u/Human_Geologist_3324

How did you feel when you played silent hill 2 back in 2001?

It might sound like a stupid question repeated in other silent hill subs too but i generally curious since i was born 3 years after the game released, how you fans felt about the game and story back then?

To me personally i find this better in many horror aspects than the remake, there is just something genuinely unsettling or eerie about the graphics of the game aswell as the fogs, it gives that uncanny valley feelings, even maria smile in the cutscene makes her look both pretty but also creepy somehow.

u/Human_Geologist_3324 — 3 days ago

Is leon and dante share the same face model?

Now i know devil may cry was supposed to be originally resident evil 4 until later it was changed into it's own title, and even later capcom reused many things from devil may cry and even REmake and RE0 fo RE4 but i couldn't find any answers for if leon and dante have the same face model? I mean they look like twins just one is blond and the other has white hair, otherwise they look exactly the same, so are their faces modeled after same person?.

u/Human_Geologist_3324 — 4 days ago

The art style of RE4 OG looks better imo.

This is not an attack or criticism for the remake style, but the font, the art style, aesthetic, the game over screen, the main menu, and box art all look more gorgeous and sinister in the original game to me, while the remake is.....well generic, it's looks good but too generic for my taste.

u/Human_Geologist_3324 — 7 days ago
▲ 1.4k r/residentevilll+1 crossposts

If this is not the dumbest thing any survivor in horror stories ever said?.

I cringe at the stupidity of ethan here, he gone through a hell of things in very beginning of the game especially with jack, now he got chance to seek help from an officer and what he says? Give me your gun.

The dumb idiot unintentionally make himself look suspicious to the cop and may have got arrested, who in real life do that when they finally find an officer and seek their help against serial killers?.

u/Human_Geologist_3324 — 8 days ago

HOT TAKE: RE5 has a better story than Code Veronica, and that's because of African setting.

I know many fans love code veronica and considered it the best in terms of narrative among all RE games but i have reasons to disagree.

Code Veronica gave us more questions, but RE5 gave us all answers, It showed us the layers of Spencer's madness, the ancient history of the Ndipaya, and the biological truth of the Progenitor virus, and where it came from that leads to the rest of the series viruses that came from it, it's known as mother of all viruses in the series, It’s the only game that treats Resident Evil like a global history rather than just a local horror story.

There is scientific reasons for why placing the origins of Progenitor virus in africa make sense :

1-The African continent straddles the equator, receiving the highest and most consistent levels of UV radiation on Earth, UV radiation is a primary driver of genetic mutation, In the real world, high UV exposure can increase the rate at which plants and microbes mutate, It makes scientific sense that a mutagenic virus would evolve in the sunniest place on the planet. The name of the flower, Sonnentreppe (Stairway to the Sun), isn't just poetic, it’s a reference to photobiology.

2-For a virus to be successful, it needs Vectors (mosquitoes, ticks, bats, primates), Africa has the most complex vector web on the planet, The sheer number of biting insects and primates in the African tropics creates a high-traffic genetic highway, in RE5 the setting explains how a virus could feasibly jump and adapt so quickly to human physiology it’s because it evolved in an environment where jumping between species is a daily occurrence.

3-The Sonnentreppe flower isn't just magic, Africa is home to some of the most extreme botanical adaptations on the planet, plants that live for 2000 years like Welwitschia, While much of the world experienced massive glacial cycles Ice Ages that wiped out or forced the migration of species, parts of Central and East Africa remained relatively stable refugia for millions of years, Stability allows for Co-evolution, A virus can spend millions of years perfecting its relationship with a specific host like the Sonnentreppe flower without being interrupted by a changing climate, This explains why the Progenitor virus is so perfect, It wasn't rushed, it had a stable greenhouse environment to refine its genetic code over eons.

4-Higher temperatures generally lead to higher metabolic rates in ectotherms and faster replication cycles for viruses.

5-Africa has some of the deepest and oldest cave systems and gold mines in the world like the TauTona Mine, These deep biosphere environments host Extremophiles organisms that live off inorganic compounds and heat rather than sunlight, By placing the virus in an ancient deep earth ruin, the game taps into the real world discovery of ancient microbes found in deep African strata that have been isolated from the rest of the world for millions of years.

u/Human_Geologist_3324 — 9 days ago

Is this guy for real?

Like, i don't disagree with vulnerable and cute feminine inexperienced woman and a masculine strong man as two mc in a game but what does requiem has to do with all this? It's a survival-action horror game, not about genders out of sudden, does this guy even played the franchise?.

EDIT: also i find it funny how he complain that there is no options to tone down the gore and violence in HORROR GAME.

u/Human_Geologist_3324 — 9 days ago

I know i would get a lot of negative comments on this but i wished for capcom to release a classic re4 gameplay option for the remake.

Before anyone out there act aggressive and attack me, hear me out.

