means in everyday life: status, hunger, debt, patrons, reputation, wounds, witnesses, obligations, family, and consequences that do not simply disappear.
The game is designed to be run by either a human Game Master or an AI/LLM acting as GM. It is not a classic CYOA with fixed branches. The player declares free actions, and the GM/AI reacts according to the rules, the situation, and the campaign memory.
One important point is that the die does not solve everything.
A high roll does not erase legal status, poverty, social class, or lack of protection.
If you are enslaved, you do not become free just because you rolled well.
If you are in debt, the creditor is not just a number: he is a person looking for you.
If you gain protection from a patron, that protection can become a leash.
If you rise too quickly, someone may notice.
If you obtain something, it may not truly be yours, and you may not be able to defend it.
Progression is not “leveling up.”
Progression means slowly becoming less fragile.
I’m looking for honest feedback, especially from people interested in ancient history, RPGs, emergent storytelling, or text-based games.
Do you think this kind of experience can work in a purely text-based format?
And which starting role would interest you the most?
A slave trying to gain freedom
A freedman still tied to a patron
A gladiator
A common soldier
A poor urban tenant living in an insula
A colonus tied to the land
A small merchant or artisan
A Roman woman of low or fragile status
I already have a small Starter Pack with the core rules and opening prompt. I won’t drop a link here to avoid spamming, but if anyone wants to test it or give feedback, I’d be happy to send it.

reddit.com
u/Zealousideal_Net188 — 1 month ago

I’m building a text-based RPG about Ancient Rome from the bottom of society. Looking for honest feedback.

Hi everyone.
I’m working on a project called Sotto l’Aquila, a text-based survival RPG set in the Roman Empire.
The idea comes from a simple question: what if, instead of playing Rome from the top, you experienced it from the bottom?
You are not Caesar.
You are not a general.
You do not command legions.
You do not start with a villa, a powerful family, or guaranteed protection.
You start as an ordinary person inside the Roman social machine: a slave, a freedman, a gladiator, a common soldier, a poor urban tenant, a colonus, a small merchant, an artisan, or a minor official.
The goal is not to conquer provinces or change the course of imperial history.
The goal is to survive what Rome means in everyday life: status, hunger, debt, patrons, reputation, wounds, witnesses, obligations, family, and consequences that do not simply disappear.
The game is designed to be run by either a human Game Master or an AI/LLM acting as GM. It is not a classic CYOA with fixed branches. The player declares free actions, and the GM/AI reacts according to the rules, the situation, and the campaign memory.
One important point is that the die does not solve everything.
A high roll does not erase legal status, poverty, social class, or lack of protection.
If you are enslaved, you do not become free just because you rolled well.
If you are in debt, the creditor is not just a number: he is a person looking for you.
If you gain protection from a patron, that protection can become a leash.
If you rise too quickly, someone may notice.
If you obtain something, it may not truly be yours, and you may not be able to defend it.
Progression is not “leveling up.”
Progression means slowly becoming less fragile.
I’m looking for honest feedback, especially from people interested in ancient history, RPGs, emergent storytelling, or text-based games.
Do you think this kind of experience can work in a purely text-based format?
And which starting role would interest you the most?
A slave trying to gain freedom
A freedman still tied to a patron
A gladiator
A common soldier
A poor urban tenant living in an insula
A colonus tied to the land
A small merchant or artisan
A Roman woman of low or fragile status
I already have a small Starter Pack with the core rules and opening prompt. I won’t drop a link here to avoid spamming, but if anyone wants to test it or give feedback, I’d be happy to send it.

reddit.com
u/Zealousideal_Net188 — 1 month ago

I’m building a text-based RPG about Ancient Rome from the bottom of society. Looking for honest feedback.

