



Act 1: Remove the wall blocking the upstairs and remove the ability to get to the upstairs by hopping onto the porch roof, there's a day and night cycle, make it so that you can't hop out the upstairs windows.
Act 2: Have this act take place in the basement (where you're now trying to escape the basement)
Act 3: No nightmare mini games, layout is more like alpha 1 than alpha 4-betas, act ends when you get into the basement
Act finale: idk. Only thing I can think of is have it end with that unused animation of the neighbor waving and walking through the white void door.
The Neighbor: He now does the activities listed from the AI rundown video, he no longer gasps, he can chase you to your house (though he'll only start chasing you if you're on his side of the street), he'd swear (unless you have friendly neighbor turned on), when you're caught you lose your items [though your progress would still be saved], the neighbor's running and catching animations would be from the pre alpha
The look of the game would be that of the pre alpha and alpha 1, he chase music is replaced with the pre alpha chase music, there's no chromatic vignette effect when the neighbor is nearby (there's now sound cues from the pre alpha)
Idfk if there will be one but whatever
Okay but what is Coiny slapping Firey for then?