Image 1 — I released my first solo game a month ago and these reviews genuinely made it worth it 🥹🌱
Image 2 — I released my first solo game a month ago and these reviews genuinely made it worth it 🥹🌱
Image 3 — I released my first solo game a month ago and these reviews genuinely made it worth it 🥹🌱
Image 4 — I released my first solo game a month ago and these reviews genuinely made it worth it 🥹🌱

I released my first solo game a month ago and these reviews genuinely made it worth it 🥹🌱

Last month I released Farmers Market, a tiny cozy farming/market game I made by myself.

Releasing a game is terrifying because after staring at it for so long you genuinely have no idea whether anyone else is going to enjoy it 😂

It’s still a very small game, but seeing people describe it as something they play to relax after work, or discovering that someone has spent 14 HOURS playing it, has been pretty surreal.

My favourite might be the player who listed everything they wanted fixed in their review… and has gradually crossed the entire list out as I’ve updated the game. 😂

I’m currently working on a big free Autumn update which is going to add around 4 more hours of gameplay, so I’m not finished with my little farm yet. 🌱

Farmers Market is on Steam if anyone wants to have a nosey:

https://store.steampowered.com/app/3930640/Farmers_Market/

u/RomeeStudio27 — 4 days ago
▲ 114 r/cozygames

I released my first cozy game on Steam as a solo developer a couple of weeks ago. Seeing reviews like these honestly means everything ❤️

Hi everyone!

A week ago I released my very first commercial game, Farmers Market, after spending over a year building it by myself.

Launch was a huge learning experience. There were bugs, achievement issues and a lot of late nights pushing out updates, but I’ve been trying to fix everything players reported as quickly as possible.

Reading reviews like these has genuinely made all the hard work worth it.

Some of my favourite comments were:

“Such a cute little cozy game!”

“Perfect game to relax with after work.”

“I finished everything in just over 2 hours.”

“The developer has been amazing. They’ve been really responsive, listening to feedback and releasing updates.”

The game is intentionally a short, focused experience (around 2–3 hours to complete), and I’m already working on a free Autumn update that adds a brand-new Village Orders mode with more content.

If it sounds like something you’d enjoy, I’d love for you to take a look. 😊

Steam:
https://store.steampowered.com/app/3930640/Farmers_Market/

Thanks to everyone who has played it already - it honestly means the world to a solo developer.

u/RomeeStudio27 — 23 days ago

[TT] My first commercial game just launched after 2 years of solo development - looking for feedback / reviews!

Game Title:
Farmers Market

Playable Link:
https://store.steampowered.com/app/3930640/Farmers_Market/

Platform:
Steam (Windows PC & Steam Deck)

Description:
Hi everyone! I’m a solo indie developer and after more than two years of development, I’ve finally released my very first commercial game, Farmers Market.

Farmers Market is a cozy strategy and management game where you grow crops, react to changing market prices, unlock automation upgrades, defend your farm from pests, and try to build the most profitable farm possible. Rather than being a traditional farming simulator, the focus is on timing the market, making smart economic decisions, and adapting to random events that can dramatically affect prices.

Since launch I’ve been actively listening to player feedback and have already released several patches fixing bugs, improving the UI, and polishing the overall experience. As a first-time developer I’m committed to continuing to support and improve the game.

Discoverability is one of the biggest challenges for indie developers, so if management, economy or cozy farming games are your thing I’d genuinely love for you to take a look.

If you decide to play it, I’d really appreciate your honest feedback - whether here on Reddit or through a Steam review. Every bit of feedback helps me make the game better, and reaching my first few meaningful Steam reviews would mean the world to me.

Thanks so much for taking the time to read my post!

Free to Play Status:
Free to play
Demo/Key available
[x] Paid

Involvement:
Solo developer. I designed, programmed and released the game myself using Unity, and I’m continuing to support it with updates and bug fixes based on player feedback.

u/RomeeStudio27 — 1 month ago

My solo-developed isometric farming game is finally out on Steam! (10% launch discount)

Hi everyone!

