▲ 63 r/REogm4ke+1 crossposts

The outbreak infection mechanics are something i never knew i wanted in horror games.

It's a brilliant game mechanics that adds to intensity and make every enemy bites dangerous and unsettling because normally when you get bitten, you only lose some of your health bar, adding infection mechanics on top of it makes it a panick stressful experience because every bites can increase the infection number indicator faster to make you turn more quickly, it however can work as different game mode or difficulty mode because i know this mechanic won't be pleasing for most of fans who don't want to get frustration.

u/Human_Geologist_3324 — 3 hours ago

I know this is off topic and weird thing to post about and you can say whatever you want about TEW but in my eyes this is the true successor of RE4, not RE5.

Let me explain, RE5 is too much action heavy focus, too far away from the series more than 4, fun and all but with many flaws, TEW is scarier than RE4, more closer to survival horror with mix of little bit of action,

psychological elements, gory deaths, great challenges, struggling with making decisions of using ammo or not, great puzzles and most importantly it's the same director of RE4 shinji mikami, so you can understand why i said it should've been the true RE5 instead of the RE5 we got.

yes it's separated universe and story but the mechanics, gameplay, atmosphere and horror and survival aspects all are better than 4 and that's what you expect with each new title of any franchise, which didn't happy with RE5.

u/Human_Geologist_3324 — 11 hours ago

Resident evil 1 remake with all it's improvements it had over the original, it failed to give us better barry Burton.

This man is comedy treasure.

him saying "I HAVE THIS" give me a smile, or "RUN AWAY FROM HIM JILL, HE'S INSANE....WHAT A MONSTER !".

And especially "JUST TAKE A LOOK AT THIS !".

▲ 73 r/REogm4ke+1 crossposts

Wait did wesker undressed jill just to wearing her in that skin tight battle suit after they both fall during their fight in lost in nightmare DLC? what a pervert 😳!

u/Human_Geologist_3324 — 4 days ago
▲ 10 r/residentevil5online+2 crossposts

Can this idea work for RE5 REMAKE?

Unlike RE4 or classic games, RE5R can mix both ideas for the first time in the series but in different ways, both characters have their own small slots for their own weapons and 1 attache case split in half for each, and you and your partner can exchange weapons and ammos together, this way it maintain the original games inventory slots while adding something different and better and add to decision making unlike the original RE5, atleast for solo gameplay, i don't know if it can work somehow for CO-OP?.

Maybe they can do this :

-a seamless HUD cycling system paired with a physical proximity hand-off.

-That is a massive distinction, and honestly, it is a much more immersive and cinematic idea than opening a menu

1-instead of a grid, you just have a sleek weapon/item icon in the corner of your screen, without stopping your movement, you press say L1 or R1 to cycle through what is currently in your attache case, You see the icon in the corner switch Handgun -> Shotgun -> Green Herb -> Sniper Ammo, and you stop on say the sniper ammo, and then You press a specific action button let's say Y for example, Your character physically alters their animation to pull the box of ammo out and hold it in his left or right hand, signaling he is ready to pass it.

2-You then physically sprint over to your partner, Once you are right next to them, the handoff happens either automatically upon touching them, or with a quick Take prompt for the partner.

the only issue with cycling using this idea is that if you have many items, tapping a button 8 or 10 times or whatever in a panic to find a First Aid Spray might get you killed or frustrated but they can fix it this through customized linear weapon cycle, a linear weapon cycle means the player scrolls through items sequentially A → B → C rather than using a grid or a drop down menu, this way by allowing you to customize the layout order in your inventory screen beforehand, you create custom combos.

For example if you want to shoot a Shotgun, tap R1 once, and instantly it changes to shotgun, you place them where you want them to be, It also removes inventory friction, You do not have to open a pause menu mid fight, keeping the action moving at full speed.

As for the attache case problem for CO-OP during action heavy sections, it's simple to fix, you can script and make fixed locations where you're not allowed to use attache case due to action heavy focus combat but for other sections you can when you face barley to nothing.

u/Human_Geologist_3324 — 5 days ago

The audacity of some leon glazers.

No fans are as annoying as these leon glazers who suck his d/ck in every new game they want him to be in and now they blame other fans for wanting chris and jill and claire back.

u/Human_Geologist_3324 — 6 days ago
▲ 122 r/REogm4ke+1 crossposts

Among all enemies designs in RE4 remake which one to you was the most improved and which one was the most downgraded and why?

u/Human_Geologist_3324 — 9 days ago
▲ 25 r/REogm4ke+1 crossposts

You know, i used to be against another remake of RE1, but after seeing these fan made projects that were shut down by capcom, I'm gonna be down for it.

u/Human_Geologist_3324 — 10 days ago

I don't you about you, and this maybe crazy but i personally prefer more dirty and slightly blurry looks of the original GAMECUBE version of REmake.

The reason for that is because i dislike more polished and clean games especially in today's era and some remasters can ruin the art style of their original versions even if they improve the graphics and controls and added new contents.

u/Human_Geologist_3324 — 10 days ago