Image 1 — How much can I sell this for?
Image 2 — How much can I sell this for?

How much can I sell this for?

  • Case: Cooler Master Masterbox MB311L
  • Mobo: Gigabyte B450 Aorus M
  • CPU: Ryzen 5 3600X
  • GPU: Sapphire Pulse 5700 XT
  • RAM: Corsair Vengeance LPX 2 x 8 GB 3200 MHz
  • SSD: Samsung 500 GB
  • PSU: Gigabyte modular 750W 80+ Gold
  • 3 intake fans: InWin Sirius Loop ASL120
  • 2 exhaust fans: NZXT Aer F120
u/No_Routine_1335 — 1 day ago

My headcanon is that Gohan is unique even among half breeds.

Goten and Trunks have more human than saiyan DNA which is why they were not born with tails. The reason Gohan was born with a tail and has so much potential is because he's a mutant born with perfect 50/50 human saiyan DNA.

While Goten and Trunks can get just as angry as Gohan, due to having less saiyan dna, that anger does not translate into immense power (rage boost) like it does for Gohan.

Anyway, headcanon aside it would be real nice to see if the next evolution of BEAST is SSJ5. He's already got the white hair and red eyes, just need the fur and tail.

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u/No_Routine_1335 — 3 days ago

The 2 things I want Ubisoft to put 100% focus on for Hexe are...

Writing, and cutscene. These two things have been lacking in AC games since Odyssey. The only game post Origins I mustered the strength to finish was Mirage but that's only thanks to it focusing on being an Assassin's Creed game again.

Playing Resynced, you could instantly tell which dialogue was from the original and which is newly added. There's a stark drop in writing and animation quality.

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u/No_Routine_1335 — 4 days ago
▲ 342 r/VALORANT

"Silver is hell" is something I heard for so long but today I believe it.

Currently Diamond 2 and I always laughed at my friend who complained about his matches. Today I decided to watch a bunch of their games on replay.

.

.

.

Oh ma lawd. You have the blatant smurfs who drop BOMBS duo/trio smurf now, but there's something NEW I witnessed, closet smurfs.

These motherfuckers have positioning/movement and util usage that I see in MY games. They specifically avoid getting a lot of kills by going around making everyone low HP and run away or break enemy momentum with utils to let their team get the kills.

There's also some that boost their team's momentum by stomping on everyone the first 8 or 10 rounds and once their team starts pulling their weight, they start purposely dying to lower their k/d afterwards.

This shit is nasty ho-lee SHIT.

Contemplating if I should hop on his acc and boost him.

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u/No_Routine_1335 — 7 days ago

Does AvM take place after AvA?

TSC shows no signs of having powers in AvM but I noticed everyone is far more skilled in general, especially Green who seems equal to TSC.

Or do they take place in alternate timelines? Like Dragon Ball Super and GT.

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u/No_Routine_1335 — 7 days ago

Looking back, AC Odyssey's popularity is almost entirely thanks to its location.

The single greatest praise this game got was for its world. This was strange to me as an OG fan because AC games are KNOWN for their beautiful worlds so why is this game specifically getting all the attention for it? It's like praising a specific COD game for its graphics as if all the installments aren't just as good looking.

Actually, it confused me more because Odyssey was infamous for serial copy pasting locations making the world feel the weakest in the series. Origins despite being in the desert felt more alive, diverse, and memorable.

And from a purely gameplay perspective, the game was incredibly repetitive and bloated. The story was very forgettable thanks to the hundreds of side quests you had to do to progress the story, there was no emotional depth behind any of the acting thanks to the lack of motion capture. The world was filled to the brim with checklist cookie cutter bloat to pad hours of gameplay. To me personally this game didn't feel like a AAA game and felt more like a single player MMORPG.

Anyway, I stopped thinking about it and just deemed this game as a lucky break for ubi.

That was until Christopher Nolan's latest film and seeing player count skyrocket in ACO that I finally realize why this game is as popular as it is. If we go by sales, most gamers reside in the west, the west GLAZES Greek culture.

AC Odyssey's unconditional praise is thanks to being in Greece. Shadows would've would've received just as much praise as Odyssey if the samurai wasn't black.

