Arise Dark Lord - from the creators of Prison Architect

I've been working on a new game for a few months now, and the time has come for it to be officially announced.  It's called Arise Dark Lord, and it's the 8th game I've made with Introversion Software.  If you've played any of my previous indie games - Prison Architect, DEFCON, Darwinia, or The Last Starship, then I think you'll love this new one.

You are The Dark Lord. Your evil aim:  To raise an undead army and crush the feckless, godless, heathen humans. As your sorcery and army grow, all the world will rise up to destroy your Dark Tower and end your reign of terror.  Fortify your dark realm, enhance your sorcery, and build enough strength to march out and crush the humans once and for all.

An action-strategy hybrid RTS, blending tower defence, base building and direct control of your Dark Lord avatar.  

Please play the prototype on itch, and I'd love to get your thoughts on the game here.  Thank you!

https://subversion-studios.itch.io/arise

You can watch the announcement video here:
https://www.youtube.com/watch?v=Cbtql3EUCdg

reddit.com
u/Abandon22 — 15 days ago
▲ 183 r/TowerDefense+2 crossposts

Arise Dark Lord - from the creators of Prison Architect

I've been working on a new game for a few months now, and the time has come for it to be officially announced.  It's called Arise Dark Lord, and it's the 8th game I've made with Introversion Software. If you've played any of my previous indie games - Prison Architect, DEFCON, Darwinia, or The Last Starship, then I think you'll love this new one.

You are The Dark Lord. Your evil aim:  To raise an undead army and crush the feckless, godless, heathen humans. As your sorcery and army grow, all the world will rise up to destroy your Dark Tower and end your reign of terror.  Fortify your dark realm, enhance your sorcery, and build enough strength to march out and crush the humans once and for all.

An action-strategy hybrid RTS, blending tower defence, base building and direct control of your Dark Lord avatar.  

Please play and review the prototype on itch, and I'd love to get your thoughts on the game here.  Thanks for playing!

https://subversion-studios.itch.io/arise

u/Abandon22 — 15 days ago
▲ 834 r/prisonarchitect+7 crossposts

Arise Dark Lord - from the creators of Prison Architect

I've been working on a new game for a few months now, and the time has come for it to be officially announced. It's called Arise Dark Lord, and it's the 8th game I've made with Introversion Software.

If you've played any of my previous indie games - Prison Architect, DEFCON, Darwinia, or The Last Starship, then I think you'll love this new one.

You are The Dark Lord. Your evil aim:  To raise an undead army and crush the feckless, godless, heathen humans. As your sorcery and army grow, all the world will rise up to destroy your Dark Tower and end your reign of terror.  Fortify your dark realm, enhance your sorcery, and build enough strength to march out and crush the humans once and for all.

An action-strategy hybrid RTS, blending tower defence, base building and direct control of your Dark Lord avatar.  

You can play the prototype now on itch, and I'd love to get your thoughts on the game here. Thanks for playing!

u/Abandon22 — 14 days ago
▲ 6 r/BaseBuildingGames+2 crossposts

Fortress Assault in Arise Dark Lord

I've been making really good progress on Arise Dark Lord. I wanted to give the humans new military power that I wasn't able to deal with - and then force myself to add the evil sorcery and strategy that allowed my army to be victorious.

Ever since starting the project, I've wanted to make a Helms Deep style siege scenario. So now I have a human fortified city with an exterior stone wall, that your army cannot penetrate. If you get too close your orcs are bombarded with rocks, and cut to pieces by human archers. It's one of the first times in the game that we are stopped in our tracks.

I then considered two ways to destroy a city like this - new evil spells (eg Meteor Strikes), and something much more grounded in medieval reality - in this case, a Trebuchet. An evil catapult. I spent a while working on the interface and animations, so you can aim the catapults and ultimately bring down the walls of the city that you need to invaded.

If you like the look of my game, you can play a demo now on Itch, and wishlist the game on Steam:

Play the prologue on Itch:    https://subversion-studios.itch.io/arise?password=Sauron

Wishlist on Steam:  https://store.steampowered.com/app/4622160/Arise_Dark_Lord/

u/Abandon22 — 2 months ago
▲ 64 r/indiegamedevforum+10 crossposts

Fortress Assault in Arise Dark Lord

Greetings Dark Lords,

I've been making really good progress on Arise Dark Lord. I wanted to give the humans new military power that I wasn't able to deal with - and then force myself to add the evil sorcery and strategy that allowed my army to be victorious.

Ever since starting the project, I've wanted to make a Helms Deep style siege scenario. So now I have a human fortified city with an exterior stone wall, that your army cannot penetrate. If you get too close your orcs are bombarded with rocks, and cut to pieces by human archers. It's one of the first times in the game that we are stopped in our tracks.

I then considered two ways to destroy a city like this - new evil spells (eg Meteor Strikes), and something much more grounded in medieval reality - in this case, a Trebuchet. An evil catapult. I spent a while working on the interface and animations, so you can aim the catapults and ultimately bring down the walls of the city that you need to invaded.

If you like the look of my game, you can play a demo now on Itch, and wishlist the game on Steam:

Play the prologue on Itch:    https://subversion-studios.itch.io/arise?password=Sauron

Wishlist on Steam:  https://store.steampowered.com/app/4622160/Arise_Dark_Lord/

u/Abandon22 — 2 months ago