A little while ago I shared Farmers Market here while it was still in development, and the response from this community honestly gave me the motivation to keep going.

After two years of solo development, I’m excited to say it’s finally released on Steam!

Farmers Market is a cozy isometric farming and market management game where you rebuild a village devastated by a harsh winter. Plant crops, raise animals, complete quests, unlock upgrades, and decide the best time to sell as market prices change every day.

If you enjoy relaxing isometric games with a bit of strategy and progression, I’d genuinely love for you to check it out.

It’s currently 10% off during launch, so now’s the cheapest it’ll be for a little while.

Steam:
https://store.steampowered.com/app/3930640/Farmers_Market/

I’ve already released a couple of patches based on player feedback, and I’ll keep supporting the game with updates.

Thank you to everyone who followed the project while it was in development - it really means a lot to finally share the finished game. ❤️

u/RomeeStudio27 — 1 month ago

I just released my first solo indie game on Steam after months of development 🚜

Today I finally released my very first commercial game on Steam, and honestly it still doesn’t feel real.

I’m a solo developer and have spent months building Farmers Market - a cosy farming and market management game where you grow crops, complete quests, expand your market, and slowly build your own little farming business.

Launching a game is both exciting and terrifying. You spend so long making something without knowing if anyone will actually play it, but I’m really proud to have reached this point.

If cosy games are your thing, I’d genuinely love to hear what you think. I’m committed to supporting the game after launch, listening to feedback, and releasing updates based on what players want.

Steam:
https://store.steampowered.com/app/3930640/Farmers_Market/

Thanks for taking the time to have a look.

Whether you wishlist it, play it, or simply leave some feedback, it genuinely means a lot to a solo developer. 🚜💚

u/RomeeStudio27 — 1 month ago

Imagine if everyone who saw this post wishlisted my game… 👀

If everyone who sees this post and has a Steam account added my game to their wishlist, it would give my launch next week a huge boost. 🧡🌱

I’m a solo indie developer, and this is my very first commercial release after months of work. Every single wishlist helps the Steam algorithm and gives small games like mine a better chance of being discovered.

If you enjoy supporting indie developers, I’d be incredibly grateful if you could wishlist it. Thank you so much, and I hope you enjoy what I’ve made! 🚜😊

u/RomeeStudio27 — 1 month ago

My first game made with Unity finally has a release date - July 15th! 🌱

After months of solo development, Farmer’s Market finally launches next week 🥹

It’s a cozy little market management game about growing, crafting and selling your way from a tiny stall to a thriving market.

One final wishlist push before launch! 💚

u/RomeeStudio27 — 1 month ago

My first game finally has a release date - July 15th! 🌱

After months of solo development, Farmer’s Market finally launches next week 🥹

It’s a cozy little market management game about growing, crafting and selling your way from a tiny stall to a thriving market.

One final wishlist push before launch! 💚

u/RomeeStudio27 — 1 month ago

My cozy farming game starts like this… and somehow ends up like THIS 😂🌱

I think this might be the last time I share my little farming game before it releases. 🥹

You start with just a tiny patch of land, a few crops and almost nothing to your name… and eventually your farm can become this absolute chaos. 😂

You grow crops, raise cute animals, react to changing market prices, complete little quests and slowly feed more and more people as your village grows.

I’ve spent the last two years making it on my own, and it feels very strange to say this, but Farmers Market is finally finished and ready to launch. 🌱❤️

I’m doing one last little push before release, so if cozy farming games are your thing, I’d genuinely love to have you along for launch.

Steam page:
https://store.steampowered.com/app/3930640/Farmers_Market/

Thank you to everyone who has followed along or given me feedback while I’ve been making it. I can’t quite believe I’ve reached this point. 🥹

u/RomeeStudio27 — 2 months ago

My little farming game launches next few weeks - one final wishlist push after 2 years of solo development 🌱

Well, this is it. After two years of solo development, Farmers Market is finally ready to launch next few weeks.

