▲ 161 r/playnite

There's finally an add-on for dynamic UI color based on the banner/cover art and it's very cool!

A few weeks ago I posted a feature request for dynamic UI color, u/Evitonative saw the post and made Dynamic Theme Color add-on(here's the GitHub page link and it's fully compatible with default and Harmony theme). It has various styling options, and after the 1.0 release, they even added separate saturation and lightness slider based on my feedback.

Check it out.

u/shawak456 — 4 days ago

Show some love to Naughty Dog devs whenever you can. I always make an effort to express my excitement for Intergalactic to them for obvious reasons.

Michael Barclay is one of the World Design Directors on Intergalactic.

u/shawak456 — 7 days ago

I hope we get Intergalactic in the 2nd half of 2027 with full game on discs! I want to physically own this damn game.

u/shawak456 — 16 days ago

This image has made me incredible interested in the flora and fauna of Semperia. The upwards bending trees, red roots, insects, I'm so fucking excited about the world of this game, man.

u/shawak456 — 16 days ago

My heart skips a beat every time I see Naughty Dog twitter use an image from Intergalactic for job posts.

This might be copium, but "how player behavior connects to game systems and can identify meaningful trends within player patterns" sounds like they're into game mechanics polishing stage. Doing tons of playtesting and QA, and collecting data to further refine the gameplay.

u/shawak456 — 22 days ago
🔥 Hot ▲ 11.6k r/betterCallSaul

This is truly baffling to me.

How did this masterpiece not win even a single Emmy in any fucking category?

u/shawak456 — 29 days ago

The world, the lore, and the exploration in Intergalactic is going to be next level!

u/shawak456 — 1 month ago

In my last post about Naughty Dog not hand holding players, a lot of people commented that "they paint their game in yellow" and that's totally incorrect. ND used yellow in-world objects to catch players attention, and other studios copied it without understanding the thought behind the design.

As you can see, ND mostly used yellow stop tape in TLOU P1 which makes sense, and they stopped using it in TLOU P2 and made their visual design more cohesive and subtle, but RE4 and other games started crudely using yellow paint on in-game objects because TLOU became a very popular game. Even GOW 2018 used the same visual design to guild players but they actually made it a core aspect in the narrative, which was amazing.

This always happens. A studio creates a visual design or some other game mechanic that people like, other studios copy it without fully understanding the thought behind the design and then the OG game becomes the one who ruined games.

u/shawak456 — 1 month ago

I keep thinking how specific it is for Naughty Dog to show Jordan leaping off a rock as the entrée for Intergalactic's gameplay.

I think this is not just for coolness factor, because everything Naughty Dog showed is meant to convey something about the game. I think Jordan using the environment in the combat may be a core mechanic in her arsenal. This opens up so many possibilities and could make for a very special and unique combat experience, unlike anything Naughty Dog has ever created, or any other game.

u/shawak456 — 1 month ago

After Wolverine's "fart gas trail" debacle, more Sony studios should take note from Naughty Dog. No dumb UI or VO telling you where to go. Just good composition, lighting, and visual and level design to guide you seamlessly.

When you make a game for everyone, you make it for no one.

u/shawak456 — 1 month ago

The guy in the far left was me when I saw the reveal live in the middle of the night.

Look at his face when Jordan activates her sword and before it, "From the studio that brought you."

u/shawak456 — 1 month ago
▲ 121 r/Eldenring

The hands are the most fucked up enemies FromSoft has ever designed.

And I've brought the perfect weapon for them.

u/shawak456 — 1 month ago