u/KawaiiFoxPlays

Blacked out in a library bathroom for a few seconds and the logo Mitsubishi uses during periods of wartime popped into my head vividly, jolting me awake

Blacked out in a library bathroom for a few seconds and the logo Mitsubishi uses during periods of wartime popped into my head vividly, jolting me awake

u/KawaiiFoxPlays — 1 day ago

Where is this pistachio pannetone from?

I got this as a gift two years ago and loved every bit of it, but threw out the packaging before I could find out where it was from (stupid move, I know). I just remembered it today and wanted to post some old pictures I took of it online to see if anyone knows where I can get it from. There seems to be a logo or something on the second picture but I don’t know what it’s for. I’m in Australia if it helps.

Edit: *panettone

u/KawaiiFoxPlays — 3 days ago
▲ 3.3k r/pokemongo

The game's priorities can get a little skewed sometimes IoI

Because why does it need to be doing all of those camera effects for an xxl Pokemon when a shiny is so much rarer and (arguably) cooler?

u/KawaiiFoxPlays — 9 days ago

What are your chapter names and how’d you get them?

I wanted to share ideas and potentially get inspiration. I’ve included the names for my fangan as well, but I haven’t got ones for Chapters 1 and 2 yet, and there isn’t a Chapter 6 in my fangan.

Prologue: Under the Gum Tree’s Cold Shade (the fangan has a nature motif, and gum trees are native to the setting of the killing game)

Chapter 3: Earth, Wind, and All The Others (Earth Wind and Fire reference, as fire plays a big role in the murder plan)

Chapter 4: Concrete Jungle of Solace (the motive involves an underground bunker that isolates the characters from each other, mentally and physically)

Chapter 5: Total Eclipse (referencing the tarot card motif some relevant students have, but might be reworked)

I’m excited to hear what you all have come up with!

reddit.com
u/KawaiiFoxPlays — 10 days ago

Your thoughts on having a double kill in Chapter 3?

Previously, I've had my fangan's double kill be in Chapter 2, but I'm considering changing it so that it's in Chapter 3. I feel like it works well with my fangan's plot, with this chapter essentially being the killing game's crescendo before it breaks down and the deaths start to fizzle out (regardless of how many people are killed, Chapter 3 will have the last traditional murder plot). The only problem is I feel like it's way too cliche and predictable to have a double kill in Chapter 3. I know I should do what works well for the story, but I'm worried it'll seem like a poorly planned cop-out.

reddit.com
u/KawaiiFoxPlays — 13 days ago

I'm considering starting commissions for Danganronpa-styled pixel sprites (see image 2 for reference), so I drafted this up for my price points and rules. $5 is a price point I saw echoed for similar services, so given the simplicity of the sprites, the level of effort I put into it, and the fact that this is a casual thing for me, it's something I felt comfortable using as a base price level. I feel like my rules are a little too complicated, though. If you were planning to comm me and you saw these rules and prices, would you feel intimidated? Should I trim them down?

u/KawaiiFoxPlays — 21 days ago

Sorry if the diagram is a little confusing and weird. I'm trying to code a character selection menu (think like the ones in Smash Bros) and it's not working no matter what I do. I've included what I want to happen and how I've tried to event it in the image. The picture parts of the event are to show a picture upon touch, and when pressed, I want it to remove all characters in the party except for one. I've tried a few ideas but nothing has seemed to work. If anyone's got any guidance, please let me know!

u/KawaiiFoxPlays — 25 days ago

I tried to pack a ton of symbolism and themes into this. Hopefully I did alright.

Chapter 1: Basically the same as in canon. Wolfgang is killed by Eva.

Chapter 2: After seeing Toshiko scarred by Eva’s execution, Tozu and Mara give her a little leniency with the motive (>!the currency thing!< from the canon Chapter 2 seems cool and could allow for this). Wenona suspects something and tries to kill her, seeing her as a threat to the system she had capitalised on with the motive, but ends up killing Ingrid instead. Similarly, Kai is also found dead, having been killed by Grace. Despite Grace being the first killer, Tozu silently bends the rules of the trial to have Ingrid’s killer executed instead so Toshiko can have justice enacted for her friend. I’m usually not a fan of the two-killers thing, but I feel like it serves itself well to the story here, and as much as I would've liked to see Kai go on in the story, I needed another victim here, and he was the only one left.

