[FOR HIRE] Senior Unity Gameplay Developer | Combat Systems • Game Feel • Performance • Technical Game Design (Remote)
Hi everyone!
I'm a Unity gameplay developer with 7+ years of professional game development experience, currently available for remote contract work.
Over the past 9 months I've been building Abyss Prowler, a PC action game that serves as my gameplay portfolio. The attached clip showcases a boss encounter built around movement, positioning, layered enemy behaviors, and responsive combat feel.
My experience includes:
- Gameplay systems & combat mechanics
- Player movement and abilities
- Enemy AI and boss encounters
- UI implementation
- Performance optimization
- Technical game design
- Steam integration and release pipeline
I've previously worked on MMO, mobile, and indie projects, and I'm comfortable joining existing Unity projects or helping prototype new gameplay systems.
Portfolio:
• Steam: https://store.steampowered.com/search/?developer=Cag
• Linktree: https://linktr.ee/chaylar
• CV available upon request.
If you're looking for a Unity gameplay programmer or technical game designer, I'd be happy to chat.