What is a good Pipeline for a realistic Worldgen? Im not happy with mine right now and since im wether an expert nor have had any feedback on my current progress, what do you think of this? Is there a proper way to go about things?
The Goal is for a realistic World mostly in the form of a continent or big Island/s.
World Seed + Settings
Plate Graph / Macro Regions
Plate Motion + Boundary Classification
Uplift / Subsidence / Fault Maps
Base Heightmap:
- continents
- ocean basins
- shelves
- mountain chains
- rifts
- basinsRock / Soil / Erodibility Map
First Climate Pass:
- temperature
- precipitation
- wind
- rain shadow
- evaporation
- snowlineInitial Hydrology:
- depression handling
- flow direction
- flow accumulation
- basins
- first river candidates
- lake candidatesErosion Loop:
repeat 2–8 times:
flow accumulation
fluvial incision
sediment transport
deposition
thermal erosion
optional glacial erosionRecalculate Final Hydrology:
- rivers
- lakes
- wetlands
- deltas
- waterfalls/rapids
- floodplainsDetail Terrain:
- ridge detail
- ravines
- local noise
- cliffs
- river meanders
- beaches
- scree
- caves optionalBiomes:
- temperature
- precipitation
- height
- soil
- drainage
- distance to coast
- river/lake proximityGameplay Layer:
- resources
- settlement candidates
- road passes
- river ports
- trade chokepoints
- danger/civilization score
- faction territories