I made a simple Firefox theme that puts tabs and bookmarks next to the address bar to save vertical space
▲ 30 r/firefox

I made a simple Firefox theme that puts tabs and bookmarks next to the address bar to save vertical space

I made a Firefox theme that keeps the address bar, tabs, and bookmarks on a single row.

Tabs sit to the right of the address bar, so the toolbar uses one line of vertical space. Bookmarks stay on that row and appear only when you hover them. Corners are square, and tabs show a favicon instead of a title.

Features

  • Address bar, tabs, and bookmarks share one row on wide windows
  • Icon-only tabs, so more of them fit beside the address bar
  • Bookmarks toolbar fades in on hover
  • Square tabs and a black toolbar
  • Hide close/maximize/minimize buttons to save horizontal space
  • If the window is smaller that 1000px tabs move above a full-width address bar
  • Remove rounded dialogs from the last Firefox update

You can check the setup instructions in the official repo:
https://github.com/dortamiguel/tabs-right

My plan is to keep updating this theme whenever Firefox updates, since I use it everyday. If there is any feature that you will like to add or change, feel free to post an issue in the github repo.

Support

If you find tabs-right useful and enjoy puzzle games, I'm making Satelital, a game where you explore a small solar system and figure out the rules behind alien symbols. I've spent several years building it from scratch, including the game engine, art, music and puzzles.

If that sounds interesting, you can wishlist and play the demo on Steam:
https://store.steampowered.com/app/5017320/Satelital_Demo/

u/fleaspoon — 6 days ago
▲ 1.0k r/gamedev

People who support your game deserve more than being reduced to SEO

I saw a post recommending that developers send their games to very small YouTubers because they're more likely to cover them.

The advice itself makes sense, but I really don't like the way the post talks about these creators.

If someone with 200 subscribers takes the time to play your game and make a video about it, they're not just some SEO tool you found because nobody else will cover your game. They're a person who chose to spend their free time playing something you made.

Especially as a small indie developer, I think it's worth remembering that every person who shows genuine interest in your game is someone you should appreciate.

Don't treat small creators as disposable marketing channels. Treat them like people.

A small audience doesn't make someone's support less meaningful.

reddit.com
u/fleaspoon — 12 days ago

I made a puzzle game inspired by the feeling of encountering the Monolith

I've been working on a game for the last 7 years, trying to capture that feeling of encountering something that doesn't communicate in a way you immediately understand.

In the game, humanity discovers alien devices that communicate through puzzles. They weren't designed for humans, so their logic isn't explained to you. You have to interact with them and gradually figure out how they work.

The idea was to make the puzzles feel less like something a human designed for you to solve, and more like trying to understand an intelligence with completely different assumptions about how information should be communicated.

Satelital takes place across a distant solar system with six celestial bodies, each containing a different alien system to understand.

I've just released a free demo with two complete worlds, so if the idea sounds interesting, I'd really appreciate you giving it a try:

https://store.steampowered.com/app/5017320/Satelital_Demo/

u/fleaspoon — 24 days ago

I'm a solo developer and my demo just reached Very Positive reviews and 3000 wishlists!

My solo-developed game just reached Very Positive reviews on Steam and 3,000 wishlists!

I released the demo a few days ago, and seeing people actually play it, discuss the puzzles and leave positive reviews has been pretty surreal.

I've been working on Satelital for 7 years, mostly alongside a full-time job. I finally quit my job earlier this year to finish it.

Satelital is a rule-discovery puzzle game where you explore alien worlds and figure out how their puzzles work without being explicitly told the rules. While the puzzles are much more inspired by The Witness, the space exploration and travelling between different planets were inspired by Outer Wilds.

I also made everything in the game myself, including the art, music, puzzle design, and even the game engine, which I built from scratch.

