AI Browser Game Jam 4: July 31 to Aug 14 - Use any AI tools, 82 entries last round!
▲ 9 r/hobbygamedev+2 crossposts

AI Browser Game Jam 4: July 31 to Aug 14 - Use any AI tools, 82 entries last round!

The fourth AI Browser Game Jam is open for sign-ups. Submissions run July 31 - August 14, 2026 (opens and closes at 10 PM, the itch page shows the countdown in your local time).

The rules are simple: make a free, browser-playable game in two weeks using AI tools for whatever you want. Code, art, music, design, sound, all of it.

A few things that make this jam different from most:

  • No sponsor, no required service or tool. Use whatever AI you want!
  • Participants are the judges, so every entry gets played and rated by other jammers.
  • Theme is announced when submissions open, but it's a suggestion, not a rule.
  • Sharing your process (prompts, pipeline, lessons) is encouraged but optional.
  • Solo or team, all skill levels.

This thing has grown every round: Jam 1 had 29 entries, Jam 2 had 47, Jam 3 had 82. Curious whether round 4 breaks 100.

Jam page: https://itch.io/jam/ai-jam-4

Discord: https://discord.gg/86xBnZqHjy

Happy to answer questions in the comments. And if you jammed with us before, share your game and what AI tools you used in the comments.

itch.io
u/Slackluster — 21 hours ago
▲ 8 r/LittleJS+2 crossposts

LittleJS + ThreeJS 🤝 New plugin to use LittleJS as the game engine for three.js

Three.js is amazing at rendering but it stops there. No game loop, no input handling, no physics, no audio. I maintain LittleJS, a tiny open source 2D game engine, and I just added a Three.js plugin so the two can work together. This is something I have already done for a few prototypes so I decided to add it as an official plugin.

The way it works is pretty simple. The plugin puts a Three.js canvas behind the LittleJS canvas, which is transparent. LittleJS runs the actual game: a fixed 60fps update loop, keyboard/mouse/gamepad/touch input, arcade physics, particles, and sound effects. Each game object drives a Three.js mesh that follows it around automatically. You load three yourself and pass the module in, so nothing gets bundled and the engine stays dependency free. There's also an aligned camera mode that locks the 3D camera to the 2D camera, so 2D sprites and particles line up exactly with the 3D scene.

I made two simple demos. One is a side scroller with 2D particles over a 3D parallax scene. The other is a little 3D platformer where you run around and jump on boxes collecting coins, and all the gameplay is controlled by LittleJS 2D physics. The whole thing is about 230 lines.

Demos: https://killedbyapixel.github.io/LittleJS/examples/?example=Three.js+3D+Platformer
Source: https://github.com/KilledByAPixel/LittleJS

Curious what people here think. If you'd use something like this, what would you want from it?

u/Slackluster — 1 day ago
▲ 51 r/tezos

Why I still like Tezos

This sub has been quiet lately, and outside of it Tezos mostly comes up as a punchline these days. I get it, the last few years have been rough. But the way this chain gets talked about and what's actually happening on it are two very different things, and I wanted to write down why.

For context, I'm a generative artist. I've released work on Tezos and so have a lot of artists I know, some of their best stuff, in small digital editions. So I'm biased, obviously. But I've been in this ecosystem through all of it.

The art is the part outsiders don't get. Minting costs pennies here, so artists actually experiment. That's why hic et nunc blew up in 2021 and why fxhash became the home of generative art. Thousands of artists, millions of works. Zancan's Garden, Monoliths gets talked about next to Fidenza. William Mapan dropped Dragons here before Art Blocks made him famous. All that work lives on this chain and nowhere else, and to me the network is sort of backed by it. Not like gold in a vault, more like real people who stayed when the hype moved on because they're here for the work.

Meanwhile the chain never stopped. 21 upgrades since 2018, no forks, no downtime, and the 21st just went live on June 30. Blocks are 6 seconds, and a transfer costs a fraction of a cent.

And there's genuinely interesting stuff ahead. Tezos X, the biggest architecture change in the chain's history, has its testnet live and is aiming for mainnet this summer.

Fair pushback exists: competitors have way more money and attention, the NFT scene is much quieter than 2021, and if Tezos X slips, nobody outside this sub will care.