Chapter 3: Cassidy is tricked into killing Mark by Eloise. This chapter is basically one big cry-fest between Cassidy and Jett, with a bit of Wenona haunting the narrative for good measure. I know PJEG wasn’t going to do much of the official tropes, but Cassidy’s crashout would be crazy, not to mention her execution.

Chapter 4: Desmond currently has the choice to perpetuate all the fears around him if it means protecting Eloise or to put the one he loves in danger for the sake of his dignity. He chooses to kill Tozu, but in turn, is executed for breaking a rule. Eloise later commits suicide out of heartbreak. These two could honestly be swapped around.

Chapter 5: Within the remaining group, Diana is one of the last bastions of hope. Jean is driven crazy by the motive (which I didn’t decide on for this chapter) and kills Diana in an elaborate way that makes it seem as though Damon did it. I chose this because Jean’s animal motif is a dragon, which is used in the Bible during the book of Revelations. In other words, his death signifies the endgame.

Chapter 6: Toshiko and Ulysses are revealed as the masterminds/traitors, chosen by Tozu and Mara as successors to themselves as hosts of the killing games. Wolfgang was chosen as well, but was killed, leaving Tozu to see him as a waste and a fraud. Cara was going to be a host, having something to do with Wolfgang's family, and requested him specifically to succeed her, but she was killed by Tozu and Mara before the games for defecting from the rules, and the role of a third successor was removed.

Toshiko, who’s had a chance of heart, wants to do something to stop the game, but can’t because Mara will kill her if she tries. Grace holds down Mara, getting herself shot in the process but allowing Mara to be shot by Damon. In the end, knowing her and Ulysses will likely be killed or arrested now that they're found out, Toshiko decides she wants to honour Grace’s sacrifice and live, therefore breaking the cycle of having two survivors. Damon aids the other survivors in escaping the academy, however, is dragged back by Ulysses, who wishes for history to repeat. Ulysses is killed by debris, while Damon stays alive, doomed to wander the ruins of the Academy for the rest of his life. This is in contrast to the serpent’s banishment from the Garden of Eden and shows how Ulysses was willing to put rage over history in his final moments, showing his morals’ fallibility.

The final survivors are Toshiko, Jett, and on a technicality, Damon, all highly flawed and scarred people with one thing in common: they broke free from the past to change their future.

u/KawaiiFoxPlays — 26 days ago

For the better half of two months now, I've been developing a Smash fangame. Most of my updates have been on other subs, but I figure it might be something you guys here find interesting, so I've got a few beta screenshots (and a massive devlog) to share.

Before anything, I should probably elaborate on what the project actually is. It hasn't got a name yet, but it's been made in RPG Maker MV (chosen because I'm experienced in it) using a plugin to simulate battles in the style of the Tales series. The game's main feature will be a story mode to take advantage of the engine and set the game apart from others, but will also feature a singleplayer versus mode (multiplayer in any capacity would be way out of my skill level to implement).

The five characters you see will be the roster for the first demo. I wanted to have some of the common fighter archetypes early on in development to build other characters off of: Mario being the all-rounder, Inkling being the shooter, Pikachu being the rushdown, and King Dedede being the tank. Geolyte is there half as a joke character, half as a homage to all the Meteos assets I've been using in development, and will play either as a completely neutral character or as a G&W semiclone. (Side note: Geolyte's battle sprites are placeholders and will be remade in the final release). The roster will get bigger as time goes on to hopefully around 20-25, depending on how bad the scope creep gets, so hopefully the roster will look a little less puny by then. The characters aren't set in stone yet, and by the time the project gets later into development, I'm thinking of potentially holding a fighter ballot.

The story's going to be set across anywhere from 6-10 worlds (depending on how many assets I can find and once again, scope creep). The first "chapter" will be in Mario's world, where your party makes a base/hubworld in the Wooded Kingdom (see the beta map in picture 2). I've also got a few Pokemon tilesets I intend to use, though the overworld sprite I'm using now is a placeholder. Credit for the Mario tilesets I'm using goes to Scarloxy, and credit for the Pokémon tilesets goes to PokeTester9000. The first chapter will be available by the first full release, but will have enough to get to unlocking the versus mode in the demo.