Heck, even this sub that generally abhorres the RPG formula is downvoting this post. That just shows how much influence Greece has on a game's popularity.

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u/No_Routine_1335 — 9 days ago

Is silver just a cesspit of smurfs?

The second I hit silver 3 enemy team has 40+ headshot accuracy smurfs that absolutely decimates my team. I'm straight up hardstuck at this point.

Edit: Deranked to S2 and still facing enemies with 40+ HS... Guess valorant won't be satisfied until I drop to bronze.

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u/No_Routine_1335 — 10 days ago

Does k/d and/or winrate affect who you get matched against?

I (Silver 3) have ~60 winrate and positive k/d. When I soloQ, I face absolute demons who one tap me before I could register what happened. I become burnt out from a single game due to how stressful and difficult they are.

My friend (Gold 1) has 40-50 winrate and negative k/d. I watched their games and was perplexed by how bad everyone played. I played one game on their account and casually dropped 30 bomb.

When I duo with them, my matches also become easier.

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u/No_Routine_1335 — 13 days ago

It's terrifying how OP King Orange is.

The way he curb stomped the armour stand causally who gave the stick gang trouble shows he was holding back when he was a villain.

Then there's the matter of stick gang each going on their own training montages and returning with new allies and skills just to get couple seconds worth of upper hand before King adapted.

It took him just a couple minutes to go from getting dominated by Herobrine to pulverizing him.

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u/No_Routine_1335 — 13 days ago

I love that Green and TSC are rivals in AvM.

Usually in stories like these the protagonist is significantly more talented than the rest of the cast to maintain spotlight.

Rewatching the seasons, I've noticed Green and TSC are almost equal in skill and the two of them are always competing with each other (e.g., Redstone competition, the territory building).

Hell they both even specialize in arts, TSC in animation and Green in music.

From what I've seen, this is how I'd rank them in terms of pure skill: TSC >= Green > Yellow = Blue > Red.

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u/No_Routine_1335 — 14 days ago

Montreal 1 has to be the greatest tragedy of Ubisoft

This team was behind the creation of Assassin's Creed. After that game put Ubisoft on the map, they went on to develop Assassin's Creed 2 using everything they learned from AC1 feedback. That game to this date is one of the greatest sequels ever produced in gaming. After that they made Brotherhood which kept what we liked and improved what we didn't. We ended up getting an overall more FUN game than the first two.

Safe to say they guys deserve to be placed on a pedestal by Ubisoft for making them become as famous as they did right? After noticing the yearly releases turn the AC formula stale, Montreal 1 studio decided to evolve franchise to the next level with Assassin's Creed Unity.

  • For the first time parkour became the main focus of the game. It has the most advanced, beautiful, and elegant form of movement system to date.
  • The studio also took a crack at the combat, the older games were too easy to kill everyone so with Unity they chose to take a different approach. Combat is slower, more precise, timing matters a lot, dodging is necessary against certain attacks, and there is no such thing as counter attack. You can parry to hit back but better watch out because enemies no longer wait in line to attack you one at a time.
  • Stealth has also been refined and became the main focus of the game. With a dedicated crouch button for the first time, as well as more effective tools, Unity was the first full fledged stealth game of the series.
  • The world is hands down THE MOST detailed of all AC games to date. No amount of ray tracing, high quality shadows, and billions of polygons of the newer games can match up to the sheer detail and beauty of Paris. Montreal 1 decided to take a step back and give up on achieving photorealism in exchange for a more focused art direction. Take a screenshot at any point in time and it will look like a painting. Compare that with the newer games like Shadows and you have to wait until specific time of the day and do some photomode edits to make the game look good.
  • The missions got the biggest overhaul, no more tailing missions. Templar hunt missions having unique multiple approach system called black box missions. This is an incredible design giving players freedom to complete a mission in several ways.
  • Co-op mode made it so you and 3 other players got to complete unique missions together. This was THE MOST fun I had of all AC games. I truly wish the future games also implemented a co-op mode.