For me it comes down to one thing: artists kept releasing their best work here through all of it. Chains with actual culture don't just disappear. Or at least I hope not.

reddit.com
u/Slackluster — 2 days ago

Tezos is priced like it's dead. I don't think it is.

XTZ made a fresh all time low about a week ago, around $0.20, and we're barely above it now. Down 97% from the top, below the floor that held since 2018. Market cap is around a quarter billion, which is basically what the ICO raised in 2017. Nine years, round trip. Crypto is rough everywhere right now, but Tezos has been hit harder than most.

For context, I'm a generative artist. I've released work on Tezos and so have a lot of artists I know, some of their best stuff, in small digital editions. So I'm biased, obviously. But I've watched this ecosystem the whole way down, and the gap between what it is and what it's priced at is kind of absurd at this point.

The art is the part outsiders don't get. Minting costs pennies here, so artists actually experiment. That's why hic et nunc blew up in 2021 and why fxhash became the home of generative art. Thousands of artists, millions of works. Zancan's Garden, Monoliths gets talked about next to Fidenza. William Mapan dropped Dragons here before Art Blocks made him famous. All that work lives on this chain and nowhere else, and to me the coin is sort of backed by it. Not like gold in a vault, more like real people who stayed through the whole crash because they're here for the work.

Meanwhile the chain never stopped. 21 upgrades since 2018, no forks, no downtime, and the 21st just went live on June 30. Blocks are 6 seconds, and a transfer costs a fraction of a cent whether it's $10 or $10k.

And there's genuinely interesting stuff ahead. Etherlink (the EVM L2) went from about $1.5M to $82M TVL last year. And Tezos X, the biggest architecture change in the chain's history, has its testnet live and is aiming for mainnet this summer.

Bear case is real: maybe none of this flows to XTZ, competitors have more money and attention, NFT volume is a shadow of 2021, and cheap can always get cheaper. If Tezos X slips, nobody will care.

I hold a little XTZ, so not financial advice. But for me it comes down to one thing: artists kept releasing their best work here through the entire crash. Chains with actual culture don't just disappear. Or at least I hope not.

reddit.com
u/Slackluster — 2 days ago
▲ 60 r/texas+1 crossposts

I made a Texas political satire game where you play snake as Ken Paxton

I made a short Texas political satire game where you play Snake as Ken Paxton.

https://paxtonsnake.3d2k.com/

Every pickup is based on the public record. Eat accountability, grow the baggage, and try not to crash into your own scandals.

Sources are linked in the case file. 🐍🤡💸

u/Slackluster — 4 days ago
▲ 85 r/TexasPolitics+1 crossposts

I made a Snake game where every pickup is from Ken Paxton’s public record

I made a short Texas political satire game where you play Snake as Ken Paxton.

Every pickup is based on the public record. Eat accountability, grow the baggage, and try not to crash into your own scandals.

Sources are linked in the case file.

paxtonsnake.3d2k.com
u/Slackluster — 4 days ago
▲ 108 r/PlotterCode+3 crossposts

i made a virtual pen plotter that works in your browser, just drop in a svg!

i built a little axidraw style plotter simulator that runs in the browser. it's open source on github. just drop in a svg and it will plot it for you, no wasted ink or paper!

GitHub: https://github.com/KilledByAPixel/VirtualPlotter/tree/master

Demo: https://killedbyapixel.github.io/VirtualPlotter/

seriously though, would you ever use this for anything? what other features would you like to see added? i'm thinking about modeling real pens next including limited ink levels, failures, paper types, and other parameters that would be fun to mess with.

u/Slackluster — 4 days ago

AI Browser Game Jam 3 results are in! 83 entries, 119 joined, 596 ratings

AI Browser Game Jam #3 just wrapped, with 119 joined, 83 browser games submitted, and 596 ratings.

Results:
https://itch.io/jam/ai-game-jam-3/results

Top 3:

  1. Pyramid Wars by Durian Arcade
  2. A Low Poly Dungeon Game by fynbosexplorer
  3. Snow Bunny by Focaccai

There are a lot of great games beyond the top 3 too. The entries cover a pretty wide range: arcade games, RPG experiments, horror, puzzles, sims, visual/audio toys, tiny prototypes, and some very strange genre mashups.