You start with a tiny patch of land and grow it into a huge, chaotic farm - planting crops, raising animals, reacting to market surges and crashes, completing quests, buying upgrades, and feeding an ever-growing village.

The screenshot above is what your farm can eventually become. It starts much smaller. 😂

I’m doing one final wishlist push before launch, and every single wishlist genuinely makes a difference for a tiny solo-developed game like mine.

If this looks like your kind of game, I’d absolutely love to have you there on launch day. ❤️🌱

Steam:
https://store.steampowered.com/app/3930640/Farmers_Market/

Thank you to everyone who has followed the game, given feedback, or wishlisted already. I genuinely can’t believe I’m finally at this point.

u/RomeeStudio27 — 2 months ago

After 2 years of solo development, my little isometric farming game is finally ready for release 🌱

This is probably the last screenshot I’ll share before launch.

Two years ago this was just a tiny prototype. Today it’s finally ready for players.

You build a little isometric farm, grow crops, raise adorable animals, react to changing market prices, complete quests, and most importantly… feed a growing village that’s relying on you.

Seeing everything come together has been incredibly rewarding, and honestly a little emotional after spending so long working on it alone.

Huge thanks to everyone in this community who’s shared their own isometric projects over the years - you’ve been a genuine source of inspiration.

Here’s one of my favourite screenshots from the final build. I hope you like it. 🌾❤️

u/RomeeStudio27 — 2 months ago
▲ 119 r/Paintings

My French mother-in-law paints intuitively as part of her spiritual practice

My mother-in-law has been involved in spiritual healing for many years, and painting has become a big part of her life alongside that.

She paints in a very intuitive way. She doesn’t usually start with sketches or a detailed plan - she sits down, enters a meditative state, and lets the painting develop naturally.

I’ve attached a few examples of her work because I thought some of you might find the process interesting.

As someone who isn’t an artist myself, I’ve always been fascinated by the recurring themes that seem to appear in her paintings: trees, light, movement, nature, feminine energy, and interconnectedness.

I’d be interested to hear what stands out to you, whether any particular piece resonates, and what your first impressions are as artists.

No hidden agenda here - I’m just curious how people outside our family react to her work.

u/RomeeStudio27 — 2 months ago
▲ 74 r/WholesomeGames+2 crossposts

I didn’t want players to save a village. I wanted them to care about the people living in it 💛

One thing always bothered me in farming and management games.

You’re constantly told you’re helping “the town” or “the community”…

but you never really know who those people are.
So while making Farmers Market, I started creating actual villagers with their own personalities, stories and goals.

Nana Rue keeps the village fed with her legendary soup pot.

Old Marlo taught generations of farmers how to work the land.

Young Thomas dreams of transforming the village through new farming ideas.

As your farm grows, you’re not just increasing profits.

You’re helping these people rebuild their lives.

Honestly, seeing players become attached to the villagers has been one of the most rewarding parts of development.

Who’s your favourite?

u/RomeeStudio27 — 2 months ago
▲ 635 r/Paralives

To Celebrate Paralives Early Access, I'm Giving Away 2 Copies ❤️

Hey everyone,

I've been following Paralives for years, and seeing it finally launch into Early Access has been incredible.

Growing up, I was a huge Sims fan. My sister and I would spend hours talking about the families we wanted to create, the houses we were going to build, and all the stories that would unfold. Some of my favorite gaming memories came from those conversations and the countless hours we spent playing together.

As an indie game developer myself, it's been especially inspiring to watch the Paralives team stick with their vision over the years and finally reach this milestone. Building games is a long journey, and seeing a passionate team bring their dream project to Early Access is genuinely exciting. I think that's something worth celebrating.

To celebrate this milestone, I'd like to purchase and gift two copies of Paralives to members of the community.

To enter, leave a comment below and tell me:

• What you're most excited to do in Paralives, or
• Your favorite memory from any life simulation game

I'll randomly select 2 winners in 72 hours and contact them through Reddit.

