



I made a game where you solve crimes WITH YOUR MIND
...By which I mean you use your brain.




...By which I mean you use your brain.
Mini Murder Mysteries might be right up your street if you like trying to solve Agatha Christie’s stories before Poirot does.
It’s a low-on-stress, high-on-vibes deduction puzzle game with 9 self-contained cases to solve. No timers or quick reflexes needed: just a bit of the ol' gray matter.
It’ll take you somewhere between 2-4 hours to finish, depending on how smart you are, but I’d maybe recommend maybe doing a case or two a day as a nice little palette cleanser between other things.
It’s available on Steam for the price of an iced latte:
https://store.steampowered.com/app/4639520/Mini_Murder_Mysteries/
Thanks for checking it out!
It’s more of a Golden Idol-like deduction sim than a traditional adventure game, but fans of pointing, clicking and thinking can grab Mini Murder Mysteries on Steam now:
https://store.steampowered.com/app/4639520/Mini_Murder_Mysteries/
Look through evidence, read witness statements, and build a non-linear picture of what happened across nine distinct cases. Then use what you’ve learned to make smart deductions:
https://store.steampowered.com/app/4639520/Mini_Murder_Mysteries/
Mini Murder Mysteries is a cozy little detective/deduction game with 9 bite-sized cases to sink your teeth into: https://store.steampowered.com/app/4639520/Mini_Murder_Mysteries/
Hey everyone! Mini Murder Mysteries is a cozy detective investigation sim along the lines of Obra Dinn and Golden Idol, with nine cases to explore.
It came out today:
https://store.steampowered.com/app/4639520/Mini_Murder_Mysteries/
🕵️ Solve cozy whodunits
Become a detective and solve a series of twisty, tricksy murder mysteries. Examine evidence, read witness statements, and collect deduction words that you'll use to solve each case.
Explore the evidence
Leave no stone unturned as you gather clues and discover truths. Cross-reference information, piece things together, and use lateral thinking.
👥 Scrutinize every statement
Witness or suspect? Every case offers "useful" input from people closest to the victim. Along the way you'll encounter power-mad movers and shakers, innocent bystanders, gamblers, spies, liars and lotharios. And, who knows, maybe even a lifelong nemesis?
💡 Deduce the truth
Sort the coincidental from the crucial to make smart deductions. Each case revolves around 24 'Deduction Words' that you'll use to assert whodunit. The problem? You'll only need a handful of those words to make the correct conclusion.
Look through evidence, read witness statements, and build a non-linear picture of what happened across nine distinct cases. Then use what you’ve learned to make smart deductions:
https://store.steampowered.com/app/4639520/Mini_Murder_Mysteries/
I'm not gonna look at the stats for 24 hours. I can't bear it.
But either way... Mini Murder Mysteries is out there in the wild!
So surely no indie developer in their right mind announce a game and then release it *three weeks* later?
🙋♂️ Erm. Hi. That’s basically what I’m doing, and there are reasons.
But I’m also prepared for complete failure as a result.
I spent five years, on and off, making my first game; a 2D point and click adventure game that released in July last year.
It’s done reasonably well. Across Steam and iOS it’s grossed $45,000 in 11 months. It launched with 3,500 wishlists on Steam.
All well and good. But, obviously, I wanted my next game to *not* take five years to make, because that's the world's worst hourly rate.
With my first game still shifting units on iOS, I wanted to see if I could turn an idea I had for a premium, portrait-oriented mobile puzzle game around in 6 months or less.
So in January I started building Mini Murder Mysteries (think the Golden Idol deduction games, but Agatha Christie-esque, and with cases you can solve on your commute), and by April I had it basically finished.
BUT. At that point I also had a nagging thought: I’d be silly not to also release this game on Steam – it's already built, after all. And then I thought: why not also stick it in Next Fest? And then, what the hell, just release it on both platforms right when Next Fest ends?
So then began a mad dash: translate this portrait-oriented mobile game into landscape for PC, and create a demo, and get it all registered for Next Fest.
That process took another month or so, but I did it. I was registered and ready and announced the game on June 1st, with a June 23rd release date.
23 days of promotion.
Kind of two reasons:
I announced the game on June 1st, and it's currently at just over 1,500 wishlists on Steam. It’ll probably be at about 2,000 by the end of Next Fest, and launch with around that many on Tuesday next week.
The bulk of my eggs are in the mobile basket, as mentioned, but either way this will be an interesting case study for me in terms of how DOA a game truly is without a boatload of wishlists.
Maybe it'll go well on mobile and die on Steam. Maybe it'll die on both. Or maybe it'll trickle along nicely enough for me to repeat the experiment.
Either way.... We’ll see, I guess? Please wish this idiot some luck!
Mini Murder Mysteries is a cozy little detective/deduction game with 9 bite-sized cases to sink your teeth into.
Mini Murder Mysteries is a cozy detective investigation game with nine cases to explore.
There’s also a separate demo case, which you can play right now: https://store.steampowered.com/app/4639520/Mini_Murder_Mysteries/
🕵️ There’s an exclusive demo case waiting for your attention right now:
https://store.steampowered.com/app/4639520/Mini_Murder_Mysteries/