Still a long way to go before release, but this is probably the biggest milestone I've reached so far 🛰️

You can play the demo here:
https://store.steampowered.com/app/5017320/Satelital_Demo/

u/fleaspoon — 1 month ago
▲ 62 r/metroidbrainia+1 crossposts

After many years of development, I finally released the demo for my rule-discovery puzzle game, Satelital

After many years of development, I finally released the demo for my rule-discovery puzzle game, Satelital.

Satelital is a 2D space puzzle game about exploring alien worlds and figuring out how their rules work. There are no explicit explanations of the puzzle rules. Instead, you gradually build up your understanding of how the world works and use that knowledge to solve new puzzles.

The demo includes two complete worlds and should give you a good idea of what the full game is like.

You can try the demo on Steam:
https://store.steampowered.com/app/5017320/Satelital_Demo/

If you play it, I'd really appreciate any feedback. And if you enjoy it, a Steam review would help a lot with visibility.

I'm also around on Discord if you'd like to discuss the game or share feedback:
https://discord.gg/ChuNWuj3Z2

Thanks to everyone here who gave feedback on my previous posts! It's great to finally have the demo out!

u/fleaspoon — 25 days ago

After many years of development, I finally released the demo for my puzzle game inspired by The Witness

A couple of months ago I posted here about Satelital, a puzzle game inspired by The Witness that I've been working on for a long time.

Today I finally released the demo on Steam.

Satelital is a rule-discovery puzzle game where you explore alien worlds and figure out how their puzzles work without being explicitly told the rules.

The demo includes two complete worlds and should give you a good idea of what the full game is like.

You can find the demo here:
https://store.steampowered.com/app/5017320/Satelital_Demo/

If you give it a try and enjoy it, I'd really appreciate a Steam review. It helps a lot as an indie developer.

I'm also around on Discord if you want to share feedback or talk about the game:
https://discord.gg/ChuNWuj3Z2

Thanks to everyone who gave feedback since my original post! It's great to finally have the demo out.

u/fleaspoon — 1 month ago

I'm looking for people to play the early access demo of my game built with a custom engine

I'm finally ready to announce the release date my game demo Satelital on September 10, 2026.

Satelital is a rule-discovery space puzzle game. Each world has its own rules, and instead of explaining them with tutorials or text, you figure them out by playing. You experiment, notice patterns and gradually build an understanding of how everything works.

The game runs entirely on a custom game engine that I built myself in C++ and Vulkan. I've been developing the engine alongside the game, so I want to use the early access period to test it on as many different hardware configurations as possible and catch any issues before the public release.

The demo includes 2 complete worlds from the game, with their full set of puzzles. Your save data and achievements will carry over to the full game, so you can keep your progress when the game releases.

To get a Steam Key of the demo early access you nerd to join the Discord first:

https://discord.gg/ChuNWuj3Z2

Once you're in, go to #demo and ask for access. I'll be giving keys out in batches, so the earlier you ask, the earlier you'll get to play.

If you'd rather wait for the most polished version, you can wishlist the demo on Steam to get reminded when it releases:

https://store.steampowered.com/app/5017320/Satelital_Demo/

u/fleaspoon — 1 month ago
▲ 43 r/metroidbrainia+1 crossposts

I'm looking for people to play the early access demo for my rule-discovery puzzle game Satelital

I'm finally ready to announce the release date my game demo Satelital on September 10, 2026.

Satelital is a rule-discovery space puzzle game. Each world has its own rules, and instead of explaining them with tutorials or text, you figure them out by playing. You experiment, notice patterns and gradually build an understanding of how everything works.

The demo includes 2 complete worlds from the game, with their full set of puzzles. Your save data and achievements will carry over to the full game, so you can keep your progress when the game releases.

Satelital also runs on a custom game engine that I built myself, so I want to use this early access period to make sure everything works properly across different hardware and platforms before the public release.

If you want to try the demo before September 10, I'm giving early access now to people who join the Discord:

https://discord.gg/ChuNWuj3Z2

Once you're in, go to #demo and ask for access. I'll be giving keys out in batches, so the earlier you ask, the earlier you'll get to play.

