▲ 7 r/Pacman

Why are Ms. and the Re-Pac the beginner-friendliest entries?

I ask this because I was thinking about buying the first Re-Pac remake. I also heard from some other posts that I should start with Ms. and the Re-Pac duology, but I'm still unsure as to why that is.

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u/NikoPalad67 — 5 days ago

How uncommon are different names for forms?

Mostly because I was working on a custom flash belt. The first one will refer to forms as just forms, but I was curious about how rare it is for a form to be called something other than a form. Here are the terms I managed to remember:

  • OOO - Combos
  • Fourze - States
  • Wizard - Styles
  • Gaim - Arms
  • Drive - Types
  • Ghost - Damashiis
  • Revice - Genomes
  • Gavv - Modes
  • Myth - Frames
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u/NikoPalad67 — 9 days ago

Free title deeds for short game rules

There's something I was trying to understand.

Normally, if you play with short game rules, you need to pay for the two properties you're dealt. However, the 2023 rulebook updated it so that you get the properties for free, so I was worried about playing "the wrong way" by giving the properties for free instead of having players cough up the cash for them.

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u/NikoPalad67 — 1 month ago

Need some help understanding the Speed Die

Mostly because I fear I don't get some of its faces right:

  • 1-2-3 - If you get a three-of-a-kind, you can move to any space, but you can't move again. Otherwise, the Speed Die's roll is added to the two white dice.
  • Pennybags - You can move to any unowned property to buy or auction it. If all properties are bought, you move to the nearest one. If all properties are mortgaged, nothing happens.
  • Bus - You can choose to move either the combined value of both dice or the value of a singular die.
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u/NikoPalad67 — 2 months ago
▲ 297 r/Megaman

WE WON!!!

Just got this from the first gameplay trailer, and honestly, I'm more than happy that Capcom showed this to us.

This means that even if Sweeper Woman doesn't win the Robot Master Contest, we still have at least one female boss in the roster.

Also marked as spoiler out of caution.

u/NikoPalad67 — 2 months ago

[NOT A REAL SUBMISSION] Buying houses and hotels only when landing on a property

Basically, a what-if kind of house rule would be that instead of being able to manage buildings whenever, you can only do so if you land on a property you own. This is a rule I fished out from the Fortune Street games, where this is called "sprucing things up".

I should probably clarify that this is just a what-if scenario, not an actual house rule I want to bring on the table.

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u/NikoPalad67 — 2 months ago

Which house rules to enable by default?

I'm not saying I want every house rule to be active at once, only the ones that make the game easier and/or shorter.

Here are the house rules in question:

  • If someone lands exactly on GO, they earn $400 instead of $200.
  • If someone owns a full property set, base rent without any houses is doubled.
  • If someone lands on Free Parking, they earn all money collected from taxes or bank payments.
  • When landed on, unowned properties are auctioned if the player doesn't buy them.
  • If someone is in Jail, players who land on their properties don't pay rent.
  • Properties can be mortgaged to earn half their values, but rent can't be collected.
  • Houses and hotels must be built evenly across a set. As in, you can't dump all of your houses on a single property.
  • OPTIONAL
    • Before staring the game, players can choose a starting cash value between $500 and $3.000, in increments of 500.
    • Each player is given two properties from the start. Depending on the rules, players won't have to pay for buying them.
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u/NikoPalad67 — 2 months ago

Small story challenges - what is their name?

By "challenges", I mean the small puzzles which you need to advance in order to progress.

Examples include choosing the spade in Unwound Future, getting into Luke's room in Last Specter and Connor's shell game in Miracle Mask.

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u/NikoPalad67 — 2 months ago

My version of the rules

Mostly to make things fairer, or to make the board more aesthetically pleasing.

  1. Space swapping - Due to the board being asymmetrical, I chose to divide it diagonally, using Go To Jail and In Jail as a line. Knowing this, the quarters of each half must be symmetrical to one another: this means that for the Go half, the Community Chest and the Income Tax near the brown properties are swapping places. Same goes for the Community Chest and Tennessee Avenue in the Free Parking half. This is because I also want special spaces to be mirrored: this means the Income and Luxury Taxes are mirrored, as well as the Utilities and Triple C spaces. As in, a Community Chest and a Chance are "linked" together symmetry-wise.
  2. House rules - Those ones are a bit of everything, mostly to make things fairer:
    1. No payment for starting deeds - Normally, when you play with Short Rules, you need to pay for the two Title Deeds you receive at the start of the game. This could create an unfair advantage since it would mean one player has more money than the others: by not letting anyone pay and giving them the title deeds free of charge, everyone starts with the same amount of money, which balances things out.
    2. Free Parking becomes pot - As in, payments due to the Income and Luxury Taxes, as well as payments to the bank due to the Community Chest and Chance cards. If a player lands on Free Parking, they get all the money from that pot.
    3. Miscellany stuff - Small rules that can be toggled at any time.
      1. If a player is in jail, they can't collect any rent.
      2. When landed on, unowned properties don't need to be auctioned if the player declines to buy it.
      3. Houses and hotels must be bought and sold evenly within a property set. As in, you can't dump all of your houses on a single property.
      4. Mortgaging can be done at full or half price, depending on the rules agreed upon before starting the game.
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u/NikoPalad67 — 2 months ago

Generic property names?

