I assume the Factions are identical in functionality to the original Syndicates

So, I've just discovered by buggering about that I can actually craft certain Amulets to ally with other Enclaves; I assume these work like the OG Syndicates where, if I ally to any other, any standing I gain with the Silent Roses I'll lose half as much with the Kith of Kings (my original Enclave).

Unless that's not the case, in which thank god. Because balancing out Red Veil and Steel Meridian with New Loka and The Perrin Sequence is a kind of torture I wouldn't wish on my worst enemy XD

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u/Right_Entertainer324 — 4 days ago

Life is too short - Ragebait your brother

This is also a redraw, the original being on the next slide.

I need to actually draw their cousin again, my god... These guys aren't even the main characters XD

u/Right_Entertainer324 — 5 days ago

10 months (Almost) of drawing every day

I know it's only the 30th, tomorrow will be 10 months exactly, but meh 😅

Honestly not sure if I can call myself a beginner anymore. An amateur, perhaps. But regardless, I wanted to share my progress, with an OC a few people on here might remember, Dahj.

I started this year not knowing how to draw at all. And whilst I'm still a ways out from pumping out masterworks, looking back at my older drawings and the progress is more than obvious.

So let it be said that you don't need an art education to draw. You don't need talent. You don't need an obscene amount of money. Anyone can draw. You can draw. You just gotta keep at it, and not be afraid of failing. Because you will get it wrong. Time and time again. But that's how you learn.

u/Right_Entertainer324 — 15 days ago

Only a few months, but still think the improvement is kinda massive

Still need to work on clothes, though I've been getting better at them XD And snakes. Purely because of needing to draw the Rod of Asclepius so often. But I've been doing a redraw of my OCs, Tonitru and Fulgur.

I remember when I drew the original, a lot of people had a hard time actually telling them apart. Which was kind of a good thing, as they're identical twins, but it was also kinda bad, cause it meant visual clarity between the two was... Not great. Whereas now, it actually feels like they're distinguishable from each other, but without taking away from the fact that they're almost a 1-1 copy of each other.

Also, in case anyone asks, yes - Fulgur's (on the right, in both drawings) left ear is meant to be messed up. I was kinda playing with the idea of it having had the tip of it cut off. Thought it was a fun idea, but idk if I like it enough to keep it going forward XD

(Oh, and just editing this, I have actually lowered Tru's mouth down. God only knows how it ended up being up his hooter 🤣😭)

u/Right_Entertainer324 — 18 days ago
▲ 99 r/Smite

PSA: Do not buy Dreamer's Idol on Hel

The item works fine, it doesn't break her, but if you activate it and swap stances, the stance you swapped into will remain normal size and, when it wears off, renders that stance completely invisible.

And since it renders you invisible, it's very easy to exploit and is very easy to achieve, so would likely be considered a Lotus Sickle kind of bug. So until it's patched, I'd advise avoiding Dreamer's Idol or Avatar's Parashu (If you're building her for Strength, for some reason), as Hi-Rez might consider this abusing a bug.

It's not a complete invisibility, as the opposite stance will stay visible, and the affected stance still has magic effects underneath Hel and on her hands, but I still wouldn't risk trying this in an actual game.

Okay, coming back to this with some new info.

After trying to replicate the bug in Jungle Practise, it doesn't seem like it's something that can easily be replicated. It seems to have something to do with Hel's Stance Switch getting confused with the model sizings, so it's safe to assume a similar issue might exist with other Stance Switchers. I've only encountered it with Hel, but it's likely this issue could extend to non-Aspect Artio and Cu Chulainn, if they swap stances whilst enlarged by Dreamer's Idol or Avatar's Parashu.

To save this accidentally happening to you in an actual game, I'd still recommend not building either of these items on Hel, non-Aspect Artio and Cu Chulainn, just in case it's a wider issue with the Items themselves, and not just Hel. Especially since, given it's not something that can be easily recreated, you'd need to actually know how to trigger the bug to make it occur in a real game. If it happens accidentally, that's one thing, as it happened to me randomly in Jungle Practise, but I'd imagine Hi-Rez would be just as harsh on abusers of this bug with Dreamer's Idol as they were Lotus Sickle, if someone finds out how to get it to trigger on command. So, don't try and replicate this outside of Jungle Practise, for your own sakes XD And if you do manage to get it to trigger, drop a screenshot of it here for the devs.

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u/Right_Entertainer324 — 23 days ago
▲ 6 r/Smite

Some QOL for Heal/Shield Power in menus

- Give it its own Shop Tab. Given not every item is exclusively offensive, defensive or hybrid, it's a bit of a pain needing to search around the Shop.

- Make it viewable with God Stats. Given how impactful it can actually be, much like Anti Heal was in Smite 1, it should be visible to all players so people who people are building it. Especially since it applies much more widely than its general use.