What I liked most this time was seeing the different AI workflows people used. Some leaned heavily on AI-generated code, some used AI mostly for art/audio, some treated it like a design partner, and others used it to rapidly iterate on mechanics until something playable came together. The best entries still had a lot of human taste, editing, and polish behind them.

We’re planning to run another jam in a couple months. If you’re experimenting with AI-assisted game dev and want a deadline, feedback, and a bunch of other people building alongside you, come hang out!

Discord: https://discord.gg/86xBnZqHjy

u/Slackluster — 5 days ago
▲ 5 r/Art

Astronomic Comics, Frank Force, Generative Art Metallic Pens on Black Paper, 2026 [OC]

u/Slackluster — 6 days ago

Dweet of the Week #131 - Pipe Dream by KilledByAPixel

https://www.dwitter.net/d/35685

pipe gen, moving camera, 3d z sorted rendering...

O=[i=1e4]
for(c.width|=A=[-i,9,9];i--;O[i]=[...A])A[(j=t+i/42|0)**7%3]+=C(j**5)
for([Z,X,Y]of O.sort())Z+=1e4,x.fillStyle=`hsl(${Z*2} 50%${Z/2}%`,Z=540/Z,Z>0&&x.fillRect(960+X*Z,540+Y*Z,Z*=6,Z);
u/Slackluster — 8 days ago

my new business cards are custom plotted and UV reactive

i have it set up so i can plot a sheet of 3x8 on a 11x17 sheet with a bit of leeway. the opposite side is also plotted on a separate sheet of the same paper. i glue both sheets together, that was the scariest part but actually worked great. i used 3 colors of ink for this one and it takes a little over an hour to plot.

code is all completely custom and handles a lot of complex stuff including the scene compositions, element rendering, hidden surface removal, plot optimization, and even the plotting software itself. still working on it but hope to open source some these tools soon.

u/Slackluster — 10 days ago

my new business cards are custom plotted and UV reactive

i have it set up so i can plot a sheet of 3x8 on a 11x17 sheet with a bit of leeway. the opposite side is also plotted on a separate sheet of the same paper. i glue both sheets together, that was the scariest part but actually worked great. i used 3 colors of ink for this one and it takes a little over an hour to plot.

code is all completely custom and handles a lot of complex stuff including the scene compositions, element rendering, hidden surface removal, plot optimization, and even the plotting software itself. still working on it but hope to open source some these tools soon.

u/Slackluster — 10 days ago
▲ 70 r/playmygame+1 crossposts

Snow Bunny - Ride a broom down a moonlit mountain

Carve the rolling hills, launch off the lips, spin and flip for moonlight, and ride your flow as far as it'll go. Tiny Wings energy but 3D, dreamy, and lit by a giant moon.

It's an early build, so I'd love your feedback: what feels good, what doesn't, what'd make you keep riding. Take it for a spin! 🐇

Playable Link: https://focaccai.itch.io/snow-bunny

u/Slackluster — 10 days ago
▲ 5 r/aigamedev+1 crossposts

AI Browser Game Jam 3 Submissions Closed - 85 entries!

The 3rd AI Browser Game Jam just wrapped submissions, and it went really well: 119 people joined and 85 browser games were submitted.

The jam is focused on experimenting with AI-assisted game development. Any tools were allowed for code, art, music, design, sound, etc. The goal was to make something playable, share the process, and see what people could build.

Judging/ratings are open now, so feel free to check out the entries and play some games!

itch.io
u/Slackluster — 12 days ago

Dweet of the Week #130 - untitled by taupelink

https://www.dwitter.net/d/35608

for(i=z=2e3;i--;x.fillRect(i,270*t,z,z*=z-.8))x.fillStyle=`hsl(${6**(z&=3)},${60+25*C(z+=++z*C(t*z+i/79*(-.8)**z)+3)}%,${35-20*C(25/z)}%,.1`

taupelink wins 2nd week in a row with dazzling abstract compositions.

u/Slackluster — 17 days ago
▲ 5 r/Art

Astronomic Comics Plot, Frank Force, Sharpie/Bristol, 2026 [OC]

u/Slackluster — 19 days ago