If you'd rather wait for the most polished version, you can wishlist the demo on Steam to get reminded when it releases:

https://store.steampowered.com/app/5017320/Satelital_Demo/

u/fleaspoon — 2 months ago

I made a video game that feels like exploring a fantasy map

When I started working on the art for my game, I kept coming back to fantasy map illustrations for inspiration. Every time I looked at them I couldn't stop thinking how cool it would be to explore a world that actually looked like one.

That idea ended up shaping the whole visual style of the game.

I built my own engine so the entire solar system is rendered as a giant illustrated map. You can smoothly zoom from seeing the whole system down to individual planets and all the way to ground level.

It doesn't play like a tabletop game, but I thought some of you might appreciate the art direction since fantasy maps were such a big inspiration.

You can see how it looks in motion here in the Steam page: https://store.steampowered.com/app/3256790/Satelital/

The demo is going to be released this September and the final game at the end of the year.

u/fleaspoon — 2 months ago

I made a video game that feels like exploring a fantasy map

When I started working on the art for my game, I kept coming back to fantasy map illustrations for inspiration. Every time I looked at them I couldn't stop thinking how cool it would be to explore a world that actually looked like one.

That idea ended up shaping the whole visual style of the game.

I built my own engine so the entire solar system is rendered as a giant illustrated map. You can smoothly zoom from seeing the whole system down to individual planets and all the way to ground level.

It doesn't play like a tabletop game, but I thought some of you might appreciate the art direction since fantasy maps were such a big inspiration.

You can see how it looks in motion here in the Steam page: https://store.steampowered.com/app/3256790/Satelital/

The demo is going to be released this September and the final game at the end of the year.

u/fleaspoon — 2 months ago

Thinky Games featured my upcoming puzzle game Satelital

I'm really happy to see Satelital featured on Thinky Games! I've always enjoyed their puzzle game curation and their streams, so it's especially exciting to see my game there.

Satelital is a puzzle adventure where you explore an atmospheric solar system. Each planet introduces a completely different set of mechanics, and understanding how they work is the challenge itself. There are no tutorials or explicit instructions.

You can read the feature here: https://thinkygames.com/games/satelital/

If that sounds like your kind of game, you can wishlist Satelital on Steam here: https://store.steampowered.com/app/3256790/Satelital/

u/fleaspoon — 2 months ago
▲ 13 r/gameDevMarketing+2 crossposts

My puzzle game Satelital was just featured on Thinky Games!

I'm really happy to see *Satelital* featured on Thinky Games! I've always enjoyed their puzzle game curation and their streams, so it's especially exciting to see my game there.

Satelital is a rule-discovery puzzle game where you explore a solar system and learn each planet's mechanics through observation and experimentation, without tutorials or explicit instructions.

If this looks like your kind of puzzle game you can also wishlist Satelital on Steam here:

https://store.steampowered.com/app/3256790/Satelital/

thinkygames.com
u/fleaspoon — 2 months ago

I'm making a relaxing puzzle game where you explore a calm solar system at your own rhythm

Hello!

I'm working solo on Satelital, a puzzle adventure where you explore a peaceful solar system to solve puzzles.

Each planet introduces a different set of unique rules. Instead of long tutorials, the game gives you room to observe and experiment, so you can learn at your own pace.

It offers a relaxing experience with relaxing ambient music, thoughtful puzzles and a world that rewards curiosity without rushing you.

The game is coming to PC and macOS.

The demo releases in September and the full game is planned for the end of the year.

Here's the link to wishlist on Steam 🪐: https://store.steampowered.com/app/3256790/Satelital/

u/fleaspoon — 2 months ago

I'm making a relaxing puzzle game where you explore a calm solar system at your own rythm

Hello!

I'm working solo on Satelital, a puzzle adventure where you explore a peaceful solar system to solve puzzles.

Each planet introduces a different set of unique rules. Instead of long tutorials, the game gives you room to observe and experiment, so you can learn at your own pace.

It offers a relaxing experience with relaxing ambient music, thoughtful puzzles and a world that rewards curiosity without rushing you.