- Simplify it. Much like how 1 Dampening/Plating is equal to 1% Dampening/Plating, do a similar thing with Heal/Shield power. Give it a simpler name (I.E: Wisdom or Faith), and change the item values to a flat number. So, for example, Chandra's Grace goes from having 20% Healing and Shielding Power to 20 Faith. Means the exact same thing, but is much easier to read and understand on a whim. Which links back to having its own Store Tab, being under Wisdom or Faith. It's not a main stat every God will want, so it doesn't need to have a separate addon added to basic God Information like Protections, Intelligence or Strength. All it does is make it easier to search for and understand.

reddit.com
u/Right_Entertainer324 — 1 month ago
▲ 16 r/Smite

So, Heal/Shield Power doesn't work on Magical Shields

Hecate 3 at base apply a 350 Health Magic Shield at Max Rank.

With Chandra's Grace, it also applies a 350 Health Magic Shield.

Intended feature, or a bug? Discuss.

^(Also, can we please just call it Wisdom or Faith? Healing and Shielding Power is such a mouthful)

reddit.com
u/Right_Entertainer324 — 1 month ago
▲ 9 r/YourOriginalCharacter+1 crossposts

Elderly love?

Nothing special, just two old men in love.

Except the one who looks 20 is actually over 200 years old. And the one who looks older and is greying is actually 161 years younger. So, maybe it's young love, after all.

^((Reuploaded cause I'm a melt and forgot details)^())

u/Right_Entertainer324 — 1 month ago

Powerstance base game LGS means we got Rellana at home

Idus Knight has a surprisingly good outset for an Int/Faith build, thanks to their high starting Strength and Dex, non-existent Arcane with surprisingly high Intelligence and Faith.

So, I'm working on this guy, Orion, the Frostburn Knight, who's a pure Int/Fai build using a Flame Art and Cold Infused Idus Sword in either hand.

Fashion pending and am open to ideas. Was thinking of the Noble's Travelling Garb, the Silver-Grooved Gauntlets and Greaves and some kind of light head armour, probably the House Marias' Mask? But there's a lot of icy look in that, and not much fire, so... Idk XD

u/Right_Entertainer324 — 1 month ago

Is Poison Moth Flight's damage fixed?

So, I'm doing a sort of rp build with my Knight of Idus and Heavy Knight, with the idea that the characters are mirror twins, which means that one is left handed and one is right handed. As I plan on using a Shield with the Heavy Knight, that means my Idus Knight has become the leftie, using his LGS in his left hand, not his right.

And that's obviously come with it's own unique quirks, as it means any Ashes of War I want to use have to be on my right hand weapon, as the game prefers the right hand weapon's Ash of War, if it's not a Parry or a Shield Ash. My Idus Knight, somehow, ended up as an Arcane build using Poison Moth Flight, which I've had slotted on an 'off hand' Rapier, as I don't want the powerstance LGS moveset, given it's more right handed emphasis. But I'm now wondering if I should go and upgrade said Rapier, as the only real reasons I'm using it are for the Poison pop and the occasional crit, not that I'm expecting to be stance breaking much, as a left handed weapon means no heavy attacks. But I have 0 clue if upgrading the Rapier will actually boost Poison Moth Flight's damage, or if it's purely based on the Poison itself.

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u/Right_Entertainer324 — 2 months ago

My twins and their partners

Finally drew my twin OCs with their SO's 😭

First drawing is with Tonitru and his girlfriend of 6 months, Loretta, an angel of Resplendence.

And the second drawing is of Fulgur with his fiancé, Keith, who is a 2nd Generation Hellborn. Meaning he's a human born in Gehenna, his universe's equivalent of Hell.

And Tonitru and Fulgur are a Desire demon and Pain demon, respectively.

u/Right_Entertainer324 — 2 months ago

Potential fashion for my Knight of Idus for the Tarnished Pack

Currently undecided.

Knight of Red:

- Banished Knight's Helm

- Eye Surcoat

- Drake Knight Gauntlets

- Drake Night Greaves

- Milady (Will probably be Idus' Greatsword)

- Serpent Crest Shield

Knight of Blue:

- Navy Hood

- Blue-Silver Chainmail (Altered)

- Blaidd's Gauntlets

- Blaidd's Greaves

- Milady (Again, probably gonna be Idus' Greatsword)

- Wolf Crest Shield

u/Right_Entertainer324 — 2 months ago

What if the Last Dragonborn was... A Lilmothiit?

Dalan-Ra belongs to a small colony of his kind, hailing from Black Marsh; once thought lost, he was drawn to Skyrim, though he had no real reasoning as to why. It felt like he belonged there. Risking the unfathomable by leaving his home, hidden from the rest of the world, Dalan-Ra left Black Marsh, but as he would finally reach Skyrim, he would get caught in an Imperial ambush, being completely unaware of the current world politics, and was hauled off to Helgen to await his execution. Fortunately for him, he wouldn't be the first recorded death of his kind since the 1st Era, as a great black dragon would attack the city, managing to free himself and escaping with the help of the Imperials.

u/Right_Entertainer324 — 2 months ago
▲ 6 r/Smite

Some fun Echo interactions

I've been buggering about with Echo and actually found some pretty cool interactions.

