Extended Thoughts from DF's DLSS5 Launch Discussion: What makes a game *a good fit* for current version of DLSS5?

Let's set aside the ethics, the influence on the price of hardware and the obvious performance cost, like the discussion itself, what makes a game a good fit for the current version of DLSS 5?

I'm thinking because yesterday I decide to finally give the mod a shot myself, into a game I thought would be perfect for DLSS 5: Lushfoil Photography Sim. For those who don't know, this game is by all means, Unreal Megascan: The Game. It is actually a nice little game where you discover an open area and shot beautiful photos: kinda like PS3's long-forgotten first party exclusive Afrika. This game is probably as photorealistic as an UE5 game can aim for at this moment and considering DLSS5 is trained specifically with photography in mind, this has to be it, the perfect game, right?

Well, what I then realize, is that DLSS5 is indeed a good fit for the game... if the game doesn't look as good as it already is. The difference is noticeable when I turn the toggle on-and-off, but that's almost true for any type of real time comparison. Here is a video from someone else showcasing the difference.

The result left me a bit disappointed, but it also made me think what would be the game works the best with this version of DLSS 5. I have summarized 4 elements that would maximize the visual impact, IN GAMEPLAY mind you, if the game turns DLSS on.

  1. The game is aiming for realistic artstyle. Pretty straightforward. There's a reason why Persona 5 doesn't really work with DLSS 5 at all.
  2. Most of the game happens on bright outdoor environment or no outdoor environment. If a game spend most of the time in the night, the effect would be rather discounted. Not only the lighting enhancement would be harder to notice, in my opinion, DLSS 5 is not particularly trained well with low-light environment in mind. I tested it with Need for Speed (2015), a game famous for having insanely good looking graphics in 2015 (and still beautiful today) but always in night environment, and the difference? I would say circumstantial. Similar story to Batman Arkham Knight, aside from the characters, the environment difference, especially outdoor area, is pretty minimal with DLSS 5 on and off.
  3. The game's lighting pipeline is not particularly effective for dealing contact shadows. This is also discussed in the DF video, where we had seen difference on NBA 2K27 specifically for the crowd, and Forza Horizon 6 on the environment. Particularly, I think Forza Horizon 6 has been the best showcase of DLSS 5 so far in general. The small shadow casting from something like AC unit, Billboard in front of the store, etc. Similarly, Yakuza series also benefit from the enhancement on the environment lighting - a coincidence?

This is where I think DLSS 5 on Lushfoil Photography Sim fails to impress me too. The game is already handling Global Illumination well through Lumen - and it's not some cutdown lumen, it is pretty fully powered. So in the end DLSS 5 made smaller difference than I thought it would do.

  1. The game should have pretty good distinction on section of human characters and the environment. Noticeably this is something subject to be changable with official implementation with the character masks. With mods, we have seen effects excellent on environment works awful on characters, despite the characters are supposed to be realistic-looking too. This is where I think Yakuza series fails short - the environment is enhanced nicely with the Dragon engine base, but the exaggreation on human characters are just abnormal.
u/Inside_Blacksmith480 — 1 month ago

"Switch 2 and Series S are like graphics mode and performance mode" - an interesting phenomenon happens on current-gen only ports more often than not

I'm not saying Switch 2 beats Series S on those games, but we did see games like Star Wars Outlaws, Resident Evil Requiem and even Indiana Jones having rather better image quality on Switch 2 compared to Series S. ALTHOUGH, these games definitely run smoother on Series S, and in case of Indy, it's 30fps vs 60fps difference. But still, With DLSS in, those games resolves a better image quality usually from 540p upscaled to 1080p, whereas Series S runs about 720p or even lower, with no upscaling close to DLSS.

However, for cross-gen games, Switch 2 version actually gets compared a lot more poorly. Elden Ring was ps4 graphics with better resolution target but runs close to 30fps. Series S offers both higher quality visuals on Graphics mode and much better framerate on Performance mode. Similar story with Hogwarts Legacy, where the Switch 2 basically uses the PS4 version as base but Series S has all the current gen bells and whistles. Even Cyberpunk 2077, the game using full DLSS, not DLSS lite nor other upscaler, still resolves into a roughly comparable experience to Series S version - and Series S has a performance mode that's aiming 60fps.

