Anyone else feel like doing 3-4 echo knights in AA PUGs at the 19-20 range is a bait?
I've had a shit ton of groups brick the key here completely unnecessarily.
Doing 3-4 knights there requires a lot of group coordination with interrupts on invokers and also staggering defensives, so you don't get giga nuked by 3 smashes in a row.
The vast majority of groups can't coordinate well enough to survive 3+ knights, and also burn one fast enough, and people end up dying to one of smashes sooner or later, which loses more time than you save.