Image 1 — We're making a mystery game where the puzzles are part of uncovering the story
Image 2 — We're making a mystery game where the puzzles are part of uncovering the story
Image 3 — We're making a mystery game where the puzzles are part of uncovering the story
Image 4 — We're making a mystery game where the puzzles are part of uncovering the story
Image 5 — We're making a mystery game where the puzzles are part of uncovering the story
Image 6 — We're making a mystery game where the puzzles are part of uncovering the story

We're making a mystery game where the puzzles are part of uncovering the story

We've been experimenting with something we really enjoy in puzzle games: making the puzzles feel like they're actually part of the world and the story, rather than just challenges placed between narrative scenes.

We're Tortita Studio, a small indie studio from Spain, and we're currently making our third game, The Attic: A Mystery Puzzle Game. You explore your brother's old attic after he leaves for university, finding and repairing objects he left behind — old cassette tapes, cameras, game cartridges and other forgotten things. As you interact with these objects and solve the puzzles surrounding them, you gradually uncover clues about what happened to him.

We're trying to combine the feeling of classic adventure games with more self-contained puzzles and a narrative mystery, while keeping the puzzles connected to the objects and story whenever possible.

If you're interested in the project, here's the Steam page:

https://store.steampowered.com/app/5005750/The_Attic_A_Mystery_Puzzle_Game/

u/TortitaStudio — 1 day ago

We just hit 600 wishlists in 2 weeks — can we reach 3,000 before Next Fest?

We're Tortita Studio, a small indie studio from Spain, and we're working on our third game, The Attic: A Mystery Puzzle Game. We set ourselves a pretty ambitious goal of reaching 3,000 Steam wishlists before the next Steam Next Fest, and we're currently at 600 wishlists after just two weeks. Most of those have come from Reddit, with a few occasional posts and small marketing actions outside of it, so we're really excited about how things are going so far! 🎉

The Attic is a cozy mystery puzzle adventure about Jess exploring her brother's old attic after he leaves for university. You search through old objects, repair and restore forgotten things from the 80s and 90s, solve puzzles and gradually uncover the mystery hidden behind them. We're aiming for a relatively short experience rather than a huge multi-year production, with a focus on atmosphere, puzzles, nostalgia and story.

We're now trying to push towards that 3,000 wishlist goal before Next Fest, so if you enjoy mystery games, puzzle adventures, classic point & click games or nostalgic 80s/90s settings, we'd really appreciate you checking it out and adding it to your wishlist. Every wishlist gets us a little closer! ❤️

The Attic: A Mystery Puzzle Game:
https://store.steampowered.com/app/5005750/The_Attic_A_Mystery_Puzzle_Game/

And if you're another indie developer who's managed to grow their wishlists quickly before a Next Fest or similar event, we'd love to hear what worked for you! We're always looking for new ideas to try.

u/TortitaStudio — 2 days ago

590 wishlists in under 2 weeks — what do you do to market a short indie game?

https://preview.redd.it/ct2mmcva3wjh1.png?width=421&format=png&auto=webp&s=006370097038e4877a019f6c605931a216f9f6ab

We're a small indie studio working on our third game, The Attic: A Mystery Puzzle Game, and we've managed to reach 590 Steam wishlists in just under two weeks.

Most of those wishlists have come from Reddit, with a few occasional posts and actions outside of it. We're really happy with the result, but we're now trying to figure out what else we should be doing.

The Attic isn't going to be a multi-year production, so we're particularly interested in hearing from developers making shorter games rather than projects that spend 3–5 years in development.

What specific actions have worked well for you to build wishlists before launch?

Paid promotions, Reddit Ads, Steam events, festivals, influencers, press outreach, demos, TikTok/YouTube, mailing lists, etc.?

Are there any particular things you wish you'd started doing earlier?

We'd especially love to hear from developers who have actually tried these things and can share what worked — or what absolutely wasn't worth the money/time.

