▲ 55 r/gameDevJobs+3 crossposts

[FOR HIRE] Senior Unity Gameplay Developer | Combat Systems • Game Feel • Performance • Technical Game Design (Remote)

Hi everyone!

I'm a Unity gameplay developer with 7+ years of professional game development experience, currently available for remote contract work.

Over the past 9 months I've been building Abyss Prowler, a PC action game that serves as my gameplay portfolio. The attached clip showcases a boss encounter built around movement, positioning, layered enemy behaviors, and responsive combat feel.

My experience includes:

  • Gameplay systems & combat mechanics
  • Player movement and abilities
  • Enemy AI and boss encounters
  • UI implementation
  • Performance optimization
  • Technical game design
  • Steam integration and release pipeline

I've previously worked on MMO, mobile, and indie projects, and I'm comfortable joining existing Unity projects or helping prototype new gameplay systems.

Portfolio:
• Steam: https://store.steampowered.com/search/?developer=Cag
• Linktree: https://linktr.ee/chaylar
• CV available upon request.

If you're looking for a Unity gameplay programmer or technical game designer, I'd be happy to chat.

u/chaylarian — 7 days ago

I'm looking for honest feedback on my trailer. At what point would you stop watching? I'm also wondering about the opening. Do the first few seconds feel weak compared to the rest of the trailer, or do they work for you? Please be brutally honest.

u/chaylarian — 11 days ago

Marketing Critique Request: Visibility dropping on X, wishlists stagnating for my fast-paced action game. What am I missing?

Hey everyone,

I’ve hit a massive wall with the marketing for my solo project, Princess Khalifa: Legacy of Wrath (a high-intensity action-arcade / precision movement bullet hell). Over the last few weeks, my visibility has actively tanked no matter what I do, and I'm struggling to convert traffic into wishlists. I need a brutal, honest assessment of what I’m doing wrong.

My Current Strategy & Stack:

  • Primary Platform: X (Twitter) via devlogs and gameplay clips focusing on fluid movement, dashing, and game flow.
  • The Problem: While I get some great encouragement and engagement from fellow devs on X, actual link clicks to Steam are nearly non-existent. The algorithm seems to be burying anything with an external link, and my organic reach is decaying.

Links for Context:

Please don't hold back. Take a look at the trailer, the messaging, the capsule, and how I'm presenting the game on social media. If the formatting is bad, the pacing is slow, or the marketing loop is fundamentally flawed, I want to know so I can pivot.

Thanks in advance for the diagnostic help!

reddit.com
u/chaylarian — 22 days ago

Bullet Time, Fast-Paced Action, Movement Combat, Bullet Hell fans, you're all welcome to try my game. The demo was recently updated. Have fun :)

Game Title: Princess Khalifa: Legacy of Wrath

Playable Link:
https://store.steampowered.com/app/4277700/Princess_Khalifa_Legacy_of_Wrath

Platform: PC

Princess Khalifa: Legacy of Wrath is a fast-paced precision movement combat shooter built around positioning, movement mastery, and surviving overwhelming situations through control rather than firepower.

The current demo focuses on the core combat systems and is available to play for free on Steam.

I'm especially interested in feedback regarding:

  • Combat feel
  • Movement and controls
  • Readability
  • Overall enjoyment

Any feedback is welcome. Thanks for taking a look!

u/chaylarian — 23 days ago

YO! Any bullethell players who love neon space shooters here?

Game Title: Princess Khalifa: Legacy of Wrath

Playable Link: https://store.steampowered.com/app/4277700/Princess_Khalifa_Legacy_of_Wrath/

Platform: PC

Hey people!

I’ve been polishing the demo for my solo-developed sci-fi action game, Princess Khalifa: Legacy of Wrath, and I’d love to hear what you think.

The game is built around precision movement combat-aggressive repositioning, movement control, Focus Mode time manipulation, and surviving dense enemy swarms under pressure.

Have fun 👋🏿

u/chaylarian — 1 month ago

Focused on readability — separating player, threats, and rewards, plus reducing background noise.

Anyone else dealing with readability problems in chaotic scenes?

u/chaylarian — 2 months ago