All this sound incredible right? Unfortunately, Montreal 1 came across a very big obstacle called Ubisoft. Ubisoft forced the team to release the game long before it was ready just so they could release two AC games at once, Rogue and Unity. This rash decision costed Ubisoft greatly as Unity was riddled with bugs that even after several large patches, remain unfixed. Montreal 1 received massive backlash for releasing a game half baked.

Alas, every studio has a flop or two right? Hell Ubisoft Quebec put out 2 flops, Syndicate (their first game), and Shadows (their latest game). So better luck next time for Montreal 1 right?

Ubisoft fired all of the devs and disbanded Montreal 1.

It took this studio having just one bad release (due to being rushed) for Ubisoft to fucking AXE the guys that put them on the map in the first place.

Unity was the last game where Ubisoft took risk and made something unique. Since then they have been the ones playing it safe by chasing after others' fame.

reddit.com
u/No_Routine_1335 — 23 days ago

This game really could've popped off if they weren't chasing modern COD.

Mark Rubin was there when COD4 and MW2 was made. He KNEW how much the COD community had been complaining about the modern CODs. He had all the answers in front of his eyes telling him that people wanted the Golden Age of COD back.

What does he do with all this knowledge? Proceeds to amplify all the issues that plague modern COD and make a Temu version of BO4...

Seeing how popular the BO 1 & 2 ports have been on PS5 despite having a worse netcode than XDefiant could dream of and peer-2-peer connection, it really was that simple.

  • Just make a shooter with simple mechanics, no bunny hopping or slide cancelling bullshit.
  • A game with persistent lobbies like the old CODs.
  • Make all guns equally powerful so META doesn't exist.
  • Polish the movement system which is the most important thing in making a game FEEL good.
  • Choose a unique and memorable artstyle. Their maps were already fantastic.

Mark Rubin's obsession with trying to create an eSports title was his demise. He forgot casuals are what keeps a game alive, not the tryhards that he tried to cater to so badly.

EDIT: Forgot the most important part.

RELEASE IN LAST GEN CONSOLES.

FFS it took until the middle of LAST YEAR for current gen consoles to finally surpass last gen in active users.

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u/No_Routine_1335 — 25 days ago
▲ 189 r/VALORANT

Worst part about smurfs is that the game thinks you're just trash.

https://preview.redd.it/uvr2j1lllnfh1.png?width=1754&format=png&auto=webp&s=3e2d64260048d465c63e6dfa911e909565669bfd

I tried so hard and got so far but in the end, it didn't even matter~

...Anyway, lost a lot of RR from this match. Kinda demoralizing because if I at least lost little RR, it wouldn't feel as frustrating. Now the game probably thinks I don't belong in Silver since this was my first match after rank up.

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u/No_Routine_1335 — 25 days ago

Returning player here, did Cypher get nerfed?

My trips only seem to reveal an enemy AFTER they've been stunned. By the time someone gets revealed, the entire enemy team is already on site.

There goes my bad aim friendly agent :/

reddit.com
u/No_Routine_1335 — 26 days ago

Is there a file quality difference between any of the direct download sites?

If multiple sites have the same game, is there any reason to pick from one site over another?

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u/No_Routine_1335 — 27 days ago

Questions for high immo/radiant players.

  1. How often are your matches a close win/lose?
  2. How often can you feel like you aren't playing good?
  3. How often do you feel like the teams are unbalanced?
  4. What was your starting rank and how long have you been playing since?
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u/No_Routine_1335 — 27 days ago

Does this game use SBMM?

Skill-based matchmaking (SBMM), also referred to as matchmaking ranking (MMR), is a form of matchmaking dependent on the relative skill level of the players involved (Wikipedia).

By that definition, most of my games should be close wins/losses. Instead, majority of my matches have me either stomping or getting stomped. Rarely do my victories feel earned or my losses deserved.

reddit.com
u/No_Routine_1335 — 27 days ago

I fear for future remakes.

Knowing that Black Flag remake used the RPG engine with its crappy feeling physics and movement. Imagine they remake AC1 where you have to hack 'n' slash your way through every templar.

reddit.com
u/No_Routine_1335 — 27 days ago