
So unbelievably hyped for this
I used to dream of an open-world RPG like the Witcher or Elder Scrolls games but set in Middle-Earth, this is amazing.

I used to dream of an open-world RPG like the Witcher or Elder Scrolls games but set in Middle-Earth, this is amazing.
I can't be the only one that thinks the potion shop guy from the Hyrule castle town really looks like Matt Mercer lol.
Just re-watched season 3 of TLA recently and was really struck by just how sad Azula's story ended. That poor girl was manipulated and used by Ozai her entire life, and unlike Zuko, she had no love/support from the other people in her life. That last shot of her completely broken and just becoming a weeping child is haunting as hell.
Edit: Obviously I’m not saying Azula was innocent. She did many reprehensible things towards her enemies, and even her allies. A lot of the manipulation she used though was taught by Ozai, her father, so I think that goes into more nurture rather than nature. She couldn’t move past it like Zuko, because Ozai favored Azula, so she was out of reach from people like Ursa and Iroh that could’ve taught her a better way.
These are my two picks, Skingrad and Solitude. Skingrad because of the cool/unique layout of the city and the impressive castle, and Solitude because it's the one town in Skyrim that feels to me like an actual city.
Just went back and played Dead Money again recently, one of my favorite DLCs, and was struck by the horrifying tragedy that was Vera Keyes. She was a woman that had everything but also lost everything, betrayed and used by those closest to her.
Edit: Yes, I’m aware that Darth Vader loses sometimes, but that’s usually against powerful Jedi, like Ahsoka and Obi-Wan, or when there’s poor writing involved (plot armor). Against any non-force users or your average padawan/knight, Vader is gonna be terrifyingly effective.
Ocarina of Time’s storyline seems kinda basic at first glance, but it gets a lot deeper when you realize the whole story is about Link essentially missing his childhood and being forced to become hero. There’s a lot of themes involving nostalgia, the passing of time and what it means to sacrifice for the sake of duty. If written well, that classic story could hit hard.
Twilight Princess is already a very well written tale about a banished/cursed princess who is inherently selfish but learns humility, a young knight who moves heaven and earth to protect his home and the people he loves, and a terrifying yet somehow oddly pathetic antagonist that controls a mysterious shadow realm. There’s a lot of cool side characters that aid Link throughout the story that could be expanded upon in a film adaptation, like the Ordon village kids, Telma, Ilia, Prince Ralis and the yeti couple in Snowpeak.
Yeah, it’s much more likely that they’ll make an original story for the movie, but I doubt many fans would be upset if they took these stories already told and expanded on them in ways that work for a cinema audience.
Edit: I should clarify that I don’t think the writers should copy everything 1:1 as it is in these games, obviously the dungeons and other puzzles can’t be translated into a movie format. I just mean the story and characters can be used and expanded on to inform the narrative. Both OoT and TP have very tight, narrative elements along with the gameplay that makes for an engaging story if you change a few things here and there.
The fact that you help people die and then put their spirits into masks is just one of many messed-up things in The Legend of Zelda: Majora's Mask.