Congratulations to the Paralives team on the Early Access launch, and good luck everyone creating their new story! ❤️

reddit.com
u/RomeeStudio27 — 3 months ago

I wanted my farming game to feel more about helping people than just making profit 💛

Hi! I’m a solo developer currently working on a cozy farming game called Farmers Market 🌱

One thing I’ve always loved about cozy games is when they make the world feel warm and meaningful, so I wanted farming to feel connected to the people around you instead of just endlessly selling crops for money.

In the game, crop prices change daily based on supply and demand, but your farm also helps nourish and support a struggling village over time.

You can upgrade crops so each harvest helps feed more villagers, unlock new farming areas and animals, and gradually help the town thrive again 💛

I’ve been trying really hard to make it feel relaxing and wholesome while still giving players meaningful choices to make.

Would genuinely love to know what cozy players think of the vibe so far ☺️

And If anyone’s curious, you can find out more on Steam 🌱
https://store.steampowered.com/app/3930640/Farmers_Market/

u/RomeeStudio27 — 3 months ago

Looking for cozy creators who enjoy covering smaller indie games.

Hi! I’m currently preparing for the release of my first indie game and trying to discover cozy creators whose audiences genuinely enjoy smaller farming/management games.

My game mixes cozy farming with dynamic market systems where crop prices change daily based on supply and demand, and your farm gradually helps a struggling village grow and thrive again.

I’d much rather find creators organically through recommendations instead of cold emailing random people who may not even enjoy this genre.

Does anyone know smaller cozy YouTubers/streamers who enjoy:
- farming sims
- cozy management games
- wholesome indie games
- relaxing strategy games

Would really appreciate recommendations, especially smaller creators people think deserve more attention too 💛

reddit.com
u/RomeeStudio27 — 3 months ago

Looking for cozy creators who enjoy covering smaller indie games

Hi! I’m currently preparing for the release of my first indie game and trying to discover cozy creators whose audiences genuinely enjoy smaller farming/management games.

My game mixes cozy farming with dynamic market systems where crop prices change daily based on supply and demand, and your farm gradually helps a struggling village grow and thrive again.

I’d much rather find creators organically through recommendations instead of cold emailing random people who may not even enjoy this genre.

Does anyone know smaller cozy YouTubers/streamers who enjoy:
- farming sims
- cozy management games
- wholesome indie games
- relaxing strategy games

Would really appreciate recommendations, especially smaller creators people think deserve more attention too 💛

reddit.com
u/RomeeStudio27 — 3 months ago

I’ve been working on a farming game where your farm directly helps a struggling village grow again

Hi! I’m a solo developer currently working on a farming and village-building game called Farmers Market** **🌱

The idea started from wanting farming to feel more connected to the world around you instead of just endlessly selling crops for money.

In the game, crop prices change daily based on supply and demand, so there’s a constant balance between:

-expanding your farm
-deciding what to grow
-and choosing the right time to sell

But the part I’ve enjoyed building most is the village progression side.

As your farm succeeds, you gradually help feed and support a struggling village, unlock new areas, expand your layout, and improve the town over time 💛

One of my favourite systems is the “People Nourished” counter, which tracks how many villagers your farm has helped feed throughout your playthrough.

I’ve been trying to make it feel relaxing and cozy while still giving players meaningful decisions to make.

Would genuinely love to hear what city builder / management players think of the concept!

u/RomeeStudio27 — 3 months ago

Hi! I’m a solo developer currently working on a cozy farming game called Farmers Market 🌱

The idea started from wanting to make a farming game that feels a little more connected to the people around you.

In the game, crop prices change daily based on supply and demand, so there’s a constant balance between growing efficiently and deciding when to sell. But underneath the strategy side, the heart of the game is helping a struggling village recover and grow again.

One of my favourite systems is the People Nourished counter, which tracks how many villagers your farm has helped feed over time 💛

I’ve been trying really hard to keep the game feeling cozy and relaxing while still giving players meaningful decisions to make.

(There’s a free demo on Steam if anyone’s curious!)

https://store.steampowered.com/app/3930640/Farmers\_Market/

u/RomeeStudio27 — 4 months ago