Hi everyone.
I’m working on a project called Sotto l’Aquila, a text-based survival RPG set in the Roman Empire.
The idea comes from a simple question: what if, instead of playing Rome from the top, you experienced it from the bottom?
You are not Caesar.
You are not a general.
You do not command legions.
You do not start with a villa, a powerful family, or guaranteed protection.
You start as an ordinary person inside the Roman social machine: a slave, a freedman, a gladiator, a common soldier, a poor urban tenant, a colonus, a small merchant, an artisan, or a minor official.
The goal is not to conquer provinces or change the course of imperial history.
The goal is to survive what Rome means in everyday life: status, hunger, debt, patrons, reputation, wounds, witnesses, obligations, family, and consequences that do not simply disappear.
The game is designed to be run by either a human Game Master or an AI/LLM acting as GM. It is not a classic CYOA with fixed branches. The player declares free actions, and the GM/AI reacts according to the rules, the situation, and the campaign memory.
One important point is that the die does not solve everything.
A high roll does not erase legal status, poverty, social class, or lack of protection.
If you are enslaved, you do not become free just because you rolled well.
If you are in debt, the creditor is not just a number: he is a person looking for you.
If you gain protection from a patron, that protection can become a leash.
If you rise too quickly, someone may notice.
If you obtain something, it may not truly be yours, and you may not be able to defend it.
Progression is not “leveling up.”
Progression means slowly becoming less fragile.
I’m looking for honest feedback, especially from people interested in ancient history, RPGs, emergent storytelling, or text-based games.
Do you think this kind of experience can work in a purely text-based format?
And which starting role would interest you the most?
A slave trying to gain freedom
A freedman still tied to a patron
A gladiator
A common soldier
A poor urban tenant living in an insula
A colonus tied to the land
A small merchant or artisan
A Roman woman of low or fragile status
I already have a small Starter Pack with the core rules and opening prompt. I won’t drop a link here to avoid spamming, but if anyone wants to test it or give feedback, I’d be happy to send it.

reddit.com
u/Zealousideal_Net188 — 1 month ago

Sto sviluppando un GDR testuale sulla Roma vista dal basso, e sto cercando feedback sinceri

Ciao a tutti.

Qualche giorno fa ho iniziato a parlare di un progetto a cui sto lavorando: Sotto l’Aquila, un GDR/survival testuale ambientato nell’Impero romano.

L’idea nasce da una cosa che mi è sempre sembrata poco esplorata nei giochi storici: Roma viene spesso raccontata dall’alto, attraverso imperatori, generali, guerre, conquiste e grandi decisioni politiche.

Io invece volevo provare a raccontarla dal basso.

Non giochi Cesare.
Non comandi legioni.
Non parti con una villa, un esercito o una famiglia potente.

Parti come qualcuno che deve sopravvivere dentro quel sistema: uno schiavo, un liberto, un gladiatore, un povero urbano, un colono, un soldato semplice, un piccolo mercante o un artigiano.

Il gioco è testuale e può essere gestito da un GM umano oppure da un’AI/LLM come Game Master. Il punto non è scegliere tra bivi già scritti, ma dichiarare azioni libere e vedere come il mondo reagisce in base a status, fame, debiti, ferite, reputazione, patroni, testimoni e conseguenze precedenti.

Una delle cose che sto cercando di evitare è il classico problema dei giochi con AI: dopo pochi turni il personaggio diventa troppo forte, il mondo si “ammorbidisce”, i problemi spariscono e tutto finisce per sembrare poco credibile.

Qui invece vorrei che Roma restasse pesante.

Se sei schiavo, non basta un tiro alto per diventare libero.
Se hai debiti, il creditore non è un numero: è una persona che ti cerca.
Se ottieni protezione da un patrono, quella protezione può diventare una catena.
Se sali di status troppo in fretta, qualcuno può notarlo.
Se ottieni qualcosa, non è detto che sia davvero tuo o che tu possa difenderlo.

Il progresso non è “level up”.
È diventare lentamente meno fragile.

Dai primi feedback sono emerse cose interessanti: alcuni trovano forte il fatto che sia giocabile anche da smartphone, altri dicono che la mancanza di grafica potrebbe essere un limite, altri ancora sembrano molto incuriositi da ruoli come schiavo, liberto, colono o povero urbano.

Ed è proprio su questo che vorrei un parere.

Secondo voi un GDR storico testuale di questo tipo può funzionare anche senza grafica, se la parte narrativa e meccanica è abbastanza solida?

E soprattutto: vi interesserebbe di più come esperienza puramente testuale/AI-driven, oppure secondo voi avrebbe senso solo se in futuro diventasse qualcosa di più strutturato, tipo web app o gioco testuale con interfaccia semplice?

Non sto cercando applausi, mi interessano feedback sinceri. Anche critiche.

Per chi fosse curioso: ho già uno Starter Pack di prova con mini-regolamento, prompt di avvio e comandi rapidi.