The game is coming to PC and macOS.

The demo releases in September and the full game is planned for the end of the year.

Here's the Steam page if you'd like to take a look 🪐: https://store.steampowered.com/app/3256790/Satelital/

u/fleaspoon — 2 months ago

I spent 7 years making a puzzle game inspired by The Witness

When I played The Witness it blew my mind that it could teach complex ideas without using a single word.

I wanted to understand how a game like that was designed, so I decided to make a small puzzle game that I thought would take about 6 months...

It ended up taking 7 years.

As I kept experimenting with the puzzles, the project slowly grew into something bigger than I'd planned.

It eventually became into a game where you explore a small solar system and each planet has its own puzzle mechanics. I wasn't trying to copy The Witness, but I was definitely chasing that same feeling of learning by paying attention instead of being told what to do.

I also ended up building a custom C++ game engine for it along the way.

I'd be curious to hear what people here think of it.

u/fleaspoon — 2 months ago

I submitted my trailer to GameTrailers and it ended up getting almost 10000 views

I just wanted to share this because I had no idea this was even a thing until a few weeks ago.

I submitted the announcement trailer for my game to GameTrailers and they featured it on their YouTube channel. It's now getting close to 10000 views, which has been a nice boost in wishlists.

Here is the trailer: https://www.youtube.com/watch?v=yVdm_htcLv8

If you're an indie developer with a trailer you can submit yours too. The submission guidelines are here: https://studios.ign.com/docs/ign-indies-contracts-2026.pdf

And if you're curious here's my Steam page: https://store.steampowered.com/app/3256790/Satelital/

Hopefully this helps someone else get their game in front of more people!

u/fleaspoon — 2 months ago
▲ 39 r/gamedev

I submitted my trailer to GameTrailers and it ended up getting almost 10000 views

I just wanted to share this because I had no idea this was even a thing until a few weeks ago.

I submitted the announcement trailer for my game to GameTrailers and they featured it on their YouTube channel. It's now getting close to 10000 views, which has been a nice boost in wishlists.

Here is the trailer: https://www.youtube.com/watch?v=yVdm_htcLv8

If you're an indie developer with a trailer you can submit yours too. The submission guidelines are here: https://studios.ign.com/docs/ign-indies-contracts-2026.pdf

And if you're curious here's my Steam page: https://store.steampowered.com/app/3256790/Satelital/

Hopefully this helps someone else get their game in front of more people!

u/fleaspoon — 2 months ago
▲ 46 r/IndieGameWishlist+1 crossposts

1800 wishlists in my first month after 7 years of development

When I started this project I had no idea it would end up taking 7 years long. Along the way I built my own engine, learned Blender because I couldn't make the art I wanted, learned sound design and last year I quit my gamedev job so I could finally finish it.

My friends playtested it over the years and always had positive feedback, but until you put something out there, you never really know. After working on something for so long it gets very hard to judge it objectively.

About a month ago I finally started promoting the game and today it reached 1,800 Steam wishlists.

I know that's not the kind of number that changes your life overnight, but after spending years wondering how people outside my circle would react honestly means a lot to me.

Seeing that first month of reception has been one of the most rewarding parts of the whole journey.

I'd be interested to hear if anyone else here has had a similar experience after finally showing a long term project to the public.

If anyone wants to see what those 7 years turned into the game is called Satelital https://store.steampowered.com/app/3256790/Satelital/

u/fleaspoon — 2 months ago
▲ 11 r/vulkan

What is the proper way of making a frame limiter with Vulkan?

So far my understanding of a frame limiter is to disable VSync and simply sleep until the target frame time is reached.

The problem is that this feels pretty bad. Since the application has no idea when the monitor actually starts a refresh, it often wakes up in the middle of one, causing tearing. It seems impossible to consistently hit the start of a refresh without synchronization.

Am I missing something or is this just a limitation of software frame limiters?

reddit.com
u/fleaspoon — 2 months ago