I love the remake gameplay more than the original, it's more fun, but i find the original controls and gameplay more intense while still fun, i never understand people frustration saying the original is clunky and frustrating just because you can't move and shoot at same time, the game is designed around them, the enemies won't always all run quickly towards, also i know many out there will say it will ruin the game's designs since the remake is built around modern controls not classic tank controls, well I'm here to tell you i don't ask for complete redesigning of the game, just change AI and behaviours of the enemies aswell as add invisibility frame and remove RNG of stagger mechanics to balance game around the controls, all they will do is make your movements of character and the camera limited, not redesigned completely, it adds to replay value, and before someone tells me out there "eh.. it was that way due to hardware limitations at the time" i debunk that, the gamecube and even less powerful ps2 both had many games at the early 2000s that had both free camera movement and 360° the movements of the character, examples:

Metal Gear Solid 2

Splinter cell 2002

Metroid Prime 2002

Max Payne 2001

Ninja Gaiden 2004

MGS3

Those games were non tank controls games and had freedom of moving the camera However you wanted.

So yeah, the controls and camera weren't done because they had to, it was a deliberate design choice to keep the gameplay tense, rather than a technical limitation, the Director Shinji Mikami wanted to maintain a sense of panic, By forcing you to plant your feet to aim, the game creates a situation of stay and fight or turn and run. If you could move while shooting, the game would have become a standard action shooter, losing the closeness and dread of being cornered, Unlike the first three games, which used fixed cameras, the GameCube had enough power to render full 3D environments. This meant the camera choice was finally purely artistic rather than a way to hide hardware shortcuts.

It maintained the classic Survival Horror DNA of past games, Even though it was an action heavy focus game, you still felt vulnerable because you couldn't effortlessly spin the camera around like a superhero.

In short The reason Capcom stuck with tank controls and a slightly locked over the shoulder camera for RE4 when they clearly had the tech to go 360° boils down to Design Intent. They weren't fighting the hardware, they were fighting the player's sense of security, they even kept it for RE5.

u/Human_Geologist_3324 — 12 days ago

The village in original RE4 has atmosphere is unmatched to be fair.

The atmosphere is 10/10 in the village section, and i mean it by alot that even the remake village doesn't match the original version creepiness imo, the fog that covers most of what's far away, the sky is covered in clouds, the vibes is well done, the environments are dirtier and buildings look so old, it feels like this place has been abandoned for decades and even centuries, i love it.

I really appreciate capcom for improving the castle and island but sadly they didn't make the village as creepy as the original.

I know some out there gonna debunk me say "eh, this was done because of hardware limitations at the time", but that doesn't mean it's nothing just because it was done because of limitations, it's still dirty, gorgeous, creepy, and pretty atmospheric.

u/Human_Geologist_3324 — 14 days ago

Not only they improved all three plagas but also their mechanics during fights.

Plaga guadaña can now decapitate you unlike the original game where leon simply fall on floor without being headless, also the introduction cutscene in the remake is equally as good as the original.

Plaga mandíbula look more disturbing, that hole in middle is sort of disturbing to me.

Plaga araná is great aswell, not only they made a great introduction cutscene to this plaga type but also it can survive without a host and can attach itself to an already infected ganado to make him act more aggressive, that's so disturbing, it can also decapitate you unlike the original game.

u/Human_Geologist_3324 — 15 days ago

Ramon salazar is so boring, so serious, so lame in the remake, I'm sorry but he is just terrible character wise, what is with this ridiculous redesign they did for him? He look like queen Elizabeth ll.

However he does have improvements:

1- his story is explained more in remake, and how he ruthlessly tortured a maid for making fun of his face, it was mentioned in files of the remake, it shows a dark side of salazar's past.

2- his boss fight i must say is improved well and more difficult, and less annoying.

3- gore wise he eats leon more violently in the remake and i like it.

But he isn't without his flaws too:

1- i hate how they butchered the bratty and silly personality of salazar from the original, and instead they gave us this pethatic idiot who doesn't know when to shut up.

2- i miss the silly scenes between him and leon, the throne room, the radio conversations, the knife throwing scene, all of them are ditched and replaced for something worst.

3- i hate how he talk like mature adult in the remake unlike the original where he sounded like a brat.

u/Human_Geologist_3324 — 15 days ago

The soilders in the original weren't scary to me but rarher more goofy and silly, the remake managed to make them even more goofy and i like it.

My favourite part is when the rocket launcher one aim at you and shout : "A CUBIERTO!", which means take cover, that line kills me everytime, i can't take a breath because i laugh so much at how silly and funny they sound.

Also i don't know if any of you realised this but the hammer soilder is actually still in the remake but his hammer and model has been redesigned to match more grounded and realistic tone of the remake, the hammer soilder does alot of damage more than other soilders in the remake just like the original.

The only two things i miss is :

1-the gas mask soilder that has spikes around his mask, that one looked threatening.

2-and the oven man jumpscare is downgrade.

u/Human_Geologist_3324 — 18 days ago