The pattern is that if a game runs low resolution on Series S and Switch 2 natively, DLSS would help Switch 2 version on image quality by a huge margin. But if on Series S the resolution is more true to the original "1440p box" claim, then Switch 2 compares worse. And framerate side, there isn't really a comparison.

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u/Inside_Blacksmith480 — 1 month ago

According to Linus from LTT, during his recent podcast, there is a embargo on DLSS5 coverage and may suggests official release of DLSS 5 is very soon.

Linus says they "did a video" and "you will see it when the embargo is up". While it's not impossible to have a very far ahead embargo and a video made in the future (Xbox Series S's existence was disclosed to media months ahead of its official reveal), given the ever-evolving nature of the feature I think the situation here is more likely that DLSS 5 is having a shippable version disclosed to media outlet by Nvidia and we will soon see the media coverage in-depth (Linus specifically mentions they will cover the sliders of DLSS 5 and showing "before and after"s) and potentially releasing officially.

Link to the podcast

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u/Inside_Blacksmith480 — 2 months ago
▲ 377 r/nvidia

According to Linus from LTT, during his recent podcast, there is a embargo on DLSS5 coverage and may suggests official release of DLSS 5 is very soon.

Linus says they "did a video" and "you will see it when the embargo is up". While it's not impossible to have a very far ahead embargo and a video made in the future (Xbox Series S's existence was disclosed to media months ahead of its official reveal), given the ever-evolving nature of the feature I think the situation here is more likely that DLSS 5 is having a shippable version disclosed to media outlet by Nvidia and we will soon see the media coverage in-depth (Linus specifically mentions they will cover the sliders of DLSS 5 and showing "before and after"s) and potentially releasing officially.

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u/Inside_Blacksmith480 — 2 months ago

我求求你sub某些人了,撒泡尿照照自己,配替孙割伤心吗

才鸡吧有几个钱替身家A12的孙割感到不平,你知道孙割这波流量能拉多少关注度弄多出多少钱吗,峰哥说的太对了,任何人从孙割手上不可能占一丁点便宜

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u/Inside_Blacksmith480 — 2 months ago

What is the best GTA Clone on Nintendo's home console

The only GTA ever released on Nintendo's home console was GTA Trilogy DE on Switch, and that version particularly was not great too. On handheld, we had a lot more games including the masterpiece of Chinatown Wars, but on home console, ever since gamecube there wasn't an official release. However, many GTA Clones had released on Nintendo consoles throughout the years. Which one is the best? Here are some I can think of:

Game Cube: Simpson Hit and Run, True Crime LA and NY

Wii: Godfather

Wii U: Lego City Undercover (a bit of a stretch), Watch Dogs

Switch: Saints Row 3 and 4

Retro City Rampage and Shakedown Hawaii also blends in but they are 2D.

I'm excluding other Rockstar games like Red Dead Redemption on Switch/2, LA Noire (not really much a GTA clone imo... very different type game) and Bully on Wii.

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u/Inside_Blacksmith480 — 2 months ago

What is a Nintendo game you think that didn't recoup the cost?

Nintendo has always been very financially sensitive and I think in general all of their game went for profitability more or less. Considering Nintendo sells a lot of physical games even today I think it's safe to say any game that run out of new physical copies at retailers made their money back, and game keep getting re-print obviously see more success.

So in your opinion what is a Nintendo game that DIDN'T make back the budget? Nintendo never disclose such info and I don't think we can ever factually say a game didn't make back its investment, but I strongly suspect that Metroid Prime 4 is still on the way recouping its cost considering it's probably higher budget than usual (long development cycle + american team), plus the game's physical version has been gone to sale more frequent and deeper than usual Nintendo games, which suggests a potential lack of demand even on the first print version.

