




Princess of the Palace
Maintaining balance was annoying lol





Maintaining balance was annoying lol
Missed the first QTE because I didn't realise there were any lol
There was a moment in a Hoi4 episode where Braun, in response to someone who was complaining about whatever Braun was saying, said "Oh yap yap." and Bokoen told him "You're yapping yourself motherfucker!"
Something I've noticed in basically all Total War games is that there is no way to make a unit 'fall back' while continuing to fight, they just turn around while leaving themselves completely open which means when a unit is engaged, unless they're a lot stronger than the unit attacking them or have a 'battle buddy' unit in the same spot as them, backing off, such as to rest or simply maneuver is a bad idea since they'll take casualties or mess up their formation.
What I think we should get is a 'fighting retreat', a unit would continue to engage the enemy they are currently fighting while moving backwards, this would allow for tactics such as being used in Cannae, being able to envelop an army by pulling the center back slightly while still fighting and allowing your infantry flanks to wrap around. For balance there could be some melee debuffs if a unit is fighting while moving, which makes sense as a unit cohesively moving backwards would find it more difficult to focus on fighting the enemy in front of them
So, there's been a few events or apparent controversies I've heard about in the JP horse racing scene from the Umamusume grape vine, such as Deep Impact getting disqualified in the 2006 L'arc, apparently due to a medication in his system, Sakura Star O's injury in the 1987 and attempted, unsuccessful prolonged treatment afterwards, Sirius Symboli getting mistreated by the Symboli ranch, Rice Shower getting negative press after his Kikuka Sho and Tenno Sho Spring victories, Mayano Top Gun's jockey getting suspended from racing due to numerous arrests among other things (Seiki Tabara correct?), Gentildonna's win at the 2012 Japan Cup against Orfevre, people slandering Contrail etc.
Using those examples, what are some other events, controversies or other things such as years long arguments occurring in the scene that are interesting to know?
I remember a space battle in Empire at War where Bo and his opponent (either Braun or Cho King) were being completely silent, and one of the players said something like "You know Bo is tryharding when he's not saying anything." Then Bo said "X isn't saying anything either!"
So, this is a question asked by someone who has basically no idea of digital distribution, streaming services, or how Japanese companies work in general, but if some studios seem really intent on being against piracy, why don't they have their own streaming service which exclusively holds their content, so for example, MAPPA having their own streaming service with Attack on Titan and One Punch Man, or for a bigger entity like Kadokawa, having a streaming service with Konosuba and Re:Zero (among many others) and basically nowhere else?
In my mind this would circumvent the issue with streaming services randomly removing content from their page, and it would serve as a direct link to both the creators, their content and the audience, so it's more stable on the kinds of content available, more accessible for fans, and would directly benefit the company behind the production/publishing.
I suppose then that asks 'why doesn't every studio everywhere do this system' and yeah I don't really know so I have to rely on someone more knowledgeable to fill in.
I feel like a lot of people pirate because the ways to access the media are not accessible or too inconvenient, and while my idea might 'solve' the accessibility problem, depending on how expensive each streaming service is, it might just make everything too expensive and inconvenient for people to really get any perks out of it if they have to make accounts and pay for each monthly subscription.
If anyone is actually able to point out the flaws with this idea, please let me know
Wanted to play the Khwarazmian Empire in Late era but am worried about getting wrecked, because in all honesty I don't think I've ever really fought the Mongols in base Medieval 2.
I remember Legend of Total War's series where he mostly kept the Mongols at bay by building forts and sticking a unit peasants in them and until he was actually ready to fight them. Then doing so by sieging the forts and shooting the Mongols while they're stuck in there
Is there anything else I should consider doing?
With M2EX coming out I wanted to play Medieval 2 again, but I know from playing Wales and Ireland in that campaign that England is pretty difficult to play despite being the 'strongest', because everyone hates you and the Baron's Alliance pretty much puts the player in stasis as they try to reclaim lost territory, but I know Richard the Lionheart comes back with that Crusader Army.