There's a small handful of abilities that are triggered by Basic Attacks, but are classified as Ability Damage, which allows them to Echo, when you'd normally not really expect it to. So far, I've found this for:

- Scylla's built in Poly on her AO3

- Merlin's Passive

- Morgana's AO3 explosions, AO1's Clones (Specifically when proccing her 3) and Aspect AO3

- Ra's AO2 Projectiles

- Danzaburo's built in Poly on his AO3. In this case, it's actually counted as an Auto Attack and Ability, so it can Echo, Crit and proc Poly/Hydra's on top of his buffed Auto

- Medusa's AO1 Auto Attacks and Poison dot

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u/Right_Entertainer324 — 2 months ago
▲ 23 r/Smite

Making Hybrid Scalers more dynamic: Medusa

So, remember how they said they wanted Hybrid scalers to be more like Tsukuyomi, and that how his scaling works is kinda how they want Hybrid Scalers to work? I'm gonna try that with Medusa. And maybe some others. So, if anyone from Hi-Rez sees this, then hey, you've got free ideas XD

Also, probably not balanced numbers. Just worry about the idea, that's the main point of this. And also assume she'd have balance adjustments to compensate for the power she'd be gaining, because changes like this would basically be a rework.

Medusa:

Viper Shot:

- If Intelligence is greater than Strength, Attack Speed gain is reduced, but Poison Damage over time is increased and lasts 2.5 seconds, up from 1.5 seconds. If Strength is greater than Intelligence, Attack Speed gain is increased and each shot deals additional Basic Attack Damage, but the Poison Damage is reduced.

Acid Spray:

- If Intelligence is greater than Strength, Acid Spray becomes Toxic Spray, dealing lower base damage, but gaining a slight boost to Intelligence Scaling and now dealing an additional 8/16/24/32/40 + 5% Intelligence Physical Damage over 4 seconds. If Strength is higher than Intelligence, Acid Spray no longer reduces enemy healing, but lowers their Physical Protections increases the damage the target takes by 5% for 5 seconds.

Lacerate:

- If Intelligence is higher than Strength, Lacerate's base damage is decreased, but now applies an additional 6/12/18/24/30 + 8% Intelligence Physical Damage over time. If Strength is higher than Intelligence, Lacerate deals increased damage and reduces the targets Physical Protections by 5/10/15/20/25 + 5% Strength. When Medusa hits an enemy God or a Statue, she lashes out in a circle, dealing damage and rooting around her. This portion of the attack does not reduce Protections.

Petrify:

- If Intelligence is higher than Strength, Petrify's cast time is reduced by 0.3 seconds, and enemies who are hit whilst not looking at Medusa take 10% increased damage from all sources. If Strength is higher than Intelligence, Petrify's base damage is increased and enemies who are Petrified take 10% more damage from Medusa.

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u/Right_Entertainer324 — 2 months ago
▲ 7 r/Smite

A Hel Aspect

So, chances are she'll be getting either an Enchanter Aspect, or a Bruiser Aspect, as Hel has historically had use in both Solo and Support. So, I'm gonna do both. And the Solo one is gonna be a bit more of a unique approach to Hel.

Also, it should go without saying, these are probably not balanced. It's just the idea I really care about.

Solo:

Hel: Aspect of Duality

Restoration no longer heals allies, but deals increased damage to enemy Gods and heals you; Decay deals less damage to enemy Gods and no longer explodes, but Stuns Minions and enemy Gods. Repulse now deals damage based on your Max Health, and knocks back enemies within 5m of you; Inspire's ally healing is reduced and no longer grants allies Attack Speed, but your Attack Speed gains are increased. Stance Change's cooldown is increased to 15 seconds and isn't affected by Cooldown Reduction, but swapping to Dark Stance grants you increased Attack Damage and swapping to Light Stance grants you a Health Shield and Attack Speed. You always gain half of your inactive Stance's passive benefit.

Support:

Hel: Aspect of Inspiration

Restoration's damage is reduced, but it's healing is increased and now bounces to the closest ally, healing for 50% of the initial heal; Decay's damage is reduced, but the explosion area is larger and reduces enemy Shields and applies Anti Heal. Hinder's slow is increased and now reduces both Physical and Magical Protections; Cleanse grants allies increased Protections, as well as healing them, if a CC effect is removed. Repulse knocks enemies within 8m away from Hel, but loses all Intelligence scaling; Inspire knocks up enemies within 5m of Hel, and it's healing on minions is increased.

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u/Right_Entertainer324 — 2 months ago
▲ 72 r/Smite

This was miserable

Don't get me wrong, I'm happy, and would be happy anywhere in the first 500 players, if I even get there.

But holy crap, this is not a fun thing to do. 23 games straight of Ix Chel, with boosters. So, it's probably over double that without them.

And sure, they don't expect you to do this with every God, you pick and choose your favourites, and get try to get the rewards. But there's gotta be a better way than just rushing to insta-lock a God, and go nuts with boosters just to make it achievable.

u/Right_Entertainer324 — 2 months ago