Non lo metto direttamente qui per non fare spam, ma se qualcuno vuole provarlo o darmi un feedback dopo qualche turno, posso mandarlo volentieri.

reddit.com
u/Zealousideal_Net188 — 1 month ago
▲ 13 r/storia

Sto creando un survival storico ambientato nell’Impero romano: vi chiedo un parere

Ciao a tutti, sto lavorando a Sotto l’Aquila, un survival storico testuale ambientato nell’Impero romano.
L’idea non è interpretare Cesare, un generale o un grande aristocratico, ma vivere Roma “dal basso”: schiavi, liberti, gladiatori, soldati semplici, poveri urbani, coloni, mercanti, artigiani o funzionari minori.
Il gioco si concentra su ciò che spesso resta ai margini della grande storia: status sociale e legale, fame, debiti, patronato, reputazione, ferite, testimoni, obblighi quotidiani e memoria della comunità.
La domanda non è: “Come governi Roma?”
Ma: “Come sopravvivi quando Roma governa te?”
È pensato per essere giocato in forma testuale, con Game Master umano o AI/LLM, usando un regolamento che cerca di mantenere realismo, conseguenze e coerenza storica.
Mi interesserebbe molto il parere di chi ama la storia romana: secondo voi un’esperienza di questo tipo, più sociale e quotidiana che militare/imperiale, può funzionare?
E soprattutto: quale ruolo vi incuriosirebbe di più da interpretare?
schiavo in cerca di libertà;
liberto legato al patrono;
gladiatore;
soldato semplice;
povero urbano;
colono;
mercante o artigiano.
Ho già uno Starter Pack di prova, se qualcuno vuole dare un’occhiata o testarlo.

reddit.com
u/Zealousideal_Net188 — 1 month ago

Sto creando un survival RPG testuale ambientato nell’Impero Romano, ma non giochi da imperatore. Giochi da sopravvissuto.

Ciao a tutti.
Sto lavorando a un gioco di ruolo testuale ambientato nell’Impero Romano, ma con un punto di vista diverso dal solito.
Non interpreti Cesare.
Non sei un generale.
Non comandi legioni.
Non hai ville, schiavi, potere politico o protezione garantita.
Parti dal basso.
Puoi essere uno schiavo che cerca di comprare la libertà, un liberto ancora legato al proprio patrono, un gladiatore famoso ma non libero, un povero urbano intrappolato tra affitto e fame, un soldato logorato dalla frontiera, un colono schiacciato da tasse e raccolti, un piccolo mercante che prova a salire senza attirare troppi occhi.
Il cuore del gioco è questo:
\*\*Roma non è uno sfondo. Roma è il sistema che ti pesa addosso.\*\*
Ogni scelta viene filtrata da ciò che sei davvero: il tuo status legale, la tua reputazione, il tuo corpo, i tuoi debiti, chi ti protegge, chi ti osserva e chi può distruggerti.
Nel gioco non basta “avere una buona idea” per riuscire.
Se sei povero, schiavo, infame, ferito, affamato o senza testimoni, alcune porte restano chiuse. Altre si aprono solo a metà. Altre ancora sembrano occasioni, ma sono trappole.
Il sistema tiene traccia di fame, fatica, ferite, debiti, patroni, reputazione, infamia, testimoni, documenti, proprietà reale, relazioni lente e memoria sociale.
Un esempio semplice:
Puoi ottenere una bottega.
Ma magari l’edificio non è tuo.
Gli strumenti sono comprati a credito.
I clienti arrivano grazie al tuo patrono.
Un rivale sa qualcosa che può rovinarti.
E se il tuo protettore cade, tutto quello che sembrava tuo può essere revocato.
Quindi il progresso non è “salgo di livello”.
Il progresso è diventare lentamente meno fragile.
Il gioco può essere gestito da un Game Master umano oppure da un’intelligenza artificiale/LLM, usando un regolamento pensato per evitare che la campagna diventi troppo facile o che il modello dimentichi conseguenze importanti dopo pochi turni.
La domanda che mi interessa è questa:
Secondo voi un gioco del genere avrebbe mercato/interesse tra chi ama GDR, storia romana, worldbuilding e roleplay con AI?
E soprattutto: quale partenza vi incuriosirebbe di più?
Schiavo che cerca la libertà
Gladiatore che vuole sopravvivere all’arena
Liberto che prova a costruirsi una vita stabile
Povero urbano tra fame, affitto e debiti
Soldato alla frontiera
Colono vincolato alla terra
Piccolo mercante/artigiano che vuole diventare qualcuno
Mi interessa soprattutto capire se questo tipo di realismo “dal basso” vi sembra giocabile, interessante o troppo duro.

reddit.com
u/Zealousideal_Net188 — 1 month ago