I feel like the best plan is to blitz Wales first? Just get rid of one big enemy before it becomes too much, and retreat my forces from Ireland and deal with them later since they'll need a navy to get to me? Could I just raze my Irish territories by demolishing all the buildings, then give them to Ireland for peace in a diplomacy deal as well?
Anything else I should consider?
So I have the OG Rome 1 already, buying it before Remastered came out, how 'substantial' of an upgrade is Remastered? What does it add to the Original game, such as quality of life features? I remember seeing range indicators in some gameplay footage, also, what kind of mods are available for Remastered, and would those mods be worth getting Remastered for and missing out on some of the old mods for the Original version?
So I've had a Total War itch again and was thinking of trying mods for Medieval 2 and the Original Rome 1 (don't have Remastered), hopefully finding a mod which is still mostly vanilla but has a good amount of cool features, more units, bigger map etc.
I remember trying Rome Total War Enhanced when I was younger which seems like it has everything I want, but I don't think I ever finished a full playthrough, I believe it was pretty unstable, would anyone recommend trying the mod again maybe with REX, an 'update' to the game's engine?
If you wouldn't recommend the mod, what mods should I try out instead?
So I'm trying to invite a moderator on (not the head mod but got permission to do so), but whenever I try, whether on mobile, regular tabs or an incognito tab, I keep getting the same error, 'Something Went Wrong: Undefined'
What's wrong? What can I do to fix it?
(Desktop) So I tried inviting someone to be a moderator but received the message 'Something went wrong: Undefined' when doing so, I even attempted to go on an incognito tab to see if it was something wrong with the cookies, but I still received the same error.
What could be causing the issue?
Are there any characters, interactions or moments in-game which you think should be expanded upon more? Such as with more dialogues, miniquests or special interactions?
For me, I think the Astronomers should've been more present in the game, by which I mean, have more interactions with Sam and the world, for now, they mostly serve as lore dumps and giving the ritual items to them, maybe it's just me but I didn't really 'buy' the bond Sam and the Astronomers have that's referenced on the Rooftop and when they become the Exalted four
If I were to offer a suggestion, have the Astronomers assist Sam in some way, Aster I think is good because he can join Sam as a companion, while Beryl, Jasper and Aurelius could assist indirectly, like, how in Teeth Hell Benjamin can help the player by doing damage to enemies but sparing the player every turn if they were good play buddies to him, the Astronomers could do something similar in their respective levels, like Jasper helping out in the fight against the Bus monsters, or Beryl helping in the Parking Garage. Maybe one of them could be a temporary companion like Ernest.
What do you guys think? Is there something else you wish was expanded on?
I was inspired by a post asking about how they think the story will end and it got me thinking on how I'd see it resolved, and I have an idea.
I'll assume that whatever the Khaenri'ah chapter is, we'll get a lot on the Abyss Sibling, what they've been through, what they've been up to, more interactions between them and the Traveler etc, and I feel like we'd have to help out the Abyss Sibling during so, or at the least interact with them a lot more.
But by the end of the chapter, my idea is that the Abyss Sibling will have to choose once more between the Traveler Twin, and Khaenri'ah, like they did during the Cataclysm and mentioned in Space and Time For You, during a critical juncture, such as the Heavenly Principles finally waking up and intervening during the implementation of the Loom of Fate or something like that. During this time, the Traveler Twin is in grave danger, close to death and calls the Abyss Sibling for help, and in a moment of desperation ... the Abyss Sibling once again chooses to save the Traveler Twin instead of Khaenri'ah, sacrificing the opportunity to restore it, possibly forever by this point, whether by using the Loom as a one-time use weapon to save the Traveler, or allowing whatever ritual is needed for it to work to fail to save their Sibling.
I think it'd be nice cyclical story telling and bring the story down to focus on the characters more, but I can see some possible complaints about it being unsatisfying for the Abyss Sibling to get basically nowhere after so long, unless taking down the Heavenly Principles can make it a partial success.
Edit: I should've included that the Traveler reinforces to the Abyss Sibling is that home is wherever they are, not just a specific place, something that they realise at the end of the Nod Krai Archon Quest, which brings them around to being 'comfortable' with the sacrifice
What are your ideas?