Here's the game if you'd like to see what we're working on:

The Attic: A Mystery Puzzle Game
https://store.steampowered.com/app/5005750/The_Attic_A_Mystery_Puzzle_Game/

We're also attaching our current wishlist count for context. Any advice from people who have marketed shorter indie games would be hugely appreciated! 🙏

reddit.com
u/TortitaStudio — 3 days ago

Making a mystery game where every puzzle reveals another piece of the story.

Hi everyone! We're working on our third indie game, The Attic: A Mystery Puzzle Game, and one of the things we're trying to do differently is make the puzzles feel like an actual part of the mystery rather than obstacles placed between story scenes.

You explore an old attic, restore forgotten objects like cassette tapes, cameras and game cartridges, and each puzzle you solve reveals another piece of what happened to your brother.

We're trying to combine the feeling of a cozy point & click adventure with a mystery built around the objects you find, and this trailer shows a little bit of what we're going for.

We're a small indie studio called Tortita Studio, and this is our third game. If you'd like to follow the development or add it to your wishlist, here's the Steam page:

https://store.steampowered.com/app/5005750/The_Attic_A_Mystery_Puzzle_Game/

We'd also love to know what your favorite puzzle games are, especially ones where the puzzles are closely connected to the story.

u/TortitaStudio — 13 days ago
▲ 119 r/RenPy

Experimenting with point & click gameplay and minigames in Ren'Py

Hi everyone!

For our third game, The Attic: A Mystery Puzzle Game, I wanted to see how far I could push Ren'Py beyond a traditional visual novel. Instead of relying mostly on dialogue and choices, I've been experimenting with point & click exploration, interactive object inspection, inventory mechanics, and several custom puzzle and minigame systems while still keeping the narrative at the center of the experience.

One of my main goals has been making every interaction feel like part of the story rather than a separate gameplay segment. It's been a fun challenge, and I've learned a lot about Ren'Py's flexibility along the way.

I'd love to hear from other developers who have taken a similar approach. Have you added custom gameplay systems to your Ren'Py projects? What ended up being the biggest challenge?

I'd also love to hear what you think of the trailer (in my Steam page)!

If anyone is interested in following the project, here's the Steam page:

https://store.steampowered.com/app/5005750/The_Attic_A_Mystery_Puzzle_Game/

I'm also happy to answer any questions about how I implemented the point & click mechanics or the custom minigames in Ren'Py.

u/TortitaStudio — 14 days ago
▲ 65 r/adventuregamehints+7 crossposts

We're making our third indie game, a cozy mystery where you restore forgotten objects to uncover what happened to your brother.

Hi everyone!

We're Tortita Studio, a small indie team from Spain. After releasing two games on Steam, we're now working on our third project.

It's called The Attic.

You inherit your brother's attic after he leaves for university. While organizing and restoring the old objects he left behind—cassette tapes, cameras, game cartridges and other forgotten memories—you slowly realize he was hiding something.

The game mixes:

🧩 Mystery puzzles

📦 Object restoration

📖 Narrative exploration

🕯️ Cozy atmosphere with a touch of mystery

One thing we've tried to avoid is making every puzzle feel disconnected from the story. Every restored object reveals another piece of the mystery instead of being "just another puzzle".

We're still deep in development, so we'd genuinely love to hear your first impressions.

Does this premise sound interesting to you? What would you expect from a game like this?

If you'd like to follow the project, the Steam page is here:
https://store.steampowered.com/app/5005750/The_Attic_A_Mystery_Puzzle_Game/

Thanks for taking a look ❤️

u/TortitaStudio — 6 days ago

How many copies do you need to sell for your game to be profitable?

We often talk about wishlists in these forums, but rarely do we discuss each team's vision of what constitutes success.

Therefore, I'd like to know: How many copies of the game you're developing need to be sold to make it profitable to continue making video games?

We're launching our next game on Monday, and if we manage to sell 500 copies in the first month and then maintain sales of 5-10 per day, with spikes during sales, until we launch the next one, which is already in production... well, that would be an incredible success, allowing us to continue doing what we love and are passionate about.

