SPC3: A couple negation questions
For a super power with the "device" point-buy reduction (high-tech laser rifle, Iron-Man style armor, etc) and/or a vehicle purchased with the "vehicle" power:
- Only the Negation power can make it stop working. Malfunction is for regular non-super-powered devices.
- The Negation OR Malfunction (with modifier?) powers could make them stop working. That's the price of saving those extra points.
- Only the Malfunction power can make it stop working (I doubt many would make a case for this).
The second question I had for any GMs who've used Negation on players: Does the villain select which power(s) to negate, even if they haven't seen the heroes in action/don't know their power set? Or do you do some kind of random selection of a power in that specific circumstance? Obviously we'd want to keep it consistent for both heroes and villains.
Thanks in advance.