I've also got two tracks that you can listen to here. One's for the character selection screen and the other is a rearrangement of the Ice Path theme from Pokémon. Most of the tracks will just be ripped from their original games, but some (like these) will be remixes and rearrangements.

So yeah, that's pretty much all for this post (is it a devlog at this point?). I hope you like it, and if you've got any questions or really anything to say at all, please let me know!

u/KawaiiFoxPlays — 26 days ago

So it's been around a month since my last post. Since then, I've mostly been working on planning, writing and a little bit of collecting assets. I've got a few beta screenshots to share.

First is the character selection screen with the first demo roster. I'm still in the process of debugging it, so actually choosing characters isn't implemented yet, just the menu, but it's in the works. The icons are small, but I'm holding off on resizing them because it'll take a lot more work for what'll probably be a temporary change. The roster will get bigger as time goes on to hopefully around 20-25 (the characters aren't set in stone yet), so hopefully the roster will look a little less puny by then.

I've also been working a little bit on the story mode. Before, I was a little hesitant about including a story mode, much less having it as the main feature of the game, but I decided that it was better to capitalise on the engine I'm using and create something unique. (By the way, I don't think I mentioned it before, I'm using RPG Maker MV.) The game's main focus will be the story mode, but you will be able to initiate versus battles at some point.

The story's going to be set across anywhere from 6-10 worlds (depending on how many assets I can find). The first "chapter" will be in Mario's world, where your party makes a base/hubworld in the Wooded Kingdom (see the beta map in picture 2). I've also got a Pokemon tileset I intend to use, though the overworld sprite I'm using now is a placeholder. Credit for the Mario tilesets I'm using goes to Scarloxy, and credit for the Pokémon tilesets goes to PokeTester9000. The first chapter will be available by the first full release, but will have enough to get to unlocking the versus mode in the demo.

I've also got two tracks that you can listen to here. One's for the character selection screen and the other is a rearrangement of the Ice Path theme from Pokémon. I haven't gotten much by way of the actual fights yet that I didn't have last time, mostly because I'm working on crafting movesets before anything else. (Side note: the game is more inspired by the Tales series' combat and won't be much of a standard platform fighter.)

So yeah, that's pretty much all for this post (is it a devlog at this point?). I hope you like it, and if you've got any questions or really anything to say at all, please let me know!

u/KawaiiFoxPlays — 26 days ago

So it's been around a month since my last post. Since then, I've mostly been working on planning, writing and a little bit of collecting assets. I've got a few beta screenshots to share.

First is the character selection screen with the first demo roster. I'm still in the process of debugging it, so actually choosing characters isn't implemented yet, just the menu, but it's in the works. The icons are small, but I'm holding off on resizing them because it'll take a lot more work for what'll probably be a temporary change. The roster will get bigger as time goes on to hopefully around 20-25 (the characters aren't set in stone yet), so hopefully the roster will look a little less puny by then.

I've also been working a little bit on the story mode. Before, I was a little hesitant about including a story mode, much less having it as the main feature of the game, but I decided that it was better to capitalise on the engine I'm using and create something unique. (By the way, I don't think I mentioned it before, I'm using RPG Maker MV.) The game's main focus will be the story mode, but you will be able to initiate versus battles at some point.

The story's going to be set across anywhere from 6-10 worlds (depending on how many assets I can find). The first "chapter" will be in Mario's world, where your party makes a base/hubworld in the Wooded Kingdom (see the beta map in picture 2). I've also got a Pokemon tileset I intend to use, though the overworld sprite I'm using now is a placeholder. Credit for the Mario tilesets I'm using goes to Scarloxy, and credit for the Pokémon tilesets goes to PokeTester9000. The first chapter will be available by the first full release, but will have enough to get to unlocking the versus mode in the demo.

I've also got two tracks that you can listen to here. One's for the character selection screen and the other is a rearrangement of the Ice Path theme from Pokémon. I haven't gotten much by way of the actual fights yet that I didn't have last time, mostly because I'm working on crafting movesets before anything else. (Side note: the game is more inspired by the Tales series' combat and won't be much of a standard platform fighter.)

So yeah, that's pretty much all for this post (is it a devlog at this point?). I hope you like it, and if you've got any questions or really anything to say at all, please let me know!

u/KawaiiFoxPlays — 27 days ago