
u/b2kdaman

[Developer] Audio Device Switch — switch outputs with Ctrl+Alt+S
I made Audio Device Switch for the recurring speakers/headphones/monitor-audio hop on Windows.
Configure two active playback devices once, then press Ctrl+Alt+S (the default, configurable global hotkey) or left-click the tray icon to switch. The selected endpoint becomes the Windows default for console, multimedia, and communications roles.
It is free / pay what you want and includes both a per-user MSI installer and a portable ZIP:
https://b2kdaman.itch.io/audio-device-switch
The MSI creates Start Menu and Startup shortcuts; the portable build creates neither.
Limitations: this version handles exactly two active playback endpoints; disconnected or recreated devices may need to be selected again; the binaries are unsigned and may trigger SmartScreen; the project does not currently declare a specific minimum Windows release.
I’d appreciate practical feedback on device detection, the default hotkey, and the installer versus portable flow.
[Developer] Window Assassin — force-close the active app with Ctrl+Alt+End
I made Window Assassin, a tiny Windows tray utility for those moments when an app freezes and refuses to close.
Focus the window and press Ctrl+Alt+End. It immediately terminates the process behind the active window.
Features:
• global Ctrl+Alt+End hotkey
• elevated execution for stubborn apps
• optional Start with Windows
• installer and portable ZIP
Warning: forced termination skips save prompts, so unsaved work will be lost.
Free / pay what you want: https://b2kdaman.itch.io/window-assassin
Couldn’t get to QCON this year, all merch is sold out. Got to make my own now. WIP
Extraction Quake 2.0 is out on itch.io
Updated landing page:
https://b2kdaman.itch.io/extraction-quake
Extraction Quake 2.0 is out!
Read through all the features in my little mod
https://b2kdaman.itch.io/extraction-quake
Don't be sceptical. It's huge.
[AI TRIGGER WARNING] Possible new Soldier skins for Extraction Quake 2.0
New icon set for Extraction Quake 2.0
How you like them now, sirs?
Imagine God Mode 3.1.0 — updated downloads for Grok's new Imagine schema
I just released Imagine God Mode 3.1.0, an open-source browser extension for Grok Imagine.
What's new:
- Finds all current images and videos from Grok's new conversation-backed filmstrip
- Selectable 150 × 150 download grid with reliable image/video previews
- Downloads run as background Tasks with progress and failure reporting
- Upscale controls are hidden by default and can be re-enabled in Settings
- Classic post and DOM fallbacks for schema changes
Release/download:
https://github.com/b2kdaman/imaginegodmode/releases/tag/v3.1.0
Feedback and schema breakage reports are welcome.
Random VN: Volume One — three short illustrated branching stories, free on itch.io
Hi r/visualnovels — I just released Random VN: Volume One, a compact anthology built around short, choice-driven stories.
What’s included:
• Three complete illustrated stories with multiple endings
• A very short overall playtime
• Portable Windows x64 build — no installation, account, or network connection required
• Free download, with an optional donation
• Deterministic offline play; additional compatible story disks can be added later
I’d especially appreciate feedback on the pacing, how meaningful the branches feel, and whether the external story-disk format is something you’d want to see expanded.
Play/download: https://b2kdaman.itch.io/random-vn-volume-one
VNDB: https://vndb.org/v67271
AI-use disclosure: the text, artwork, code, and soundtrack composition were AI-assisted. No AI runs during play.
Wilson Wrist Cord conversion morning project
Had to mod my Burn racket so no more tangled cord and cool cushion. I used my 3d printer.
Wilson Bela to Wilson Burn
Venomized Wolverine
During printing his claws broke - adding more to a “story telling” 😎
They were designed too thin, could be triangular on a cut than flat
I made a Quake 1 extraction shooter mod
Hey, I made a Quake 1 mod called Extraction Quake.
It keeps the classic Quake feel, but wraps e1m1 in an extraction-shooter loop: spawn into a raid, grab loot, fight through enemies, watch the timer, and get to extraction before you die or run out of time.
Gameplay video:
Nexus:
https://www.nexusmods.com/quake/mods/25
It runs on FTE QuakeWorld and needs your own legal Quake 1 files. Curious what boomer shooter people think: does the extraction loop fit old-school FPS combat, or does it push too far away from what makes Quake good?
Also mirrored here:
I made a Quake 1 extraction shooter mod
Hey, I’ve been working on a Quake 1 mod called Extraction Quake.
It’s basically me trying to see if an extraction-shooter loop can work inside classic Quake maps. You deploy into a raid, spawn somewhere on the map, grab loot, deal with enemies, watch the timer, and try to reach extraction before you die or run out of time.
It’s built for FTE QuakeWorld, and right now it has e1m1 raids with random spawns, enemy spawns, random extraction zones, loot, persistent stash progression, weapon mods, merchants, co-op, trading, sliding, and throwing knives.
I put it up on Nexus here:
https://www.nexusmods.com/quake/mods/25
I’d love feedback from Quake people. Main thing I’m curious about: does the extraction loop actually feel fun in old Quake maps, or does it fight against what makes Quake good?
Also mirrored here:
[COD] I printed Ghost will paint later
Generated from press kit art.