This obviously depends on each studio's goals, investment in the game, number of developers, etc.

There are two of us, and we're from Spain (in an inexpensive area to live in), so we need far fewer copies to be profitable than someone living in a place with higher rents and other expenses.

reddit.com
u/TortitaStudio — 3 months ago

Character design process for Spirit Talk, a hand-drawn visual novel launching June 8th — from sketches to final art

Hey r/CharacterDesign 👋

We're Tortita Studio, a two-person indie team, and we wanted to share some of the character design process behind Spirit Talk, our cozy visual novel launching June 8th on Steam.

The game has a cast of neighbors in a small magical town called Spirit Town — each one with their own personality, backstory, and relationship with the protagonist Julia. Getting each character to feel distinct and readable at a glance was one of the biggest challenges of the project.

The process always started with silhouette and posture. Before any facial features or clothing details, we needed each character to be recognizable by shape alone — especially important in a visual novel where characters appear repeatedly across hundreds of scenes.

Expression work came next. Since characters spend most of their time talking, their emotional range had to feel natural and varied without looking like the same face copy-pasted with different eyebrows.

Happy to talk about the design process in the comments — and if you want to see the characters in motion, here's the launch trailer and Steam page:

Steam page → https://store.steampowered.com/app/4002100/Spirit_Talk__Cozy_Visual_Novel/

— Tortita Studio 🐢

u/TortitaStudio — 3 months ago
▲ 160 r/NarrativeGames+10 crossposts

Two people, one year, one game. Spirit Talk launches June 8th on Steam

Hey r/indiegaming 👋

We're Tortita Studio , a two-person indie team based in Spain. After a year of development, our visual novel Spirit Talk finally has a launch date: June 8th on Steam.

What's the game?

Spirit Talk is a cozy visual novel where you play as Julia, a young woman who inherits her late mother's shop in a small magical town. Along with the shop, she inherits the Gift — the ability to communicate with spirits, including her mother's.

It's a game about grief, memory, and finding your footing in a community that already has its own history without you.

What it took

One artist. One developer. One year.

Every illustration drawn by hand. A custom scroll engine built in Ren'Py. A character layer system so NPCs interact naturally with the environment. A spell minigame. A cast of characters with their own stories. Full localization in English and Spanish.

Where we are

  • 🗓️ Launch: June 8th
  • 💰 Price: 10,99$ (There will be regional adaptations in each area.)
  • 🌍 Languages: English & Spanish
  • 🖥️ Platform: Steam (PC)
  • 🎮 Controller & Steam Deck ready

Wishlist link → https://store.steampowered.com/app/4002100/Spirit_Talk__Cozy_Visual_Novel/

Thanks for reading, happy to answer anything about the development process 🙂

Tortita Studio 🥞

u/TortitaStudio — 2 months ago
▲ 68 r/interactivefiction+5 crossposts

After 1 year of making a cozy VN about a witch who helps people say goodbye to their loved ones' spirits, the launch trailer is finally here 🌿

Hi r/visualnovels ! I'm one of the two developers of Spirit Talk, a hand-drawn cozy visual novel launching on Steam on June 8th.

The game follows Julia, a young witch who inherits her mother's magic shop and discovers she has the gift of contacting spirits. Her neighbors come to her with unresolved grief — a husband who needs to say one last thing to his wife, a brother trying to let go, a granddaughter who just isn't ready — and Julia helps them find peace through spells, potions, and a lot of quiet conversations.

Every character is fully hand-drawn, and the trailer is voiced. We wanted it to feel like a proper emotional story, not just "cozy aesthetic."

Oh, and there are two cats in the shop. Obviously. 🐱🐱

Would love to hear what you think — especially if you've played VNs that stuck with you emotionally. That's the kind of game we were trying to make.

🔗 Steam page: https://store.steampowered.com/app/4002100/Spirit_Talk__Cozy_Visual_Novel/

youtu.be
u/TortitaStudio — 3 months ago