And follow the retail copy logic, I think some 3DS probably also saw a loss. I remember Code Name STEAM was discounted like $10 and on bestbuy clearance. Mario Luigi RPG 3 remake on 3DS was very likely a huge financial failure that we know AlphaDream closed door after it released (and multiple reports said it was the worst performing Mario game in Japan in decades)

u/Inside_Blacksmith480 — 2 months ago
▲ 2 r/China_irl+1 crossposts

纲子是不是真正意义上的传奇耐封王

从最开始就是以挑战主流相声,官府相声自居,后来越做越大至少被大搞过两次(藏秘排油事件和李鹤彪与北京台记者事件),结果非但没被橄榄,居然最后还被春晚邀请了一次,徒弟也是连年上春晚,跟地方台各种合作也是层出不穷,当年被他讽刺的相声大会结果自己搞综艺比那也不差,更是以“我就是中国相声界”自居,就这样至今也能屹立不倒,是不是中国耐封第一人

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u/89zhangyunying64 — 2 months ago
🔥 Hot ▲ 6.5k r/antiai

Niu Lai, an animated film that recently got mega-viral in China, stands out from sea of AI slops with geniue and yet awful animation

People are calling it "instant cow-t classic"

u/Inside_Blacksmith480 — 2 months ago

Need advise picking a seller agent

I'm selling my home after purchasing just one year because I got laid off and it had been a nightmare of a homeownership so I want to get it behind.

I used to work with a redfin agent who was based in my area and he is nice and helped me purchase the place, but recently I've been talking to someone introduced by a close friend of mine to hear "other opinions" and the realtor I'm talking to is also really knowledgeable. She's a bit less friendly and seems to be a bit more pessimistic on my area which the same neighborhood just sold a similar property to mine with -100k of my purchase price. So she suggests me to list it low and try to make a bidding war there. My redfin agent is on the more optimistic side and seems to want to list at a price I'm more comfortable with but I do admit it I have no idea if I can sell around the price he did analysis suggests.

So I'm facing a dillemma here because of two different leasing strategy and because I'm likely to take a loss selling my home, I definitely want to take less loss here.

reddit.com
u/Inside_Blacksmith480 — 3 months ago

Xenosaga HD: What could change with Nintendo getting the rights and will it happen, finally?

With Xenoblade 2 S2 edition trailer dropped people is once again speculating if Nintendo finally acquired full IP right of Xenosaga series from Bamco after all these years. You can read the GLAR thread here for exact evidences. But let's just assume it's real, here is what I think if this would move the needle for a series re-release in the near future.

First of all, attempt on producing Xenosaga HD collection was mentioned several times since late PS3 era and formally confirmed by Harada (the Tekken director) that it was "considered" but ultimately "failed in a profitable market analysis". I definitely think this could be a misjudge even back then and I think with xenoblade getting more popular with each new entry, the dormed series of Xenosaga would be more likely to make a profit nowadays. And if Nintendo gets the full IP right, that means this option would likely be reevaluated by Nintendo according to their profitability standard. I would definitely consider that a PLUS for the re-release happening despite the potential loss of multiplatform re-release possibility (which, let's be real, if Baten Kaitos can only release on PC outside Switch, I don't think Xenosaga would be able to release on PS or Xbox either, which was probably part of Bamco's profitability concern back then too).

One other aspect despite I hate to mention is that the MSRP of a collection like this can likely go to $80 nowadays compared to just $60 back when Harada made the tweet. Xenosaga trilogy were LONG and certainly holds a lot of value. This sucks but on Nintendo's perspective, this being an option means selling it as a collection is more likely doable now too (As a side note, I think if Mass Effect Trilogy remastered releases today, it will be a $80 game too)

So yes, I think if Nintendo acquired the rights, Xenosaga will finally be rereleased in HD. I won't expect much more than a remaster collection akin to the baten kaitos collection (in fact, the developer working on that is also working on Xenoblade 2 S2 edition may tell us something). Hopefully we will see this series back soon!

u/Inside_Blacksmith480 — 3 months ago