Mostly out of curiosity, since it would make it easier to localize the board without needing to pick street names from important cities. I was hoping for variety, not the type of names that escalate the pricier the properties become.

That can come with the advantage of avoiding anything legals-related as well.

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u/NikoPalad67 — 2 months ago

Help finding a character!

Simply put, I'm looking for a character in Miracle Mask. Specifically the assistant of the one who organizes the shell game you're going through as part of the story.

The only thing that I can remember is that the assistant gets dumped by his employer, since he failed to fool Layton after the secret of the shell game got discovered.

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u/NikoPalad67 — 2 months ago
▲ 1 r/Nerf

Best blaster for beginners?

Mostly since my neighbors' kids have some of those themselves, and I wanted to get one out of curiosity.

Specifically, I need two blasters: a manual one to get the feel for things, and an automatic one to blast away.

I'm living in France, in case that's of any help.

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u/NikoPalad67 — 2 months ago
▲ 13 r/dbz

How common are naming conventions?

As in, a group of people whose names are derived from a group of objects. Here are the ones I managed to remember:

  • Saiyans - Vegetables - Raditz and Kakarot
  • The Briefs - Underwear - Bulma and Panchy
  • Orange Star Students - School Furniture - Erasa and Rulah
  • Guide Angels - Alcoholic Drinks - Whis and Vados
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u/NikoPalad67 — 2 months ago

Good starter collection?

Mostly since I wanted Skylanders that are the strongest of their element, to better get through the games. Here's my lineup so far:

  • Cores
    • Earth - Prism Break
    • Fire - Flameslinger
    • Undead - Chop Chop
    • Water - Gill Grunt (Jet Pack)
    • Life - Stealth Elf
    • Magic - Double Trouble (Magic Wand*)*
    • Air - Whirlwind
    • Tech - Drobot (Laser Eye)
    • Light - Spotlight
    • Dark - Blackout
  • Swappers
    • Earth - Rubble Rouser (Dig)
    • Fire - Blast Zone (Rocket)
    • Undead - Rattle Shake (Bounce)
    • Water - Wash Buckler (Climb*)*
    • Life - Stink Bomb (Sneak)
    • Magic - Hoot Loop (Teleport)
    • Air - Free Ranger (Spin)
    • Tech - Magna Charge (Speed)

I didn't include the Giants since I'm gonna buy them all. I'm gonna do the same for the other special teams, so that I can have one member per element.

P.S. 1 - For the SuperChargers, I try keeping the one-per-element thing, but with an equal amount of Land, Sea and Air Vehicles.

P.S. 2 - Since I'm on PS3, I don't have access to Turbo Charge Donkey Kong and Hammer Slam Bowser. However, I still want to buy them so that my collection stays consistent across systems, in case I play SuperChargers on Cemu.

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u/NikoPalad67 — 2 months ago

Is it just me, or am I the only one who thinks Storm 1 is the best?

Mostly because I liked the mechanics, how missions worked, and it's also the only game to have a fully explorable Konoha map (and no, Storm 2 doesn't because maps are segmented and with fixed cameras).

The latter especially is what drew me to the game, as you can practically jump from roof to roof, trying to find secret ingredient bags and treasure chests, not to forget the scrolls you can exchange for support jutsu. I mean, yeah it may only cover Part I, but that at least makes the roster more manageable.

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u/NikoPalad67 — 2 months ago
▲ 9 r/anno

Should I buy 1404 History as my first Anno game?

I'm not too big on RTS games, so it's mostly to see how the Anno games play like. I also thought about 1404 specifically as I heard it's the perfect entry point for beginners.

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u/NikoPalad67 — 3 months ago

Judgment-style tailing mission?

Mostly to see if it would be possible, for example for a sidequest. Basically, you need to follow a target, but you need to stay hidden. If the target spots you, a gauge will fill, and if that gauge is full, you need to restart from the latest checkpoint. I thought about using a custom route, with the targets stopping at specific spots. Here are several examples of target types:

  • Normal - Horseplayer Detective, Chapter 1 - Stops at pre-determined points, turning around seldomly to moderately.
  • Careful - Higashi, Chapter 3 - Same as a Normal-type target, but whenever they stop, it's always to look behind them.
  • Guarded - Higashi II, Chapter 10 - The target is protected by several underlings, who look behind on their behalf. Depending on the length, a checkpoint is made whenever an underling leaves.
  • Skittish - Ishimatsu, Chapter 12 - Same as a Careful-type target, but they turn around much more frequently and can even double back on occasions.

In case it helps, I was trying to use the Visustella Encounter Effects to see if it can work.

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u/NikoPalad67 — 3 months ago

Full episodes of Tousouchuu

I've wanted to watch the series as of late, but I'm not sure where I could watch full episodes.

I'm looking for two starting points: either episode 13 since that's where the playing field began being themed, or episode 16 due to the lore being first established there.

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u/NikoPalad67 — 3 months ago

"Do" and "Have" equivalent of "de aru"

Sorry if I'm botching anything without wanting to, but if I remember correctly, "de aru" and "de wanai" are keigo (as in, highly formal or archaic speech) for "to be". I was wondering out of curiosity if it exists for "to have" and "to do" as well.

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u/NikoPalad67 — 3 months ago